Sparkline
A compact inline trend for stat cards and tables, with a change badge and optional readout.
Preview
Interactive: hover, drag or use the arrow keys
"use client";
import { Sparkline } from "@/components/charts/sparkline";
/** A stat card trend. Append or shift values and the line morphs to them. */
export function SparklineExample({ data, labels }: { data: readonly number[]; labels?: readonly string[] }) {
return (
<div className="space-y-2 rounded-xl border border-border p-4">
<span className="text-xs text-muted-foreground">Revenue</span>
<Sparkline
data={data}
labels={labels}
label="Revenue, last 30 days"
variant="area"
color="#2563eb"
height={40}
showDelta
/>
</div>
);
}
"use client";
// beui.dev/charts/sparkline
/* A compact trend for tables, stat cards and inline text. New values morph the
* line on the same springs as LineChart, and the end dot follows. With
* `interactive`, hovering, dragging or arrow keys move a dot along the line and
* the readout shows that sample. Reduced motion: values update in place. */
import { motion, useReducedMotion, useTransform } from "motion/react";
import { type ComponentProps, useId, useState } from "react";
import { NumberTicker } from "@/components/motion/number-ticker";
import { EASE_OUT, SPRING_LAYOUT } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
import { XYInspector } from "./xy/inspector";
import { areaPath, linePath, type XYCurve } from "./xy/path";
import { useAnimatedPoints, type XYPointTarget } from "./xy/use-points";
import { useElementWidth } from "./xy/use-width";
export interface SparklineProps extends Omit<ComponentProps<"div">, "children"> {
/** Samples in display order. Missing or non-finite values leave a gap. */
data: readonly (number | null)[];
/** Optional sample labels, such as dates, used by the interactive readout. */
labels?: readonly string[];
/** Accessible name, such as "Revenue, last 30 days". */
label: string;
variant?: "line" | "area";
curve?: XYCurve;
/** Any CSS color. Defaults to the current text color. */
color?: string;
/** Height in px. Width follows the container. */
height?: number;
strokeWidth?: number;
/** Show the change from the first to the last sample as a badge. */
showDelta?: boolean;
/** Color a fall green and a rise red, for metrics where lower is better, such as error rate. */
invertDelta?: boolean;
/** Hover, drag or arrow keys to read individual samples. Adds one tab stop. */
interactive?: boolean;
formatValue?: (value: number) => string;
}
const number = new Intl.NumberFormat("en", { maximumFractionDigits: 2 });
const PAD = 3;
export function Sparkline({
data,
labels,
label,
variant = "line",
curve = "monotone",
color = "currentColor",
height = 32,
strokeWidth = 1.5,
showDelta = false,
invertDelta = false,
interactive = false,
formatValue = (value) => number.format(value),
className,
...props
}: SparklineProps) {
const reduce = useReducedMotion() ?? false;
const canHover = useHoverCapable();
const gradientId = useId();
const tooltipId = useId();
const { ref, width } = useElementWidth<HTMLDivElement>();
const [active, setActive] = useState<number | null>(null);
const [open, setOpen] = useState(false);
// Under a finger the readout dot tracks the touch directly instead of gliding.
const [touching, setTouching] = useState(false);
const values = data.map((value) =>
typeof value === "number" && Number.isFinite(value) ? value : null,
);
const present = values.filter((value): value is number => value !== null);
// Fit the data tightly: at this size a zero baseline or rounded bounds would
// flatten a metric that sits far from zero. The area fills to the bottom edge.
const lo = present.length ? Math.min(...present) : 0;
const hi = present.length ? Math.max(...present) : 1;
const range = hi - lo || 1;
const n = values.length;
const x = (i: number) => PAD + (n === 1 ? (width - PAD * 2) / 2 : (i / (n - 1)) * (width - PAD * 2));
const y = (value: number) =>
hi === lo ? height / 2 : PAD + ((hi - value) / range) * (height - PAD * 2);
const targets: XYPointTarget[] = [];
if (width > 0) {
targets.push({ key: "baseline", x: 0, y: height });
values.forEach((value, i) => {
if (value !== null) targets.push({ key: String(i), x: x(i), y: y(value) });
});
}
const points = useAnimatedPoints(targets, reduce, width);
// Indexed by position: a live sparkline shifts every sample left as it ticks.
const ordered = values.map((value, i) => (value === null ? null : (points.get(String(i)) ?? null)));
const baseline = points.get("baseline");
const motionValues = [
...(baseline ? [baseline.y] : []),
...ordered.flatMap((point) => (point ? [point.x, point.y] : [])),
];
const read = (coordinates: number[]) => {
let cursor = 1;
return ordered.map((point) =>
point ? { x: coordinates[cursor++], y: coordinates[cursor++] } : null,
);
};
const line = useTransform(motionValues, (c: number[]) => (baseline ? linePath(read(c), curve) : ""));
const fill = useTransform(motionValues, (c: number[]) =>
baseline ? areaPath(read(c), c[0], curve) : "",
);
const lastIndex = values.findLastIndex((value) => value !== null);
const firstIndex = values.findIndex((value) => value !== null);
const last = lastIndex >= 0 ? (values[lastIndex] as number) : null;
const first = firstIndex >= 0 ? (values[firstIndex] as number) : null;
const delta = first !== null && last !== null && first !== 0 ? ((last - first) / Math.abs(first)) * 100 : null;
const trend = delta === null || Math.abs(delta) < 0.05 ? "flat" : delta > 0 ? "up" : "down";
const tone = trend === "flat" ? "flat" : (trend === "up") !== invertDelta ? "good" : "bad";
const inspecting = interactive && open && active !== null && values[active] !== null;
const dotIndex = inspecting ? (active as number) : lastIndex;
const dotValue = dotIndex >= 0 ? values[dotIndex] : null;
const name = (i: number) => labels?.[i] ?? `Sample ${i + 1}`;
const summary = [
label,
first !== null && last !== null ? `from ${formatValue(first)} to ${formatValue(last)}` : "no data",
delta !== null && trend !== "flat" ? `${trend} ${Math.abs(delta).toFixed(1)}%` : null,
]
.filter(Boolean)
.join(", ");
return (
<div
{...props}
data-slot="sparkline"
className={cn("inline-flex w-full min-w-0 items-center gap-2", className)}
>
<div ref={ref} className="relative min-w-0 flex-1" style={{ height, color }}>
<svg
role="img"
aria-label={summary}
width={width || undefined}
height={height}
className="absolute inset-0 overflow-visible"
>
{variant === "area" ? (
