Funnel Chart
Vertical and horizontal funnels with curved stages and animated number tooltips.
Preview
From first visit to first payment
Product conversion · Sample cohorts
Visitors100.0%Signed up65.0%Activated45.0%Started trial30.0%Subscribed18.0%
24,000 → 4,320 peopleOverall conversion18.0%
Inspect a stage to see conversion and drop-off
TSXcomponents/previews/charts/funnel-chart.usage.tsx
"use client";
import {
FunnelChart,
FunnelChartPlot,
FunnelChartSummary,
type FunnelStage,
} from "@/components/charts/funnel-chart";
export function FunnelChartExample({ stages }: { stages: readonly FunnelStage[] }) {
return (
<FunnelChart stages={stages} direction="vertical" unit="people">
<FunnelChartPlot />
<FunnelChartSummary />
</FunnelChart>
);
}
TSXcomponents/charts/funnel-chart.tsx
"use client";
// beui.dev/charts/funnel-chart
import { createContext, useContext, useMemo, type ReactNode } from "react";
import { motion, useReducedMotion } from "motion/react";
import { NumberTicker } from "@/components/motion/number-ticker";
import { Tooltip } from "@/components/motion/tooltip";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { buildFunnel, funnelPath, type FunnelStage } from "./funnel-chart/model";
const defaultFormat = (value: number) =>
value.toLocaleString("en-US", { maximumFractionDigits: 2 });
const percentage = (value: number | null) => (value === null ? "—" : `${value.toFixed(1)}%`);
const colors = ["#8b5cf6", "#7774ef", "#548ee4", "#2ca6bc", "#14b8a6"];
export interface FunnelChartProps {
/** Ordered stages with finite, nonnegative counts; duplicate IDs are omitted. */
stages: readonly FunnelStage[];
direction?: "vertical" | "horizontal";
unit?: string;
label?: string;
formatValue?: (value: number) => string;
className?: string;
children?: ReactNode;
}
const Context = createContext<
| (ReturnType<typeof buildFunnel> & {
direction: "vertical" | "horizontal";
unit: string;
formatValue: (value: number) => string;
})
| null
>(null);
export function useFunnelChart() {
const context = useContext(Context);
if (!context) throw new Error("Funnel chart parts must be inside FunnelChart");
return context;
}
export function FunnelChart({
stages,
direction = "vertical",
unit = "people",
label = "Conversion funnel",
formatValue = defaultFormat,
className,
children,
}: FunnelChartProps) {
const model = useMemo(() => buildFunnel(stages), [stages]);
return (
<Context.Provider value={{ ...model, direction, unit, formatValue }}>
<section aria-label={label} className={cn("w-full space-y-6", className)}>
{children === undefined ? (
<>
<FunnelChartPlot />
<FunnelChartSummary />
</>
) : (
children
)}
</section>
</Context.Provider>
);
}
export function FunnelChartPlot({ className }: { className?: string }) {
const { rows, direction, unit, formatValue } = useFunnelChart();
const reduced = useReducedMotion();
if (!rows.length)
return (
<p className={cn("py-16 text-center text-sm text-muted-foreground", className)}>
No funnel data
</p>
);
const horizontal = direction === "horizontal";
const proportions = rows.map((stage) => stage.proportion);
return (
<div className={cn("space-y-5", className)}>
<div className="overflow-x-auto">
<div
className="relative"
style={{
height: horizontal ? 300 : Math.max(320, rows.length * 72),
minWidth: horizontal ? rows.length * 110 : 240,
}}
>
<svg
aria-hidden="true"
viewBox="0 0 1000 500"
preserveAspectRatio="none"
className="absolute inset-0 h-full w-full"
>
{rows.map((stage, index) => (
<motion.path
key={stage.id}
fill={stage.color ?? colors[index % colors.length]}
initial={false}
// A shared path interpolation keeps adjacent curved boundaries connected.
animate={{ d: funnelPath(proportions, index, direction) }}
transition={{ duration: reduced ? 0 : 0.28, ease: EASE_OUT }}
/>
))}
</svg>
<ol
aria-label="Funnel stages"
className="absolute inset-0 grid"
style={
horizontal
? { gridTemplateColumns: `repeat(${rows.length}, 1fr)` }
: { gridTemplateRows: `repeat(${rows.length}, 1fr)` }
}
>
{rows.map((stage, index) => (
<li key={stage.id} className="min-h-0 min-w-0">
<Tooltip
wrapperClassName="block h-full w-full"
content={
<span className="flex flex-col gap-1.5 text-xs">
<span className="text-muted-foreground">{stage.label}</span>
<NumberTicker
value={stage.value}
format={() => formatValue(stage.value)}
suffix={` ${unit}`}
duration={0.35}
startOnView={false}
className="font-mono"
/>
{index > 0 && (
<>
<span>{percentage(stage.stepConversion)} from previous stage</span>
<span className="text-muted-foreground">
{formatValue(Math.abs(stage.change ?? 0))}{" "}
{(stage.change ?? 0) > 0 ? "gained" : "dropped"}
</span>
</>
)}
<span className="text-muted-foreground">
{percentage(stage.conversion)} of starting total
</span>
</span>
}
>
<button
type="button"
className="flex h-full w-full items-center justify-center outline-none transition-colors hover:bg-foreground/5 focus-visible:ring-2 focus-visible:ring-inset focus-visible:ring-ring"
aria-label={`${stage.label}: ${formatValue(stage.value)} ${unit}, ${percentage(stage.conversion)} of starting total`}
>
<span className="rounded bg-background/85 px-2 py-1 font-mono text-xs font-medium tabular-nums">
{formatValue(stage.value)}
</span>
</button>
</Tooltip>
</li>
))}
</ol>
</div>
</div>
<div className="flex flex-wrap justify-center gap-x-6 gap-y-3">
{rows.map((stage, index) => (
<span key={stage.id} className="inline-flex items-center gap-2 text-xs">
<span
aria-hidden="true"
className="size-2 shrink-0 rounded-full"
style={{ backgroundColor: stage.color ?? colors[index % colors.length] }}
/>
<span>{stage.label}</span>
<span className="font-mono text-[10px] text-muted-foreground">
{percentage(stage.conversion)}
</span>
</span>
))}
</div>
</div>
);
}
export function FunnelChartSummary({ className }: { className?: string }) {
const { rows, first, last, conversion, formatValue, unit } = useFunnelChart();
if (!rows.length) return null;
return (
<div
className={cn(
"flex flex-wrap items-center justify-between gap-3 border-t border-border pt-4 text-xs",
className,
)}
>
<span className="text-muted-foreground">
{formatValue(first)} → {formatValue(last)} {unit}
</span>
<span className="flex items-center gap-2">
<span className="text-muted-foreground">Overall conversion</span>
<span className="font-mono font-medium tabular-nums">{percentage(conversion)}</span>
</span>
</div>
);
}
export type { FunnelStage };
Install
Add it with the shadcn CLI, or copy the source manually.
$ bunx --bun shadcn add @beui/funnel-chartfunnel-chartfunnel-chart
Needs the theme tokens once. Already ran
shadcn init? You are set. Theme setupInstall dependencies
npm i clsx lucide-react motion tailwind-mergeAdd util files
TSXlib/ease.ts
// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
TSXlib/utils.ts
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
TSXlib/hooks/use-dismiss.ts
"use client";
import { type RefObject, useEffect } from "react";
/**
* What the dismissing gesture does to the control it landed on.
*
* `"pass-through"` is the platform norm (native popover light-dismiss): the
* tap closes the overlay *and* activates whatever was under it. Use
* `"consume"` where the open overlay sits over or beside controls that would
* be costly to trigger by accident — the dismissal then swallows the
* activation too, so the gesture only closes.
