Status Bar
Animated status history with rounded bars and period tooltips.
Preview
48 days of status
APIOperational
Aug 21Oct 7
| Period | Status | Details |
|---|---|---|
| Aug 21 | Operational | All checks passed. |
| Aug 22 | Operational | All checks passed. |
| Aug 23 | Operational | All checks passed. |
| Aug 24 | Operational | All checks passed. |
| Aug 25 | Operational | All checks passed. |
| Aug 26 | Operational | All checks passed. |
| Aug 27 | Operational | All checks passed. |
| Aug 28 | Operational | All checks passed. |
| Aug 29 | Degraded | Elevated response times for 12 minutes. |
| Aug 30 | Operational | All checks passed. |
| Aug 31 | Operational | All checks passed. |
| Sep 1 | Operational | All checks passed. |
| Sep 2 | Operational | All checks passed. |
| Sep 3 | Operational | All checks passed. |
| Sep 4 | Operational | All checks passed. |
| Sep 5 | Operational | All checks passed. |
| Sep 6 | Operational | All checks passed. |
| Sep 7 | Operational | All checks passed. |
| Sep 8 | Operational | All checks passed. |
| Sep 9 | Operational | All checks passed. |
| Sep 10 | Operational | All checks passed. |
| Sep 11 | Operational | All checks passed. |
| Sep 12 | Operational | All checks passed. |
| Sep 13 | Operational | All checks passed. |
| Sep 14 | Operational | All checks passed. |
| Sep 15 | Operational | All checks passed. |
| Sep 16 | Operational | All checks passed. |
| Sep 17 | Operational | All checks passed. |
| Sep 18 | Operational | All checks passed. |
| Sep 19 | Operational | All checks passed. |
| Sep 20 | Operational | All checks passed. |
| Sep 21 | Operational | All checks passed. |
| Sep 22 | Operational | All checks passed. |
| Sep 23 | Operational | All checks passed. |
| Sep 24 | Operational | All checks passed. |
| Sep 25 | Operational | All checks passed. |
| Sep 26 | Operational | All checks passed. |
| Sep 27 | Operational | All checks passed. |
| Sep 28 | Operational | All checks passed. |
| Sep 29 | Operational | All checks passed. |
| Sep 30 | Operational | All checks passed. |
| Oct 1 | Operational | All checks passed. |
| Oct 2 | Operational | All checks passed. |
| Oct 3 | Operational | All checks passed. |
| Oct 4 | Operational | All checks passed. |
| Oct 5 | Operational | All checks passed. |
| Oct 6 | Operational | All checks passed. |
| Oct 7 | Operational | All checks passed. |
WebsiteOperational
Aug 21Oct 7
- Operational
- Degraded
- Outage
| Period | Status | Details |
|---|---|---|
| Aug 21 | Operational | All checks passed. |
| Aug 22 | Operational | All checks passed. |
| Aug 23 | Operational | All checks passed. |
| Aug 24 | Operational | All checks passed. |
| Aug 25 | Operational | All checks passed. |
| Aug 26 | Operational | All checks passed. |
| Aug 27 | Operational | All checks passed. |
| Aug 28 | Operational | All checks passed. |
| Aug 29 | Operational | All checks passed. |
| Aug 30 | Operational | All checks passed. |
| Aug 31 | Operational | All checks passed. |
| Sep 1 | Operational | All checks passed. |
| Sep 2 | Operational | All checks passed. |
| Sep 3 | Operational | All checks passed. |
| Sep 4 | Operational | All checks passed. |
| Sep 5 | Operational | All checks passed. |
| Sep 6 | Operational | All checks passed. |
| Sep 7 | Operational | All checks passed. |
| Sep 8 | Operational | All checks passed. |
| Sep 9 | Operational | All checks passed. |
| Sep 10 | Operational | All checks passed. |
| Sep 11 | Operational | All checks passed. |
| Sep 12 | Operational | All checks passed. |
| Sep 13 | Operational | All checks passed. |
| Sep 14 | Operational | All checks passed. |
| Sep 15 | Operational | All checks passed. |
| Sep 16 | Operational | All checks passed. |
| Sep 17 | Operational | All checks passed. |
| Sep 18 | Operational | All checks passed. |
| Sep 19 | Operational | All checks passed. |
| Sep 20 | Operational | All checks passed. |
| Sep 21 | Operational | All checks passed. |
| Sep 22 | Operational | All checks passed. |
| Sep 23 | Operational | All checks passed. |
| Sep 24 | Operational | All checks passed. |
| Sep 25 | Operational | All checks passed. |
| Sep 26 | Operational | All checks passed. |
| Sep 27 | Operational | All checks passed. |
| Sep 28 | Operational | All checks passed. |
| Sep 29 | Operational | All checks passed. |
| Sep 30 | Operational | All checks passed. |
| Oct 1 | Operational | All checks passed. |
| Oct 2 | Operational | All checks passed. |
| Oct 3 | Operational | All checks passed. |
| Oct 4 | Operational | All checks passed. |
| Oct 5 | Operational | All checks passed. |
| Oct 6 | Operational | All checks passed. |
| Oct 7 | Operational | All checks passed. |
TSXcomponents/previews/charts/status-bar.usage.tsx
"use client";
import {
StatusBar,
StatusBarLegend,
StatusBarPlot,
StatusBarTooltip,
type StatusBarDatum,
type StatusBarStatus,
} from "@/components/charts/status-bar";
/** Pass your service history in chronological order. Replace a period's status
* with the same ID to crossfade its bar without replaying the entire history. */
export function StatusBarExample({
data,
statuses,
}: {
data: readonly StatusBarDatum[];
statuses?: readonly StatusBarStatus[];
}) {
return (
<StatusBar data={data} statuses={statuses} label="API status">
<StatusBarPlot />
<StatusBarTooltip />
<StatusBarLegend />
</StatusBar>
);
}
TSXcomponents/charts/status-bar.tsx
"use client";
// beui.dev/charts/status-bar
import { cn } from "@/lib/utils";
import { StatusBarContext, useStatusBarModel, type StatusBarProps } from "./status-bar/context";
import { StatusBarLegend } from "./status-bar/legend";
import { StatusBarPlot } from "./status-bar/plot";
import { StatusBarTooltip } from "./status-bar/tooltip";
/** Compose Plot, Tooltip, and Legend, or omit children for the complete chart. */
export function StatusBar({
data,
statuses,
label,
activeId,
defaultActiveId,
onActiveChange,
children,
className,
...props
}: StatusBarProps) {
const model = useStatusBarModel({
data,
statuses,
label,
activeId,
defaultActiveId,
onActiveChange,
});
return (
<StatusBarContext.Provider value={model}>
<section
aria-label={model.label}
{...props}
data-slot="status-bar"
className={cn("min-w-0 w-full space-y-3", className)}
>
{children === undefined ? (
<>
<StatusBarPlot />
<StatusBarTooltip />
<StatusBarLegend />
</>
) : (
children
)}
{/* Color is never the only way to read the history. The complete data
stays available to screen readers without dozens of tab stops. */}
<div className="sr-only">
<table>
<caption>{model.label} data</caption>
<thead>
<tr>
<th scope="col">Period</th>
<th scope="col">Status</th>
<th scope="col">Details</th>
</tr>
</thead>
<tbody>
{model.rows.map(({ datum, status }) => (
<tr key={datum.id}>
<th scope="row">{datum.label}</th>
<td>{status.label}</td>
<td>{datum.description ?? ""}</td>
</tr>
))}
</tbody>
</table>
</div>
</section>
</StatusBarContext.Provider>
);
}
export { useStatusBar, STATUS_BAR_STATUSES } from "./status-bar/context";
export type { StatusBarProps, StatusBarDatum, StatusBarStatus } from "./status-bar/context";
export { StatusBarLegend } from "./status-bar/legend";
export type { StatusBarLegendProps } from "./status-bar/legend";
export { StatusBarPlot } from "./status-bar/plot";
export type { StatusBarPlotProps } from "./status-bar/plot";
export { StatusBarTooltip } from "./status-bar/tooltip";
export type { StatusBarTooltipProps, StatusBarTooltipData } from "./status-bar/tooltip";
Install
Add it with the shadcn CLI, or copy the source manually.
$ bunx --bun shadcn add @beui/status-barstatus-barstatus-bar
Needs the theme tokens once. Already ran
shadcn init? You are set. Theme setupInstall dependencies
npm i @floating-ui/dom clsx lucide-react motion tailwind-mergeAdd util files
TSXlib/utils.ts
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
TSXlib/hooks/use-hover-capable.ts
"use client";
import { useEffect, useState } from "react";
/**
* Returns true only on devices that have a true hover (mouse / trackpad).
