Boston Celtics vs. Los Angeles Lakers
Sunday · 7:30 PMBasketball
prediction-market-card.tsxOn the radar
Demo markets · simulated prices
Sunday · 7:30 PM·Basketball
Mid 6th·MLB
Dec 31·Economics
"use client";
import {
PredictionMarketCard,
type PredictionMarketCardSelection,
} from "@/components/motion/prediction-market-card";
export function PredictionMarketCardUsage({
onTrade,
}: {
onTrade: (selection: PredictionMarketCardSelection) => void;
}) {
return (
<PredictionMarketCard
title="Boston Celtics vs. Los Angeles Lakers"
category="Basketball"
status="Sunday · 7:30 PM"
volume="$2.4M"
volumeHistory={[12, 18, 15, 26, 20, 32, 29, 38]}
outcomes={[
{ id: "celtics", label: "Celtics", probability: 0.51, color: "#34d399" },
{ id: "lakers", label: "Lakers", probability: 0.49, color: "#fbbf24" },
]}
onOutcomeClick={onTrade}
/>
);
}
"use client";
// beui.dev/components/blocks/prediction-market
import { Bookmark } from "lucide-react";
import { motion, useReducedMotion } from "motion/react";
import { type ReactNode, useId, useState } from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { Tooltip } from "./tooltip";
import { ActionSwapText } from "./action-swap";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
export interface PredictionMarketCardOutcome {
id: string;
label: string;
/** Probability between 0 and 1. */
probability: number;
icon?: ReactNode;
/** Optional team color for the compact probability line. */
color?: string;
}
export interface PredictionMarketCardSelection {
outcomeId: string;
side: "yes" | "no";
}
export interface PredictionMarketCardProps {
title: string;
icon?: ReactNode;
category?: string;
volume: string;
/** Chronological volume samples for the optional footer sparkline. */
volumeHistory?: number[];
/** A scheduled time or live match status. */
status?: string;
live?: boolean;
outcomes: PredictionMarketCardOutcome[];
/** Called on each outcome CTA click; the card keeps no selected state. */
onOutcomeClick?: (value: PredictionMarketCardSelection) => void;
bookmarked?: boolean;
defaultBookmarked?: boolean;
onBookmarkChange?: (bookmarked: boolean) => void;
className?: string;
}
function probability(value: number) {
return Number.isFinite(value) ? Math.max(0, Math.min(1, value)) : 0;
}
/** A listing surface with outcome CTAs and an independent bookmark toggle. */
export function PredictionMarketCard({
title,
icon,
category,
volume,
volumeHistory,
status,
live = false,
outcomes,
onOutcomeClick,
bookmarked,
defaultBookmarked = false,
onBookmarkChange,
className,
}: PredictionMarketCardProps) {
const titleId = useId();
const chartId = useId();
const samples = volumeHistory?.filter(Number.isFinite) ?? [];
const low = Math.min(...samples);
const range = Math.max(...samples) - low;
const chartPoints =
samples.length > 1
? samples
.map(
(sample, index) =>
`${2 + (index / (samples.length - 1)) * 44},${18 - (range ? (sample - low) / range : 0.5) * 14}`,
)
.join(" ")
: null;
const reduce = useReducedMotion();
const [internalBookmark, setInternalBookmark] = useState(defaultBookmarked);
const saved = bookmarked ?? internalBookmark;
return (
<article
aria-labelledby={titleId}
className={cn(
"flex h-full w-full min-w-0 flex-col overflow-hidden rounded-3xl bg-card text-foreground",
className,
)}
>
<header className="flex shrink-0 items-center gap-3 px-4 py-3">
{icon && (
<div
aria-hidden
className="flex size-12 shrink-0 items-center justify-center overflow-hidden rounded-full border border-border bg-background text-foreground"
>
{icon}
</div>
)}
<div className="min-w-0 flex-1">
<h3
id={titleId}
className="break-words font-display text-base font-medium leading-snug tracking-tight"
>
{title}
</h3>
<p className="mt-1 flex flex-wrap items-center gap-1.5 text-xs text-muted-foreground">
{status && (
<span
className={cn(
"inline-flex items-center gap-1.5",
live && "text-rose-500",
)}
>
{live && (
<span
aria-hidden
className="size-1.5 rounded-full bg-current"
/>
)}
{status}
</span>
)}
{status && category && <span aria-hidden>·</span>}
{category && <span>{category}</span>}
</p>
</div>
</header>
<div className="mx-2 mb-2 flex flex-1 flex-col rounded-3xl bg-background px-4 py-3">
<div className="flex flex-1 flex-col justify-center gap-3">
{outcomes.map((outcome, index) => (
<div key={outcome.id} className="space-y-1">
<div className="flex min-h-10 items-center gap-2">
{outcome.icon && (
<span
aria-hidden
className="flex size-8 shrink-0 items-center justify-center overflow-hidden rounded-full bg-muted"
>
{outcome.icon}
</span>
)}
<span className="min-w-0 flex-1 break-words text-sm font-medium">
{outcome.label}
</span>
<Tooltip
content="Potential payout per $1 if this outcome wins, including your stake. Before fees; based on the displayed price."
className="w-44 whitespace-normal text-center leading-relaxed"
>
<button
type="button"
aria-label={`Potential payout for ${outcome.label}`}
className="shrink-0 rounded-md py-2 text-sm tabular-nums text-muted-foreground focus-visible:outline-2 focus-visible:outline-ring"
>
{probability(outcome.probability) > 0
? `${(1 / probability(outcome.probability)).toFixed(1)}×`
: "—"}
</button>
</Tooltip>
<MarketOddsButton
positive={index % 2 === 0}
outcome={outcome}
onClick={() =>
onOutcomeClick?.({ outcomeId: outcome.id, side: "yes" })
}
/>
</div>
<div
aria-hidden
className="h-0.5 w-24 overflow-hidden rounded-full"
>
<motion.div
initial={false}
animate={{ scaleX: probability(outcome.probability) }}
transition={
reduce
? { duration: 0 }
: { duration: 0.25, ease: EASE_OUT }
}
className="h-full origin-left rounded-full bg-emerald-300/70 dark:bg-emerald-400/40"
style={
outcome.color
? { backgroundColor: outcome.color }
: undefined
}
/>
</div>
</div>
))}
</div>
<footer className="mt-2 flex shrink-0 items-center gap-2 text-xs text-muted-foreground">
{chartPoints && (
<svg
aria-hidden="true"
viewBox="0 0 48 22"
className="h-5 w-12 shrink-0 text-emerald-500 dark:text-emerald-400"
fill="none"
>
<defs>
<linearGradient id={chartId} x1="0" y1="0" x2="0" y2="1">
<stop
offset="0%"
stopColor="currentColor"
stopOpacity="0.22"
/>
<stop
offset="100%"
stopColor="currentColor"
stopOpacity="0"
/>
</linearGradient>
</defs>
<polygon
points={`2,22 ${chartPoints} 46,22`}
fill={`url(#${chartId})`}
/>
<polyline
points={chartPoints}
stroke="currentColor"
strokeWidth="1.75"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
)}
<span className="shrink-0">{volume} vol.</span>
<motion.button
type="button"
aria-label={`Bookmark ${title}`}
aria-pressed={saved}
onClick={() => {
if (bookmarked === undefined) setInternalBookmark(!saved);
onBookmarkChange?.(!saved);
}}
whileTap={reduce ? undefined : { scale: 0.85 }}
transition={SPRING_PRESS}
className={cn(
"ml-auto flex size-9 shrink-0 items-center justify-center rounded-xl transition-colors hover:bg-muted focus-visible:outline-2 focus-visible:outline-ring",
saved && "text-foreground",
)}
>
<motion.span
animate={{ scale: saved && !reduce ? [1, 1.2, 1] : 1 }}
transition={{ duration: 0.22, ease: EASE_OUT }}
>
<Bookmark
aria-hidden
className={cn("size-4", saved && "fill-current")}
/>
</motion.span>
</motion.button>
</footer>
</div>
</article>
);
}
function MarketOddsButton({
positive,
outcome,
onClick,
}: {
outcome: PredictionMarketCardOutcome;
positive: boolean;
onClick: () => void;
}) {
const reduce = useReducedMotion();
const cents = Math.round(probability(outcome.probability) * 100);
const canHover = useHoverCapable();
const [hovered, setHovered] = useState(false);
const [focused, setFocused] = useState(false);
const showAction = (canHover && hovered) || focused;
return (
<motion.button
type="button"
aria-label={`Trade ${outcome.label} at ${cents}%`}
onClick={onClick}
onPointerEnter={(event) => {
if (event.pointerType !== "touch") setHovered(true);
}}
onPointerLeave={() => setHovered(false)}
onFocus={(event) =>
setFocused(event.currentTarget.matches(":focus-visible"))
}
onBlur={() => setFocused(false)}
whileTap={reduce ? undefined : { scale: 0.96 }}
transition={SPRING_PRESS}
className={cn(
"relative flex min-h-10 min-w-16 shrink-0 items-center justify-center overflow-hidden rounded-xl border border-border bg-background px-3 text-sm font-semibold text-foreground shadow-[0_3px_0] transition-colors hover:bg-muted focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-ring",
positive &&
"shadow-emerald-500/20 border-emerald-500/25 bg-emerald-500/10 text-emerald-700 hover:bg-emerald-500/15 dark:text-emerald-400",
!positive &&
"shadow-rose-500/20 border-rose-500/25 bg-rose-500/10 text-rose-700 hover:bg-rose-500/15 dark:text-rose-400",
)}
>
<ActionSwapText
value={showAction ? "action" : String(cents)}
animation="roll"
>
{showAction ? (positive ? "Yes" : "No") : `${cents}%`}
</ActionSwapText>
</motion.button>
);
}
shadcn init? You are set. Theme setupnpm i @floating-ui/dom clsx lucide-react motion tailwind-merge// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
"use client";
import { useEffect, useState } from "react";
/**
* Returns true only on devices that have a true hover (mouse / trackpad).
* Touch devices fire phantom `:hover` on tap that sticks until tap-elsewhere
* — gate hover-only effects (scale lifts, magnetic pulls) behind this.