*/
export type DismissBehavior = "pass-through" | "consume";
export interface DismissOptions {
/** Default `"pass-through"`. */
behavior?: DismissBehavior;
/** Dismiss on Escape as well. Default true. */
escape?: boolean;
/** Return true for an outside target that should *not* dismiss. Must be stable. */
ignore?: (target: Element) => boolean;
}
/**
* What every currently open dismiss scope counts as inside itself. A consumed
* dismissal reads this to tell a stray gesture from one that belongs to an
* overlay in front of it: overlays have no shared z-order to consult, but the
* one the gesture landed in has said as much by registering it.
*/
const openScopes = new Set<(target: Element) => boolean>();
function claimedByAnotherScope(
self: (target: Element) => boolean,
target: Element,
) {
for (const scope of openScopes) {
if (scope !== self && scope(target)) return true;
}
return false;
}
// preventDefault on pointerdown does not suppress the click that follows, so
// consuming a gesture means swallowing that click itself. The swallower
// deliberately outlives the effect that installed it — the dismissal it
// belongs to has already unmounted or re-rendered by the time the click lands.
// It releases on that click, or on the next gesture if the pointer is dragged
// away and no click ever arrives, so it can never eat a later one. A keydown
// releases it too: a gesture that ends with neither a click nor a cancel would
// otherwise leave it armed, and the click Enter synthesizes on some focused
// control is not the one this dismissal was owed.
function consumeActivation(source: Event) {
const swallow = (event: MouseEvent) => {
event.preventDefault();
event.stopPropagation();
release();
};
const restart = (event: Event) => {
if (event !== source) release();
};
const release = () => {
window.removeEventListener("click", swallow, true);
window.removeEventListener("pointerdown", restart, true);
window.removeEventListener("pointercancel", restart, true);
window.removeEventListener("keydown", release, true);
};
window.addEventListener("click", swallow, true);
window.addEventListener("pointerdown", restart, true);
window.addEventListener("pointercancel", restart, true);
window.addEventListener("keydown", release, true);
}
/**
* Close an open overlay on Escape or a pointerdown outside `ref`. Pass `null`
* for `ref` when what counts as inside isn't one element, and say so with
* `ignore` instead.
*
* The pointerdown listener is capture-phase: a bubble-phase one is blinded by
* any handler in between that stops propagation, and an overlay cannot know
* what it is layered over. `onDismiss` and `ignore` must be stable (wrap in
* useCallback) so the listeners aren't re-bound every render while open.
*/
export function useDismiss(
open: boolean,
onDismiss: () => void,
ref: RefObject<HTMLElement | SVGElement | null> | null,
{
behavior = "pass-through",
escape: dismissOnEscape = true,
ignore,
}: DismissOptions = {},
) {
useEffect(() => {
if (!open) return;
const inside = (target: Element) =>
Boolean(ref?.current?.contains(target)) || Boolean(ignore?.(target));
const onKey = (event: KeyboardEvent) => {
if (dismissOnEscape && event.key === "Escape") onDismiss();
};
const onPointer = (event: PointerEvent) => {
const target = event.target as Element | null;
if (!target || inside(target)) return;
// Outside this overlay, but inside one that is also open: the gesture is
// that overlay's to answer, and swallowing its click from behind would
// cost the user the control they actually aimed at.
if (behavior === "consume" && !claimedByAnotherScope(inside, target)) {
consumeActivation(event);
}
onDismiss();
};
openScopes.add(inside);
window.addEventListener("keydown", onKey);
window.addEventListener("pointerdown", onPointer, true);
return () => {
openScopes.delete(inside);
window.removeEventListener("keydown", onKey);
window.removeEventListener("pointerdown", onPointer, true);
};
}, [open, onDismiss, ref, behavior, dismissOnEscape, ignore]);
}
TSXlib/hooks/use-hover-gesture.ts
"use client";
import { useMemo, useRef } from "react";
import { isHoveringPointer } from "@/lib/touch";
interface BoundaryEvent {
pointerId: number;
pointerType: string;
buttons: number;
}
export interface HoverGesture {
/** True when this enter starts a hover: the pointer arrived resting, not pressing. */
enter: (event: BoundaryEvent) => boolean;
/** True when this leave ends a hover that entered as one. */
leave: (event: BoundaryEvent) => boolean;
}
/**
* Pairs a surface's enter with its leave, per pointer.
*
* `isHoveringPointer` answers the question the *enter* asks — is this pointer
* resting on the surface or pressing it — and both boundary cases go wrong if
* the leave is asked the same question again:
*
* - A pen with no hover never rests. It arrives in contact, taps, and the spec
* then requires its boundary events after `pointerup`, so the leave carries
* `buttons: 0` and reads as a mouse gliding off. Hover teardown then undid
* the tap — the panel the pen had just opened closed under it.
* - A mouse pressed on the surface and dragged off leaves with `buttons: 1`.
* Skipping teardown there strands the surface open: the release happens
* outside, and no second leave ever comes.
*
* So the state a hover holds is released by the pointer that took it, whatever
* the buttons say at the boundary, and a pointer that arrived in contact never
* took it in the first place. Contact is the exception tracked here, not
* hover: a leave from a pointer this surface never saw enter — mounted under
* the cursor, say — still counts, since the alternative is state with no way
* out.
*/
export function useHoverGesture(): HoverGesture {
const contact = useRef(new Set<number>());
return useMemo(
() => ({
enter: (event) => {
if (isHoveringPointer(event)) {
contact.current.delete(event.pointerId);
return true;
}
contact.current.add(event.pointerId);
return false;
},
leave: (event) => {
const arrivedInContact = contact.current.delete(event.pointerId);
return !arrivedInContact && event.pointerType !== "touch";
},
}),
[],
);
}
TSXlib/hooks/use-tap-gesture.ts
"use client";
import { useMemo, useRef } from "react";
/** What a pointerdown recorded, read back by the click that ends its gesture. */
export interface TapRecord<S> {
/** Which input started the gesture. */
pointerType: string;
/** What the surface was showing when it started. */
state: S;
}
export interface TapGesture<S> {
/** Record the gesture a pointerdown starts, with the state it starts in. */
start: (event: { pointerType: string }, state: S) => void;
/** Read the record and clear it. `null` when no pointer is behind this click. */
take: () => TapRecord<S> | null;
/** Drop the record: this gesture will never spend it on a click. */
drop: () => void;
}
/**
* The pointer gesture behind a click, recorded where the click cannot report
* it. A `click` carries no `pointerType` in the engines that matter, so the
* `pointerdown` before it is the only thing that says which input activated
* the control — and whether one did at all, since keyboard activation
* synthesizes a click with no pointer behind it.
*
* State goes in with the record because a click reports that no better: a
* browser that focuses a control on contact can open the very panel the tap
* was meant to open, and reading "is it open" at click time then undoes it.
* What the gesture started against is what it acts on.
*
* The record is spent by one click and dropped by everything else, because a
* record that outlives its gesture is worse than none:
*
* - A scroll or an OS gesture takes the touch away — `pointercancel`, no click
* ever — and the finger would sit in the record until some later click.
* - That later click is often `Enter` on a keyboard, which arrives with no
* pointerdown of its own and would inherit the abandoned finger. A keydown
* is the start of a keyboard activation and never part of a tap, so it drops
* the record too.
*
* Both ends have to be wired by the surface: `drop` on `onPointerCancel` and
* on `onKeyDown`.