* Touch devices fire phantom `:hover` on tap that sticks until tap-elsewhere
* — gate hover-only effects (scale lifts, magnetic pulls) behind this.
*/
export function useHoverCapable() {
const [canHover, setCanHover] = useState(false);
useEffect(() => {
if (typeof window === "undefined" || !window.matchMedia) return;
const mq = window.matchMedia("(hover: hover) and (pointer: fine)");
const update = () => setCanHover(mq.matches);
update();
mq.addEventListener?.("change", update);
return () => mq.removeEventListener?.("change", update);
}, []);
return canHover;
}
TSXlib/ease.ts
// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
TSXlib/hooks/use-dismiss.ts
"use client";
import { type RefObject, useEffect } from "react";
/**
* What the dismissing gesture does to the control it landed on.
*
* `"pass-through"` is the platform norm (native popover light-dismiss): the
* tap closes the overlay *and* activates whatever was under it. Use
* `"consume"` where the open overlay sits over or beside controls that would
* be costly to trigger by accident — the dismissal then swallows the
* activation too, so the gesture only closes.
*/
export type DismissBehavior = "pass-through" | "consume";
export interface DismissOptions {
/** Default `"pass-through"`. */
behavior?: DismissBehavior;
/** Dismiss on Escape as well. Default true. */
escape?: boolean;
/** Return true for an outside target that should *not* dismiss. Must be stable. */
ignore?: (target: Element) => boolean;
}
/**
* What every currently open dismiss scope counts as inside itself. A consumed
* dismissal reads this to tell a stray gesture from one that belongs to an
* overlay in front of it: overlays have no shared z-order to consult, but the
* one the gesture landed in has said as much by registering it.
*/
const openScopes = new Set<(target: Element) => boolean>();
function claimedByAnotherScope(
self: (target: Element) => boolean,
target: Element,
) {
for (const scope of openScopes) {
if (scope !== self && scope(target)) return true;
}
return false;
}
// preventDefault on pointerdown does not suppress the click that follows, so
// consuming a gesture means swallowing that click itself. The swallower
// deliberately outlives the effect that installed it — the dismissal it
// belongs to has already unmounted or re-rendered by the time the click lands.
// It releases on that click, or on the next gesture if the pointer is dragged
// away and no click ever arrives, so it can never eat a later one. A keydown
// releases it too: a gesture that ends with neither a click nor a cancel would
// otherwise leave it armed, and the click Enter synthesizes on some focused
// control is not the one this dismissal was owed.
function consumeActivation(source: Event) {
const swallow = (event: MouseEvent) => {
event.preventDefault();
event.stopPropagation();
release();
};
const restart = (event: Event) => {
if (event !== source) release();
};
const release = () => {
window.removeEventListener("click", swallow, true);
window.removeEventListener("pointerdown", restart, true);
window.removeEventListener("pointercancel", restart, true);
window.removeEventListener("keydown", release, true);
};
window.addEventListener("click", swallow, true);
window.addEventListener("pointerdown", restart, true);
window.addEventListener("pointercancel", restart, true);
window.addEventListener("keydown", release, true);
}
/**
* Close an open overlay on Escape or a pointerdown outside `ref`. Pass `null`
* for `ref` when what counts as inside isn't one element, and say so with
* `ignore` instead.
*
* The pointerdown listener is capture-phase: a bubble-phase one is blinded by
* any handler in between that stops propagation, and an overlay cannot know
* what it is layered over. `onDismiss` and `ignore` must be stable (wrap in
* useCallback) so the listeners aren't re-bound every render while open.
*/
export function useDismiss(
open: boolean,
onDismiss: () => void,
ref: RefObject<HTMLElement | SVGElement | null> | null,
{
behavior = "pass-through",
escape: dismissOnEscape = true,
ignore,
}: DismissOptions = {},
) {
useEffect(() => {
if (!open) return;
const inside = (target: Element) =>
Boolean(ref?.current?.contains(target)) || Boolean(ignore?.(target));
const onKey = (event: KeyboardEvent) => {
if (dismissOnEscape && event.key === "Escape") onDismiss();
};
const onPointer = (event: PointerEvent) => {
const target = event.target as Element | null;
if (!target || inside(target)) return;
// Outside this overlay, but inside one that is also open: the gesture is
// that overlay's to answer, and swallowing its click from behind would
// cost the user the control they actually aimed at.
if (behavior === "consume" && !claimedByAnotherScope(inside, target)) {
consumeActivation(event);
}
onDismiss();
};
openScopes.add(inside);
window.addEventListener("keydown", onKey);
window.addEventListener("pointerdown", onPointer, true);
return () => {
openScopes.delete(inside);
window.removeEventListener("keydown", onKey);
window.removeEventListener("pointerdown", onPointer, true);
};
}, [open, onDismiss, ref, behavior, dismissOnEscape, ignore]);
}
TSXlib/hooks/use-hover-gesture.ts
"use client";
import { useMemo, useRef } from "react";
import { isHoveringPointer } from "@/lib/touch";
interface BoundaryEvent {
pointerId: number;
pointerType: string;
buttons: number;
}
export interface HoverGesture {
/** True when this enter starts a hover: the pointer arrived resting, not pressing. */
enter: (event: BoundaryEvent) => boolean;
/** True when this leave ends a hover that entered as one. */
leave: (event: BoundaryEvent) => boolean;
}
/**
* Pairs a surface's enter with its leave, per pointer.
*
* `isHoveringPointer` answers the question the *enter* asks — is this pointer
* resting on the surface or pressing it — and both boundary cases go wrong if
* the leave is asked the same question again:
*
* - A pen with no hover never rests. It arrives in contact, taps, and the spec
* then requires its boundary events after `pointerup`, so the leave carries
* `buttons: 0` and reads as a mouse gliding off. Hover teardown then undid
* the tap — the panel the pen had just opened closed under it.
* - A mouse pressed on the surface and dragged off leaves with `buttons: 1`.
* Skipping teardown there strands the surface open: the release happens
* outside, and no second leave ever comes.
*
* So the state a hover holds is released by the pointer that took it, whatever
* the buttons say at the boundary, and a pointer that arrived in contact never
* took it in the first place. Contact is the exception tracked here, not
* hover: a leave from a pointer this surface never saw enter — mounted under
* the cursor, say — still counts, since the alternative is state with no way
* out.
*/
export function useHoverGesture(): HoverGesture {
const contact = useRef(new Set<number>());
return useMemo(
() => ({
enter: (event) => {
if (isHoveringPointer(event)) {
contact.current.delete(event.pointerId);
return true;
}
contact.current.add(event.pointerId);
return false;
},
leave: (event) => {
const arrivedInContact = contact.current.delete(event.pointerId);
return !arrivedInContact && event.pointerType !== "touch";
},
}),
[],
);
}
TSXlib/hooks/use-tap-gesture.ts
"use client";
import { useMemo, useRef } from "react";
/** What a pointerdown recorded, read back by the click that ends its gesture. */
export interface TapRecord<S> {
/** Which input started the gesture. */
pointerType: string;
/** What the surface was showing when it started. */
state: S;
}
export interface TapGesture<S> {
/** Record the gesture a pointerdown starts, with the state it starts in. */
start: (event: { pointerType: string }, state: S) => void;
/** Read the record and clear it. `null` when no pointer is behind this click. */
take: () => TapRecord<S> | null;
/** Drop the record: this gesture will never spend it on a click. */
drop: () => void;
}
/**
* The pointer gesture behind a click, recorded where the click cannot report
* it. A `click` carries no `pointerType` in the engines that matter, so the
* `pointerdown` before it is the only thing that says which input activated
* the control — and whether one did at all, since keyboard activation
* synthesizes a click with no pointer behind it.
*
* State goes in with the record because a click reports that no better: a
* browser that focuses a control on contact can open the very panel the tap
* was meant to open, and reading "is it open" at click time then undoes it.
* What the gesture started against is what it acts on.
*
* The record is spent by one click and dropped by everything else, because a
* record that outlives its gesture is worse than none:
*
* - A scroll or an OS gesture takes the touch away — `pointercancel`, no click
* ever — and the finger would sit in the record until some later click.
* - That later click is often `Enter` on a keyboard, which arrives with no
* pointerdown of its own and would inherit the abandoned finger. A keydown
* is the start of a keyboard activation and never part of a tap, so it drops
* the record too.
*
* Both ends have to be wired by the surface: `drop` on `onPointerCancel` and
* on `onKeyDown`.