<>
<defs>
<linearGradient id={gradientId} x1="0" x2="0" y1="0" y2="1">
<stop offset="0%" stopColor="currentColor" stopOpacity={0.3} />
<stop offset="100%" stopColor="currentColor" stopOpacity={0} />
</linearGradient>
</defs>
<motion.path d={fill} fill={`url(#${gradientId})`} />
</>
) : null}
<motion.path
d={line}
fill="none"
stroke="currentColor"
strokeWidth={strokeWidth}
strokeLinecap="round"
strokeLinejoin="round"
/>
{width > 0 && dotValue !== null && dotValue !== undefined ? (
<motion.circle
r={inspecting ? 3.5 : 2.5}
cx={0}
cy={0}
fill="currentColor"
stroke="var(--background)"
strokeWidth={inspecting ? 2 : 0}
initial={false}
animate={{ x: x(dotIndex), y: y(dotValue) }}
transition={reduce || touching ? { duration: 0 } : SPRING_LAYOUT}
/>
) : null}
</svg>
{interactive && present.length ? (
<div className="absolute inset-0 rounded-sm has-focus-visible:outline-2 has-focus-visible:outline-offset-2 has-focus-visible:outline-ring">
<XYInspector
count={n}
activeIndex={active ?? -1}
onActive={setActive}
label={`${label}: inspect samples`}
valueText={(i) => {
const value = values[i];
return `${name(i)}: ${value === null ? "no data" : formatValue(value)}`;
}}
mode="point"
open={open}
setOpen={setOpen}
onTouchChange={setTouching}
tooltipId={tooltipId}
canHover={canHover}
className="inset-0 size-full"
/>
</div>
) : null}
</div>
{interactive && present.length ? (
<span
id={tooltipId}
aria-hidden={!inspecting}
className="shrink-0 text-right text-xs leading-tight tabular-nums"
>
<span className="block font-mono">
{dotValue !== null && dotValue !== undefined ? (
<NumberTicker
value={dotValue}
format={() => formatValue(dotValue)}
startOnView={false}
duration={0.2}
stagger={0}
className="whitespace-pre"
/>
) : (
"No data"
)}
</span>
<motion.span
className="block text-[10px] text-muted-foreground"
initial={false}
animate={{ opacity: inspecting ? 1 : 0 }}
transition={{ duration: 0.12, ease: EASE_OUT }}
>
{inspecting ? name(active as number) : " "}
</motion.span>
</span>
) : null}
{showDelta && delta !== null ? (
<span
aria-hidden="true"
className={cn(
"shrink-0 rounded-md px-1.5 py-0.5 font-mono text-[11px] tabular-nums",
tone === "good" && "bg-emerald-500/10 text-emerald-600 dark:text-emerald-400",
tone === "bad" && "bg-rose-500/10 text-rose-600 dark:text-rose-400",
tone === "flat" && "bg-muted text-muted-foreground",
)}
>
{trend === "up" ? "+" : trend === "down" ? "−" : ""}
{Math.abs(delta).toFixed(1)}%
</span>
) : null}
</div>
);
}
Install
Add it with the shadcn CLI, or copy the source manually.
shadcn init? You are set. Theme setupInstall dependencies
npm i clsx lucide-react motion tailwind-mergeAdd util files
// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
"use client";
import { useEffect, useState } from "react";
/**
* Returns true only on devices that have a true hover (mouse / trackpad).
* Touch devices fire phantom `:hover` on tap that sticks until tap-elsewhere
* — gate hover-only effects (scale lifts, magnetic pulls) behind this.
*/
export function useHoverCapable() {
const [canHover, setCanHover] = useState(false);
useEffect(() => {
if (typeof window === "undefined" || !window.matchMedia) return;
const mq = window.matchMedia("(hover: hover) and (pointer: fine)");
const update = () => setCanHover(mq.matches);
update();
mq.addEventListener?.("change", update);
return () => mq.removeEventListener?.("change", update);
}, []);
return canHover;
}
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
Copy the source code
"use client";
// beui.dev/charts/sparkline
/* A compact trend for tables, stat cards and inline text. New values morph the
* line on the same springs as LineChart, and the end dot follows. With
* `interactive`, hovering, dragging or arrow keys move a dot along the line and
* the readout shows that sample. Reduced motion: values update in place. */
import { motion, useReducedMotion, useTransform } from "motion/react";
import { type ComponentProps, useId, useState } from "react";
import { NumberTicker } from "@/components/motion/number-ticker";
import { EASE_OUT, SPRING_LAYOUT } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
import { XYInspector } from "./xy/inspector";
import { areaPath, linePath, type XYCurve } from "./xy/path";
import { useAnimatedPoints, type XYPointTarget } from "./xy/use-points";
import { useElementWidth } from "./xy/use-width";
export interface SparklineProps extends Omit<ComponentProps<"div">, "children"> {
/** Samples in display order. Missing or non-finite values leave a gap. */
data: readonly (number | null)[];
/** Optional sample labels, such as dates, used by the interactive readout. */
labels?: readonly string[];
/** Accessible name, such as "Revenue, last 30 days". */
label: string;
variant?: "line" | "area";
curve?: XYCurve;
/** Any CSS color. Defaults to the current text color. */
color?: string;
/** Height in px. Width follows the container. */
height?: number;
strokeWidth?: number;
/** Show the change from the first to the last sample as a badge. */
showDelta?: boolean;
/** Color a fall green and a rise red, for metrics where lower is better, such as error rate. */
invertDelta?: boolean;
/** Hover, drag or arrow keys to read individual samples. Adds one tab stop. */
interactive?: boolean;
formatValue?: (value: number) => string;
}
const number = new Intl.NumberFormat("en", { maximumFractionDigits: 2 });
const PAD = 3;
export function Sparkline({
data,
labels,
label,
variant = "line",
curve = "monotone",
color = "currentColor",
height = 32,
strokeWidth = 1.5,
showDelta = false,
invertDelta = false,
interactive = false,
formatValue = (value) => number.format(value),
className,
...props
}: SparklineProps) {
const reduce = useReducedMotion() ?? false;
const canHover = useHoverCapable();
const gradientId = useId();
const tooltipId = useId();
const { ref, width } = useElementWidth<HTMLDivElement>();
const [active, setActive] = useState<number | null>(null);
const [open, setOpen] = useState(false);
// Under a finger the readout dot tracks the touch directly instead of gliding.
const [touching, setTouching] = useState(false);
const values = data.map((value) =>
typeof value === "number" && Number.isFinite(value) ? value : null,
);
const present = values.filter((value): value is number => value !== null);
// Fit the data tightly: at this size a zero baseline or rounded bounds would
// flatten a metric that sits far from zero. The area fills to the bottom edge.