*/
export function useTapGesture<S>(): TapGesture<S> {
const record = useRef<TapRecord<S> | null>(null);
return useMemo(
() => ({
start: (event, state) => {
record.current = { pointerType: event.pointerType, state };
},
take: () => {
const spent = record.current;
record.current = null;
return spent;
},
drop: () => {
record.current = null;
},
}),
[],
);
}
TSXlib/touch.ts
// Shared touch primitives. iOS and iPadOS run their own gestures on top of the
// page — the long-press selection callout and the selection it drags in with
// it — and they win: once the platform claims a touch it cancels ours
// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own
// their gesture have to opt out.
//
// What the two classes below cover, precisely:
// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:
// it is not a property other engines have, so it is inert everywhere else.
// - `user-select: none` stops the long-press selection on every engine,
// Android included, and stops a drag from painting a selection under the
// cursor. It is inherited, so it reaches every descendant — which is why the
// two classes differ only in whether they apply it unconditionally.
// What neither covers:
// - Chrome for Android's long-press menu on a link or an image. No CSS
// suppresses it; a gesture surface that wraps one needs its own
// `onContextMenu` with `preventDefault()`.
// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is
// not inherited and plain divs and buttons are not drag sources, so setting
// it on the surface does nothing — the child itself needs `draggable={false}`.
/**
* Classes for a surface that *is* the control: a thumb, a drum, a stage, a
* handle, a hold button. Selection is suppressed on every input, because a
* drag that highlights the control's own label is wrong on a mouse too.
* Compose with `touch-none` when the surface also owns the scroll axis — leave
* it off when the page must still scroll from there.
*/
export const TOUCH_GESTURE_CLASS = "select-none [-webkit-touch-callout:none]";
/**
* The same opt-out for a gesture surface that wraps content the consumer owns:
* a scroller, a context-menu trigger, a sheet header, a list row. Selection is
* suppressed only where the platform runs its own press gestures — a coarse
* pointer — so a mouse user can still select and copy that content. If the
* gesture itself would paint a selection under the cursor, add `select-none`
* for the duration of the gesture rather than reaching for
* `TOUCH_GESTURE_CLASS`.
*
* `pointer: coarse` describes the *primary* pointer and nothing else, so a
* hybrid machine reads it wrong in both directions: a tablet with a mouse
* plugged in keeps touch as primary and loses mouse selection, and a laptop
* with a touchscreen keeps the mouse as primary and leaves selection live
* under a finger. No media query can answer per interaction — the query is
* about the device, and the question is about the gesture in progress. The
* default stays here because it is right on the machines that are one thing or
* the other, and losing a selection is a nuisance; where the miss costs a
* *gesture* instead, the surface pairs it with `holdSelection` on the press.
*/
export const TOUCH_GESTURE_CONTENT_CLASS =
"[-webkit-touch-callout:none] pointer-coarse:select-none";
/**
* Suppress selection on `element` for as long as a gesture is running on it,
* whatever the primary pointer of the machine happens to be. Returns the
* release. Inline, so it wins over the class above and is gone again the
* moment the gesture ends.
*
* For the press gestures a native selection would otherwise steal — a
* long-press that opens a menu. Elsewhere prefer the classes: a surface that
* takes selection away for the whole session is a surface whose text nobody
* can copy.
*/
export function holdSelection(element: HTMLElement) {
element.style.setProperty("user-select", "none");
element.style.setProperty("-webkit-user-select", "none");
return () => {
element.style.removeProperty("user-select");
element.style.removeProperty("-webkit-user-select");
};
}
/**
* Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer
* is already gone by the time the handler runs — routine on iOS, where the
* system can claim the touch first — and an uncaught throw takes the rest of
* the handler, the gesture included, down with it. Touch pointers carry
* implicit capture anyway, so losing it is never fatal.
*/
export function capturePointer(element: Element, pointerId: number) {
try {
element.setPointerCapture(pointerId);
} catch {
// Pointer is no longer active — implicit capture still applies on touch.
}
}
/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */
export function releasePointer(element: Element, pointerId: number) {
try {
if (element.hasPointerCapture(pointerId)) {
element.releasePointerCapture(pointerId);
}
} catch {
// Capture was already dropped by the browser.
}
}
/**
* Whether this event came from a pointer that is *hovering*: not a touch, and
* not currently pressed. Which input the user is holding right now is not
* something a device capability can answer — a touchscreen laptop hovers and
* taps, and iPadOS reports a fine hovering pointer for a finger — so both
* paths stay live and each handler branches on the event it was given.
*
* A pen resting on the glass is making contact, not hovering: `buttons` is the
* tell, and it sends a pen tap down the same route a finger takes.
*
* This answers what an *enter* asks. A leave is the other half of a pair and
* has to be read against the enter that started it — `useHoverGesture` in
* `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it
* rather than asking this question twice.
*/
export const isHoveringPointer = (event: {
pointerType: string;
buttons: number;
}) => event.pointerType !== "touch" && event.buttons === 0;
TSXlib/hooks/use-hover-capable.ts
"use client";
import { useEffect, useState } from "react";
/**
* Returns true only on devices that have a true hover (mouse / trackpad).
* Touch devices fire phantom `:hover` on tap that sticks until tap-elsewhere
* — gate hover-only effects (scale lifts, magnetic pulls) behind this.
*/
export function useHoverCapable() {
const [canHover, setCanHover] = useState(false);
useEffect(() => {
if (typeof window === "undefined" || !window.matchMedia) return;
const mq = window.matchMedia("(hover: hover) and (pointer: fine)");
const update = () => setCanHover(mq.matches);
update();
mq.addEventListener?.("change", update);
return () => mq.removeEventListener?.("change", update);
}, []);
return canHover;
}
Copy the source code
TSXcomponents/charts/funnel-chart.tsx
"use client";
// beui.dev/charts/funnel-chart
import { createContext, useContext, useMemo, type ReactNode } from "react";
import { motion, useReducedMotion } from "motion/react";
import { NumberTicker } from "@/components/motion/number-ticker";
import { Tooltip } from "@/components/motion/tooltip";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { buildFunnel, funnelPath, type FunnelStage } from "./funnel-chart/model";
const defaultFormat = (value: number) =>
value.toLocaleString("en-US", { maximumFractionDigits: 2 });
const percentage = (value: number | null) => (value === null ? "—" : `${value.toFixed(1)}%`);
const colors = ["#8b5cf6", "#7774ef", "#548ee4", "#2ca6bc", "#14b8a6"];
export interface FunnelChartProps {
/** Ordered stages with finite, nonnegative counts; duplicate IDs are omitted. */
stages: readonly FunnelStage[];
direction?: "vertical" | "horizontal";
unit?: string;
label?: string;
formatValue?: (value: number) => string;
className?: string;
children?: ReactNode;
}
const Context = createContext<
| (ReturnType<typeof buildFunnel> & {
direction: "vertical" | "horizontal";
unit: string;
formatValue: (value: number) => string;
})
| null
>(null);
export function useFunnelChart() {
const context = useContext(Context);
if (!context) throw new Error("Funnel chart parts must be inside FunnelChart");
return context;
}
export function FunnelChart({
stages,
direction = "vertical",
unit = "people",
label = "Conversion funnel",
formatValue = defaultFormat,
className,
children,
}: FunnelChartProps) {
const model = useMemo(() => buildFunnel(stages), [stages]);
return (
<Context.Provider value={{ ...model, direction, unit, formatValue }}>
<section aria-label={label} className={cn("w-full space-y-6", className)}>
{children === undefined ? (
<>
<FunnelChartPlot />
<FunnelChartSummary />
</>
) : (
children
)}
</section>
</Context.Provider>
);
}
export function FunnelChartPlot({ className }: { className?: string }) {
const { rows, direction, unit, formatValue } = useFunnelChart();
const reduced = useReducedMotion();
if (!rows.length)
return (
<p className={cn("py-16 text-center text-sm text-muted-foreground", className)}>
No funnel data
</p>
);
const horizontal = direction === "horizontal";
const proportions = rows.map((stage) => stage.proportion);
return (
<div className={cn("space-y-5", className)}>
<div className="overflow-x-auto">
<div
className="relative"
style={{
height: horizontal ? 300 : Math.max(320, rows.length * 72),
minWidth: horizontal ? rows.length * 110 : 240,
}}
>
<svg
aria-hidden="true"
viewBox="0 0 1000 500"
preserveAspectRatio="none"
className="absolute inset-0 h-full w-full"
>
{rows.map((stage, index) => (
<motion.path
key={stage.id}
fill={stage.color ?? colors[index % colors.length]}
initial={false}
// A shared path interpolation keeps adjacent curved boundaries connected.