*/
export function useTapGesture<S>(): TapGesture<S> {
const record = useRef<TapRecord<S> | null>(null);
return useMemo(
() => ({
start: (event, state) => {
record.current = { pointerType: event.pointerType, state };
},
take: () => {
const spent = record.current;
record.current = null;
return spent;
},
drop: () => {
record.current = null;
},
}),
[],
);
}
TSXlib/touch.ts
// Shared touch primitives. iOS and iPadOS run their own gestures on top of the
// page — the long-press selection callout and the selection it drags in with
// it — and they win: once the platform claims a touch it cancels ours
// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own
// their gesture have to opt out.
//
// What the two classes below cover, precisely:
// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:
// it is not a property other engines have, so it is inert everywhere else.
// - `user-select: none` stops the long-press selection on every engine,
// Android included, and stops a drag from painting a selection under the
// cursor. It is inherited, so it reaches every descendant — which is why the
// two classes differ only in whether they apply it unconditionally.
// What neither covers:
// - Chrome for Android's long-press menu on a link or an image. No CSS
// suppresses it; a gesture surface that wraps one needs its own
// `onContextMenu` with `preventDefault()`.
// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is
// not inherited and plain divs and buttons are not drag sources, so setting
// it on the surface does nothing — the child itself needs `draggable={false}`.
/**
* Classes for a surface that *is* the control: a thumb, a drum, a stage, a
* handle, a hold button. Selection is suppressed on every input, because a
* drag that highlights the control's own label is wrong on a mouse too.
* Compose with `touch-none` when the surface also owns the scroll axis — leave
* it off when the page must still scroll from there.
*/
export const TOUCH_GESTURE_CLASS = "select-none [-webkit-touch-callout:none]";
/**
* The same opt-out for a gesture surface that wraps content the consumer owns:
* a scroller, a context-menu trigger, a sheet header, a list row. Selection is
* suppressed only where the platform runs its own press gestures — a coarse
* pointer — so a mouse user can still select and copy that content. If the
* gesture itself would paint a selection under the cursor, add `select-none`
* for the duration of the gesture rather than reaching for
* `TOUCH_GESTURE_CLASS`.
*
* `pointer: coarse` describes the *primary* pointer and nothing else, so a
* hybrid machine reads it wrong in both directions: a tablet with a mouse
* plugged in keeps touch as primary and loses mouse selection, and a laptop
* with a touchscreen keeps the mouse as primary and leaves selection live
* under a finger. No media query can answer per interaction — the query is
* about the device, and the question is about the gesture in progress. The
* default stays here because it is right on the machines that are one thing or
* the other, and losing a selection is a nuisance; where the miss costs a
* *gesture* instead, the surface pairs it with `holdSelection` on the press.
*/
export const TOUCH_GESTURE_CONTENT_CLASS =
"[-webkit-touch-callout:none] pointer-coarse:select-none";
/**
* Suppress selection on `element` for as long as a gesture is running on it,
* whatever the primary pointer of the machine happens to be. Returns the
* release. Inline, so it wins over the class above and is gone again the
* moment the gesture ends.
*
* For the press gestures a native selection would otherwise steal — a
* long-press that opens a menu. Elsewhere prefer the classes: a surface that
* takes selection away for the whole session is a surface whose text nobody
* can copy.
*/
export function holdSelection(element: HTMLElement) {
element.style.setProperty("user-select", "none");
element.style.setProperty("-webkit-user-select", "none");
return () => {
element.style.removeProperty("user-select");
element.style.removeProperty("-webkit-user-select");
};
}
/**
* Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer
* is already gone by the time the handler runs — routine on iOS, where the
* system can claim the touch first — and an uncaught throw takes the rest of
* the handler, the gesture included, down with it. Touch pointers carry
* implicit capture anyway, so losing it is never fatal.
*/
export function capturePointer(element: Element, pointerId: number) {
try {
element.setPointerCapture(pointerId);
} catch {
// Pointer is no longer active — implicit capture still applies on touch.
}
}
/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */
export function releasePointer(element: Element, pointerId: number) {
try {
if (element.hasPointerCapture(pointerId)) {
element.releasePointerCapture(pointerId);
}
} catch {
// Capture was already dropped by the browser.
}
}
/**
* Whether this event came from a pointer that is *hovering*: not a touch, and
* not currently pressed. Which input the user is holding right now is not
* something a device capability can answer — a touchscreen laptop hovers and
* taps, and iPadOS reports a fine hovering pointer for a finger — so both
* paths stay live and each handler branches on the event it was given.
*
* A pen resting on the glass is making contact, not hovering: `buttons` is the
* tell, and it sends a pen tap down the same route a finger takes.
*
* This answers what an *enter* asks. A leave is the other half of a pair and
* has to be read against the enter that started it — `useHoverGesture` in
* `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it
* rather than asking this question twice.
*/
export const isHoveringPointer = (event: {
pointerType: string;
buttons: number;
}) => event.pointerType !== "touch" && event.buttons === 0;
Copy the source code
TSXcomponents/charts/status-bar.tsx
"use client";
// beui.dev/charts/status-bar
import { cn } from "@/lib/utils";
import { StatusBarContext, useStatusBarModel, type StatusBarProps } from "./status-bar/context";
import { StatusBarLegend } from "./status-bar/legend";
import { StatusBarPlot } from "./status-bar/plot";
import { StatusBarTooltip } from "./status-bar/tooltip";
/** Compose Plot, Tooltip, and Legend, or omit children for the complete chart. */
export function StatusBar({
data,
statuses,
label,
activeId,
defaultActiveId,
onActiveChange,
children,
className,
...props
}: StatusBarProps) {
const model = useStatusBarModel({
data,
statuses,
label,
activeId,
defaultActiveId,
onActiveChange,
});
return (
<StatusBarContext.Provider value={model}>
<section
aria-label={model.label}
{...props}
data-slot="status-bar"
className={cn("min-w-0 w-full space-y-3", className)}
>
{children === undefined ? (
<>
<StatusBarPlot />
<StatusBarTooltip />
<StatusBarLegend />
</>
) : (
children
)}
{/* Color is never the only way to read the history. The complete data
stays available to screen readers without dozens of tab stops. */}
<div className="sr-only">
<table>
<caption>{model.label} data</caption>
<thead>
<tr>
<th scope="col">Period</th>
<th scope="col">Status</th>
<th scope="col">Details</th>
</tr>
</thead>
<tbody>
{model.rows.map(({ datum, status }) => (
<tr key={datum.id}>
<th scope="row">{datum.label}</th>
<td>{status.label}</td>
<td>{datum.description ?? ""}</td>
</tr>
))}
</tbody>
</table>
</div>
</section>
</StatusBarContext.Provider>
);
}
export { useStatusBar, STATUS_BAR_STATUSES } from "./status-bar/context";
export type { StatusBarProps, StatusBarDatum, StatusBarStatus } from "./status-bar/context";
export { StatusBarLegend } from "./status-bar/legend";
export type { StatusBarLegendProps } from "./status-bar/legend";
export { StatusBarPlot } from "./status-bar/plot";
export type { StatusBarPlotProps } from "./status-bar/plot";
export { StatusBarTooltip } from "./status-bar/tooltip";
export type { StatusBarTooltipProps, StatusBarTooltipData } from "./status-bar/tooltip";
TSXcomponents/charts/status-bar/context.ts
"use client";
import { useReducedMotion } from "motion/react";
import {
createContext,
useCallback,
useContext,
useId,
useLayoutEffect,
useMemo,
useRef,
useState,
type ComponentProps,
} from "react";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
export interface StatusBarDatum {
/** Stable, unique identity. Keep it when updating a period's status. */
id: string;
/** Consumer-formatted period, date, or event label. */
label: string;
/** Must match an ID in statuses. */
status: string;
description?: string;
}
export interface StatusBarStatus {
id: string;
label: string;
/** Any CSS color, including theme variables. */
color: string;
}
export const STATUS_BAR_STATUSES: readonly StatusBarStatus[] = [
{ id: "operational", label: "Operational", color: "#059669" },
{ id: "degraded", label: "Degraded", color: "#d97706" },
{ id: "outage", label: "Outage", color: "#e11d48" },
{ id: "maintenance", label: "Maintenance", color: "#2563eb" },
{ id: "unknown", label: "No data", color: "var(--muted-foreground)" },
];
export interface StatusBarProps extends ComponentProps<"section"> {
/** Observations in display order. The chart never generates or aggregates data. */
data: readonly StatusBarDatum[];
/** Override the default status labels and colors, or define your own states. */
statuses?: readonly StatusBarStatus[];
label?: string;
activeId?: string | null;
defaultActiveId?: string | null;
onActiveChange?: (id: string | null) => void;
}
export function useStatusBarModel({
data,
statuses = STATUS_BAR_STATUSES,
label = "Status history",
activeId,
defaultActiveId = null,
onActiveChange,
}: StatusBarProps) {
const rows = useMemo(() => {
const states = new Map<string, StatusBarStatus>();
for (const status of statuses) {
if (states.has(status.id)) throw new Error(`StatusBar: duplicate status ID "${status.id}".`);
states.set(status.id, status);
}
const ids = new Set<string>();
return data.map((datum) => {
if (ids.has(datum.id)) throw new Error(`StatusBar: duplicate period ID "${datum.id}".`);
ids.add(datum.id);
const status = states.get(datum.status);
if (!status) throw new Error(`StatusBar: define the status "${datum.status}" in statuses.`);
return { datum, status };
});
}, [data, statuses]);
const [internalId, setInternalId] = useState(defaultActiveId);
// Resolve stale identities during render so returning periods never revive a cursor.