const lo = present.length ? Math.min(...present) : 0;
const hi = present.length ? Math.max(...present) : 1;
const range = hi - lo || 1;
const n = values.length;
const x = (i: number) => PAD + (n === 1 ? (width - PAD * 2) / 2 : (i / (n - 1)) * (width - PAD * 2));
const y = (value: number) =>
hi === lo ? height / 2 : PAD + ((hi - value) / range) * (height - PAD * 2);
const targets: XYPointTarget[] = [];
if (width > 0) {
targets.push({ key: "baseline", x: 0, y: height });
values.forEach((value, i) => {
if (value !== null) targets.push({ key: String(i), x: x(i), y: y(value) });
});
}
const points = useAnimatedPoints(targets, reduce, width);
// Indexed by position: a live sparkline shifts every sample left as it ticks.
const ordered = values.map((value, i) => (value === null ? null : (points.get(String(i)) ?? null)));
const baseline = points.get("baseline");
const motionValues = [
...(baseline ? [baseline.y] : []),
...ordered.flatMap((point) => (point ? [point.x, point.y] : [])),
];
const read = (coordinates: number[]) => {
let cursor = 1;
return ordered.map((point) =>
point ? { x: coordinates[cursor++], y: coordinates[cursor++] } : null,
);
};
const line = useTransform(motionValues, (c: number[]) => (baseline ? linePath(read(c), curve) : ""));
const fill = useTransform(motionValues, (c: number[]) =>
baseline ? areaPath(read(c), c[0], curve) : "",
);
const lastIndex = values.findLastIndex((value) => value !== null);
const firstIndex = values.findIndex((value) => value !== null);
const last = lastIndex >= 0 ? (values[lastIndex] as number) : null;
const first = firstIndex >= 0 ? (values[firstIndex] as number) : null;
const delta = first !== null && last !== null && first !== 0 ? ((last - first) / Math.abs(first)) * 100 : null;
const trend = delta === null || Math.abs(delta) < 0.05 ? "flat" : delta > 0 ? "up" : "down";
const tone = trend === "flat" ? "flat" : (trend === "up") !== invertDelta ? "good" : "bad";
const inspecting = interactive && open && active !== null && values[active] !== null;
const dotIndex = inspecting ? (active as number) : lastIndex;
const dotValue = dotIndex >= 0 ? values[dotIndex] : null;
const name = (i: number) => labels?.[i] ?? `Sample ${i + 1}`;
const summary = [
label,
first !== null && last !== null ? `from ${formatValue(first)} to ${formatValue(last)}` : "no data",
delta !== null && trend !== "flat" ? `${trend} ${Math.abs(delta).toFixed(1)}%` : null,
]
.filter(Boolean)
.join(", ");
return (
<div
{...props}
data-slot="sparkline"
className={cn("inline-flex w-full min-w-0 items-center gap-2", className)}
>
<div ref={ref} className="relative min-w-0 flex-1" style={{ height, color }}>
<svg
role="img"
aria-label={summary}
width={width || undefined}
height={height}
className="absolute inset-0 overflow-visible"
>
{variant === "area" ? (
<>
<defs>
<linearGradient id={gradientId} x1="0" x2="0" y1="0" y2="1">
<stop offset="0%" stopColor="currentColor" stopOpacity={0.3} />
<stop offset="100%" stopColor="currentColor" stopOpacity={0} />
</linearGradient>
</defs>
<motion.path d={fill} fill={`url(#${gradientId})`} />
</>
) : null}
<motion.path
d={line}
fill="none"
stroke="currentColor"
strokeWidth={strokeWidth}
strokeLinecap="round"
strokeLinejoin="round"
/>
{width > 0 && dotValue !== null && dotValue !== undefined ? (
<motion.circle
r={inspecting ? 3.5 : 2.5}
cx={0}
cy={0}
fill="currentColor"
stroke="var(--background)"
strokeWidth={inspecting ? 2 : 0}
initial={false}
animate={{ x: x(dotIndex), y: y(dotValue) }}
transition={reduce || touching ? { duration: 0 } : SPRING_LAYOUT}
/>
) : null}
</svg>
{interactive && present.length ? (
<div className="absolute inset-0 rounded-sm has-focus-visible:outline-2 has-focus-visible:outline-offset-2 has-focus-visible:outline-ring">
<XYInspector
count={n}
activeIndex={active ?? -1}
onActive={setActive}
label={`${label}: inspect samples`}
valueText={(i) => {
const value = values[i];
return `${name(i)}: ${value === null ? "no data" : formatValue(value)}`;
}}
mode="point"
open={open}
setOpen={setOpen}
onTouchChange={setTouching}
tooltipId={tooltipId}
canHover={canHover}
className="inset-0 size-full"
/>
</div>
) : null}
</div>
{interactive && present.length ? (
<span
id={tooltipId}
aria-hidden={!inspecting}
className="shrink-0 text-right text-xs leading-tight tabular-nums"
>
<span className="block font-mono">
{dotValue !== null && dotValue !== undefined ? (
<NumberTicker
value={dotValue}
format={() => formatValue(dotValue)}
startOnView={false}
duration={0.2}
stagger={0}
className="whitespace-pre"
/>
) : (
"No data"
)}
</span>
<motion.span
className="block text-[10px] text-muted-foreground"
initial={false}
animate={{ opacity: inspecting ? 1 : 0 }}
transition={{ duration: 0.12, ease: EASE_OUT }}
>
{inspecting ? name(active as number) : " "}
</motion.span>
</span>
) : null}
{showDelta && delta !== null ? (
<span
aria-hidden="true"
className={cn(
"shrink-0 rounded-md px-1.5 py-0.5 font-mono text-[11px] tabular-nums",
tone === "good" && "bg-emerald-500/10 text-emerald-600 dark:text-emerald-400",
tone === "bad" && "bg-rose-500/10 text-rose-600 dark:text-rose-400",
tone === "flat" && "bg-muted text-muted-foreground",
)}
>
{trend === "up" ? "+" : trend === "down" ? "−" : ""}
{Math.abs(delta).toFixed(1)}%
</span>
) : null}
</div>
);
}
"use client";
import { type CSSProperties, type PointerEvent, useRef } from "react";
import { cn } from "@/lib/utils";
export interface XYInspectorProps {
count: number;
activeIndex: number;
onActive: (index: number) => void;
/** Accessible name of the slider. */
label: string;
valueText: (index: number) => string;
/** `point` snaps to the nearest sample (lines); `band` to the slot under the pointer (bars). */
mode: "point" | "band";
/** `vertical` reads categories top to bottom, for horizontal bars. */
orientation?: "horizontal" | "vertical";
open: boolean;
setOpen: (open: boolean) => void;
tooltipId?: string;
canHover: boolean;
/** Reports a touch drag starting and ending, so marks can track the finger 1:1. */
onTouchChange?: (touching: boolean) => void;
className?: string;
style?: CSSProperties;
}
/**
* One invisible native range over the plot: a single tab stop for keyboard and
* assistive technology, with pointer hit testing that matches the drawn marks.