animate={{ d: funnelPath(proportions, index, direction) }}
transition={{ duration: reduced ? 0 : 0.28, ease: EASE_OUT }}
/>
))}
</svg>
<ol
aria-label="Funnel stages"
className="absolute inset-0 grid"
style={
horizontal
? { gridTemplateColumns: `repeat(${rows.length}, 1fr)` }
: { gridTemplateRows: `repeat(${rows.length}, 1fr)` }
}
>
{rows.map((stage, index) => (
<li key={stage.id} className="min-h-0 min-w-0">
<Tooltip
wrapperClassName="block h-full w-full"
content={
<span className="flex flex-col gap-1.5 text-xs">
<span className="text-muted-foreground">{stage.label}</span>
<NumberTicker
value={stage.value}
format={() => formatValue(stage.value)}
suffix={` ${unit}`}
duration={0.35}
startOnView={false}
className="font-mono"
/>
{index > 0 && (
<>
<span>{percentage(stage.stepConversion)} from previous stage</span>
<span className="text-muted-foreground">
{formatValue(Math.abs(stage.change ?? 0))}{" "}
{(stage.change ?? 0) > 0 ? "gained" : "dropped"}
</span>
</>
)}
<span className="text-muted-foreground">
{percentage(stage.conversion)} of starting total
</span>
</span>
}
>
<button
type="button"
className="flex h-full w-full items-center justify-center outline-none transition-colors hover:bg-foreground/5 focus-visible:ring-2 focus-visible:ring-inset focus-visible:ring-ring"
aria-label={`${stage.label}: ${formatValue(stage.value)} ${unit}, ${percentage(stage.conversion)} of starting total`}
>
<span className="rounded bg-background/85 px-2 py-1 font-mono text-xs font-medium tabular-nums">
{formatValue(stage.value)}
</span>
</button>
</Tooltip>
</li>
))}
</ol>
</div>
</div>
<div className="flex flex-wrap justify-center gap-x-6 gap-y-3">
{rows.map((stage, index) => (
<span key={stage.id} className="inline-flex items-center gap-2 text-xs">
<span
aria-hidden="true"
className="size-2 shrink-0 rounded-full"
style={{ backgroundColor: stage.color ?? colors[index % colors.length] }}
/>
<span>{stage.label}</span>
<span className="font-mono text-[10px] text-muted-foreground">
{percentage(stage.conversion)}
</span>
</span>
))}
</div>
</div>
);
}
export function FunnelChartSummary({ className }: { className?: string }) {
const { rows, first, last, conversion, formatValue, unit } = useFunnelChart();
if (!rows.length) return null;
return (
<div
className={cn(
"flex flex-wrap items-center justify-between gap-3 border-t border-border pt-4 text-xs",
className,
)}
>
<span className="text-muted-foreground">
{formatValue(first)} → {formatValue(last)} {unit}
</span>
<span className="flex items-center gap-2">
<span className="text-muted-foreground">Overall conversion</span>
<span className="font-mono font-medium tabular-nums">{percentage(conversion)}</span>
</span>
</div>
);
}
export type { FunnelStage };
TSXcomponents/charts/funnel-chart/model.ts
export interface FunnelStage {
/** Keep IDs stable when updating counts. */
id: string;
label: string;
value: number;
color?: string;
}
/** Preserve stage order; omit invalid counts and repeated identities. */
export function buildFunnel(stages: readonly FunnelStage[]) {
const seen = new Set<string>();
const valid = stages.filter((stage) => {
if (seen.has(stage.id) || !Number.isFinite(stage.value) || stage.value < 0) return false;
seen.add(stage.id);
return true;
});
const first = valid[0]?.value ?? 0;
const last = valid.at(-1)?.value ?? 0;
const maximum = valid.reduce((max, stage) => Math.max(max, stage.value), 0);
const rows = valid.map((stage, index) => {
const previous = valid[index - 1]?.value;
return {
...stage,
proportion: maximum > 0 ? stage.value / maximum : 0,
conversion: first > 0 ? (stage.value / first) * 100 : null,
stepConversion:
previous !== undefined && previous > 0 ? (stage.value / previous) * 100 : null,
change: previous === undefined ? null : stage.value - previous,
};
});
return { rows, first, last, conversion: first > 0 ? (last / first) * 100 : null };
}
/** Each stage's center width encodes its value; shared boundaries join without gaps. */
export function funnelPath(
proportions: readonly number[],
index: number,
direction: "vertical" | "horizontal",
) {
const value = proportions[index];
const top = index === 0 ? value : (proportions[index - 1] + value) / 2;
const bottom = index === proportions.length - 1 ? value : (value + proportions[index + 1]) / 2;
const start = index / proportions.length;
const end = (index + 1) / proportions.length;
const middle = (start + end) / 2;
const quarter = (end - start) / 4;
const point = (cross: number, along: number) =>
direction === "vertical" ? `${cross * 1000},${along * 500}` : `${along * 1000},${cross * 500}`;
const left = (width: number) => 0.5 - width * 0.46;
const right = (width: number) => 0.5 + width * 0.46;
return `M${point(left(top), start)} L${point(right(top), start)} C${point(right(top), start + quarter)} ${point(right(value), middle - quarter)} ${point(right(value), middle)} C${point(right(value), middle + quarter)} ${point(right(bottom), end - quarter)} ${point(right(bottom), end)} L${point(left(bottom), end)} C${point(left(bottom), end - quarter)} ${point(left(value), middle + quarter)} ${point(left(value), middle)} C${point(left(value), middle - quarter)} ${point(left(top), start + quarter)} ${point(left(top), start)} Z`;
}
TSXcomponents/motion/number-ticker.tsx
"use client";
import { animate, motion, useInView, useReducedMotion } from "motion/react";
import { useEffect, useMemo, useRef, useState } from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
export interface NumberTickerProps {
value: number;
/** Digits to pad to (left). */
pad?: number;
/** Per-digit roll duration in seconds. */
duration?: number;
/** Stagger between digits. */
stagger?: number;
/** Render only after the element enters the viewport. */
startOnView?: boolean;
prefix?: string;
suffix?: string;
/** Add a small blur during digit rolls. */
blur?: boolean;
className?: string;
digitClassName?: string;
/** Insert locale group separators (commas). Server-component safe. */
locale?: boolean;
/** Custom formatter. Client-only — server components must use `locale` instead. */
format?: (value: number) => string;
}
const DIGIT_HEIGHT_EM = 1.1;
const DIGITS = Array.from({ length: 10 }, (_, n) => n);
export function NumberTicker({
value,
pad,
duration = 0.9,
stagger = 0.04,
startOnView = true,
prefix,
suffix,
blur = false,
className,
digitClassName,
locale,
format,
}: NumberTickerProps) {
const containerRef = useRef<HTMLSpanElement>(null);
const inView = useInView(containerRef, { once: true, amount: 0.6 });
const [armed, setArmed] = useState(!startOnView);
useEffect(() => {
if (startOnView && inView) setArmed(true);
}, [startOnView, inView]);
const text = useMemo(() => {
const rounded = Math.round(value);
const formatted = format
? format(rounded)
: locale
? rounded.toLocaleString()
: rounded.toString();
return pad ? formatted.padStart(pad, "0") : formatted;
}, [value, pad, format, locale]);
const glyphs = useMemo(() => {
const chars = text.split("");
// Key by place value (position from the right): a changing digit keeps its
// identity and rolls to the new value instead of remounting and replaying
// from 0. Growing numbers add glyphs on the left without re-keying the
// ones, tens, hundreds already on screen.