if (internalId !== null && !rows.some(({ datum }) => datum.id === internalId))
setInternalId(null);
const requestedId = activeId === undefined ? internalId : activeId;
const activeIndex = rows.findIndex(({ datum }) => datum.id === requestedId);
const active = rows[activeIndex] ?? null;
const [tooltipOpen, setTooltipOpen] = useState(false);
const plotRef = useRef<HTMLDivElement>(null);
const tooltipId = useId();
const latest = useRef({ activeId, requestedId, onActiveChange });
useLayoutEffect(() => {
latest.current = { activeId, requestedId, onActiveChange };
});
const setActive = useCallback((id: string | null) => {
const current = latest.current;
if (current.activeId === undefined) setInternalId(id);
if (current.requestedId !== id) current.onActiveChange?.(id);
}, []);
return {
rows,
statuses,
label,
active,
activeIndex,
setActive,
plotRef,
tooltipId,
tooltipOpen,
setTooltipOpen,
reduce: useReducedMotion(),
canHover: useHoverCapable(),
};
}
export const StatusBarContext = createContext<ReturnType<typeof useStatusBarModel> | null>(null);
export function useStatusBar() {
const context = useContext(StatusBarContext);
if (!context) throw new Error("Status bar parts must be rendered inside StatusBar.");
return context;
}
TSXcomponents/charts/status-bar/legend.tsx
"use client";
import type { ComponentProps } from "react";
import { cn } from "@/lib/utils";
import { useStatusBar } from "./context";
export interface StatusBarLegendProps extends ComponentProps<"ul"> {
showCounts?: boolean;
}
export function StatusBarLegend({
className,
showCounts = false,
children,
...props
}: StatusBarLegendProps) {
const { statuses, rows } = useStatusBar();
return (
<ul
aria-label="Status legend"
{...props}
data-slot="status-bar-legend"
className={cn(
"flex flex-wrap items-center gap-x-4 gap-y-2 text-xs text-muted-foreground",
className,
)}
>
{children ??
statuses.map((status) => (
<li key={status.id} className="flex items-center gap-1.5">
<span
aria-hidden="true"
className="h-3 w-1.5 rounded-full"
style={{ backgroundColor: status.color }}
/>
<span>{status.label}</span>
{showCounts ? (
<span className="tabular-nums">
({rows.filter((row) => row.status.id === status.id).length})
</span>
) : null}
</li>
))}
</ul>
);
}
TSXcomponents/charts/status-bar/plot.tsx
"use client";
import { AnimatePresence, motion } from "motion/react";
import { useRef, type PointerEvent, type ReactNode } from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { useStatusBar } from "./context";
// Spread a short entrance across the entire history, even with hundreds of periods.
const ENTRANCE_SPAN = 0.18;
const ENTRANCE_TRANSFORM = ["translateY(4px) scaleY(0.9)", "translateY(0px) scaleY(1)"];
export interface StatusBarPlotProps {
className?: string;
/** Customize segment height and roundness independently of the 44px hit area. */
barClassName?: string;
showLabels?: boolean;
children?: ReactNode;
}
export function StatusBarPlot({
className,
barClassName,
showLabels = true,
children,
}: StatusBarPlotProps) {
const {
rows,
label,
activeIndex,
setActive,
plotRef,
tooltipId,
tooltipOpen,
setTooltipOpen,
reduce,
canHover,
} = useStatusBar();
const pointerDriven = useRef(false);
const focused = useRef(false);
const lastPointerId = useRef<string | null>(null);
const index = Math.max(activeIndex, 0);
const row = rows[index];
const inspectPointer = (event: PointerEvent<HTMLInputElement>) => {
const bounds = event.currentTarget.getBoundingClientRect();
if (!bounds.width) return;
const fraction = Math.min(1, Math.max(0, (event.clientX - bounds.left) / bounds.width));
const id = rows[Math.min(rows.length - 1, Math.floor(fraction * rows.length))].datum.id;
setActive(id);
if (lastPointerId.current !== id) setTooltipOpen(true);
lastPointerId.current = id;
};
if (!rows.length)
return <p className={cn("py-4 text-sm text-muted-foreground", className)}>No status data</p>;
return (
<div data-slot="status-bar-plot" className={cn("min-w-0 space-y-1.5", className)}>
<div
ref={plotRef}
className="relative h-11 rounded-md has-focus-visible:outline-2 has-focus-visible:outline-offset-4 has-focus-visible:outline-ring"
>
<div aria-hidden="true" className="flex h-full items-center gap-0.5 sm:gap-1">
{rows.map(({ datum, status }, i) => {
const active = tooltipOpen && activeIndex === i;
const delay = reduce ? 0 : (i / Math.max(rows.length - 1, 1)) * ENTRANCE_SPAN;
return (
<motion.span
key={datum.id}
data-status-period={datum.id}
data-status={status.id}
className={cn("relative block h-8 min-w-0 flex-1 rounded-full", barClassName)}
initial={{ opacity: 0 }}
whileInView={
reduce ? { opacity: 1 } : { opacity: 1, transform: ENTRANCE_TRANSFORM }
}
viewport={{ once: true }}
transition={{
opacity: { duration: reduce ? 0.15 : 0.24, ease: EASE_OUT, delay },
transform: { ...SPRING_PRESS, delay },
}}
>
{/* Stable period keys keep the history still. Only the changed
color layer crossfades when a new status arrives. */}
<AnimatePresence initial={false}>
<motion.span
key={`${status.id}:${status.color}`}
className="pointer-events-none absolute inset-0 rounded-[inherit]"
style={{ backgroundColor: status.color }}
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0, transition: { duration: 0.12, ease: EASE_OUT } }}
transition={{ duration: 0.16, ease: EASE_OUT }}
/>
</AnimatePresence>
<motion.span
className="pointer-events-none absolute -inset-0.5 rounded-[inherit] ring-1 ring-foreground/60"
initial={false}
animate={{ opacity: active ? 1 : 0 }}
transition={{ duration: 0.1, ease: EASE_OUT }}
/>
</motion.span>
);
})}
</div>
<input
type="range"
aria-label={`${label}: inspect period`}
min={0}
max={rows.length - 1}
step={1}
value={index}
aria-valuetext={[row.datum.label, row.status.label, row.datum.description]
.filter(Boolean)
.join(". ")}
aria-describedby={tooltipOpen && activeIndex >= 0 ? tooltipId : undefined}
className="absolute inset-0 m-0 h-full w-full cursor-crosshair opacity-0"
onFocus={() => {
focused.current = true;
if (!pointerDriven.current) {
setActive(row.datum.id);
setTooltipOpen(true);
}
}}
onBlur={() => {
focused.current = false;
pointerDriven.current = false;
setTooltipOpen(false);
}}
onPointerEnter={(event) => {
if (canHover && event.pointerType !== "touch") inspectPointer(event);
}}
onPointerMove={(event) => {
if (
event.pointerType === "touch" ? event.buttons === 1 : canHover || event.buttons === 1
)
inspectPointer(event);
}}
onPointerLeave={() => {
lastPointerId.current = null;
if (!focused.current || pointerDriven.current) setTooltipOpen(false);
}}
onPointerDown={(event) => {
pointerDriven.current = true;
lastPointerId.current = null;
inspectPointer(event);
}}
onPointerCancel={() => {
pointerDriven.current = false;
setTooltipOpen(false);
}}
onClick={() => {
// Native range changes finish before click. Release the pointer
// guard so subsequent assistive-technology changes are accepted.
pointerDriven.current = false;
}}
onKeyDown={(event) => {
pointerDriven.current = false;
if (event.key === "Escape") setTooltipOpen(false);
else if (
["ArrowLeft", "ArrowRight", "ArrowUp", "ArrowDown", "Home", "End"].includes(event.key)
)
setTooltipOpen(true);
}}
onChange={(event) => {
// Native thumb travel differs from equal-width bars. Pointer hit
// testing owns pointer gestures; the range owns keyboard and AT input.