*/
export function useHoverCapable() {
const [canHover, setCanHover] = useState(false);
useEffect(() => {
if (typeof window === "undefined" || !window.matchMedia) return;
const mq = window.matchMedia("(hover: hover) and (pointer: fine)");
const update = () => setCanHover(mq.matches);
update();
mq.addEventListener?.("change", update);
return () => mq.removeEventListener?.("change", update);
}, []);
return canHover;
}
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
"use client";
import { type RefObject, useEffect } from "react";
/**
* What the dismissing gesture does to the control it landed on.
*
* `"pass-through"` is the platform norm (native popover light-dismiss): the
* tap closes the overlay *and* activates whatever was under it. Use
* `"consume"` where the open overlay sits over or beside controls that would
* be costly to trigger by accident — the dismissal then swallows the
* activation too, so the gesture only closes.
*/
export type DismissBehavior = "pass-through" | "consume";
export interface DismissOptions {
/** Default `"pass-through"`. */
behavior?: DismissBehavior;
/** Dismiss on Escape as well. Default true. */
escape?: boolean;
/** Return true for an outside target that should *not* dismiss. Must be stable. */
ignore?: (target: Element) => boolean;
}
/**
* What every currently open dismiss scope counts as inside itself. A consumed
* dismissal reads this to tell a stray gesture from one that belongs to an
* overlay in front of it: overlays have no shared z-order to consult, but the
* one the gesture landed in has said as much by registering it.
*/
const openScopes = new Set<(target: Element) => boolean>();
function claimedByAnotherScope(
self: (target: Element) => boolean,
target: Element,
) {
for (const scope of openScopes) {
if (scope !== self && scope(target)) return true;
}
return false;
}
// preventDefault on pointerdown does not suppress the click that follows, so
// consuming a gesture means swallowing that click itself. The swallower
// deliberately outlives the effect that installed it — the dismissal it
// belongs to has already unmounted or re-rendered by the time the click lands.
// It releases on that click, or on the next gesture if the pointer is dragged
// away and no click ever arrives, so it can never eat a later one. A keydown
// releases it too: a gesture that ends with neither a click nor a cancel would
// otherwise leave it armed, and the click Enter synthesizes on some focused
// control is not the one this dismissal was owed.
function consumeActivation(source: Event) {
const swallow = (event: MouseEvent) => {
event.preventDefault();
event.stopPropagation();
release();
};
const restart = (event: Event) => {
if (event !== source) release();
};
const release = () => {
window.removeEventListener("click", swallow, true);
window.removeEventListener("pointerdown", restart, true);
window.removeEventListener("pointercancel", restart, true);
window.removeEventListener("keydown", release, true);
};
window.addEventListener("click", swallow, true);
window.addEventListener("pointerdown", restart, true);
window.addEventListener("pointercancel", restart, true);
window.addEventListener("keydown", release, true);
}
/**
* Close an open overlay on Escape or a pointerdown outside `ref`. Pass `null`
* for `ref` when what counts as inside isn't one element, and say so with
* `ignore` instead.
*
* The pointerdown listener is capture-phase: a bubble-phase one is blinded by
* any handler in between that stops propagation, and an overlay cannot know
* what it is layered over. `onDismiss` and `ignore` must be stable (wrap in
* useCallback) so the listeners aren't re-bound every render while open.
*/
export function useDismiss(
open: boolean,
onDismiss: () => void,
ref: RefObject<HTMLElement | SVGElement | null> | null,
{
behavior = "pass-through",
escape: dismissOnEscape = true,
ignore,
}: DismissOptions = {},
) {
useEffect(() => {
if (!open) return;
const inside = (target: Element) =>
Boolean(ref?.current?.contains(target)) || Boolean(ignore?.(target));
const onKey = (event: KeyboardEvent) => {
if (dismissOnEscape && event.key === "Escape") onDismiss();
};
const onPointer = (event: PointerEvent) => {
const target = event.target as Element | null;
if (!target || inside(target)) return;
// Outside this overlay, but inside one that is also open: the gesture is
// that overlay's to answer, and swallowing its click from behind would
// cost the user the control they actually aimed at.
if (behavior === "consume" && !claimedByAnotherScope(inside, target)) {
consumeActivation(event);
}
onDismiss();
};
openScopes.add(inside);
window.addEventListener("keydown", onKey);
window.addEventListener("pointerdown", onPointer, true);
return () => {
openScopes.delete(inside);
window.removeEventListener("keydown", onKey);
window.removeEventListener("pointerdown", onPointer, true);
};
}, [open, onDismiss, ref, behavior, dismissOnEscape, ignore]);
}
"use client";
import { useMemo, useRef } from "react";
import { isHoveringPointer } from "@/lib/touch";
interface BoundaryEvent {
pointerId: number;
pointerType: string;
buttons: number;
}
export interface HoverGesture {
/** True when this enter starts a hover: the pointer arrived resting, not pressing. */
enter: (event: BoundaryEvent) => boolean;
/** True when this leave ends a hover that entered as one. */
leave: (event: BoundaryEvent) => boolean;
}
/**
* Pairs a surface's enter with its leave, per pointer.
*
* `isHoveringPointer` answers the question the *enter* asks — is this pointer
* resting on the surface or pressing it — and both boundary cases go wrong if
* the leave is asked the same question again:
*
* - A pen with no hover never rests. It arrives in contact, taps, and the spec
* then requires its boundary events after `pointerup`, so the leave carries
* `buttons: 0` and reads as a mouse gliding off. Hover teardown then undid
* the tap — the panel the pen had just opened closed under it.
* - A mouse pressed on the surface and dragged off leaves with `buttons: 1`.
* Skipping teardown there strands the surface open: the release happens
* outside, and no second leave ever comes.
*
* So the state a hover holds is released by the pointer that took it, whatever
* the buttons say at the boundary, and a pointer that arrived in contact never
* took it in the first place. Contact is the exception tracked here, not
* hover: a leave from a pointer this surface never saw enter — mounted under
* the cursor, say — still counts, since the alternative is state with no way
* out.
*/
export function useHoverGesture(): HoverGesture {
const contact = useRef(new Set<number>());
return useMemo(
() => ({
enter: (event) => {
if (isHoveringPointer(event)) {
contact.current.delete(event.pointerId);
return true;
}
contact.current.add(event.pointerId);
return false;
},
leave: (event) => {
const arrivedInContact = contact.current.delete(event.pointerId);
return !arrivedInContact && event.pointerType !== "touch";
},
}),
[],
);
}
"use client";
import { useMemo, useRef } from "react";
/** What a pointerdown recorded, read back by the click that ends its gesture. */
export interface TapRecord<S> {
/** Which input started the gesture. */
pointerType: string;
/** What the surface was showing when it started. */
state: S;
}
export interface TapGesture<S> {
/** Record the gesture a pointerdown starts, with the state it starts in. */
start: (event: { pointerType: string }, state: S) => void;
/** Read the record and clear it. `null` when no pointer is behind this click. */
take: () => TapRecord<S> | null;
/** Drop the record: this gesture will never spend it on a click. */
drop: () => void;
}
/**
* The pointer gesture behind a click, recorded where the click cannot report
* it. A `click` carries no `pointerType` in the engines that matter, so the
* `pointerdown` before it is the only thing that says which input activated
* the control — and whether one did at all, since keyboard activation
* synthesizes a click with no pointer behind it.
*
* State goes in with the record because a click reports that no better: a
* browser that focuses a control on contact can open the very panel the tap
* was meant to open, and reading "is it open" at click time then undoes it.
* What the gesture started against is what it acts on.
*
* The record is spent by one click and dropped by everything else, because a
* record that outlives its gesture is worse than none:
*
* - A scroll or an OS gesture takes the touch away — `pointercancel`, no click
* ever — and the finger would sit in the record until some later click.
* - That later click is often `Enter` on a keyboard, which arrives with no
* pointerdown of its own and would inherit the abandoned finger. A keydown
* is the start of a keyboard activation and never part of a tap, so it drops
* the record too.
*
* Both ends have to be wired by the surface: `drop` on `onPointerCancel` and
* on `onKeyDown`.
*/
export function useTapGesture<S>(): TapGesture<S> {
const record = useRef<TapRecord<S> | null>(null);
return useMemo(
() => ({
start: (event, state) => {
record.current = { pointerType: event.pointerType, state };
},
take: () => {
const spent = record.current;
record.current = null;
return spent;
},
drop: () => {
record.current = null;
},
}),
[],
);
}
// Shared touch primitives. iOS and iPadOS run their own gestures on top of the
// page — the long-press selection callout and the selection it drags in with
// it — and they win: once the platform claims a touch it cancels ours
// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own
// their gesture have to opt out.
//
// What the two classes below cover, precisely:
// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:
// it is not a property other engines have, so it is inert everywhere else.
// - `user-select: none` stops the long-press selection on every engine,
// Android included, and stops a drag from painting a selection under the
// cursor. It is inherited, so it reaches every descendant — which is why the
// two classes differ only in whether they apply it unconditionally.
// What neither covers:
// - Chrome for Android's long-press menu on a link or an image. No CSS
// suppresses it; a gesture surface that wraps one needs its own
// `onContextMenu` with `preventDefault()`.
// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is
// not inherited and plain divs and buttons are not drag sources, so setting
// it on the surface does nothing — the child itself needs `draggable={false}`.
/**
* Classes for a surface that *is* the control: a thumb, a drum, a stage, a
* handle, a hold button. Selection is suppressed on every input, because a
* drag that highlights the control's own label is wrong on a mouse too.
* Compose with `touch-none` when the surface also owns the scroll axis — leave
* it off when the page must still scroll from there.
*/
export const TOUCH_GESTURE_CLASS = "select-none [-webkit-touch-callout:none]";
/**
* The same opt-out for a gesture surface that wraps content the consumer owns:
* a scroller, a context-menu trigger, a sheet header, a list row. Selection is
* suppressed only where the platform runs its own press gestures — a coarse
* pointer — so a mouse user can still select and copy that content. If the
* gesture itself would paint a selection under the cursor, add `select-none`
* for the duration of the gesture rather than reaching for
* `TOUCH_GESTURE_CLASS`.
*
* `pointer: coarse` describes the *primary* pointer and nothing else, so a
* hybrid machine reads it wrong in both directions: a tablet with a mouse
* plugged in keeps touch as primary and loses mouse selection, and a laptop
* with a touchscreen keeps the mouse as primary and leaves selection live
* under a finger. No media query can answer per interaction — the query is
* about the device, and the question is about the gesture in progress. The
* default stays here because it is right on the machines that are one thing or
* the other, and losing a selection is a nuisance; where the miss costs a
* *gesture* instead, the surface pairs it with `holdSelection` on the press.