return chars.map((char, i) => ({ char, id: `g-${chars.length - 1 - i}` }));
}, [text]);
const readableText = `${prefix ?? ""}${text}${suffix ?? ""}`;
// Stagger is an entrance flourish. Once the reveal has played, value
// changes roll every digit immediately — a per-digit delay on live updates
// reads as lag.
const [entered, setEntered] = useState(false);
useEffect(() => {
if (!armed || entered) return;
const total = (duration + glyphs.length * stagger) * 1000;
const t = window.setTimeout(() => setEntered(true), total);
return () => window.clearTimeout(t);
}, [armed, entered, duration, stagger, glyphs.length]);
return (
<span
ref={containerRef}
className={cn("inline-flex items-center tabular-nums", className)}
>
<span className="sr-only">{readableText}</span>
<span aria-hidden="true" className="inline-flex items-center">
{prefix ? <span>{prefix}</span> : null}
{glyphs.map(({ char, id }, i) => {
const isDigit = /\d/.test(char);
if (!isDigit) {
return (
<span key={id} className="inline-block">
{char}
</span>
);
}
const digit = Number(char);
return (
<Digit
key={id}
digit={armed ? digit : 0}
delay={entered ? 0 : i * stagger}
duration={duration}
blur={blur}
className={digitClassName}
/>
);
})}
{suffix ? <span>{suffix}</span> : null}
</span>
</span>
);
}
function Digit({
digit,
delay,
duration,
blur,
className,
}: {
digit: number;
delay: number;
duration: number;
blur: boolean;
className?: string;
}) {
const reduce = useReducedMotion();
const columnRef = useRef<HTMLSpanElement>(null);
useEffect(() => {
if (reduce || !blur || !columnRef.current || !Number.isFinite(digit)) {
return;
}
const node = columnRef.current;
const controls = animate(
node,
{ filter: ["blur(10px)", "blur(0px)"] },
{
duration: Math.min(duration * 0.75, 0.32),
delay,
ease: EASE_OUT,
},
);
return () => {
controls.stop();
node.style.filter = "blur(0px)";
};
}, [blur, delay, digit, duration, reduce]);
return (
<span
className={cn("relative inline-block overflow-hidden", className)}
style={{ height: `${DIGIT_HEIGHT_EM}em`, width: "1ch" }}
>
<motion.span
ref={columnRef}
initial={{ y: 0 }}
animate={{ y: `-${digit * DIGIT_HEIGHT_EM}em` }}
transition={
reduce
? { duration: 0 }
: { duration, delay, ease: EASE_OUT }
}
className="absolute inset-x-0 top-0 flex flex-col items-center will-change-[transform,filter]"
>
{DIGITS.map((n) => (
<span
key={n}
className="flex h-[1.1em] items-center justify-center leading-none"
>
{n}
</span>
))}
</motion.span>
</span>
);
}
TSXcomponents/motion/tooltip.tsx
"use client";
import { AnimatePresence } from "motion/react";
import {
cloneElement,
isValidElement,
type PointerEvent,
type ReactElement,
type ReactNode,
type RefObject,
useCallback,
useEffect,
useId,
useLayoutEffect,
useRef,
useState,
} from "react";
import { createPortal } from "react-dom";
import { TooltipSurface } from "@/components/motion/tooltip-surface";
import { useDismiss } from "@/lib/hooks/use-dismiss";
import { useHoverGesture } from "@/lib/hooks/use-hover-gesture";
import { useTapGesture } from "@/lib/hooks/use-tap-gesture";
import { cn } from "@/lib/utils";
type Side = "top" | "right" | "bottom" | "left";
export interface TooltipProps {
content: ReactNode;
children?: ReactElement;
/** Existing trigger for controlled integrations such as chart cells. */
anchorRef?: RefObject<HTMLElement | SVGElement | null>;
/** Point within the anchor, as fractions of its rendered width and height. */
anchorPoint?: { x: number; y: number };
open?: boolean;
onOpenChange?: (open: boolean) => void;
id?: string;
side?: Side;
/** Delay before showing (ms). Default 120. */
delay?: number;
className?: string;
/** Classes for the outer wrapper span. Use to fix baseline / fill parent. */
wrapperClassName?: string;
}
// Gap between trigger and tooltip, in px.
const GAP = 8;
// Centering transform for the fixed-positioned anchor point, per side.
const anchorTransform: Record<Side, string> = {
top: "translate(-50%, -100%)",
bottom: "translate(-50%, 0)",
left: "translate(-100%, -50%)",
right: "translate(0, -50%)",
};
const transformOrigin: Record<Side, string> = {
top: "center bottom",
bottom: "center top",
left: "right center",
right: "left center",
};
// Once any tooltip has just closed, neighbouring tooltips open without the
// initial delay — moving along a toolbar feels instant after the first one.
const WARM_WINDOW_MS = 300;
let lastHiddenAt = 0;
export function Tooltip({
content,
children,
side = "top",
delay = 120,
className,
wrapperClassName,
anchorRef: externalAnchorRef,
anchorPoint,
open: controlledOpen,
onOpenChange,
id: providedId,
}: TooltipProps) {
const [internalOpen, setInternalOpen] = useState(false);
const open = controlledOpen ?? internalOpen;
const setOpen = useCallback(
(next: boolean) => {
if (controlledOpen === undefined) setInternalOpen(next);
onOpenChange?.(next);
},
[controlledOpen, onOpenChange],
);
const [coords, setCoords] = useState<{ top: number; left: number } | null>(null);
const generatedId = useId();
const id = providedId ?? generatedId;
const timer = useRef<ReturnType<typeof setTimeout> | null>(null);
const wrapperRef = useRef<HTMLSpanElement>(null);
const anchorRef = externalAnchorRef ?? wrapperRef;
const hover = useHoverGesture();
const surfaceRef = useRef<HTMLSpanElement>(null);
// Anchor point in viewport coords, on the edge of the trigger facing `side`.
// Position:fixed means these viewport coords place the tooltip directly, so
// it escapes every ancestor's stacking context and overflow.