if (pointerDriven.current) return;
const next = rows[Number(event.target.value)];
if (next) {
setActive(next.datum.id);
setTooltipOpen(true);
}
}}
/>
</div>
{showLabels ? (
<div className="flex justify-between gap-4 text-xs text-muted-foreground">
<span>{rows[0].datum.label}</span>
<span>{rows.at(-1)?.datum.label}</span>
</div>
) : null}
{children}
</div>
);
}
TSXcomponents/charts/status-bar/tooltip.tsx
"use client";
import type { ReactNode } from "react";
import { Tooltip } from "@/components/motion/tooltip";
import { cn } from "@/lib/utils";
import { useStatusBar, type StatusBarDatum, type StatusBarStatus } from "./context";
export interface StatusBarTooltipData {
datum: StatusBarDatum;
status: StatusBarStatus;
index: number;
}
export interface StatusBarTooltipProps {
children?: ReactNode | ((data: StatusBarTooltipData) => ReactNode);
className?: string;
side?: "top" | "right" | "bottom" | "left";
}
export function StatusBarTooltip({ children, className, side = "top" }: StatusBarTooltipProps) {
const { active, activeIndex, rows, plotRef, tooltipId, tooltipOpen, setTooltipOpen } =
useStatusBar();
return (
<Tooltip
id={tooltipId}
anchorRef={plotRef}
anchorPoint={{ x: (Math.max(activeIndex, 0) + 0.5) / Math.max(rows.length, 1), y: 0.1 }}
open={tooltipOpen && active !== null}
onOpenChange={setTooltipOpen}
side={side}
className={cn("max-w-64", className)}
content={
active
? typeof children === "function"
? children({ ...active, index: activeIndex })
: (children ?? (
<span className="flex flex-col gap-1">
<span className="text-muted-foreground">{active.datum.label}</span>
<span className="flex items-center gap-2 font-medium">
<span
aria-hidden="true"
className="size-1.5 shrink-0 rounded-full"
style={{ backgroundColor: active.status.color }}
/>
{active.status.label}
</span>
{active.datum.description ? (
<span className="text-muted-foreground">{active.datum.description}</span>
) : null}
</span>
))
: null
}
/>
);
}
TSXcomponents/motion/tooltip.tsx
"use client";
import { AnimatePresence } from "motion/react";
import { TooltipPositioner } from "./tooltip/positioner";
import { useTooltipPointer } from "./tooltip/use-position";
import {
cloneElement,
isValidElement,
type PointerEvent,
type ReactElement,
type ReactNode,
type RefObject,
useCallback,
useEffect,
useId,
useRef,
useState,
} from "react";
import { createPortal } from "react-dom";
import { TooltipSurface } from "@/components/motion/tooltip-surface";
import { useDismiss } from "@/lib/hooks/use-dismiss";
import { useHoverGesture } from "@/lib/hooks/use-hover-gesture";
import { useTapGesture } from "@/lib/hooks/use-tap-gesture";
import { cn } from "@/lib/utils";
type Side = "top" | "right" | "bottom" | "left";
export interface TooltipProps {
content: ReactNode;
children?: ReactElement;
/** Existing trigger for controlled integrations such as chart cells. */
anchorRef?: RefObject<HTMLElement | SVGElement | null>;
/** Point within the anchor, as fractions of its rendered width and height. */
anchorPoint?: { x: number; y: number };
/** Follow real pointer coordinates; keyboard focus still uses the anchor. */
followCursor?: boolean;
open?: boolean;
onOpenChange?: (open: boolean) => void;
id?: string;
side?: Side;
/** Delay before showing (ms). Default 120. */
delay?: number;
className?: string;
/** Classes for the outer wrapper span. Use to fix baseline / fill parent. */
wrapperClassName?: string;
}
// Once any tooltip has just closed, neighbouring tooltips open without the
// initial delay — moving along a toolbar feels instant after the first one.
const WARM_WINDOW_MS = 300;
let lastHiddenAt = 0;
export function Tooltip({
content,
children,
side = "top",
delay = 120,
className,
wrapperClassName,
anchorRef: externalAnchorRef,
anchorPoint,
followCursor = false,
open: controlledOpen,
onOpenChange,
id: providedId,
}: TooltipProps) {
const [internalOpen, setInternalOpen] = useState(false);
const open = controlledOpen ?? internalOpen;
const setOpen = useCallback(
(next: boolean) => {
if (controlledOpen === undefined) setInternalOpen(next);
onOpenChange?.(next);
},
[controlledOpen, onOpenChange],
);
const generatedId = useId();
const id = providedId ?? generatedId;
const timer = useRef<ReturnType<typeof setTimeout> | null>(null);
const wrapperRef = useRef<HTMLSpanElement>(null);
const anchorRef = externalAnchorRef ?? wrapperRef;
const hover = useHoverGesture();
const floatingRef = useRef<HTMLSpanElement | null>(null);
const pointer = useTooltipPointer(anchorRef, followCursor);
const focused = useRef(false);
const show = useCallback(() => {
if (timer.current) clearTimeout(timer.current);
if (open) return;
const warm = Date.now() - lastHiddenAt < WARM_WINDOW_MS;
if (warm) {
setOpen(true);
return;
}
timer.current = setTimeout(() => {
setOpen(true);
}, delay);
}, [delay, setOpen, open]);
const hide = useCallback(() => {
if (timer.current) {
clearTimeout(timer.current);
timer.current = null;
}
if (open) lastHiddenAt = Date.now();
setOpen(false);
}, [open, setOpen]);
const leave = useCallback(() => {
if (focused.current) return;
if (timer.current) clearTimeout(timer.current);
// Bridge the small physical gap to a stationary, readable tooltip.
if (followCursor) hide();
else timer.current = setTimeout(hide, 100);
}, [followCursor, hide]);
const insideTooltip = useCallback(
(target: Element) => Boolean(floatingRef.current?.contains(target)),
[],
);
// A finger never hovers, and Safari does not focus a button on tap either, so
// the label is only reachable if the tap itself opens the tooltip. A click
// carries no pointerType, so the pointerdown that preceded it is what says
// whether this was a tap; keyboard activation arrives with no pointerdown at
// all, and focus has already shown the label there.
const tap = useTapGesture<boolean>();
const toggleOnTap = useCallback(() => {
const gesture = tap.take();
if (!gesture || gesture.pointerType === "mouse") return;
if (gesture.state) {
hide();
return;
}
if (timer.current) clearTimeout(timer.current);
setOpen(true);
}, [hide, tap, setOpen]);
// ...and closed again by the next tap that lands somewhere else. The label
// covers nothing interactive, so that tap passes through to what it hit.
useDismiss(open, hide, anchorRef, { ignore: insideTooltip });
useEffect(
() => () => {
if (timer.current) clearTimeout(timer.current);
},
[],
);
if (!externalAnchorRef && !isValidElement(children)) return children;
// The label describes the trigger, so it has to name the trigger itself.
// Everything else the tooltip needs is read off the anchor below instead of
// cloned on: a handler written onto the child is the child's handler as far
// as that child can tell, and a component that owns its activation —
// hard-wiring onClick and spreading the rest of its props over it, as
// ThemeToggle does — then runs the tooltip's instead of its own. Composing
// with `props.onClick` cannot save it either, because a component element's
// props hold nothing the component does internally.
const trigger = isValidElement(children)
? cloneElement(children as ReactElement<Record<string, unknown>>, {
"aria-describedby":
[(children.props as Record<string, unknown>)["aria-describedby"], open ? id : undefined]
.filter(Boolean)
.join(" ") || undefined,
})
: null;
return (
<>
{!externalAnchorRef ? (
// biome-ignore lint/a11y/noStaticElementInteractions: This wrapper observes bubbling trigger events without replacing the control's handlers.