*/
export const TOUCH_GESTURE_CONTENT_CLASS =
"[-webkit-touch-callout:none] pointer-coarse:select-none";
/**
* Suppress selection on `element` for as long as a gesture is running on it,
* whatever the primary pointer of the machine happens to be. Returns the
* release. Inline, so it wins over the class above and is gone again the
* moment the gesture ends.
*
* For the press gestures a native selection would otherwise steal — a
* long-press that opens a menu. Elsewhere prefer the classes: a surface that
* takes selection away for the whole session is a surface whose text nobody
* can copy.
*/
export function holdSelection(element: HTMLElement) {
element.style.setProperty("user-select", "none");
element.style.setProperty("-webkit-user-select", "none");
return () => {
element.style.removeProperty("user-select");
element.style.removeProperty("-webkit-user-select");
};
}
/**
* Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer
* is already gone by the time the handler runs — routine on iOS, where the
* system can claim the touch first — and an uncaught throw takes the rest of
* the handler, the gesture included, down with it. Touch pointers carry
* implicit capture anyway, so losing it is never fatal.
*/
export function capturePointer(element: Element, pointerId: number) {
try {
element.setPointerCapture(pointerId);
} catch {
// Pointer is no longer active — implicit capture still applies on touch.
}
}
/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */
export function releasePointer(element: Element, pointerId: number) {
try {
if (element.hasPointerCapture(pointerId)) {
element.releasePointerCapture(pointerId);
}
} catch {
// Capture was already dropped by the browser.
}
}
/**
* Whether this event came from a pointer that is *hovering*: not a touch, and
* not currently pressed. Which input the user is holding right now is not
* something a device capability can answer — a touchscreen laptop hovers and
* taps, and iPadOS reports a fine hovering pointer for a finger — so both
* paths stay live and each handler branches on the event it was given.
*
* A pen resting on the glass is making contact, not hovering: `buttons` is the
* tell, and it sends a pen tap down the same route a finger takes.
*
* This answers what an *enter* asks. A leave is the other half of a pair and
* has to be read against the enter that started it — `useHoverGesture` in
* `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it
* rather than asking this question twice.
*/
export const isHoveringPointer = (event: {
pointerType: string;
buttons: number;
}) => event.pointerType !== "touch" && event.buttons === 0;
"use client";
// beui.dev/components/blocks/prediction-market
import { Bookmark } from "lucide-react";
import { motion, useReducedMotion } from "motion/react";
import { type ReactNode, useId, useState } from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { Tooltip } from "./tooltip";
import { ActionSwapText } from "./action-swap";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
export interface PredictionMarketCardOutcome {
id: string;
label: string;
/** Probability between 0 and 1. */
probability: number;
icon?: ReactNode;
/** Optional team color for the compact probability line. */
color?: string;
}
export interface PredictionMarketCardSelection {
outcomeId: string;
side: "yes" | "no";
}
export interface PredictionMarketCardProps {
title: string;
icon?: ReactNode;
category?: string;
volume: string;
/** Chronological volume samples for the optional footer sparkline. */
volumeHistory?: number[];
/** A scheduled time or live match status. */
status?: string;
live?: boolean;
outcomes: PredictionMarketCardOutcome[];
/** Called on each outcome CTA click; the card keeps no selected state. */
onOutcomeClick?: (value: PredictionMarketCardSelection) => void;
bookmarked?: boolean;
defaultBookmarked?: boolean;
onBookmarkChange?: (bookmarked: boolean) => void;
className?: string;
}
function probability(value: number) {
return Number.isFinite(value) ? Math.max(0, Math.min(1, value)) : 0;
}
/** A listing surface with outcome CTAs and an independent bookmark toggle. */
export function PredictionMarketCard({
title,
icon,
category,
volume,
volumeHistory,
status,
live = false,
outcomes,
onOutcomeClick,
bookmarked,
defaultBookmarked = false,
onBookmarkChange,
className,
}: PredictionMarketCardProps) {
const titleId = useId();
const chartId = useId();
const samples = volumeHistory?.filter(Number.isFinite) ?? [];
const low = Math.min(...samples);
const range = Math.max(...samples) - low;
const chartPoints =
samples.length > 1
? samples
.map(
(sample, index) =>
`${2 + (index / (samples.length - 1)) * 44},${18 - (range ? (sample - low) / range : 0.5) * 14}`,
)
.join(" ")
: null;
const reduce = useReducedMotion();
const [internalBookmark, setInternalBookmark] = useState(defaultBookmarked);
const saved = bookmarked ?? internalBookmark;
return (
<article
aria-labelledby={titleId}
className={cn(
"flex h-full w-full min-w-0 flex-col overflow-hidden rounded-3xl bg-card text-foreground",
className,
)}
>
<header className="flex shrink-0 items-center gap-3 px-4 py-3">
{icon && (
<div
aria-hidden
className="flex size-12 shrink-0 items-center justify-center overflow-hidden rounded-full border border-border bg-background text-foreground"
>
{icon}
</div>
)}
<div className="min-w-0 flex-1">
<h3
id={titleId}
className="break-words font-display text-base font-medium leading-snug tracking-tight"
>
{title}
</h3>
<p className="mt-1 flex flex-wrap items-center gap-1.5 text-xs text-muted-foreground">
{status && (
<span
className={cn(
"inline-flex items-center gap-1.5",
live && "text-rose-500",
)}
>
{live && (
<span
aria-hidden
className="size-1.5 rounded-full bg-current"
/>
)}
{status}
</span>
)}
{status && category && <span aria-hidden>·</span>}
{category && <span>{category}</span>}
</p>
</div>
</header>
<div className="mx-2 mb-2 flex flex-1 flex-col rounded-3xl bg-background px-4 py-3">
<div className="flex flex-1 flex-col justify-center gap-3">
{outcomes.map((outcome, index) => (
<div key={outcome.id} className="space-y-1">
<div className="flex min-h-10 items-center gap-2">
{outcome.icon && (
<span
aria-hidden
className="flex size-8 shrink-0 items-center justify-center overflow-hidden rounded-full bg-muted"
>
{outcome.icon}
</span>
)}
<span className="min-w-0 flex-1 break-words text-sm font-medium">
{outcome.label}
</span>
<Tooltip
content="Potential payout per $1 if this outcome wins, including your stake. Before fees; based on the displayed price."
className="w-44 whitespace-normal text-center leading-relaxed"
>
<button
type="button"
aria-label={`Potential payout for ${outcome.label}`}
className="shrink-0 rounded-md py-2 text-sm tabular-nums text-muted-foreground focus-visible:outline-2 focus-visible:outline-ring"
>
{probability(outcome.probability) > 0
? `${(1 / probability(outcome.probability)).toFixed(1)}×`
: "—"}
</button>
</Tooltip>
<MarketOddsButton
positive={index % 2 === 0}
outcome={outcome}
onClick={() =>
onOutcomeClick?.({ outcomeId: outcome.id, side: "yes" })
}
/>
</div>
<div
aria-hidden
className="h-0.5 w-24 overflow-hidden rounded-full"
>
<motion.div
initial={false}
animate={{ scaleX: probability(outcome.probability) }}
transition={
reduce
? { duration: 0 }
: { duration: 0.25, ease: EASE_OUT }
}
className="h-full origin-left rounded-full bg-emerald-300/70 dark:bg-emerald-400/40"
style={
outcome.color
? { backgroundColor: outcome.color }
: undefined
}
/>
</div>
</div>
))}
</div>
<footer className="mt-2 flex shrink-0 items-center gap-2 text-xs text-muted-foreground">
{chartPoints && (
<svg
aria-hidden="true"
viewBox="0 0 48 22"
className="h-5 w-12 shrink-0 text-emerald-500 dark:text-emerald-400"
fill="none"
>
<defs>
<linearGradient id={chartId} x1="0" y1="0" x2="0" y2="1">
<stop
offset="0%"
stopColor="currentColor"
stopOpacity="0.22"
/>
<stop
offset="100%"
stopColor="currentColor"
stopOpacity="0"
/>
</linearGradient>
</defs>
<polygon
points={`2,22 ${chartPoints} 46,22`}
fill={`url(#${chartId})`}
/>
<polyline
points={chartPoints}
stroke="currentColor"
strokeWidth="1.75"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
)}
<span className="shrink-0">{volume} vol.</span>
<motion.button
type="button"
aria-label={`Bookmark ${title}`}
aria-pressed={saved}
onClick={() => {
if (bookmarked === undefined) setInternalBookmark(!saved);
onBookmarkChange?.(!saved);
}}
whileTap={reduce ? undefined : { scale: 0.85 }}
transition={SPRING_PRESS}
className={cn(
"ml-auto flex size-9 shrink-0 items-center justify-center rounded-xl transition-colors hover:bg-muted focus-visible:outline-2 focus-visible:outline-ring",
saved && "text-foreground",
)}
>
<motion.span
animate={{ scale: saved && !reduce ? [1, 1.2, 1] : 1 }}
transition={{ duration: 0.22, ease: EASE_OUT }}
>
<Bookmark
aria-hidden
className={cn("size-4", saved && "fill-current")}
/>
</motion.span>
</motion.button>
</footer>
</div>
</article>
);
}
function MarketOddsButton({
positive,
outcome,
onClick,
}: {
outcome: PredictionMarketCardOutcome;
positive: boolean;
onClick: () => void;
}) {
const reduce = useReducedMotion();
const cents = Math.round(probability(outcome.probability) * 100);
const canHover = useHoverCapable();
const [hovered, setHovered] = useState(false);
const [focused, setFocused] = useState(false);
const showAction = (canHover && hovered) || focused;
return (
<motion.button
type="button"
aria-label={`Trade ${outcome.label} at ${cents}%`}
onClick={onClick}
onPointerEnter={(event) => {
if (event.pointerType !== "touch") setHovered(true);
}}
onPointerLeave={() => setHovered(false)}
onFocus={(event) =>
setFocused(event.currentTarget.matches(":focus-visible"))
}
onBlur={() => setFocused(false)}
whileTap={reduce ? undefined : { scale: 0.96 }}
transition={SPRING_PRESS}
className={cn(
"relative flex min-h-10 min-w-16 shrink-0 items-center justify-center overflow-hidden rounded-xl border border-border bg-background px-3 text-sm font-semibold text-foreground shadow-[0_3px_0] transition-colors hover:bg-muted focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-ring",
positive &&
"shadow-emerald-500/20 border-emerald-500/25 bg-emerald-500/10 text-emerald-700 hover:bg-emerald-500/15 dark:text-emerald-400",
!positive &&
"shadow-rose-500/20 border-rose-500/25 bg-rose-500/10 text-rose-700 hover:bg-rose-500/15 dark:text-rose-400",
)}
>
<ActionSwapText
value={showAction ? "action" : String(cents)}
animation="roll"
>
{showAction ? (positive ? "Yes" : "No") : `${cents}%`}
</ActionSwapText>
</motion.button>
);
}
"use client";
import { AnimatePresence, type HTMLMotionProps, motion, useReducedMotion, type Variants } from "motion/react";
import type { ReactNode } from "react";
import { useState } from "react";
import { EASE_OUT, SPRING_LAYOUT, SPRING_PRESS, SPRING_SWAP } from "@/lib/ease";
import { cn } from "@/lib/utils";
export type ActionSwapItem = {
id: string;
label: ReactNode;
icon?: ReactNode;
ariaLabel?: string;
};
export type ActionSwapButtonVariant = "primary" | "secondary" | "outline" | "ghost";
export type ActionSwapButtonSize = "sm" | "md" | "lg" | "icon";
export type ActionSwapAnimation = "blur" | "roll" | "cascade";
/** Animations with a single-element variant set (cascade animates per letter). */
type CoreAnimation = "blur" | "roll";
export interface ActionSwapButtonProps extends Omit<
HTMLMotionProps<"button">,
"children" | "onChange"
> {
items: ActionSwapItem[];
value?: string;
defaultValue?: string;
onValueChange?: (value: string, item: ActionSwapItem) => void;
variant?: ActionSwapButtonVariant;
size?: ActionSwapButtonSize;
animation?: ActionSwapAnimation;
iconOnly?: boolean;
cycle?: boolean;
}
export interface ActionSwapTextProps {
value: string;
children: ReactNode;
animation?: ActionSwapAnimation;
className?: string;
}
export interface ActionSwapIconProps {
value: string;
children: ReactNode;
animation?: ActionSwapAnimation;
className?: string;
}
// The arriving layer springs in, so a second press mid-swap bends it toward
// the new target instead of restarting. The leaving layer is a little quicker,
// still long enough to cross the arrival so the swap reads as one morph.