const place = useCallback(() => {
const el = anchorRef.current;
if (!el) return;
const r = el.getBoundingClientRect();
const cx = r.left + r.width * (anchorPoint?.x ?? 0.5);
const cy = r.top + r.height * (anchorPoint?.y ?? 0.5);
const point: Record<Side, { top: number; left: number }> = {
top: { top: (anchorPoint ? cy : r.top) - GAP, left: cx },
bottom: { top: (anchorPoint ? cy : r.bottom) + GAP, left: cx },
left: { top: cy, left: (anchorPoint ? cx : r.left) - GAP },
right: { top: cy, left: (anchorPoint ? cx : r.right) + GAP },
};
const next = point[side];
const width = surfaceRef.current?.offsetWidth ?? 0;
const height = surfaceRef.current?.offsetHeight ?? 0;
const dx = side === "left" ? width : side === "right" ? 0 : width / 2;
const dy = side === "top" ? height : side === "bottom" ? 0 : height / 2;
next.left = Math.max(GAP + dx, Math.min(next.left, window.innerWidth - GAP - width + dx));
next.top = Math.max(GAP + dy, Math.min(next.top, window.innerHeight - GAP - height + dy));
setCoords(previous => previous?.top === next.top && previous.left === next.left ? previous : next);
}, [side, anchorRef, anchorPoint]);
const positioned = coords !== null;
useLayoutEffect(() => {
if (!open) return;
place();
const observer = new ResizeObserver(place);
if (anchorRef.current) observer.observe(anchorRef.current);
if (positioned && surfaceRef.current) observer.observe(surfaceRef.current);
return () => observer.disconnect();
}, [open, place, anchorRef, positioned]);
const show = useCallback(() => {
if (timer.current) clearTimeout(timer.current);
const warm = Date.now() - lastHiddenAt < WARM_WINDOW_MS;
timer.current = setTimeout(
() => {
place();
setOpen(true);
},
warm ? 0 : delay,
);
}, [delay, place, setOpen]);
const hide = useCallback(() => {
if (timer.current) {
clearTimeout(timer.current);
timer.current = null;
}
if (open) lastHiddenAt = Date.now();
setOpen(false);
}, [open, setOpen]);
// A finger never hovers, and Safari does not focus a button on tap either, so
// the label is only reachable if the tap itself opens the tooltip. A click
// carries no pointerType, so the pointerdown that preceded it is what says
// whether this was a tap; keyboard activation arrives with no pointerdown at
// all, and focus has already shown the label there.
const tap = useTapGesture<boolean>();
const toggleOnTap = useCallback(() => {
const gesture = tap.take();
if (!gesture || gesture.pointerType === "mouse") return;
if (gesture.state) {
hide();
return;
}
if (timer.current) clearTimeout(timer.current);
place();
setOpen(true);
}, [hide, place, tap, setOpen]);
// ...and closed again by the next tap that lands somewhere else. The label
// covers nothing interactive, so that tap passes through to what it hit.
useDismiss(open, hide, anchorRef);
// Keep the tooltip pinned to the trigger while it's open and the page scrolls
// or resizes (fixed coords are viewport-relative).
useEffect(() => {
if (!open) return;
const onMove = () => place();
window.addEventListener("scroll", onMove, true);
window.addEventListener("resize", onMove);
return () => {
window.removeEventListener("scroll", onMove, true);
window.removeEventListener("resize", onMove);
};
}, [open, place]);
useEffect(
() => () => {
if (timer.current) clearTimeout(timer.current);
},
[],
);
if (!externalAnchorRef && !isValidElement(children)) return children;
// The label describes the trigger, so it has to name the trigger itself.
// Everything else the tooltip needs is read off the anchor below instead of
// cloned on: a handler written onto the child is the child's handler as far
// as that child can tell, and a component that owns its activation —
// hard-wiring onClick and spreading the rest of its props over it, as
// ThemeToggle does — then runs the tooltip's instead of its own. Composing
// with `props.onClick` cannot save it either, because a component element's
// props hold nothing the component does internally.
const trigger = isValidElement(children)
? cloneElement(children as ReactElement<Record<string, unknown>>, {
"aria-describedby": id,
})
: null;
return (
<>
{!externalAnchorRef ? (
// biome-ignore lint/a11y/noStaticElementInteractions: This wrapper observes bubbling trigger events without replacing the control's handlers.
<span
ref={wrapperRef}
className={cn("relative inline-flex align-middle", wrapperClassName)}
// Pointer events, not the mouse pair: a tap fires compatibility
// mouseenter/mouseleave that carry no pointerType, which raced the tap
// path into opening and closing the same label.
onPointerEnter={(event: PointerEvent) => {
if (hover.enter(event)) show();
}}
onPointerLeave={(event: PointerEvent) => {
if (hover.leave(event)) hide();
}}
onFocus={show}
onBlur={hide}
onPointerDown={(event: PointerEvent) => tap.start(event, open)}
// A gesture the platform took away sends no click, and a key press
// starts an activation that never had a pointer behind it. Either way
// the record has to go, or the next click reads a finger that has long
// since lifted.
onPointerCancel={tap.drop}
onKeyDown={tap.drop}
onClick={toggleOnTap}
>
{trigger}
</span>
) : null}
{typeof document !== "undefined"
? createPortal(
<AnimatePresence>
{open && coords ? (
<span
className="pointer-events-none fixed z-[9999]"
style={{
top: coords.top,
left: coords.left,
transform: anchorTransform[side],
}}
>
<TooltipSurface
ref={surfaceRef}
id={id}
side={side}
style={{ transformOrigin: transformOrigin[side], maxWidth: "calc(100vw - 16px)", whiteSpace: "normal" }}
className={className}
>
{content}
</TooltipSurface>
</span>
) : null}
</AnimatePresence>,
document.body,
)
: null}
</>
);
}
TSXcomponents/motion/tooltip-surface.tsx
"use client";
import { motion, useReducedMotion, type Variants } from "motion/react";
import { useMemo, type ComponentProps, type ReactNode, type Ref } from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
type Side = "top" | "right" | "bottom" | "left";
// Offset is in the direction *away* from the trigger — content originates near
// the trigger and rises into resting position.
const offsetFrom: Record<Side, { x?: number; y?: number }> = {
top: { y: 8 },
bottom: { y: -8 },
left: { x: 8 },
right: { x: -8 },
};
// Small tooltip surfaces need the lighter spawn used by the original Tooltip.
const TOOLTIP_SPRING = { type: "spring", stiffness: 380, damping: 30, mass: 0.7 } as const;
function buildVariants(side: Side): Variants {
const o = offsetFrom[side];
return {
initial: {
opacity: 0,
scale: 0.9,
filter: "blur(5px)",
x: o.x ?? 0,
y: o.y ?? 0,
},
animate: {
opacity: 1,
scale: 1,
filter: "blur(0px)",
x: 0,
y: 0,
transition: {
...TOOLTIP_SPRING,
opacity: { duration: 0.14, ease: EASE_OUT },
filter: { duration: 0.18, ease: EASE_OUT },
},
},
exit: {
opacity: 0,
scale: 0.94,
filter: "blur(3px)",
x: (o.x ?? 0) * 0.6,
y: (o.y ?? 0) * 0.6,
transition: { duration: 0.12, ease: EASE_OUT },
},
};
}
const REDUCED_VARIANTS: Variants = {
initial: { opacity: 0 },
animate: { opacity: 1, transition: { duration: 0.14, ease: EASE_OUT } },
exit: { opacity: 0, transition: { duration: 0.1, ease: EASE_OUT } },
};
/** The shared visual surface for trigger tooltips and chart readouts. Positioning belongs to the caller. */
export function TooltipSurface({
children,
side = "top",
className,
ref,
...props
}: Omit<ComponentProps<typeof motion.span>, "children"> & {
children?: ReactNode;
side?: Side;
ref?: Ref<HTMLSpanElement>;
}) {
const reduce = useReducedMotion();
const variants = useMemo(() => reduce ? REDUCED_VARIANTS : buildVariants(side), [reduce, side]);
return (
<motion.span
ref={ref}
role="tooltip"
variants={variants}
initial="initial"
animate="animate"
exit="exit"
className={cn(
"block whitespace-nowrap rounded-lg border border-border bg-background px-2.5 py-1 text-xs font-medium text-foreground shadow-lg",
className,
)}
{...props}
>
{children}
</motion.span>
);
}
TSXcomponents/motion/button/index.tsx
export type {
ButtonLinkProps,
ButtonProps,
ButtonSize,
ButtonVariant,
} from "./base";
export { Button, ButtonLink } from "./base";
export type { MagneticButtonProps } from "./magnetic";
export { MagneticButton } from "./magnetic";
export type { MetallicButtonProps } from "./metallic";
export { MetallicButton } from "./metallic";
export type { ButtonState, StatefulButtonProps } from "./stateful";
export { StatefulButton } from "./stateful";