<span
ref={wrapperRef}
className={cn("relative inline-flex align-middle", wrapperClassName)}
// Pointer events, not the mouse pair: a tap fires compatibility
// mouseenter/mouseleave that carry no pointerType, which raced the tap
// path into opening and closing the same label.
onPointerEnter={(event: PointerEvent) => {
if (hover.enter(event)) show();
}}
onPointerLeave={(event: PointerEvent) => {
if (hover.leave(event)) leave();
}}
onFocus={() => {
focused.current = true;
show();
}}
onBlur={() => {
focused.current = false;
hide();
}}
onPointerDown={(event: PointerEvent) => tap.start(event, open)}
// A gesture the platform took away sends no click, and a key press
// starts an activation that never had a pointer behind it. Either way
// the record has to go, or the next click reads a finger that has long
// since lifted.
onPointerCancel={tap.drop}
onKeyDown={(event) => {
tap.drop();
if (event.key === "Escape") hide();
}}
onClick={toggleOnTap}
>
{trigger}
</span>
) : null}
{typeof document !== "undefined"
? createPortal(
<AnimatePresence>
{open ? (
<TooltipPositioner
key="tooltip"
anchorRef={anchorRef}
floatingRef={floatingRef}
anchorPoint={anchorPoint}
followCursor={followCursor}
side={side}
onDismiss={hide}
pointer={pointer}
>
{(positioned, isPresent) => (
<TooltipSurface
id={id}
ready={positioned}
side={side}
onPointerEnter={() => {
if (timer.current) clearTimeout(timer.current);
}}
onPointerLeave={leave}
style={{
maxWidth: "calc(100vw - 16px)",
whiteSpace: "normal",
pointerEvents: isPresent && !followCursor ? "auto" : "none",
}}
className={cn("overflow-hidden", className)}
>
{content}
</TooltipSurface>
)}
</TooltipPositioner>
) : null}
</AnimatePresence>,
document.body,
)
: null}
</>
);
}
TSXcomponents/motion/tooltip/positioner.tsx
"use client";
import { useIsPresent } from "motion/react";
import { useCallback, useState, type ReactNode } from "react";
import { useTooltipPosition } from "./use-position";
type PositionProps = Parameters<typeof useTooltipPosition>[0];
/** Readiness lives with the mounted overlay, not a trigger ref's attach/detach cycle. */
export function TooltipPositioner({
children,
...position
}: Omit<PositionProps, "open" | "onPosition"> & {
children: (ready: boolean, present: boolean) => ReactNode;
}) {
const present = useIsPresent();
const [ready, setReady] = useState(false);
const onPosition = useCallback(() => setReady(true), []);
useTooltipPosition({ ...position, open: present, onPosition });
return (
<span
ref={position.floatingRef}
inert={!present}
aria-hidden={!present || undefined}
className="pointer-events-none fixed left-0 top-0 z-[9999] w-max"
style={{ visibility: "hidden", maxWidth: "calc(100vw - 16px)" }}
>
{children(ready, present)}
</span>
);
}
TSXcomponents/motion/tooltip/use-position.ts
"use client";
import {
autoUpdate,
computePosition,
flip,
offset,
shift,
type Placement,
type VirtualElement,
} from "@floating-ui/dom";
import { useCallback, useLayoutEffect, useRef, type RefObject } from "react";
export type TooltipSide = "top" | "right" | "bottom" | "left";
export type TooltipPoint = { x: number; y: number };
/** Position is geometry, not animation. One write per frame, never a spring chasing a pointer. */
export function useTooltipPosition({
open,
anchorRef,
floatingRef,
anchorPoint,
followCursor,
side,
onDismiss,
onPosition,
pointer,
}: {
open: boolean;
anchorRef: RefObject<HTMLElement | SVGElement | null>;
floatingRef: RefObject<HTMLSpanElement | null>;
anchorPoint?: TooltipPoint;
followCursor: boolean;
side: TooltipSide;
onDismiss: () => void;
onPosition: () => void;
pointer: ReturnType<typeof useTooltipPointer>;
}) {
const { cursor, onMove } = pointer;
const cursorSide = useRef<Placement | null>(null);
useLayoutEffect(() => {
cursorSide.current = open ? side : null;
}, [open, side]);
const frame = useRef<number | null>(null);
const version = useRef(0);
const update = useRef<() => void>(() => {});
const schedule = useCallback(() => {
// Invalidate older async calculations as soon as new geometry is requested.
version.current++;
if (frame.current !== null) return;
frame.current = requestAnimationFrame(() => {
frame.current = null;
update.current();
});
}, []);
useLayoutEffect(() => {
onMove.current = schedule;
return () => {
onMove.current = null;
};
}, [onMove, schedule]);
const pointX = anchorPoint?.x;
const pointY = anchorPoint?.y;
// Latest committed inputs are read without recreating observers for every period/content update.
useLayoutEffect(() => {
update.current = () => {
const anchor = anchorRef.current;
const floating = floatingRef.current;
if (!open || !anchor || !floating) return;
const revision = ++version.current;
const currentCursor = followCursor ? cursor.current : null;
const reference: Element | VirtualElement =
currentCursor || pointX !== undefined || pointY !== undefined
? {
contextElement: anchor,
getBoundingClientRect: () => {
const rect = anchor.getBoundingClientRect();
const x = currentCursor?.x ?? rect.left + rect.width * (pointX ?? 0.5);
const y = currentCursor?.y ?? rect.top + rect.height * (pointY ?? 0.5);
return { x, y, left: x, right: x, top: y, bottom: y, width: 0, height: 0 };
},
}
: anchor;
void computePosition(reference, floating, {
strategy: "fixed",
placement: currentCursor ? (cursorSide.current ?? side) : side,
middleware: [offset(currentCursor ? 12 : 8), flip({ padding: 8 }), shift({ padding: 8 })],
}).then(({ x, y, placement }) => {
if (version.current !== revision || !floating.isConnected) return;
// Hold the chosen side for this hover session. Crossing a flip threshold
// repeatedly must not bounce the surface above and below the pointer.
if (currentCursor) cursorSide.current = placement;
else cursorSide.current = null;
const dpr = window.devicePixelRatio || 1;
floating.style.transform = `translate3d(${Math.round(x * dpr) / dpr}px, ${Math.round(y * dpr) / dpr}px, 0)`;
const origin = {
top: "center bottom",
bottom: "center top",
left: "right center",
right: "left center",
};
floating.style.setProperty(
"--tooltip-origin",
origin[placement.split("-")[0] as TooltipSide],
);
floating.style.visibility = "visible";
floating.dataset.placement = placement;
onPosition();
});
};
if (open) schedule();
}, [
open,
anchorRef,
floatingRef,
followCursor,
pointX,
pointY,
side,
schedule,
onPosition,
cursor,
]);
useLayoutEffect(() => {
const anchor = anchorRef.current;
const floating = floatingRef.current;
if (!open || !anchor || !floating) return;
const stop = autoUpdate(anchor, floating, schedule);
const onScroll = () => {
// A stationary pointer no longer describes the same chart point after scrolling.