*/
export function XYInspector({
count,
activeIndex,
onActive,
label,
valueText,
mode,
orientation = "horizontal",
open,
setOpen,
tooltipId,
canHover,
onTouchChange,
className,
style,
}: XYInspectorProps) {
const pointerDriven = useRef(false);
const focused = useRef(false);
// Focus from a mouse click is incidental: it must not pin the tooltip open
// once the pointer leaves. Focus from the keyboard (or keys pressed after a
// click) is deliberate and keeps it open until blur or Escape.
const mouseFocus = useRef(false);
const last = useRef<number | null>(null);
const index = activeIndex >= 0 ? activeIndex : count - 1;
const vertical = orientation === "vertical";
const inspectPointer = (event: PointerEvent<HTMLInputElement>) => {
const bounds = event.currentTarget.getBoundingClientRect();
const length = vertical ? bounds.height : bounds.width;
if (!length || !count) return;
const offset = vertical ? event.clientY - bounds.top : event.clientX - bounds.left;
const fraction = Math.min(1, Math.max(0, offset / length));
const next =
mode === "point"
? Math.round(fraction * (count - 1))
: Math.min(count - 1, Math.floor(fraction * count));
onActive(next);
if (last.current !== next) setOpen(true);
last.current = next;
};
const step = (next: number) => {
onActive(Math.min(count - 1, Math.max(0, next)));
setOpen(true);
};
if (!count) return null;
return (
<input
type="range"
aria-label={label}
aria-orientation={orientation}
min={0}
max={count - 1}
step={1}
value={index}
aria-valuetext={valueText(index)}
aria-describedby={open && activeIndex >= 0 ? tooltipId : undefined}
className={cn("absolute m-0 cursor-crosshair touch-pan-y opacity-0", className)}
style={style}
onFocus={() => {
focused.current = true;
if (!pointerDriven.current) step(index);
}}
onBlur={() => {
focused.current = false;
mouseFocus.current = false;
pointerDriven.current = false;
setOpen(false);
}}
onPointerEnter={(event) => {
if (canHover && event.pointerType !== "touch") inspectPointer(event);
}}
onPointerMove={(event) => {
if (event.pointerType === "touch" ? event.buttons === 1 : canHover || event.buttons === 1)
inspectPointer(event);
}}
onPointerLeave={(event) => {
last.current = null;
// Touch fires a leave after every tap; tap-to-inspect stays open.
const mouse = event.pointerType !== "touch" && mouseFocus.current;
if (!focused.current || pointerDriven.current || mouse) setOpen(false);
}}
onPointerDown={(event) => {
pointerDriven.current = true;
if (event.pointerType === "touch") onTouchChange?.(true);
else mouseFocus.current = true;
last.current = null;
inspectPointer(event);
}}
onPointerUp={(event) => {
if (event.pointerType === "touch") onTouchChange?.(false);
}}
onPointerCancel={(event) => {
pointerDriven.current = false;
if (event.pointerType === "touch") onTouchChange?.(false);
setOpen(false);
}}
onClick={() => {
// Native range changes finish before click. Release the pointer guard
// so later assistive-technology changes are accepted.
pointerDriven.current = false;
}}
onKeyDown={(event) => {
pointerDriven.current = false;
mouseFocus.current = false;
if (event.key === "Escape") setOpen(false);
else if (vertical && (event.key === "ArrowUp" || event.key === "ArrowDown")) {
// Categories read top to bottom, so Down moves down the list.
event.preventDefault();
step(index + (event.key === "ArrowDown" ? 1 : -1));
} else if (
["ArrowLeft", "ArrowRight", "ArrowUp", "ArrowDown", "Home", "End", "PageUp", "PageDown"].includes(
event.key,
)
)
setOpen(true);
}}
onChange={(event) => {
// Native thumb travel differs from the drawn marks. Pointer hit testing
// owns pointer gestures; the range owns keyboard and AT input.
if (pointerDriven.current) return;
step(Number(event.target.value));
}}
/>
);
}
export type XYCurve = "monotone" | "linear" | "step";
export type XYPathPoint = { x: number; y: number } | null;
const f = (value: number) => Math.round(value * 100) / 100;
/** Contiguous runs. A gap in the data is a gap in the line, never an interpolation. */
function runs(points: readonly XYPathPoint[]) {
const out: { x: number; y: number }[][] = [];
let run: { x: number; y: number }[] = [];
for (const point of points) {
if (point) run.push(point);
else if (run.length) {
out.push(run);
run = [];
}
}
if (run.length) out.push(run);
return out;
}
// Monotone cubic interpolation (Fritsch–Carlson): smooth, but it never
// overshoots a local peak or dips below a local trough the data doesn't have.
function tangents(run: { x: number; y: number }[]) {
const n = run.length;
const t = new Array<number>(n).fill(0);
for (let i = 1; i < n - 1; i++) {
const h0 = run[i].x - run[i - 1].x;
const h1 = run[i + 1].x - run[i].x;
const s0 = h0 ? (run[i].y - run[i - 1].y) / h0 : 0;
const s1 = h1 ? (run[i + 1].y - run[i].y) / h1 : 0;
const p = h0 + h1 ? (s0 * h1 + s1 * h0) / (h0 + h1) : 0;
t[i] = (Math.sign(s0) + Math.sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p));
}
const end = (a: number, b: number, neighbour: number) => {
const h = run[b].x - run[a].x;
return h ? (3 * (run[b].y - run[a].y)) / h / 2 - neighbour / 2 : neighbour;
};
t[0] = end(0, 1, t[1]);
t[n - 1] = end(n - 2, n - 1, t[n - 2]);
return t;
}
function segment(run: { x: number; y: number }[], curve: XYCurve) {
const [first, ...rest] = run;
let d = `M${f(first.x)},${f(first.y)}`;
// A lone sample draws as a dot with a round line cap.