TSXcomponents/motion/button/base.tsx
"use client";
import {
AnimatePresence,
type HTMLMotionProps,
motion,
useReducedMotion,
} from "motion/react";
import {
forwardRef,
type PointerEvent,
type ReactNode,
useCallback,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export type ButtonVariant = "primary" | "secondary" | "ghost" | "outline";
export type ButtonSize = "sm" | "md" | "lg" | "icon";
export interface ButtonProps extends Omit<
HTMLMotionProps<"button">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
/** Spawn a Material-style ripple from the press point. Off by default. */
ripple?: boolean;
children?: ReactNode;
}
export interface ButtonLinkProps extends Omit<
HTMLMotionProps<"a">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
children?: ReactNode;
}
type Ripple = { id: number; x: number; y: number; size: number };
const VARIANT_CLASS: Record<ButtonVariant, string> = {
primary: "bg-primary text-primary-foreground hover:bg-primary/90",
secondary: "border border-border bg-card text-foreground hover:border-border",
ghost: "text-muted-foreground hover:text-foreground hover:bg-primary/5",
outline:
"border border-border bg-transparent text-foreground hover:bg-primary/5",
};
const SIZE_CLASS: Record<ButtonSize, string> = {
sm: "h-8 px-3 text-xs gap-1.5 rounded-full",
md: "h-10 px-5 text-sm gap-2 rounded-full",
lg: "h-12 px-6 text-base gap-2 rounded-full",
icon: "h-8 w-8 rounded-lg",
};
export const Button = forwardRef<HTMLButtonElement, ButtonProps>(
function Button(
{
variant = "primary",
size = "md",
pressScale = 0.93,
ripple = false,
className,
children,
onPointerDown,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
const [ripples, setRipples] = useState<Ripple[]>([]);
const nextId = useRef(0);
const handlePointerDown = useCallback(
(event: PointerEvent<HTMLButtonElement>) => {
if (ripple && !reduce) {
const rect = event.currentTarget.getBoundingClientRect();
const size = Math.max(rect.width, rect.height) * 2;
const id = nextId.current++;
setRipples((prev) => [
...prev,
{
id,
x: event.clientX - rect.left,
y: event.clientY - rect.top,
size,
},
]);
}
onPointerDown?.(event);
},
[ripple, reduce, onPointerDown],
);
return (
<motion.button
ref={ref}
type="button"
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
onPointerDown={handlePointerDown}
className={cn(
"inline-flex items-center justify-center font-medium select-none",
"transition-colors",
"disabled:pointer-events-none disabled:opacity-50",
ripple && "relative overflow-hidden",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{ripple && !reduce ? (
<span className="pointer-events-none absolute inset-0 overflow-hidden rounded-[inherit]">
<AnimatePresence>
{ripples.map((r) => (
<motion.span
key={r.id}
className="absolute rounded-full bg-current"
style={{
left: r.x,
top: r.y,
width: r.size,
height: r.size,
x: "-50%",
y: "-50%",
}}
initial={{ scale: 0.05, opacity: 0.3 }}
animate={{ scale: 1, opacity: 0 }}
exit={{ opacity: 0 }}
transition={{ duration: 1.6, ease: EASE_OUT }}
onAnimationComplete={() =>
setRipples((prev) => prev.filter((x) => x.id !== r.id))
}
/>
))}
</AnimatePresence>
</span>
) : null}
{children}
</motion.button>
);
},
);
export const ButtonLink = forwardRef<HTMLAnchorElement, ButtonLinkProps>(
function ButtonLink(
{
variant = "primary",
size = "md",
pressScale = 0.93,
className,
children,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
return (
<motion.a
ref={ref}
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
className={cn(
"inline-flex items-center justify-center font-medium select-none",
"transition-colors",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{children}
</motion.a>
);
},
);
TSXcomponents/motion/button/magnetic.tsx
"use client";
import { forwardRef } from "react";
import { Magnetic } from "../magnetic";
import { Button, type ButtonProps } from "./base";
export interface MagneticButtonProps extends ButtonProps {
/** Magnetic pull strength. Default 0.25. */
strength?: number;
/** Class applied to the magnetic wrapper. */
magneticClassName?: string;
}
export const MagneticButton = forwardRef<HTMLButtonElement, MagneticButtonProps>(function MagneticButton(
{ strength = 0.25, magneticClassName, children, ...rest },
ref,
) {
return (
<Magnetic strength={strength} className={magneticClassName}>
<Button ref={ref} {...rest}>
{children}
</Button>
</Magnetic>
);
});
TSXcomponents/motion/button/metallic.tsx
"use client";
import { motion, useReducedMotion } from "motion/react";
import { forwardRef, useState } from "react";
import { EASE_IN_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { Button, type ButtonProps } from "./base";
export interface MetallicButtonProps extends Omit<
ButtonProps,
"ripple" | "variant"
> {
/** Stops the traveling reflection while preserving the chrome rim. */
paused?: boolean;
}
// The rim and highlight drift separately so the material stays quiet and reflective.
const SILVER_DRIFT = {
duration: 8,
ease: EASE_IN_OUT,
repeat: Infinity,
};
const CHROME_SHIMMER = {
duration: 2.4,
ease: EASE_IN_OUT,
};
export const MetallicButton = forwardRef<
HTMLButtonElement,
MetallicButtonProps
>(function MetallicButton(
{
size = "md",
paused = false,
className,
children,
onHoverStart,
onHoverEnd,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const still = paused || Boolean(reduce);
const [hovered, setHovered] = useState(false);
return (
<Button
ref={ref}
variant="ghost"
size={size}
onHoverStart={(event, info) => {
setHovered(true);
onHoverStart?.(event, info);
}}
onHoverEnd={(event, info) => {
setHovered(false);
onHoverEnd?.(event, info);
}}
className={cn(
"group relative isolate overflow-hidden border-0 bg-transparent text-foreground",
"hover:bg-transparent hover:text-foreground",
"focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2",
"shadow-[0_8px_22px_rgba(0,0,0,0.16)]",
size === "icon" && "rounded-full",
className,
)}
{...rest}
>
<motion.span
aria-hidden="true"
className="pointer-events-none absolute inset-y-0 left-[-18%] z-0 w-[136%] rounded-[inherit] bg-[linear-gradient(105deg,#111_0%,#737373_14%,#fafafa_26%,#525252_38%,#0a0a0a_50%,#a3a3a3_64%,#fff_75%,#404040_87%,#111_100%)]"
animate={still ? undefined : { x: ["0%", "13%", "0%"] }}
transition={still ? undefined : SILVER_DRIFT}
/>
<motion.span
aria-hidden="true"
className="pointer-events-none absolute inset-y-0 left-[-58%] z-[1] w-[52%] -skew-x-12 bg-[linear-gradient(90deg,transparent,rgba(255,255,255,0.5)_48%,transparent)] opacity-50 blur-[3px] mix-blend-screen"
animate={still ? undefined : { x: hovered ? "310%" : "0%" }}
transition={still ? undefined : CHROME_SHIMMER}
/>
<span
aria-hidden="true"
className="pointer-events-none absolute inset-[2px] z-[2] rounded-[inherit] bg-background transition-colors group-hover:bg-muted/40"
/>
<span
aria-hidden="true"
className="pointer-events-none absolute inset-[2px] z-[3] rounded-[inherit] shadow-[inset_0_1px_0_rgba(255,255,255,0.28),inset_0_-1px_0_rgba(0,0,0,0.16)]"
/>
<span className="relative z-10 inline-flex items-center justify-center gap-2">
{children}
</span>
</Button>
);
});
TSXcomponents/motion/button/stateful.tsx
"use client";
import { Check, Loader2, X } from "lucide-react";
import {
AnimatePresence,
motion,
useReducedMotion,
type Variants,
} from "motion/react";
import {
forwardRef,
type ReactNode,
useLayoutEffect,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_SWAP } from "@/lib/ease";
import { Button, type ButtonProps } from "./base";
export type ButtonState = "idle" | "loading" | "success" | "error";
export interface StatefulButtonProps extends Omit<ButtonProps, "children"> {
state?: ButtonState;
children: ReactNode;
loadingText?: ReactNode;
successText?: ReactNode;
errorText?: ReactNode;
icon?: ReactNode;
}
const CASCADE_STAGGER = 0.025;
const ROLL_BLUR = "blur(6px)";
const CASCADE_LETTER_VARIANTS: Variants = {
initial: { opacity: 0, y: "105%", filter: ROLL_BLUR },
animate: (delay: number = 0) => ({
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: { ...SPRING_SWAP, delay },
}),
exit: (delay: number = 0) => ({
opacity: 0,
y: "-105%",
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT, delay: delay * 0.5 },
}),
};
const ICON_VARIANTS: Variants = {
// Width collapses too, so the icon adds/removes its own space smoothly
// instead of popping the row width in a single frame.