const BLUR_TRANSITION = SPRING_SWAP;
const BLUR_EXIT_TRANSITION = { duration: 0.16, ease: EASE_OUT } as const;
const ROLL_TRANSITION = SPRING_SWAP;
const ROLL_EXIT_TRANSITION = { duration: 0.14, ease: EASE_OUT } as const;
// A light blur softens the crossing without smearing small glyphs.
const SWAP_BLUR = "blur(2px)";
const ROLL_BLUR = "blur(3px)";
// Cascade rolls the label one letter at a time, left to right. The leaving
// and landing strings overlap as independent layers (no shared cells), so
// proportional glyph widths never jitter. Exits cascade at half the enter
// stagger so the tail of the old label lingers briefly.
const CASCADE_STAGGER = 0.025;
const CASCADE_LETTER_VARIANTS: Variants = {
initial: { opacity: 0, y: "105%", filter: ROLL_BLUR },
animate: (delay: number = 0) => ({
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: { ...SPRING_SWAP, delay },
}),
exit: (delay: number = 0) => ({
opacity: 0,
y: "-105%",
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT, delay: delay * 0.5 },
}),
};
const TEXT_VARIANTS: Record<CoreAnimation, Variants> = {
blur: {
initial: { opacity: 0, scale: 0.9, filter: SWAP_BLUR },
animate: {
opacity: 1,
scale: 1,
filter: "blur(0px)",
transition: BLUR_TRANSITION,
},
exit: {
opacity: 0,
scale: 0.96,
filter: SWAP_BLUR,
transition: BLUR_EXIT_TRANSITION,
},
},
roll: {
initial: { opacity: 0, y: "90%", filter: ROLL_BLUR },
animate: {
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: ROLL_TRANSITION,
},
exit: {
opacity: 0,
y: "-90%",
filter: ROLL_BLUR,
transition: ROLL_EXIT_TRANSITION,
},
},
};
const ICON_VARIANTS: Record<CoreAnimation, Variants> = {
blur: {
initial: { opacity: 0, scale: 0.25, filter: SWAP_BLUR },
animate: {
opacity: 1,
scale: 1,
filter: "blur(0px)",
transition: BLUR_TRANSITION,
},
exit: {
opacity: 0,
scale: 0.25,
filter: SWAP_BLUR,
transition: BLUR_EXIT_TRANSITION,
},
},
roll: {
initial: { opacity: 0, y: 12, filter: ROLL_BLUR },
animate: {
opacity: 1,
y: 0,
filter: "blur(0px)",
transition: ROLL_TRANSITION,
},
exit: {
opacity: 0,
y: -12,
filter: ROLL_BLUR,
transition: ROLL_EXIT_TRANSITION,
},
},
};
const VARIANT_CLASS: Record<ActionSwapButtonVariant, string> = {
primary: "bg-primary text-primary-foreground hover:bg-primary/90",
secondary: "border border-border bg-card text-foreground hover:border-border",
outline: "border border-border bg-transparent text-foreground hover:bg-muted/60",
ghost: "text-muted-foreground hover:bg-muted/60 hover:text-foreground",
};
const SIZE_CLASS: Record<ActionSwapButtonSize, string> = {
sm: "h-8 gap-1.5 rounded-full px-3 text-xs",
md: "h-10 gap-2 rounded-full px-4 text-sm",
lg: "h-12 gap-2.5 rounded-full px-5 text-base",
icon: "h-10 w-10 rounded-full",
};
export function ActionSwapText({
value,
children,
animation = "blur",
className,
}: ActionSwapTextProps) {
const reduce = useReducedMotion();
// Cascade needs a plain string to split into letters; non-string content
// and reduced motion fall back to the closest single-element animation.
const label = typeof children === "string" ? children : null;
const cascade = animation === "cascade" && label !== null && !reduce;
const coreAnimation: CoreAnimation =
animation === "cascade" ? "roll" : animation;
return (
<span
className={cn(
"relative -my-[0.08em] inline-block max-w-full whitespace-nowrap py-[0.08em] align-bottom",
className,
)}
style={{
clipPath: "inset(0 -999px)",
WebkitClipPath: "inset(0 -999px)",
}}
>
<span
aria-hidden
className="invisible inline-block whitespace-nowrap"
>
{cascade
? label.split("").map((char, index) => (
<span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
className="inline-block whitespace-pre"
>
{char}
</span>
))
: children}
</span>
{cascade ? (
<>
{/* Letters are decorative fragments; readers get the whole label. */}
<span className="sr-only">{label}</span>
<AnimatePresence initial={false}>
<motion.span
key={`cascade-${value}`}
aria-hidden
initial="initial"
animate="animate"
exit="exit"
className="absolute left-0 top-[0.08em] inline-block whitespace-pre"
>
{label.split("").map((char, i) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity — the letter at a position is exactly what rolls.
key={i}
custom={i * CASCADE_STAGGER}
variants={CASCADE_LETTER_VARIANTS}
// Own states: a label that swaps away and straight back
// re-enters mid-exit, and only owned targets are restored.
initial="initial"
animate="animate"
exit="exit"
className="inline-block whitespace-pre will-change-[opacity,filter,transform]"
>
{char}
</motion.span>
))}
</motion.span>
</AnimatePresence>
</>
) : (
<AnimatePresence initial={false}>
<motion.span
key={`${animation}-${value}`}
variants={TEXT_VARIANTS[coreAnimation]}
initial={reduce ? false : "initial"}
animate={reduce ? { opacity: 1, filter: "blur(0px)", scale: 1, y: 0 } : "animate"}
exit={reduce ? undefined : "exit"}
// Truncation lives on the layer that holds the text — the layer
// moves as a whole, so clipping it never eats the roll.
className="absolute left-0 top-[0.08em] inline-block max-w-full truncate will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
)}
</span>
);
}
export function ActionSwapIcon({
value,
children,
animation = "blur",
className,
}: ActionSwapIconProps) {
const reduce = useReducedMotion();
// Icons are single elements — cascade maps to its closest motion, roll.
const coreAnimation: CoreAnimation =
animation === "cascade" ? "roll" : animation;
return (
<span className={cn("relative inline-grid shrink-0 place-items-center overflow-hidden", className)}>
<AnimatePresence mode="popLayout" initial={false}>
<motion.span
key={`${animation}-${value}`}
aria-hidden
variants={ICON_VARIANTS[coreAnimation]}
initial={reduce ? false : "initial"}
animate={reduce ? { opacity: 1, filter: "blur(0px)", scale: 1, y: 0 } : "animate"}
exit={reduce ? undefined : "exit"}
className="col-start-1 row-start-1 inline-flex items-center justify-center will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
</span>
);
}
export function ActionSwapButton({
items,
value,
defaultValue,
onValueChange,
variant = "secondary",
size = "md",
animation = "blur",
iconOnly = size === "icon",
cycle = true,
className,
disabled,
onClick,
style,
...rest
}: ActionSwapButtonProps) {
const reduce = useReducedMotion();
const [internalValue, setInternalValue] = useState(defaultValue ?? items[0]?.id);
const currentValue = value ?? internalValue;
const activeIndex = Math.max(0, items.findIndex((item) => item.id === currentValue));
const activeItem = items[activeIndex] ?? items[0];
const hasIcon = items.some((item) => item.icon);
const nextItem = cycle && items.length > 0 ? items[(activeIndex + 1) % items.length] : undefined;
if (!activeItem) return null;
const accessibleLabel = activeItem.ariaLabel ?? (iconOnly && typeof activeItem.label === "string" ? activeItem.label : undefined);
const layoutTransition = reduce ? { duration: 0 } : SPRING_LAYOUT;
return (
<motion.button
type="button"
disabled={disabled}
// A label of a different length resizes the button: glide the width on
// the soft layout spring, and only when the value changes, so unrelated
// page reflow never animates the button.
layout
layoutDependency={activeItem.id}
whileTap={reduce || disabled ? undefined : { scale: 0.97 }}
transition={{ ...SPRING_PRESS, layout: layoutTransition }}
// Layout animations only correct a radius set inline.