if (!rest.length) return `${d}h0`;
if (curve === "linear" || run.length === 2) {
for (const p of rest) d += `L${f(p.x)},${f(p.y)}`;
return d;
}
if (curve === "step") {
for (let i = 1; i < run.length; i++) {
const mid = (run[i - 1].x + run[i].x) / 2;
d += `H${f(mid)}V${f(run[i].y)}`;
}
return `${d}H${f(run[run.length - 1].x)}`;
}
const t = tangents(run);
for (let i = 1; i < run.length; i++) {
const a = run[i - 1];
const b = run[i];
const dx = (b.x - a.x) / 3;
d += `C${f(a.x + dx)},${f(a.y + dx * t[i - 1])},${f(b.x - dx)},${f(b.y - dx * t[i])},${f(b.x)},${f(b.y)}`;
}
return d;
}
export function linePath(points: readonly XYPathPoint[], curve: XYCurve = "monotone") {
return runs(points)
.map((run) => segment(run, curve))
.join("");
}
/** Close each run down to the baseline. Lone samples have no area to fill. */
export function areaPath(
points: readonly XYPathPoint[],
baseline: number,
curve: XYCurve = "monotone",
) {
return runs(points)
.filter((run) => run.length > 1)
.map(
(run) =>
`${segment(run, curve)}L${f(run[run.length - 1].x)},${f(baseline)}L${f(run[0].x)},${f(baseline)}Z`,
)
.join("");
}
"use client";
import { animate, type MotionValue, motionValue } from "motion/react";
import { useLayoutEffect, useRef, useState } from "react";
import { SPRING_LAYOUT } from "@/lib/ease";
export type XYAnimatedPoint = { x: MotionValue<number>; y: MotionValue<number> };
export type XYPointTarget = { key: string; x: number; y: number };
/**
* One spring per coordinate, keyed by identity. Paths, dots and fills read the
* same values, so a data change morphs every mark together. A resize jumps:
* the data didn't change, so nothing should appear to move.
*/
export function useAnimatedPoints(targets: XYPointTarget[], reduce: boolean, width: number) {
const shape = targets.map((target) => target.key).join("\n");
const create = (previous?: Map<string, XYAnimatedPoint>) =>
new Map(
targets.map((target) => [
target.key,
previous?.get(target.key) ?? { x: motionValue(target.x), y: motionValue(target.y) },
]),
);
const [stored, setStored] = useState(() => ({ shape, points: create() }));
let points = stored.points;
if (stored.shape !== shape) {
points = create(stored.points);
setStored({ shape, points });
}
const lastWidth = useRef(width);
// Hover and focus renders produce the same snapshot, so they never restart a spring.
const snapshot = JSON.stringify(targets);
useLayoutEffect(() => {
const resized = lastWidth.current !== width;
lastWidth.current = width;
const next: XYPointTarget[] = JSON.parse(snapshot);
const controls: ReturnType<typeof animate>[] = [];
for (const target of next) {
const point = points.get(target.key);
if (!point) continue;
for (const axis of ["x", "y"] as const) {
if (reduce || resized) point[axis].jump(target[axis]);
else controls.push(animate(point[axis], target[axis], SPRING_LAYOUT));
}
}
return () => {
for (const control of controls) control.stop();
};
}, [snapshot, reduce, points, width]);
return points;
}
"use client";
import { useLayoutEffect, useRef, useState } from "react";
/** Pixel geometry keeps dots round and strokes even; nothing renders before the first measure. */
export function useElementWidth<T extends HTMLElement>() {
const ref = useRef<T>(null);
const [width, setWidth] = useState(0);
useLayoutEffect(() => {
const node = ref.current;
if (!node) return;
const update = () => setWidth(node.clientWidth);
update();
const observer = new ResizeObserver(update);
observer.observe(node);
return () => observer.disconnect();
}, []);
return { ref, width };
}
"use client";
import { animate, motion, useInView, useReducedMotion } from "motion/react";
import { useEffect, useMemo, useRef, useState } from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
export interface NumberTickerProps {
value: number;
/** Digits to pad to (left). */
pad?: number;
/**
* Fraction digits to keep. The value is rounded to this many places before
* `format` runs (default 0, whole numbers).
*/
decimals?: number;
/** Per-digit roll duration in seconds. */
duration?: number;
/** Stagger between digits. */
stagger?: number;
/** Render only after the element enters the viewport. */
startOnView?: boolean;
prefix?: string;
suffix?: string;
/** Add a small blur during digit rolls. */
blur?: boolean;
className?: string;
digitClassName?: string;
/** Insert locale group separators (commas). Server-component safe. */
locale?: boolean;
/** Custom formatter. Client-only — server components must use `locale` instead. */
format?: (value: number) => string;
}
const DIGIT_HEIGHT_EM = 1.1;
const DIGITS = Array.from({ length: 10 }, (_, n) => n);
export function NumberTicker({
value,
pad,
decimals = 0,
duration = 0.9,
stagger = 0.04,
startOnView = true,
prefix,
suffix,
blur = false,
className,
digitClassName,
locale,
format,
}: NumberTickerProps) {
const containerRef = useRef<HTMLSpanElement>(null);
const inView = useInView(containerRef, { once: true, amount: 0.6 });
const [armed, setArmed] = useState(!startOnView);
useEffect(() => {
if (startOnView && inView) setArmed(true);
}, [startOnView, inView]);
const text = useMemo(() => {
const places = Math.max(0, Math.floor(decimals));
const factor = 10 ** places;
const rounded = Math.round(value * factor) / factor;
const formatted = format
? format(rounded)
: locale
? rounded.toLocaleString(undefined, {
minimumFractionDigits: places,
maximumFractionDigits: places,
})
: rounded.toFixed(places);
return pad ? formatted.padStart(pad, "0") : formatted;
}, [value, pad, decimals, format, locale]);
const glyphs = useMemo(() => {
const chars = text.split("");
// Key by place value (position from the right): a changing digit keeps its
// identity and rolls to the new value instead of remounting and replaying
// from 0. Growing numbers add glyphs on the left without re-keying the
// ones, tens, hundreds already on screen.
return chars.map((char, i) => ({ char, id: `g-${chars.length - 1 - i}` }));
}, [text]);
const readableText = `${prefix ?? ""}${text}${suffix ?? ""}`;
// Stagger is an entrance flourish. Once the reveal has played, value
// changes roll every digit immediately — a per-digit delay on live updates
// reads as lag.