if (followCursor && cursor.current) onDismiss();
};
window.addEventListener("scroll", onScroll, true);
return () => {
stop();
window.removeEventListener("scroll", onScroll, true);
version.current++;
if (frame.current !== null) cancelAnimationFrame(frame.current);
frame.current = null;
};
}, [open, anchorRef, floatingRef, followCursor, onDismiss, schedule, cursor]);
useLayoutEffect(
() => () => {
version.current++;
if (frame.current !== null) cancelAnimationFrame(frame.current);
},
[],
);
}
/** Pointer lifetime belongs to the trigger, including the opening delay. */
export function useTooltipPointer(
anchorRef: RefObject<HTMLElement | SVGElement | null>,
followCursor: boolean,
) {
const cursor = useRef<TooltipPoint | null>(null);
const onMove = useRef<(() => void) | null>(null);
const pointerFocus = useRef(false);
useLayoutEffect(() => {
const anchor = anchorRef.current;
if (!anchor || !followCursor) return;
const point = (event: PointerEvent) => {
if (event.type === "pointermove" && event.pointerType === "touch" && !event.buttons) return;
cursor.current = { x: event.clientX, y: event.clientY };
if (event.type === "pointerdown") pointerFocus.current = true;
onMove.current?.();
};
const keyboard = () => {
cursor.current = null;
pointerFocus.current = false;
onMove.current?.();
};
const focus = () => {
if (!pointerFocus.current) cursor.current = null;
pointerFocus.current = false;
onMove.current?.();
};
const leave = () => {
cursor.current = null;
};
anchor.addEventListener("pointerenter", point as EventListener, { passive: true });
anchor.addEventListener("pointermove", point as EventListener, { passive: true });
anchor.addEventListener("pointerdown", point as EventListener, { passive: true });
anchor.addEventListener("pointerleave", leave);
anchor.addEventListener("pointercancel", leave);
anchor.addEventListener("keydown", keyboard);
anchor.addEventListener("focusin", focus);
return () => {
cursor.current = null;
anchor.removeEventListener("pointerenter", point as EventListener);
anchor.removeEventListener("pointermove", point as EventListener);
anchor.removeEventListener("pointerdown", point as EventListener);
anchor.removeEventListener("pointerleave", leave);
anchor.removeEventListener("pointercancel", leave);
anchor.removeEventListener("keydown", keyboard);
anchor.removeEventListener("focusin", focus);
};
}, [anchorRef, followCursor]);
return { cursor, onMove };
}
TSXcomponents/motion/tooltip-surface.tsx
"use client";
import { motion, useReducedMotion } from "motion/react";
import type { ComponentProps, ReactNode, Ref } from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
/** Presentation only: the unanimated parent owns measurement and positioning. */
export function TooltipSurface({
children,
side: _side = "top",
className,
ref,
ready = true,
style,
...props
}: Omit<ComponentProps<typeof motion.span>, "children"> & {
children?: ReactNode;
/** Start the entrance only after the positioning layer has been measured. */
ready?: boolean;
side?: "top" | "right" | "bottom" | "left";
ref?: Ref<HTMLSpanElement>;
}) {
const reduce = useReducedMotion();
const closed = { opacity: 0, scale: reduce ? 1 : 0.94 };
return (
<motion.span
ref={ref}
role="tooltip"
initial={closed}
animate={{
...(ready ? { opacity: 1, scale: 1 } : closed),
transition: { duration: 0.18, ease: EASE_OUT },
}}
exit={{ ...closed, transition: { duration: 0.12, ease: EASE_OUT } }}
style={{ transformOrigin: "var(--tooltip-origin, center)", ...style }}
className={cn(
"block whitespace-nowrap rounded-lg border border-border bg-background px-2.5 py-1 text-xs font-medium text-foreground shadow-lg",
className,
)}
{...props}
>
{children}
</motion.span>
);
}
TSXcomponents/motion/button/index.tsx
export type {
ButtonLinkProps,
ButtonProps,
ButtonSize,
ButtonVariant,
} from "./base";
export { Button, ButtonLink } from "./base";
export type { MagneticButtonProps } from "./magnetic";
export { MagneticButton } from "./magnetic";
export type { MetallicButtonProps } from "./metallic";
export { MetallicButton } from "./metallic";
export type { ButtonState, StatefulButtonProps } from "./stateful";
export { StatefulButton } from "./stateful";
TSXcomponents/motion/button/base.tsx
"use client";
import {
AnimatePresence,
type HTMLMotionProps,
motion,
useReducedMotion,
} from "motion/react";
import {
forwardRef,
type PointerEvent,
type ReactNode,
useCallback,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export type ButtonVariant = "primary" | "secondary" | "ghost" | "outline";
export type ButtonSize = "sm" | "md" | "lg" | "icon";
export interface ButtonProps extends Omit<
HTMLMotionProps<"button">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
/** Spawn a Material-style ripple from the press point. Off by default. */
ripple?: boolean;
children?: ReactNode;
}
export interface ButtonLinkProps extends Omit<
HTMLMotionProps<"a">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
children?: ReactNode;
}
type Ripple = { id: number; x: number; y: number; size: number };
const VARIANT_CLASS: Record<ButtonVariant, string> = {
primary: "bg-primary text-primary-foreground hover:bg-primary/90",
secondary: "border border-border bg-card text-foreground hover:border-border",
ghost: "text-muted-foreground hover:text-foreground hover:bg-muted/60",
outline:
"border border-border bg-transparent text-foreground hover:bg-muted/60",
};
const SIZE_CLASS: Record<ButtonSize, string> = {
sm: "h-8 px-3 text-xs gap-1.5 rounded-full",
md: "h-10 px-5 text-sm gap-2 rounded-full",
lg: "h-12 px-6 text-base gap-2 rounded-full",
icon: "h-8 w-8 rounded-lg",
};
export const Button = forwardRef<HTMLButtonElement, ButtonProps>(
function Button(
{
variant = "primary",
size = "md",
pressScale = 0.93,
ripple = false,
className,
children,
onPointerDown,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
const [ripples, setRipples] = useState<Ripple[]>([]);
const nextId = useRef(0);
const handlePointerDown = useCallback(
(event: PointerEvent<HTMLButtonElement>) => {
if (ripple && !reduce) {
const rect = event.currentTarget.getBoundingClientRect();
const size = Math.max(rect.width, rect.height) * 2;
const id = nextId.current++;
setRipples((prev) => [
...prev,
{
id,
x: event.clientX - rect.left,
y: event.clientY - rect.top,
size,
},
]);
}
onPointerDown?.(event);
},
[ripple, reduce, onPointerDown],
);
return (
<motion.button
ref={ref}
type="button"
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
onPointerDown={handlePointerDown}
className={cn(
"inline-flex items-center justify-center font-medium select-none",
"transition-colors",
"disabled:pointer-events-none disabled:opacity-50",
ripple && "relative overflow-hidden",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{ripple && !reduce ? (
<span className="pointer-events-none absolute inset-0 overflow-hidden rounded-[inherit]">
<AnimatePresence>
{ripples.map((r) => (
<motion.span
key={r.id}
className="absolute rounded-full bg-current"
style={{
left: r.x,
top: r.y,
width: r.size,
height: r.size,
x: "-50%",
y: "-50%",
}}
initial={{ scale: 0.05, opacity: 0.3 }}
animate={{ scale: 1, opacity: 0 }}
exit={{ opacity: 0 }}
transition={{ duration: 1.6, ease: EASE_OUT }}
onAnimationComplete={() =>
setRipples((prev) => prev.filter((x) => x.id !== r.id))
}
/>
))}
</AnimatePresence>
</span>
) : null}
{children}
</motion.button>
);
},
);
export const ButtonLink = forwardRef<HTMLAnchorElement, ButtonLinkProps>(
function ButtonLink(
{
variant = "primary",
size = "md",
pressScale = 0.93,
className,
children,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
return (
<motion.a
ref={ref}
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
className={cn(
"inline-flex items-center justify-center font-medium select-none",
"transition-colors",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{children}
</motion.a>
);
},
);
TSXcomponents/motion/button/magnetic.tsx
"use client";
import { forwardRef } from "react";
import { Magnetic } from "../magnetic";
import { Button, type ButtonProps } from "./base";
export interface MagneticButtonProps extends ButtonProps {
/** Magnetic pull strength. Default 0.25. */
strength?: number;
/** Class applied to the magnetic wrapper. */
magneticClassName?: string;
}
export const MagneticButton = forwardRef<HTMLButtonElement, MagneticButtonProps>(function MagneticButton(
{ strength = 0.25, magneticClassName, children, ...rest },
ref,
) {
return (
<Magnetic strength={strength} className={magneticClassName}>
<Button ref={ref} {...rest}>
{children}
</Button>
</Magnetic>
);
});
TSXcomponents/motion/button/metallic.tsx
"use client";
import { motion, useReducedMotion } from "motion/react";
import { forwardRef, useState } from "react";
import { EASE_IN_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { Button, type ButtonProps } from "./base";
export interface MetallicButtonProps extends Omit<
ButtonProps,
"ripple" | "variant"
> {
/** Stops the traveling reflection while preserving the chrome rim. */
paused?: boolean;
}
// The rim and highlight drift separately so the material stays quiet and reflective.