style={{ borderRadius: 9999, ...style }}
className={cn(
"inline-flex items-center justify-center overflow-hidden font-medium transition-colors",
"disabled:pointer-events-none disabled:opacity-50",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
aria-label={accessibleLabel}
onClick={(event) => {
onClick?.(event);
if (event.defaultPrevented || disabled || !cycle || !nextItem) return;
if (value === undefined) setInternalValue(nextItem.id);
onValueChange?.(nextItem.id, nextItem);
}}
{...rest}
>
{/* Position-only layout keeps the contents from stretching with the
button while its width glides. */}
{hasIcon ? (
<motion.span
layout="position"
layoutDependency={activeItem.id}
transition={layoutTransition}
className="inline-flex shrink-0"
>
<ActionSwapIcon value={activeItem.id} animation={animation} className="h-4 w-4">
{activeItem.icon ?? null}
</ActionSwapIcon>
</motion.span>
) : null}
{!iconOnly ? (
<motion.span
layout="position"
layoutDependency={activeItem.id}
transition={layoutTransition}
className="inline-flex min-w-0 max-w-full"
>
<ActionSwapText value={activeItem.id} animation={animation}>
{activeItem.label}
</ActionSwapText>
</motion.span>
) : null}
</motion.button>
);
}
"use client";
import { AnimatePresence } from "motion/react";
import {
type ComponentProps,
type PointerEvent as ReactPointerEvent,
cloneElement,
createContext,
isValidElement,
type ReactElement,
type ReactNode,
type Ref,
type RefObject,
useCallback,
useContext,
useEffect,
useId,
useLayoutEffect,
useMemo,
useRef,
useState,
} from "react";
import { createPortal } from "react-dom";
import { TooltipSurface } from "@/components/motion/tooltip-surface";
import { useDismiss } from "@/lib/hooks/use-dismiss";
import { useHoverGesture } from "@/lib/hooks/use-hover-gesture";
import { useTapGesture } from "@/lib/hooks/use-tap-gesture";
import { cn } from "@/lib/utils";
import { focusFromKeyboard, graceArea, inBox, inPolygon, watchModality } from "./tooltip/grace";
import { TooltipArrow, TooltipPositioner } from "./tooltip/positioner";
import {
type TooltipAlign,
type TooltipAnchor,
type TooltipPoint,
type TooltipSide,
useTooltipPointer,
} from "./tooltip/use-position";
export type { TooltipAlign, TooltipSide };
/* -------------------------------------------------------------------------- */
/* Provider */
/* -------------------------------------------------------------------------- */
interface TooltipTiming {
/** Delay before a hover opens a tooltip (ms). */
delay: number;
/** Delay before a tooltip closes once the pointer has left it (ms). */
closeDelay: number;
/** After one tooltip closes, others open instantly for this long (ms). */
skipDelay: number;
}
const TimingContext = createContext<TooltipTiming>({ delay: 120, closeDelay: 0, skipDelay: 300 });
export interface TooltipProviderProps extends Partial<TooltipTiming> {
children: ReactNode;
}
/** Shared timing for every tooltip inside it. Optional: tooltips work without one. */
export function TooltipProvider({ children, ...timing }: TooltipProviderProps) {
const parent = useContext(TimingContext);
const { delay = parent.delay, closeDelay = parent.closeDelay, skipDelay = parent.skipDelay } =
timing;
const value = useMemo(() => ({ delay, closeDelay, skipDelay }), [delay, closeDelay, skipDelay]);
return <TimingContext.Provider value={value}>{children}</TimingContext.Provider>;
}
/* -------------------------------------------------------------------------- */
/* Root */
/* -------------------------------------------------------------------------- */
// Moving along a toolbar should feel instant after the first label, and only
// one label may show at a time: a keyboard-focused control and a hovered one
// would otherwise both claim the screen.
let lastClosedAt = 0;
let current: { close: () => void } | null = null;
function isEmpty(content: ReactNode) {
return content == null || content === false || content === "";
}
interface TooltipContextValue {
open: boolean;
contentId: string;
labelId: string;
asLabel: boolean;
empty: boolean;
followCursor: boolean;
anchor: TooltipAnchor | null;
/** True when a TooltipTrigger owns the anchor; false for an external `anchorRef`. */
triggered: boolean;
floatingRef: RefObject<HTMLSpanElement | null>;
pointer: ReturnType<typeof useTooltipPointer>;
setTrigger: (element: TooltipAnchor | null) => void;
setEmpty: (empty: boolean) => void;
close: () => void;
onContentEnter: () => void;
onContentLeave: (event: ReactPointerEvent) => void;
}
const TooltipContext = createContext<TooltipContextValue | null>(null);
function useTooltipContext(part: string) {
const context = useContext(TooltipContext);
if (!context) throw new Error(`${part} must be used inside <Tooltip>`);
return context;
}
export interface TooltipRootProps {
children?: ReactNode;
open?: boolean;
defaultOpen?: boolean;
onOpenChange?: (open: boolean) => void;
/** Delay before showing on hover (ms). Keyboard focus shows immediately. */
delay?: number;
/** Delay before hiding once the pointer has left (ms). */
closeDelay?: number;
/** Never show, e.g. while the label it carries is already visible. */
disabled?: boolean;
/**
* Use the tooltip as the trigger's accessible name rather than its
* description. For icon-only controls whose only label is the tooltip.
*/
asLabel?: boolean;
/** Follow real pointer coordinates; keyboard focus still uses the anchor. */
followCursor?: boolean;
/** Existing anchor for controlled integrations such as chart cells. */
anchorRef?: RefObject<TooltipAnchor | null>;
/** Id of the tooltip surface, for anchors that reference it themselves. */
id?: string;
}
function TooltipRoot({
children,
open: controlledOpen,
defaultOpen = false,
onOpenChange,
delay: delayProp,
closeDelay: closeDelayProp,
disabled = false,
asLabel = false,
followCursor = false,
anchorRef,
id,
initialEmpty = false,
}: TooltipRootProps & { initialEmpty?: boolean }) {
const timing = useContext(TimingContext);
const delay = delayProp ?? timing.delay;
const closeDelay = closeDelayProp ?? timing.closeDelay;
const [uncontrolledOpen, setUncontrolledOpen] = useState(defaultOpen);
const open = controlledOpen ?? uncontrolledOpen;
const [empty, setEmpty] = useState(initialEmpty);
const [trigger, setTrigger] = useState<TooltipAnchor | null>(null);
const [external, setExternal] = useState<TooltipAnchor | null>(null);
const anchor = anchorRef ? external : trigger;
const generatedId = useId();
const contentId = id ?? `${generatedId}-content`;
const labelId = `${generatedId}-label`;
const floatingRef = useRef<HTMLSpanElement | null>(null);
const anchorObject = useRef<TooltipAnchor | null>(null);
const pointer = useTooltipPointer(anchor, followCursor);
// An external ref can attach after this component renders; read it once it has.
useLayoutEffect(() => {
if (!anchorRef) return;
const element = anchorRef.current ?? null;
if (element !== external) setExternal(element);
});
// Everything the event listeners read, current without re-binding them.
const latest = useRef({ open, delay, closeDelay, disabled, empty, onOpenChange, controlled: false });
useLayoutEffect(() => {
anchorObject.current = anchor;
latest.current = {
open,
delay,
closeDelay,
disabled,
empty,
onOpenChange,
controlled: controlledOpen !== undefined,
};
});
const openTimer = useRef<ReturnType<typeof setTimeout> | null>(null);
const closeTimer = useRef<ReturnType<typeof setTimeout> | null>(null);
const grace = useRef<(() => void) | null>(null);
const self = useRef<{ close: () => void }>({ close: () => {} });
const clearTimers = useCallback(() => {
if (openTimer.current) clearTimeout(openTimer.current);
if (closeTimer.current) clearTimeout(closeTimer.current);
openTimer.current = null;
closeTimer.current = null;
}, []);
const stopGrace = useCallback(() => {
grace.current?.();
grace.current = null;
}, []);
// Only a real change reaches the consumer: a pointer leaving a closed
// tooltip is not news.
const commit = useCallback((next: boolean) => {
if (latest.current.open === next) return;
if (!latest.current.controlled) setUncontrolledOpen(next);
latest.current.onOpenChange?.(next);
}, []);
const openNow = useCallback(() => {
clearTimers();
stopGrace();
if (latest.current.disabled || latest.current.empty) return;
if (current && current !== self.current) current.close();
current = self.current;
commit(true);
}, [clearTimers, stopGrace, commit]);
const close = useCallback(() => {
clearTimers();
stopGrace();
if (latest.current.open) lastClosedAt = Date.now();
if (current === self.current) current = null;
commit(false);
}, [clearTimers, stopGrace, commit]);
useLayoutEffect(() => {
self.current.close = close;
}, [close]);
const requestOpen = useCallback(() => {
clearTimers();
if (latest.current.open || latest.current.disabled || latest.current.empty) return;
const warm = Date.now() - lastClosedAt < timing.skipDelay;
if (warm || latest.current.delay <= 0) openNow();
else openTimer.current = setTimeout(openNow, latest.current.delay);
}, [clearTimers, openNow, timing.skipDelay]);
const requestClose = useCallback(() => {
clearTimers();
if (latest.current.closeDelay > 0) {
closeTimer.current = setTimeout(close, latest.current.closeDelay);
} else close();
}, [clearTimers, close]);
// Hold the label open while the pointer crosses from one box toward the other.
const startGrace = useCallback(
(exit: TooltipPoint, from: Element, to: Element | null) => {
stopGrace();
if (!to) return requestClose();
const target = to.getBoundingClientRect();
const origin = from.getBoundingClientRect();
const corridor = graceArea(exit, target);
const onMove = (event: PointerEvent) => {
const point = { x: event.clientX, y: event.clientY };
if (inBox(point, target) || inBox(point, origin)) return;
if (!inPolygon(point, corridor)) requestClose();
};
document.addEventListener("pointermove", onMove);
grace.current = () => document.removeEventListener("pointermove", onMove);
},
[stopGrace, requestClose],
);
const hover = useHoverGesture();
const tap = useTapGesture<boolean>();
// Listeners go on the trigger itself rather than on cloned props, so a
// component that owns its own handlers keeps them, and no wrapper element
// sits between the control and its layout.
useEffect(() => {
if (anchorRef || !trigger) return;
watchModality();
// A mouse press dismisses the label and keeps it away until the pointer
// leaves; hovering a control you just clicked should not bring it back.