const [entered, setEntered] = useState(false);
useEffect(() => {
if (!armed || entered) return;
const total = (duration + glyphs.length * stagger) * 1000;
const t = window.setTimeout(() => setEntered(true), total);
return () => window.clearTimeout(t);
}, [armed, entered, duration, stagger, glyphs.length]);
return (
<span
ref={containerRef}
className={cn("inline-flex items-baseline tabular-nums", className)}
>
<span className="sr-only">{readableText}</span>
<span aria-hidden="true" className="inline-flex items-baseline">
{prefix ? <span>{prefix}</span> : null}
{glyphs.map(({ char, id }, i) => {
const isDigit = /\d/.test(char);
if (!isDigit) {
return (
<span key={id} className="inline-block">
{char}
</span>
);
}
const digit = Number(char);
return (
<Digit
key={id}
digit={armed ? digit : 0}
delay={entered ? 0 : i * stagger}
duration={duration}
blur={blur}
className={digitClassName}
/>
);
})}
{suffix ? <span>{suffix}</span> : null}
</span>
</span>
);
}
function Digit({
digit,
delay,
duration,
blur,
className,
}: {
digit: number;
delay: number;
duration: number;
blur: boolean;
className?: string;
}) {
const reduce = useReducedMotion();
const columnRef = useRef<HTMLSpanElement>(null);
useEffect(() => {
if (reduce || !blur || !columnRef.current || !Number.isFinite(digit)) {
return;
}
const node = columnRef.current;
const controls = animate(
node,
{ filter: ["blur(10px)", "blur(0px)"] },
{
duration: Math.min(duration * 0.75, 0.32),
delay,
ease: EASE_OUT,
},
);
return () => {
controls.stop();
node.style.filter = "blur(0px)";
};
}, [blur, delay, digit, duration, reduce]);
return (
// The invisible in-flow digit gives the slot a real text baseline so it
// lines up with surrounding text; clip-path clips the rolling column
// without moving that baseline the way overflow: hidden would.
<span
className={cn(
"relative inline-block text-center [clip-path:inset(0)]",
className,
)}
style={{
height: `${DIGIT_HEIGHT_EM}em`,
lineHeight: `${DIGIT_HEIGHT_EM}em`,
width: "1ch",
}}
>
<span className="invisible">{digit}</span>
<motion.span
ref={columnRef}
initial={{ y: 0 }}
animate={{ y: `-${digit * DIGIT_HEIGHT_EM}em` }}
transition={
reduce
? { duration: 0 }
: { duration, delay, ease: EASE_OUT }
}
className="absolute inset-x-0 top-0 flex flex-col items-center will-change-[transform,filter]"
>
{DIGITS.map((n) => (
<span
key={n}
className="flex h-[1.1em] items-center justify-center leading-none"
>
{n}
</span>
))}
</motion.span>
</span>
);
}
export type {
ButtonLinkProps,
ButtonProps,
ButtonSize,
ButtonVariant,
} from "./base";
export { Button, ButtonLink } from "./base";
export type { MagneticButtonProps } from "./magnetic";
export { MagneticButton } from "./magnetic";
export type { MetallicButtonProps } from "./metallic";
export { MetallicButton } from "./metallic";
export type { ButtonState, StatefulButtonProps } from "./stateful";
export { StatefulButton } from "./stateful";
"use client";
import {
AnimatePresence,
type HTMLMotionProps,
motion,
useReducedMotion,
} from "motion/react";
import {
forwardRef,
type PointerEvent,
type ReactNode,
useCallback,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export type ButtonVariant = "primary" | "secondary" | "ghost" | "outline";
export type ButtonSize = "sm" | "md" | "lg" | "icon";
export interface ButtonProps extends Omit<
HTMLMotionProps<"button">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
/** Spawn a Material-style ripple from the press point. Off by default. */
ripple?: boolean;
children?: ReactNode;
}
export interface ButtonLinkProps extends Omit<
HTMLMotionProps<"a">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
children?: ReactNode;
}
type Ripple = { id: number; x: number; y: number; size: number };
const VARIANT_CLASS: Record<ButtonVariant, string> = {
primary: "bg-primary text-primary-foreground hover:bg-primary/90",
secondary: "border border-border bg-card text-foreground hover:border-border",
ghost: "text-muted-foreground hover:text-foreground hover:bg-muted/60",
outline:
"border border-border bg-transparent text-foreground hover:bg-muted/60",
};
const SIZE_CLASS: Record<ButtonSize, string> = {
sm: "h-8 px-3 text-xs gap-1.5 rounded-full",
md: "h-10 px-5 text-sm gap-2 rounded-full",
lg: "h-12 px-6 text-base gap-2 rounded-full",
icon: "h-8 w-8 rounded-lg",
};
export const Button = forwardRef<HTMLButtonElement, ButtonProps>(
function Button(
{
variant = "primary",
size = "md",
pressScale = 0.93,
ripple = false,
className,
children,
onPointerDown,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
const [ripples, setRipples] = useState<Ripple[]>([]);
const nextId = useRef(0);
const handlePointerDown = useCallback(
(event: PointerEvent<HTMLButtonElement>) => {
if (ripple && !reduce) {
const rect = event.currentTarget.getBoundingClientRect();
const size = Math.max(rect.width, rect.height) * 2;
const id = nextId.current++;
setRipples((prev) => [
...prev,
{
id,
x: event.clientX - rect.left,
y: event.clientY - rect.top,
size,
},
]);
}
onPointerDown?.(event);
},
[ripple, reduce, onPointerDown],
);
return (
<motion.button
ref={ref}
type="button"
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
onPointerDown={handlePointerDown}
className={cn(
"inline-flex items-center justify-center font-medium select-none",
"transition-colors",
"disabled:pointer-events-none disabled:opacity-50",
ripple && "relative overflow-hidden",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{ripple && !reduce ? (
<span className="pointer-events-none absolute inset-0 overflow-hidden rounded-[inherit]">
<AnimatePresence>
{ripples.map((r) => (
<motion.span
key={r.id}
className="absolute rounded-full bg-current"
style={{
left: r.x,
top: r.y,
width: r.size,
height: r.size,
x: "-50%",
y: "-50%",
}}
initial={{ scale: 0.05, opacity: 0.3 }}
animate={{ scale: 1, opacity: 0 }}
exit={{ opacity: 0 }}
transition={{ duration: 1.6, ease: EASE_OUT }}
onAnimationComplete={() =>
setRipples((prev) => prev.filter((x) => x.id !== r.id))
}
/>
))}
</AnimatePresence>
</span>
) : null}
{children}
</motion.button>
);
},
);
export const ButtonLink = forwardRef<HTMLAnchorElement, ButtonLinkProps>(
function ButtonLink(
{
variant = "primary",
size = "md",
pressScale = 0.93,
className,
children,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
return (
<motion.a
ref={ref}
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
className={cn(
"inline-flex items-center justify-center font-medium select-none",
"transition-colors",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{children}
</motion.a>
);
},
);
"use client";
import { forwardRef } from "react";
import { Magnetic } from "../magnetic";
import { Button, type ButtonProps } from "./base";
export interface MagneticButtonProps extends ButtonProps {
/** Magnetic pull strength. Default 0.25. */
strength?: number;
/** Class applied to the magnetic wrapper. */
magneticClassName?: string;
}
export const MagneticButton = forwardRef<HTMLButtonElement, MagneticButtonProps>(function MagneticButton(
{ strength = 0.25, magneticClassName, children, ...rest },
ref,
) {
return (
<Magnetic strength={strength} className={magneticClassName}>
<Button ref={ref} {...rest}>
{children}
</Button>
</Magnetic>
);
});
"use client";
import { motion, useReducedMotion } from "motion/react";
import { forwardRef, useState } from "react";
import { EASE_IN_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { Button, type ButtonProps } from "./base";
export interface MetallicButtonProps extends Omit<
ButtonProps,
"ripple" | "variant"
> {
/** Stops the traveling reflection while preserving the chrome rim. */
paused?: boolean;
}
// The rim and highlight drift separately so the material stays quiet and reflective.