const SILVER_DRIFT = {
duration: 8,
ease: EASE_IN_OUT,
repeat: Infinity,
};
const CHROME_SHIMMER = {
duration: 2.4,
ease: EASE_IN_OUT,
};
export const MetallicButton = forwardRef<
HTMLButtonElement,
MetallicButtonProps
>(function MetallicButton(
{
size = "md",
paused = false,
className,
children,
onHoverStart,
onHoverEnd,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const still = paused || Boolean(reduce);
const [hovered, setHovered] = useState(false);
return (
<Button
ref={ref}
variant="ghost"
size={size}
onHoverStart={(event, info) => {
setHovered(true);
onHoverStart?.(event, info);
}}
onHoverEnd={(event, info) => {
setHovered(false);
onHoverEnd?.(event, info);
}}
className={cn(
"group relative isolate overflow-hidden border-0 bg-transparent text-foreground",
"hover:bg-transparent hover:text-foreground",
"focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2",
"shadow-[0_8px_22px_rgba(0,0,0,0.16)]",
size === "icon" && "rounded-full",
className,
)}
{...rest}
>
<motion.span
aria-hidden="true"
className="pointer-events-none absolute inset-y-0 left-[-18%] z-0 w-[136%] rounded-[inherit] bg-[linear-gradient(105deg,#111_0%,#737373_14%,#fafafa_26%,#525252_38%,#0a0a0a_50%,#a3a3a3_64%,#fff_75%,#404040_87%,#111_100%)]"
animate={still ? undefined : { x: ["0%", "13%", "0%"] }}
transition={still ? undefined : SILVER_DRIFT}
/>
<motion.span
aria-hidden="true"
className="pointer-events-none absolute inset-y-0 left-[-58%] z-[1] w-[52%] -skew-x-12 bg-[linear-gradient(90deg,transparent,rgba(255,255,255,0.5)_48%,transparent)] opacity-50 blur-[3px] mix-blend-screen"
animate={still ? undefined : { x: hovered ? "310%" : "0%" }}
transition={still ? undefined : CHROME_SHIMMER}
/>
<span
aria-hidden="true"
className="pointer-events-none absolute inset-[2px] z-[2] rounded-[inherit] bg-background transition-colors group-hover:bg-muted/40"
/>
<span
aria-hidden="true"
className="pointer-events-none absolute inset-[2px] z-[3] rounded-[inherit] shadow-[inset_0_1px_0_rgba(255,255,255,0.28),inset_0_-1px_0_rgba(0,0,0,0.16)]"
/>
<span className="relative z-10 inline-flex items-center justify-center gap-2">
{children}
</span>
</Button>
);
});
TSXcomponents/motion/button/stateful.tsx
"use client";
import { Check, Loader2, X } from "lucide-react";
import {
AnimatePresence,
motion,
useReducedMotion,
type Variants,
} from "motion/react";
import {
forwardRef,
type ReactNode,
useLayoutEffect,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_SWAP } from "@/lib/ease";
import { Button, type ButtonProps } from "./base";
export type ButtonState = "idle" | "loading" | "success" | "error";
export interface StatefulButtonProps extends Omit<ButtonProps, "children"> {
state?: ButtonState;
children: ReactNode;
loadingText?: ReactNode;
successText?: ReactNode;
errorText?: ReactNode;
icon?: ReactNode;
}
const CASCADE_STAGGER = 0.025;
const ROLL_BLUR = "blur(6px)";
const CASCADE_LETTER_VARIANTS: Variants = {
initial: { opacity: 0, y: "105%", filter: ROLL_BLUR },
animate: (delay: number = 0) => ({
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: { ...SPRING_SWAP, delay },
}),
exit: (delay: number = 0) => ({
opacity: 0,
y: "-105%",
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT, delay: delay * 0.5 },
}),
};
const ICON_VARIANTS: Variants = {
// Width collapses too, so the icon adds/removes its own space smoothly
// instead of popping the row width in a single frame.
initial: { opacity: 0, width: 0, scale: 0.7, filter: ROLL_BLUR },
animate: {
opacity: 1,
width: "1.5rem",
scale: 1,
filter: "blur(0px)",
transition: SPRING_SWAP,
},
exit: {
opacity: 0,
width: 0,
scale: 0.7,
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT },
},
};
function IconSlot({ keyId, children }: { keyId: string; children: ReactNode }) {
const reduce = useReducedMotion();
return (
<motion.span
key={keyId}
variants={ICON_VARIANTS}
initial={reduce ? { opacity: 0 } : "initial"}
animate={reduce ? { opacity: 1 } : "animate"}
exit={reduce ? { opacity: 0 } : "exit"}
transition={reduce ? { duration: 0.15 } : undefined}
className="inline-grid shrink-0 place-items-center overflow-hidden"
>
{children}
</motion.span>
);
}
function TextSlot({
value,
children,
}: {
value: string;
children: ReactNode;
}) {
const reduce = useReducedMotion();
const measureRef = useRef<HTMLSpanElement>(null);
const [width, setWidth] = useState<number>();
const label = typeof children === "string" ? children : null;
const cascade = label !== null && !reduce;
// Measure strings with the same per-letter layout as the cascade. Measuring
// the whole string preserves kerning, which can make it narrower than the
// inline-block letters and clip the final glyph during the width animation.
useLayoutEffect(() => {
const nextWidth = measureRef.current?.offsetWidth;
if (!nextWidth) return;
setWidth((current) => (current === nextWidth ? current : nextWidth));
});
return (
<motion.span
initial={false}
animate={{ width }}
transition={reduce ? { duration: 0 } : SPRING_SWAP}
className="relative inline-block overflow-hidden whitespace-nowrap align-bottom"
>
<span
ref={measureRef}
aria-hidden
className="invisible inline-block whitespace-nowrap"
>
{cascade
? label.split("").map((char, index) => (
<span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
className="inline-block whitespace-pre"
>
{char}
</span>
))
: children}
</span>
{cascade ? (
<>
<span className="sr-only">{label}</span>
<AnimatePresence initial={false}>
<motion.span
key={`cascade-${value}`}
aria-hidden
initial="initial"
animate="animate"
exit="exit"
className="absolute left-0 top-0 inline-block whitespace-pre"
>
{label.split("").map((char, index) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
custom={index * CASCADE_STAGGER}
variants={CASCADE_LETTER_VARIANTS}
className="inline-block whitespace-pre will-change-[opacity,filter,transform]"
>
{char}
</motion.span>
))}
</motion.span>
</AnimatePresence>
</>
) : (
<AnimatePresence initial={false}>
<motion.span
key={`text-${value}`}
initial={reduce ? { opacity: 0 } : { opacity: 0, y: 14, filter: ROLL_BLUR }}
animate={reduce ? { opacity: 1 } : { opacity: 1, y: 0, filter: "blur(0px)" }}
exit={reduce ? { opacity: 0 } : { opacity: 0, y: -14, filter: ROLL_BLUR }}
transition={reduce ? { duration: 0.15 } : SPRING_SWAP}
className="absolute left-0 top-0 inline-block will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
)}
</motion.span>
);
}
export const StatefulButton = forwardRef<HTMLButtonElement, StatefulButtonProps>(function StatefulButton(
{
state = "idle",
children,
loadingText = "Loading",
successText = "Done",
errorText = "Try again",
icon,
disabled,
...rest
},
ref,
) {
const isBusy = state === "loading";
const stateText =
state === "loading"
? loadingText
: state === "success"
? successText
: state === "error"
? errorText
: children;
const textKey =
typeof stateText === "string" ? `${state}-${stateText}` : state;
return (
<Button ref={ref} disabled={disabled || isBusy} aria-busy={isBusy} whileHover={undefined} {...rest}>
<span
aria-live="polite"
className="relative inline-flex items-center justify-center overflow-hidden"
>
<AnimatePresence initial={false}>
{state === "loading" ? (
<IconSlot keyId="loading-icon">
<Loader2 className="h-4 w-4 animate-spin" />
</IconSlot>
) : null}
{state === "success" ? (
<IconSlot keyId="success-icon">
<Check className="h-4 w-4" />
</IconSlot>
) : null}
{state === "error" ? (
<IconSlot keyId="error-icon">
<X className="h-4 w-4" />
</IconSlot>
) : null}
</AnimatePresence>
<TextSlot value={textKey}>{stateText}</TextSlot>
<AnimatePresence initial={false}>
{state === "idle" && icon ? (
<IconSlot keyId="idle-icon">{icon}</IconSlot>
) : null}
</AnimatePresence>
</span>
</Button>
);
});
TSXcomponents/motion/magnetic.tsx
"use client";
import { motion, useMotionValue, useReducedMotion, useSpring } from "motion/react";
import { useRef, type ReactNode } from "react";
import { SPRING_MOUSE } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export interface MagneticProps {
children: ReactNode;
strength?: number;
className?: string;
}
export function Magnetic({ children, strength = 0.35, className }: MagneticProps) {
const ref = useRef<HTMLDivElement>(null);
const reduce = useReducedMotion();
const canHover = useHoverCapable();
// Decorative cursor-follow: skip on touch (phantom hover) and reduced motion.
const enabled = !reduce && canHover;
const x = useMotionValue(0);
const y = useMotionValue(0);
const sx = useSpring(x, SPRING_MOUSE);
const sy = useSpring(y, SPRING_MOUSE);
const onMove = (e: React.MouseEvent<HTMLDivElement>) => {
const el = ref.current;
if (!el || !enabled) return;
const rect = el.getBoundingClientRect();
x.set((e.clientX - rect.left - rect.width / 2) * strength);
y.set((e.clientY - rect.top - rect.height / 2) * strength);
};
const onLeave = () => {
x.set(0);
y.set(0);
};
return (
<motion.div
ref={ref}
onMouseMove={onMove}
onMouseLeave={onLeave}
style={{ x: sx, y: sy }}
className={cn("inline-block", className)}
>
{children}
</motion.div>
);
}
API Reference
StatusBar
datareadonly StatusBarDatum[]Observations in display order. The chart never generates or aggregates data.
—statuses?readonly StatusBarStatus[]Override the default status labels and colors, or define your own states.
—label?string—activeId?string | null—defaultActiveId?string | null—onActiveChange?((id: string | null) => void)—className?string—StatusBarLegend
showCounts?booleanfalseclassName?string—StatusBarPlot
className?string—barClassName?stringCustomize segment height and roundness independently of the 44px hit area.
—showLabels?booleantrueStatusBarTooltip
className?string—side?"bottom" | "left" | "right" | "top"topRelated components
Updated