let suppressed = false;
// Focus that came from the keyboard holds the label open on its own.
let keyboardFocus = false;
const onEnter = (event: PointerEvent) => {
if (!hover.enter(event)) return;
stopGrace();
if (closeTimer.current) clearTimeout(closeTimer.current);
if (!suppressed) requestOpen();
};
const onLeave = (event: PointerEvent) => {
if (!hover.leave(event)) return;
suppressed = false;
if (keyboardFocus) return;
if (openTimer.current) {
clearTimers();
return;
}
if (latest.current.open && !followCursor) {
startGrace({ x: event.clientX, y: event.clientY }, trigger, floatingRef.current);
} else requestClose();
};
const onDown = (event: PointerEvent) => {
tap.start(event, latest.current.open);
if (event.pointerType === "mouse") {
suppressed = true;
close();
}
};
// A finger never hovers, and Safari does not focus a button on tap either,
// so the label is only reachable if the tap itself toggles it. The click
// carries no pointerType; the pointerdown before it says whether it was a
// tap, and keyboard activation has none at all.
const onClick = () => {
const gesture = tap.take();
if (!gesture || gesture.pointerType === "mouse") return;
if (gesture.state) close();
else openNow();
};
const onKey = () => tap.drop();
const onFocusIn = () => {
if (!focusFromKeyboard()) return;
keyboardFocus = true;
openNow();
};
const onFocusOut = (event: FocusEvent) => {
if (trigger.contains(event.relatedTarget as Node | null)) return;
keyboardFocus = false;
close();
};
// Both element kinds dispatch the same events; one type keeps the listeners typed.
const el = trigger as HTMLElement;
el.addEventListener("pointerenter", onEnter);
el.addEventListener("pointerleave", onLeave);
el.addEventListener("pointerdown", onDown);
el.addEventListener("pointercancel", tap.drop);
el.addEventListener("click", onClick);
el.addEventListener("keydown", onKey);
el.addEventListener("focusin", onFocusIn);
el.addEventListener("focusout", onFocusOut);
return () => {
el.removeEventListener("pointerenter", onEnter);
el.removeEventListener("pointerleave", onLeave);
el.removeEventListener("pointerdown", onDown);
el.removeEventListener("pointercancel", tap.drop);
el.removeEventListener("click", onClick);
el.removeEventListener("keydown", onKey);
el.removeEventListener("focusin", onFocusIn);
el.removeEventListener("focusout", onFocusOut);
};
}, [
anchorRef,
trigger,
followCursor,
hover,
tap,
requestOpen,
requestClose,
openNow,
close,
clearTimers,
stopGrace,
startGrace,
]);
// While open, a trigger that turns disabled loses focus without a blur event,
// and a window that loses focus never reports the pointer leaving.
useEffect(() => {
if (!open || anchorRef || !trigger) return;
const observer = new MutationObserver(() => {
if (trigger.matches(":disabled, [aria-disabled='true']")) close();
});
observer.observe(trigger, { attributes: true, attributeFilter: ["disabled", "aria-disabled"] });
window.addEventListener("blur", close);
return () => {
observer.disconnect();
window.removeEventListener("blur", close);
};
}, [open, anchorRef, trigger, close]);
// A chart drives its own open state and swaps content as it goes; only a
// trigger-owned label closes itself for having nothing to say.
useEffect(() => {
if (disabled || (empty && !anchorRef)) close();
}, [disabled, empty, anchorRef, close]);
useEffect(
() => () => {
clearTimers();
stopGrace();
if (current === self.current) current = null;
},
[clearTimers, stopGrace],
);
const insideTooltip = useCallback(
(target: Element) => Boolean(floatingRef.current?.contains(target)),
[],
);
// ...and closed by the next tap that lands somewhere else, or Escape. The
// label covers nothing interactive, so that tap passes through to what it hit.
useDismiss(open, close, anchorObject, { ignore: insideTooltip });
const onContentEnter = useCallback(() => {
stopGrace();
clearTimers();
}, [stopGrace, clearTimers]);
const onContentLeave = useCallback(
(event: ReactPointerEvent) => {
const floating = floatingRef.current;
if (!floating) return;
if (anchorRef) {
// Bridge the small gap back onto a chart; it reopens on its own terms.
clearTimers();
closeTimer.current = setTimeout(close, 100);
return;
}
startGrace({ x: event.clientX, y: event.clientY }, floating, anchorObject.current);
},
[anchorRef, clearTimers, close, startGrace],
);
const value = useMemo<TooltipContextValue>(
() => ({
open,
contentId,
labelId,
asLabel,
empty,
followCursor,
anchor,
triggered: !anchorRef,
floatingRef,
pointer,
setTrigger,
setEmpty,
close,
onContentEnter,
onContentLeave,
}),
[
open,
contentId,
labelId,
asLabel,
empty,
followCursor,
anchor,
anchorRef,
pointer,
close,
onContentEnter,
onContentLeave,
],
);
return <TooltipContext.Provider value={value}>{children}</TooltipContext.Provider>;
}
/* -------------------------------------------------------------------------- */
/* Trigger */
/* -------------------------------------------------------------------------- */
function mergeIds(...ids: unknown[]) {
return ids.filter((value) => typeof value === "string" && value).join(" ") || undefined;
}
function assignRef<T>(ref: Ref<T> | undefined, value: T | null) {
if (typeof ref === "function") ref(value);
else if (ref) (ref as { current: T | null }).current = value;
}
export interface TooltipTriggerProps extends ComponentProps<"button"> {
/** Use the single child element as the trigger instead of rendering a button. */
asChild?: boolean;
}
export function TooltipTrigger({ asChild = false, children, ref, ...props }: TooltipTriggerProps) {
const { open, contentId, labelId, asLabel, empty, setTrigger } =
useTooltipContext("TooltipTrigger");
const child = asChild && isValidElement(children) ? children : null;
const childProps = (child?.props ?? props) as Record<string, unknown>;
const childRef = child ? (childProps.ref as Ref<TooltipAnchor> | undefined) : undefined;
const attached = useRef<TooltipAnchor | null>(null);
const setRef = useCallback(
(element: TooltipAnchor | null) => {
attached.current = element;
setTrigger(element);
assignRef(childRef ?? (ref as Ref<TooltipAnchor> | undefined), element);
},
[setTrigger, childRef, ref],
);
useEffect(() => {
if (process.env.NODE_ENV !== "production" && child && !attached.current) {
console.warn(
"TooltipTrigger: the child did not attach a ref, so the tooltip has nothing to listen to. Render a DOM element or a component that passes `ref` through.",
);
}
}, [child]);
const aria = asLabel
? {
"aria-labelledby": empty
? (childProps["aria-labelledby"] as string | undefined)
: labelId,
}
: {
"aria-describedby": mergeIds(
childProps["aria-describedby"],
open && !empty ? contentId : undefined,
),
};
if (asChild) {
if (!child) return children;
return cloneElement(child as ReactElement<Record<string, unknown>>, { ref: setRef, ...aria });
}
return (
<button
type="button"
data-state={open ? "open" : "closed"}
{...props}
ref={setRef as Ref<HTMLButtonElement>}
{...aria}
>
{children}
</button>
);
}
/* -------------------------------------------------------------------------- */
/* Content */
/* -------------------------------------------------------------------------- */
export interface TooltipContentProps {
children?: ReactNode;
side?: TooltipSide;
align?: TooltipAlign;
/** Gap between anchor and tooltip (px). */
sideOffset?: number;
/** Draw an arrow pointing at the anchor. */
arrow?: boolean;
/** Point within the anchor, as fractions of its rendered width and height. */
anchorPoint?: TooltipPoint;
className?: string;
}
export function TooltipContent({
children,
side = "top",
align = "center",
sideOffset,
arrow = false,
anchorPoint,
className,
}: TooltipContentProps) {
const {
open,
contentId,
labelId,
asLabel,
followCursor,
anchor,
floatingRef,
pointer,
setEmpty,
close,
onContentEnter,
onContentLeave,
} = useTooltipContext("TooltipContent");
const empty = isEmpty(children);
const arrowRef = useRef<SVGSVGElement | null>(null);
useLayoutEffect(() => {
setEmpty(empty);
}, [empty, setEmpty]);
if (typeof document === "undefined") return null;
return createPortal(
<>
{/* The name has to exist while the label is closed, so it lives apart from the surface. */}
{asLabel && !empty ? (
<span id={labelId} hidden>
{children}
</span>
) : null}
<AnimatePresence>
{open && !empty ? (
<TooltipPositioner
key="tooltip"
anchor={anchor}
floatingRef={floatingRef}
arrowRef={arrow ? arrowRef : undefined}
anchorPoint={anchorPoint}
followCursor={followCursor}
side={side}
align={align}
sideOffset={sideOffset}
onDismiss={close}
pointer={pointer}
>
{(positioned, isPresent, placedSide) => (
<TooltipSurface
id={asLabel ? undefined : contentId}
aria-hidden={asLabel || undefined}
ready={positioned}
onPointerEnter={onContentEnter}
onPointerLeave={onContentLeave}
style={{ pointerEvents: isPresent && !followCursor ? "auto" : "none" }}
className={cn(
"max-w-[min(20rem,calc(100vw-16px))] whitespace-normal break-words",
arrow && "relative",
className,
)}
>
{children}
{arrow ? <TooltipArrow ref={arrowRef} side={placedSide} /> : null}
</TooltipSurface>
)}
</TooltipPositioner>
) : null}
</AnimatePresence>
</>,
document.body,
);
}
/* -------------------------------------------------------------------------- */
/* Tooltip (root, or one-line shorthand when given `content`) */
/* -------------------------------------------------------------------------- */
export interface TooltipProps
extends TooltipRootProps,
Omit<TooltipContentProps, "children" | "className"> {
/**
* Shorthand: the tooltip's content. With it, `children` is the trigger
* element; without it, compose `TooltipTrigger` and `TooltipContent`.