initial: { opacity: 0, width: 0, scale: 0.7, filter: ROLL_BLUR },
animate: {
opacity: 1,
width: "1.5rem",
scale: 1,
filter: "blur(0px)",
transition: SPRING_SWAP,
},
exit: {
opacity: 0,
width: 0,
scale: 0.7,
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT },
},
};
function IconSlot({ keyId, children }: { keyId: string; children: ReactNode }) {
const reduce = useReducedMotion();
return (
<motion.span
key={keyId}
variants={ICON_VARIANTS}
initial={reduce ? { opacity: 0 } : "initial"}
animate={reduce ? { opacity: 1 } : "animate"}
exit={reduce ? { opacity: 0 } : "exit"}
transition={reduce ? { duration: 0.15 } : undefined}
className="inline-grid shrink-0 place-items-center overflow-hidden"
>
{children}
</motion.span>
);
}
function TextSlot({
value,
children,
}: {
value: string;
children: ReactNode;
}) {
const reduce = useReducedMotion();
const measureRef = useRef<HTMLSpanElement>(null);
const [width, setWidth] = useState<number>();
const label = typeof children === "string" ? children : null;
const cascade = label !== null && !reduce;
// Measure strings with the same per-letter layout as the cascade. Measuring
// the whole string preserves kerning, which can make it narrower than the
// inline-block letters and clip the final glyph during the width animation.
useLayoutEffect(() => {
const nextWidth = measureRef.current?.offsetWidth;
if (!nextWidth) return;
setWidth((current) => (current === nextWidth ? current : nextWidth));
});
return (
<motion.span
initial={false}
animate={{ width }}
transition={reduce ? { duration: 0 } : SPRING_SWAP}
className="relative inline-block overflow-hidden whitespace-nowrap align-bottom"
>
<span
ref={measureRef}
aria-hidden
className="invisible inline-block whitespace-nowrap"
>
{cascade
? label.split("").map((char, index) => (
<span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
className="inline-block whitespace-pre"
>
{char}
</span>
))
: children}
</span>
{cascade ? (
<>
<span className="sr-only">{label}</span>
<AnimatePresence initial={false}>
<motion.span
key={`cascade-${value}`}
aria-hidden
initial="initial"
animate="animate"
exit="exit"
className="absolute left-0 top-0 inline-block whitespace-pre"
>
{label.split("").map((char, index) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
custom={index * CASCADE_STAGGER}
variants={CASCADE_LETTER_VARIANTS}
className="inline-block whitespace-pre will-change-[opacity,filter,transform]"
>
{char}
</motion.span>
))}
</motion.span>
</AnimatePresence>
</>
) : (
<AnimatePresence initial={false}>
<motion.span
key={`text-${value}`}
initial={reduce ? { opacity: 0 } : { opacity: 0, y: 14, filter: ROLL_BLUR }}
animate={reduce ? { opacity: 1 } : { opacity: 1, y: 0, filter: "blur(0px)" }}
exit={reduce ? { opacity: 0 } : { opacity: 0, y: -14, filter: ROLL_BLUR }}
transition={reduce ? { duration: 0.15 } : SPRING_SWAP}
className="absolute left-0 top-0 inline-block will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
)}
</motion.span>
);
}
export const StatefulButton = forwardRef<HTMLButtonElement, StatefulButtonProps>(function StatefulButton(
{
state = "idle",
children,
loadingText = "Loading",
successText = "Done",
errorText = "Try again",
icon,
disabled,
...rest
},
ref,
) {
const isBusy = state === "loading";
const stateText =
state === "loading"
? loadingText
: state === "success"
? successText
: state === "error"
? errorText
: children;
const textKey =
typeof stateText === "string" ? `${state}-${stateText}` : state;
return (
<Button ref={ref} disabled={disabled || isBusy} aria-busy={isBusy} whileHover={undefined} {...rest}>
<span
aria-live="polite"
className="relative inline-flex items-center justify-center overflow-hidden"
>
<AnimatePresence initial={false}>
{state === "loading" ? (
<IconSlot keyId="loading-icon">
<Loader2 className="h-4 w-4 animate-spin" />
</IconSlot>
) : null}
{state === "success" ? (
<IconSlot keyId="success-icon">
<Check className="h-4 w-4" />
</IconSlot>
) : null}
{state === "error" ? (
<IconSlot keyId="error-icon">
<X className="h-4 w-4" />
</IconSlot>
) : null}
</AnimatePresence>
<TextSlot value={textKey}>{stateText}</TextSlot>
<AnimatePresence initial={false}>
{state === "idle" && icon ? (
<IconSlot keyId="idle-icon">{icon}</IconSlot>
) : null}
</AnimatePresence>
</span>
</Button>
);
});
TSXcomponents/motion/magnetic.tsx
"use client";
import { motion, useMotionValue, useReducedMotion, useSpring } from "motion/react";
import { useRef, type ReactNode } from "react";
import { SPRING_MOUSE } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export interface MagneticProps {
children: ReactNode;
strength?: number;
className?: string;
}
export function Magnetic({ children, strength = 0.35, className }: MagneticProps) {
const ref = useRef<HTMLDivElement>(null);
const reduce = useReducedMotion();
const canHover = useHoverCapable();
// Decorative cursor-follow: skip on touch (phantom hover) and reduced motion.
const enabled = !reduce && canHover;
const x = useMotionValue(0);
const y = useMotionValue(0);
const sx = useSpring(x, SPRING_MOUSE);
const sy = useSpring(y, SPRING_MOUSE);
const onMove = (e: React.MouseEvent<HTMLDivElement>) => {
const el = ref.current;
if (!el || !enabled) return;
const rect = el.getBoundingClientRect();
x.set((e.clientX - rect.left - rect.width / 2) * strength);
y.set((e.clientY - rect.top - rect.height / 2) * strength);
};
const onLeave = () => {
x.set(0);
y.set(0);
};
return (
<motion.div
ref={ref}
onMouseMove={onMove}
onMouseLeave={onLeave}
style={{ x: sx, y: sy }}
className={cn("inline-block", className)}
>
{children}
</motion.div>
);
}
API Reference
FunnelChart
stagesreadonly FunnelStage[]Ordered stages with finite, nonnegative counts; duplicate IDs are omitted.
—direction?"horizontal" | "vertical"verticalunit?stringpeoplelabel?stringConversion funnelformatValue?((value: number) => string)(value: number) =>
value.toLocaleString("en-US", { maximumFractionDigits: 2 })className?string—FunnelChartPlot
className?string—FunnelChartSummary
className?string—Related components
Updated