const SILVER_DRIFT = {
duration: 8,
ease: EASE_IN_OUT,
repeat: Infinity,
};
const CHROME_SHIMMER = {
duration: 2.4,
ease: EASE_IN_OUT,
};
export const MetallicButton = forwardRef<
HTMLButtonElement,
MetallicButtonProps
>(function MetallicButton(
{
size = "md",
paused = false,
className,
children,
onHoverStart,
onHoverEnd,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const still = paused || Boolean(reduce);
const [hovered, setHovered] = useState(false);
return (
<Button
ref={ref}
variant="ghost"
size={size}
onHoverStart={(event, info) => {
setHovered(true);
onHoverStart?.(event, info);
}}
onHoverEnd={(event, info) => {
setHovered(false);
onHoverEnd?.(event, info);
}}
className={cn(
"group relative isolate overflow-hidden border-0 bg-transparent text-foreground",
"hover:bg-transparent hover:text-foreground",
"focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2",
"shadow-[0_8px_22px_rgba(0,0,0,0.16)]",
size === "icon" && "rounded-full",
className,
)}
{...rest}
>
<motion.span
aria-hidden="true"
className="pointer-events-none absolute inset-y-0 left-[-18%] z-0 w-[136%] rounded-[inherit] bg-[linear-gradient(105deg,#111_0%,#737373_14%,#fafafa_26%,#525252_38%,#0a0a0a_50%,#a3a3a3_64%,#fff_75%,#404040_87%,#111_100%)]"
animate={still ? undefined : { x: ["0%", "13%", "0%"] }}
transition={still ? undefined : SILVER_DRIFT}
/>
<motion.span
aria-hidden="true"
className="pointer-events-none absolute inset-y-0 left-[-58%] z-[1] w-[52%] -skew-x-12 bg-[linear-gradient(90deg,transparent,rgba(255,255,255,0.5)_48%,transparent)] opacity-50 blur-[3px] mix-blend-screen"
animate={still ? undefined : { x: hovered ? "310%" : "0%" }}
transition={still ? undefined : CHROME_SHIMMER}
/>
<span
aria-hidden="true"
className="pointer-events-none absolute inset-[2px] z-[2] rounded-[inherit] bg-background transition-colors group-hover:bg-muted/40"
/>
<span
aria-hidden="true"
className="pointer-events-none absolute inset-[2px] z-[3] rounded-[inherit] shadow-[inset_0_1px_0_rgba(255,255,255,0.28),inset_0_-1px_0_rgba(0,0,0,0.16)]"
/>
<span className="relative z-10 inline-flex items-center justify-center gap-2">
{children}
</span>
</Button>
);
});
"use client";
import { Check, Loader2, X } from "lucide-react";
import {
AnimatePresence,
motion,
useReducedMotion,
type Variants,
} from "motion/react";
import {
forwardRef,
type ReactNode,
useLayoutEffect,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_SWAP } from "@/lib/ease";
import { Button, type ButtonProps } from "./base";
export type ButtonState = "idle" | "loading" | "success" | "error";
export interface StatefulButtonProps extends Omit<ButtonProps, "children"> {
state?: ButtonState;
children: ReactNode;
loadingText?: ReactNode;
successText?: ReactNode;
errorText?: ReactNode;
icon?: ReactNode;
}
const CASCADE_STAGGER = 0.025;
const ROLL_BLUR = "blur(6px)";
const CASCADE_LETTER_VARIANTS: Variants = {
initial: { opacity: 0, y: "105%", filter: ROLL_BLUR },
animate: (delay: number = 0) => ({
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: { ...SPRING_SWAP, delay },
}),
exit: (delay: number = 0) => ({
opacity: 0,
y: "-105%",
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT, delay: delay * 0.5 },
}),
};
const ICON_VARIANTS: Variants = {
// Width collapses too, so the icon adds/removes its own space smoothly
// instead of popping the row width in a single frame.
initial: { opacity: 0, width: 0, scale: 0.7, filter: ROLL_BLUR },
animate: {
opacity: 1,
width: "1.5rem",
scale: 1,
filter: "blur(0px)",
transition: SPRING_SWAP,
},
exit: {
opacity: 0,
width: 0,
scale: 0.7,
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT },
},
};
function IconSlot({ keyId, children }: { keyId: string; children: ReactNode }) {
const reduce = useReducedMotion();
return (
<motion.span
key={keyId}
variants={ICON_VARIANTS}
initial={reduce ? { opacity: 0 } : "initial"}
animate={reduce ? { opacity: 1 } : "animate"}
exit={reduce ? { opacity: 0 } : "exit"}
transition={reduce ? { duration: 0.15 } : undefined}
className="inline-grid shrink-0 place-items-center overflow-hidden"
>
{children}
</motion.span>
);
}
function TextSlot({
value,
children,
}: {
value: string;
children: ReactNode;
}) {
const reduce = useReducedMotion();
const measureRef = useRef<HTMLSpanElement>(null);
const [width, setWidth] = useState<number>();
const label = typeof children === "string" ? children : null;
const cascade = label !== null && !reduce;
// Measure strings with the same per-letter layout as the cascade. Measuring
// the whole string preserves kerning, which can make it narrower than the
// inline-block letters and clip the final glyph during the width animation.
useLayoutEffect(() => {
const nextWidth = measureRef.current?.offsetWidth;
if (!nextWidth) return;
setWidth((current) => (current === nextWidth ? current : nextWidth));
});
return (
<motion.span
initial={false}
animate={{ width }}
transition={reduce ? { duration: 0 } : SPRING_SWAP}
className="relative inline-block overflow-hidden whitespace-nowrap align-bottom"
>
<span
ref={measureRef}
aria-hidden
className="invisible inline-block whitespace-nowrap"
>
{cascade
? label.split("").map((char, index) => (
<span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
className="inline-block whitespace-pre"
>
{char}
</span>
))
: children}
</span>
{cascade ? (
<>
<span className="sr-only">{label}</span>
<AnimatePresence initial={false}>
<motion.span
key={`cascade-${value}`}
aria-hidden
initial="initial"
animate="animate"
exit="exit"
className="absolute left-0 top-0 inline-block whitespace-pre"
>
{label.split("").map((char, index) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
custom={index * CASCADE_STAGGER}
variants={CASCADE_LETTER_VARIANTS}
// Own states: a label that swaps away and straight back
// re-enters mid-exit, and only owned targets are restored.