*/
content?: ReactNode;
/** Shorthand only: classes for the tooltip surface. */
className?: string;
}
export function Tooltip(props: TooltipProps) {
if (!("content" in props)) return <TooltipRoot {...props} />;
const {
content,
children,
side,
align,
sideOffset,
arrow,
anchorPoint,
className,
...root
} = props;
if (!root.anchorRef && !isValidElement(children)) return children ?? null;
return (
<TooltipRoot {...root} initialEmpty={isEmpty(content)}>
{isValidElement(children) ? <TooltipTrigger asChild>{children}</TooltipTrigger> : null}
<TooltipContent
side={side}
align={align}
sideOffset={sideOffset}
arrow={arrow}
anchorPoint={anchorPoint}
className={className}
>
{content}
</TooltipContent>
</TooltipRoot>
);
}
type Point = { x: number; y: number };
type Box = { left: number; top: number; right: number; bottom: number };
/**
* The corridor a pointer may cross between the trigger and the open tooltip
* without closing it: the convex hull of where it left and the box it is
* heading for. A fixed timeout either cuts a slow diagonal move short or keeps
* the label alive after the pointer has plainly gone elsewhere; this follows
* the path itself.
*/
export function graceArea(exit: Point, target: Box): Point[] {
// A few pixels either side of the exit point give the corridor some width at
// its narrow end, so a hand that drifts sideways while it moves stays inside.
const pad = 5;
return hull([
{ x: exit.x - pad, y: exit.y - pad },
{ x: exit.x + pad, y: exit.y - pad },
{ x: exit.x - pad, y: exit.y + pad },
{ x: exit.x + pad, y: exit.y + pad },
{ x: target.left, y: target.top },
{ x: target.right, y: target.top },
{ x: target.right, y: target.bottom },
{ x: target.left, y: target.bottom },
]);
}
export function inBox(point: Point, box: Box) {
return (
point.x >= box.left && point.x <= box.right && point.y >= box.top && point.y <= box.bottom
);
}
export function inPolygon(point: Point, polygon: Point[]) {
let inside = false;
for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {
const a = polygon[i];
const b = polygon[j];
if (
a.y > point.y !== b.y > point.y &&
point.x < ((b.x - a.x) * (point.y - a.y)) / (b.y - a.y) + a.x
) {
inside = !inside;
}
}
return inside;
}
// Monotone chain; the corridor is always convex, so a hull is all it needs.
function hull(points: Point[]) {
const sorted = [...points].sort((a, b) => a.x - b.x || a.y - b.y);
const cross = (o: Point, a: Point, b: Point) =>
(a.x - o.x) * (b.y - o.y) - (a.y - o.y) * (b.x - o.x);
const lower: Point[] = [];
for (const p of sorted) {
while (lower.length >= 2 && cross(lower[lower.length - 2], lower[lower.length - 1], p) <= 0) {
lower.pop();
}
lower.push(p);
}
const upper: Point[] = [];
for (let i = sorted.length - 1; i >= 0; i--) {
const p = sorted[i];
while (upper.length >= 2 && cross(upper[upper.length - 2], upper[upper.length - 1], p) <= 0) {
upper.pop();
}
upper.push(p);
}
lower.pop();
upper.pop();
return lower.concat(upper);
}
/**
* How the user last reached for the page. A focus that a mouse press caused is
* not a request to read the label: the pointer is already on the control and
* hovering showed it. A focus that followed a key — Tab, or a roving arrow key
* moving focus in script — is the only way a keyboard user sees it at all.
*/
let modality: "keyboard" | "pointer" = "keyboard";
let listening = false;
export function watchModality() {
if (listening || typeof window === "undefined") return;
listening = true;
window.addEventListener("keydown", () => (modality = "keyboard"), true);
window.addEventListener("pointerdown", () => (modality = "pointer"), true);
}
export function focusFromKeyboard() {
return modality === "keyboard";
}
"use client";
import { useIsPresent } from "motion/react";
import { type CSSProperties, type ReactNode, type Ref, useCallback, useState } from "react";
import { type TooltipSide, useTooltipPosition } from "./use-position";
type PositionProps = Parameters<typeof useTooltipPosition>[0];
/** Readiness lives with the mounted overlay, not a trigger ref's attach/detach cycle. */
export function TooltipPositioner({
children,
...position
}: Omit<PositionProps, "open" | "onPosition"> & {
children: (ready: boolean, present: boolean, side: TooltipSide) => ReactNode;
}) {
const present = useIsPresent();
const [ready, setReady] = useState(false);
const [side, setSide] = useState<TooltipSide>(position.side);
const onPosition = useCallback((placed: TooltipSide) => {
setReady(true);
setSide(placed);
}, []);
useTooltipPosition({ ...position, open: present, onPosition });
return (
<span
ref={position.floatingRef}
inert={!present}
aria-hidden={!present || undefined}
className="pointer-events-none fixed left-0 top-0 z-[9999] w-max"
style={{ visibility: "hidden", maxWidth: "calc(100vw - 16px)" }}
>
{children(ready, present, side)}
</span>
);
}
// Each arrow is a 12px box whose base sits on the surface's inner border edge,
// so its fill covers the border beneath it and only the two outer edges stroke.
const ARROW: Record<TooltipSide, { path: string; style: CSSProperties }> = {
top: { path: "M0 6L6 12L12 6", style: { top: "calc(100% - 6px)" } },
bottom: { path: "M0 6L6 0L12 6", style: { bottom: "calc(100% - 6px)" } },
left: { path: "M6 0L12 6L6 12", style: { left: "calc(100% - 6px)" } },
right: { path: "M6 0L0 6L6 12", style: { right: "calc(100% - 6px)" } },
};
export function TooltipArrow({ side, ref }: { side: TooltipSide; ref: Ref<SVGSVGElement> }) {
const { path, style } = ARROW[side];
return (
<svg
ref={ref}
aria-hidden="true"
width="12"
height="12"
viewBox="0 0 12 12"
className="pointer-events-none absolute overflow-visible"
style={style}
>
<path d={`${path}Z`} style={{ fill: "var(--tooltip-arrow-fill, transparent)" }} />
<path
d={path}
fill="none"
strokeWidth="1"
style={{ stroke: "var(--tooltip-arrow-stroke, transparent)" }}
/>
</svg>
);
}
"use client";
import {
arrow as arrowMiddleware,
autoUpdate,
computePosition,
flip,
hide,
offset,
type Placement,
shift,
type VirtualElement,
} from "@floating-ui/dom";
import { type RefObject, useCallback, useLayoutEffect, useRef } from "react";
export type TooltipSide = "top" | "right" | "bottom" | "left";
export type TooltipAlign = "start" | "center" | "end";
export type TooltipPoint = { x: number; y: number };
export type TooltipAnchor = HTMLElement | SVGElement;
const ORIGIN: Record<TooltipSide, string> = {
top: "center bottom",
bottom: "center top",
left: "right center",
right: "left center",
};
/** Position is geometry, not animation. One write per frame, never a spring chasing a pointer. */
export function useTooltipPosition({
open,
anchor,
floatingRef,
arrowRef,
anchorPoint,
followCursor,
side,
align,
sideOffset,
onDismiss,
onPosition,
pointer,
}: {
open: boolean;
anchor: TooltipAnchor | null;
floatingRef: RefObject<HTMLSpanElement | null>;
arrowRef?: RefObject<SVGSVGElement | null>;
anchorPoint?: TooltipPoint;
followCursor: boolean;
side: TooltipSide;
align: TooltipAlign;
sideOffset?: number;
onDismiss: () => void;
onPosition: (side: TooltipSide) => void;
pointer: ReturnType<typeof useTooltipPointer>;
}) {
const { cursor, onMove } = pointer;
const preferred: Placement = align === "center" ? side : `${side}-${align}`;
const cursorSide = useRef<Placement | null>(null);
useLayoutEffect(() => {
cursorSide.current = open ? preferred : null;
}, [open, preferred]);
const frame = useRef<number | null>(null);
const version = useRef(0);
const update = useRef<() => void>(() => {});
const schedule = useCallback(() => {
// Invalidate older async calculations as soon as new geometry is requested.
version.current++;
if (frame.current !== null) return;
frame.current = requestAnimationFrame(() => {
frame.current = null;
update.current();
});
}, []);
useLayoutEffect(() => {
onMove.current = schedule;
return () => {
onMove.current = null;
};
}, [onMove, schedule]);
const pointX = anchorPoint?.x;
const pointY = anchorPoint?.y;
// Latest committed inputs are read without recreating observers for every period/content update.
useLayoutEffect(() => {
update.current = () => {
const floating = floatingRef.current;
if (!open || !anchor || !floating) return;
const revision = ++version.current;
const currentCursor = followCursor ? cursor.current : null;
const virtual = Boolean(currentCursor) || pointX !== undefined || pointY !== undefined;
const reference: Element | VirtualElement = virtual
? {
contextElement: anchor,
getBoundingClientRect: () => {
const rect = anchor.getBoundingClientRect();
const x = currentCursor?.x ?? rect.left + rect.width * (pointX ?? 0.5);
const y = currentCursor?.y ?? rect.top + rect.height * (pointY ?? 0.5);
return { x, y, left: x, right: x, top: y, bottom: y, width: 0, height: 0 };
},
}
: anchor;
const arrowElement = arrowRef?.current ?? null;
void computePosition(reference, floating, {
strategy: "fixed",
placement: currentCursor ? (cursorSide.current ?? preferred) : preferred,
middleware: [
offset(sideOffset ?? (currentCursor ? 12 : 8)),
flip({ padding: 8 }),
shift({ padding: 8 }),
...(arrowElement ? [arrowMiddleware({ element: arrowElement, padding: 10 })] : []),
// A label left floating over whatever scrolled into its trigger's place
// describes nothing there. Points inside a chart move with the chart.