initial="initial"
animate="animate"
exit="exit"
className="inline-block whitespace-pre will-change-[opacity,filter,transform]"
>
{char}
</motion.span>
))}
</motion.span>
</AnimatePresence>
</>
) : (
<AnimatePresence initial={false}>
<motion.span
key={`text-${value}`}
initial={reduce ? { opacity: 0 } : { opacity: 0, y: 14, filter: ROLL_BLUR }}
animate={reduce ? { opacity: 1 } : { opacity: 1, y: 0, filter: "blur(0px)" }}
exit={reduce ? { opacity: 0 } : { opacity: 0, y: -14, filter: ROLL_BLUR }}
transition={reduce ? { duration: 0.15 } : SPRING_SWAP}
className="absolute left-0 top-0 inline-block will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
)}
</motion.span>
);
}
export const StatefulButton = forwardRef<HTMLButtonElement, StatefulButtonProps>(function StatefulButton(
{
state = "idle",
children,
loadingText = "Loading",
successText = "Done",
errorText = "Try again",
icon,
disabled,
...rest
},
ref,
) {
const isBusy = state === "loading";
const stateText =
state === "loading"
? loadingText
: state === "success"
? successText
: state === "error"
? errorText
: children;
const textKey =
typeof stateText === "string" ? `${state}-${stateText}` : state;
return (
<Button ref={ref} disabled={disabled || isBusy} aria-busy={isBusy} whileHover={undefined} {...rest}>
<span
aria-live="polite"
className="relative inline-flex items-center justify-center overflow-hidden"
>
<AnimatePresence initial={false}>
{state === "loading" ? (
<IconSlot keyId="loading-icon">
<Loader2 className="h-4 w-4 animate-spin" />
</IconSlot>
) : null}
{state === "success" ? (
<IconSlot keyId="success-icon">
<Check className="h-4 w-4" />
</IconSlot>
) : null}
{state === "error" ? (
<IconSlot keyId="error-icon">
<X className="h-4 w-4" />
</IconSlot>
) : null}
</AnimatePresence>
<TextSlot value={textKey}>{stateText}</TextSlot>
<AnimatePresence initial={false}>
{state === "idle" && icon ? (
<IconSlot keyId="idle-icon">{icon}</IconSlot>
) : null}
</AnimatePresence>
</span>
</Button>
);
});
"use client";
import { motion, useMotionValue, useReducedMotion, useSpring } from "motion/react";
import { useRef, type ReactNode } from "react";
import { SPRING_MOUSE } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export interface MagneticProps {
children: ReactNode;
strength?: number;
className?: string;
}
export function Magnetic({ children, strength = 0.35, className }: MagneticProps) {
const ref = useRef<HTMLDivElement>(null);
const reduce = useReducedMotion();
const canHover = useHoverCapable();
// Decorative cursor-follow: skip on touch (phantom hover) and reduced motion.
const enabled = !reduce && canHover;
const x = useMotionValue(0);
const y = useMotionValue(0);
const sx = useSpring(x, SPRING_MOUSE);
const sy = useSpring(y, SPRING_MOUSE);
const onMove = (e: React.MouseEvent<HTMLDivElement>) => {
const el = ref.current;
if (!el || !enabled) return;
const rect = el.getBoundingClientRect();
x.set((e.clientX - rect.left - rect.width / 2) * strength);
y.set((e.clientY - rect.top - rect.height / 2) * strength);
};
const onLeave = () => {
x.set(0);
y.set(0);
};
return (
<motion.div
ref={ref}
onMouseMove={onMove}
onMouseLeave={onLeave}
style={{ x: sx, y: sy }}
className={cn("inline-block", className)}
>
{children}
</motion.div>
);
}
API Reference
datareadonly (number | null)[]Samples in display order. Missing or non-finite values leave a gap.
—labels?readonly string[]Optional sample labels, such as dates, used by the interactive readout.
—labelstringAccessible name, such as "Revenue, last 30 days".
—variant?"area" | "line"linecurve?"step" | "monotone" | "linear"monotonecolor?stringAny CSS color. Defaults to the current text color.
currentColorheight?numberHeight in px. Width follows the container.
32strokeWidth?number1.5showDelta?booleanShow the change from the first to the last sample as a badge.
falseinvertDelta?booleanColor a fall green and a rise red, for metrics where lower is better, such as error rate.
falseinteractive?booleanHover, drag or arrow keys to read individual samples. Adds one tab stop.
falseformatValue?((value: number) => string)(value) => number.format(value)className?string—Related components
Candlestick Chart
Live OHLC candles with volume, a last-price line, and a crosshair readout.
Price Target Fan
Composable price target chart with Header, Plot, SVG, Axes, History, Targets, Now, Cursor, and Tooltip parts. Supply dated price history and targets; scrub with a pointer or keyboard and customize the active readout.
Line Chart
Line and area charts that morph with your data, with a snapping crosshair and value tooltips.
Sparkline is a compact React trend line for stat cards, tables and inline text, built with Framer Motion and Tailwind CSS. It fits its data tightly into a small line or area, marks the latest sample with a dot, and can show the change from the first to the last sample as a colored badge. When values update or a live window shifts, the line morphs on springs instead of redrawing, and the optional interactive mode lets people hover, drag or use the arrow keys to read individual samples.
When to use it
- A row of KPI cards shows each metric's recent trend under its current value.
- A table of stocks, products or services needs a small trend in every row.
- A live dashboard tile follows a metric as new samples arrive.
Accessibility
By default the sparkline is an image whose label summarizes the trend, such as from the first to the last value and the percentage change, so it adds no tab stops to a table. With interactive set, it adds one native slider named after the label; Arrow keys, Home and End move between samples, each announced with its label and value, and Escape ends the readout. The change badge repeats information already in the label, so it is hidden from screen readers. With reduced motion enabled, values update in place.
FAQ
- How do I add a sparkline in React?
- Install the component and pass data, an array of numbers, and label, a short description such as Revenue, last 30 days. Width follows the container and height defaults to 32px.
- Can I show the percentage change?
- Yes. Set showDelta to add a badge with the change from the first to the last sample, green when it rises and red when it falls. Add invertDelta for metrics where lower is better, such as error rate. The badge is left out when the first value is zero.
- Can people read exact values?
- Set interactive and pass labels, such as dates. Hovering, dragging or the arrow keys move a dot along the line, and a readout beside it shows that sample's value and label.
Updated