...(virtual ? [] : [hide({ strategy: "referenceHidden" })]),
],
}).then(({ x, y, placement, middlewareData }) => {
if (version.current !== revision || !floating.isConnected) return;
// Hold the chosen side for this hover session. Crossing a flip threshold
// repeatedly must not bounce the surface above and below the pointer.
if (currentCursor) cursorSide.current = placement;
else cursorSide.current = null;
const placedSide = placement.split("-")[0] as TooltipSide;
const dpr = window.devicePixelRatio || 1;
floating.style.transform = `translate3d(${Math.round(x * dpr) / dpr}px, ${Math.round(y * dpr) / dpr}px, 0)`;
floating.style.setProperty("--tooltip-origin", ORIGIN[placedSide]);
// A box with no size has no clipped state to report, only a missing layout.
const box = anchor.getBoundingClientRect();
const clipped =
Boolean(middlewareData.hide?.referenceHidden) && (box.width > 0 || box.height > 0);
floating.style.visibility = clipped ? "hidden" : "visible";
floating.dataset.placement = placement;
const surface = arrowElement?.parentElement;
if (arrowElement && surface) {
// Measured against the positioner, drawn inside the surface's border.
const { x: ax, y: ay } = middlewareData.arrow ?? {};
if (ax != null) arrowElement.style.left = `${ax - surface.clientLeft}px`;
if (ay != null) arrowElement.style.top = `${ay - surface.clientTop}px`;
// Paint with whatever the surface resolved to, so a restyled tooltip
// keeps a matching arrow without a second set of classes.
const style = getComputedStyle(surface);
arrowElement.style.setProperty("--tooltip-arrow-fill", style.backgroundColor);
arrowElement.style.setProperty("--tooltip-arrow-stroke", style.borderTopColor);
}
onPosition(placedSide);
});
};
if (open) schedule();
}, [
open,
anchor,
floatingRef,
arrowRef,
followCursor,
pointX,
pointY,
preferred,
sideOffset,
schedule,
onPosition,
cursor,
]);
useLayoutEffect(() => {
const floating = floatingRef.current;
if (!open || !anchor || !floating) return;
const stop = autoUpdate(anchor, floating, schedule);
const onScroll = () => {
// A stationary pointer no longer describes the same chart point after scrolling.
if (followCursor && cursor.current) onDismiss();
};
window.addEventListener("scroll", onScroll, true);
return () => {
stop();
window.removeEventListener("scroll", onScroll, true);
version.current++;
if (frame.current !== null) cancelAnimationFrame(frame.current);
frame.current = null;
};
}, [open, anchor, floatingRef, followCursor, onDismiss, schedule, cursor]);
useLayoutEffect(
() => () => {
version.current++;
if (frame.current !== null) cancelAnimationFrame(frame.current);
},
[],
);
}
/** Pointer lifetime belongs to the anchor, including the opening delay. */
export function useTooltipPointer(anchor: TooltipAnchor | null, followCursor: boolean) {
const cursor = useRef<TooltipPoint | null>(null);
const onMove = useRef<(() => void) | null>(null);
const pointerFocus = useRef(false);
useLayoutEffect(() => {
if (!anchor || !followCursor) return;
const point = (event: PointerEvent) => {
if (event.type === "pointermove" && event.pointerType === "touch" && !event.buttons) return;
cursor.current = { x: event.clientX, y: event.clientY };
if (event.type === "pointerdown") pointerFocus.current = true;
onMove.current?.();
};
const keyboard = () => {
cursor.current = null;
pointerFocus.current = false;
onMove.current?.();
};
const focus = () => {
if (!pointerFocus.current) cursor.current = null;
pointerFocus.current = false;
onMove.current?.();
};
const leave = () => {
cursor.current = null;
};
anchor.addEventListener("pointerenter", point as EventListener, { passive: true });
anchor.addEventListener("pointermove", point as EventListener, { passive: true });
anchor.addEventListener("pointerdown", point as EventListener, { passive: true });
anchor.addEventListener("pointerleave", leave);
anchor.addEventListener("pointercancel", leave);
anchor.addEventListener("keydown", keyboard);
anchor.addEventListener("focusin", focus);
return () => {
cursor.current = null;
anchor.removeEventListener("pointerenter", point as EventListener);
anchor.removeEventListener("pointermove", point as EventListener);
anchor.removeEventListener("pointerdown", point as EventListener);
anchor.removeEventListener("pointerleave", leave);
anchor.removeEventListener("pointercancel", leave);
anchor.removeEventListener("keydown", keyboard);
anchor.removeEventListener("focusin", focus);
};
}, [anchor, followCursor]);
return { cursor, onMove };
}
"use client";
import { motion, useReducedMotion } from "motion/react";
import type { ComponentProps, ReactNode, Ref } from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
/** Presentation only: the unanimated parent owns measurement and positioning. */
export function TooltipSurface({
children,
side: _side = "top",
className,
ref,
ready = true,
style,
...props
}: Omit<ComponentProps<typeof motion.span>, "children"> & {
children?: ReactNode;
/** Start the entrance only after the positioning layer has been measured. */
ready?: boolean;
side?: "top" | "right" | "bottom" | "left";
ref?: Ref<HTMLSpanElement>;
}) {
const reduce = useReducedMotion();
const closed = { opacity: 0, scale: reduce ? 1 : 0.94 };
return (
<motion.span
ref={ref}
role="tooltip"
initial={closed}
animate={{
...(ready ? { opacity: 1, scale: 1 } : closed),
transition: { duration: 0.18, ease: EASE_OUT },
}}
exit={{ ...closed, transition: { duration: 0.12, ease: EASE_OUT } }}
style={{ transformOrigin: "var(--tooltip-origin, center)", ...style }}
className={cn(
"block whitespace-nowrap rounded-lg border border-border bg-background px-2.5 py-1 text-xs font-medium text-foreground shadow-lg",
className,
)}
{...props}
>
{children}
</motion.span>
);
}
export type {
ButtonLinkProps,
ButtonProps,
ButtonSize,
ButtonVariant,
} from "./base";
export { Button, ButtonLink } from "./base";
export type { MagneticButtonProps } from "./magnetic";
export { MagneticButton } from "./magnetic";
export type { MetallicButtonProps } from "./metallic";
export { MetallicButton } from "./metallic";
export type { ButtonState, StatefulButtonProps } from "./stateful";
export { StatefulButton } from "./stateful";
"use client";
import {
AnimatePresence,
type HTMLMotionProps,
motion,
useReducedMotion,
} from "motion/react";
import {
forwardRef,
type PointerEvent,
type ReactNode,
useCallback,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export type ButtonVariant = "primary" | "secondary" | "ghost" | "outline";
export type ButtonSize = "sm" | "md" | "lg" | "icon";
export interface ButtonProps extends Omit<
HTMLMotionProps<"button">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
/** Spawn a Material-style ripple from the press point. Off by default. */
ripple?: boolean;
children?: ReactNode;
}
export interface ButtonLinkProps extends Omit<
HTMLMotionProps<"a">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
children?: ReactNode;
}
type Ripple = { id: number; x: number; y: number; size: number };
const VARIANT_CLASS: Record<ButtonVariant, string> = {
primary: "bg-primary text-primary-foreground hover:bg-primary/90",
secondary: "border border-border bg-card text-foreground hover:border-border",
ghost: "text-muted-foreground hover:text-foreground hover:bg-muted/60",
outline:
"border border-border bg-transparent text-foreground hover:bg-muted/60",
};
const SIZE_CLASS: Record<ButtonSize, string> = {
sm: "h-8 px-3 text-xs gap-1.5 rounded-full",
md: "h-10 px-5 text-sm gap-2 rounded-full",
lg: "h-12 px-6 text-base gap-2 rounded-full",
icon: "h-8 w-8 rounded-lg",
};
export const Button = forwardRef<HTMLButtonElement, ButtonProps>(
function Button(
{
variant = "primary",
size = "md",
pressScale = 0.93,
ripple = false,
className,
children,
onPointerDown,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
const [ripples, setRipples] = useState<Ripple[]>([]);
const nextId = useRef(0);
const handlePointerDown = useCallback(
(event: PointerEvent<HTMLButtonElement>) => {
if (ripple && !reduce) {
const rect = event.currentTarget.getBoundingClientRect();
const size = Math.max(rect.width, rect.height) * 2;
const id = nextId.current++;
setRipples((prev) => [
...prev,
{
id,
x: event.clientX - rect.left,
y: event.clientY - rect.top,
size,
},
]);
}
onPointerDown?.(event);
},
[ripple, reduce, onPointerDown],
);
return (
<motion.button
ref={ref}
type="button"
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
onPointerDown={handlePointerDown}
className={cn(
"inline-flex items-center justify-center font-medium select-none",
"transition-colors",
"disabled:pointer-events-none disabled:opacity-50",
ripple && "relative overflow-hidden",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{ripple && !reduce ? (
<span className="pointer-events-none absolute inset-0 overflow-hidden rounded-[inherit]">
<AnimatePresence>
{ripples.map((r) => (
<motion.span
key={r.id}
className="absolute rounded-full bg-current"
style={{
left: r.x,
top: r.y,
width: r.size,
height: r.size,
x: "-50%",
y: "-50%",
}}
initial={{ scale: 0.05, opacity: 0.3 }}
animate={{ scale: 1, opacity: 0 }}
exit={{ opacity: 0 }}
transition={{ duration: 1.6, ease: EASE_OUT }}
onAnimationComplete={() =>
setRipples((prev) => prev.filter((x) => x.id !== r.id))
}
/>
))}
</AnimatePresence>
</span>
) : null}
{children}
</motion.button>
);
},
);
export const ButtonLink = forwardRef<HTMLAnchorElement, ButtonLinkProps>(
function ButtonLink(
{
variant = "primary",
size = "md",
pressScale = 0.93,
className,
children,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
return (
<motion.a
ref={ref}
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
className={cn(
"inline-flex items-center justify-center font-medium select-none",
"transition-colors",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{children}
</motion.a>
);
},
);
"use client";
import { forwardRef } from "react";
import { Magnetic } from "../magnetic";
import { Button, type ButtonProps } from "./base";
export interface MagneticButtonProps extends ButtonProps {
/** Magnetic pull strength. Default 0.25. */
strength?: number;
/** Class applied to the magnetic wrapper. */
magneticClassName?: string;
}
export const MagneticButton = forwardRef<HTMLButtonElement, MagneticButtonProps>(function MagneticButton(
{ strength = 0.25, magneticClassName, children, ...rest },
ref,
) {
return (
<Magnetic strength={strength} className={magneticClassName}>
<Button ref={ref} {...rest}>
{children}
</Button>
</Magnetic>
);
});
"use client";
import { motion, useReducedMotion } from "motion/react";
import { forwardRef, useState } from "react";
import { EASE_IN_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { Button, type ButtonProps } from "./base";
export interface MetallicButtonProps extends Omit<
ButtonProps,
"ripple" | "variant"
> {
/** Stops the traveling reflection while preserving the chrome rim. */
paused?: boolean;
}
// The rim and highlight drift separately so the material stays quiet and reflective.
const SILVER_DRIFT = {
duration: 8,
ease: EASE_IN_OUT,
repeat: Infinity,
};
const CHROME_SHIMMER = {
duration: 2.4,
ease: EASE_IN_OUT,
};
export const MetallicButton = forwardRef<
HTMLButtonElement,
MetallicButtonProps
>(function MetallicButton(
{
size = "md",
paused = false,
className,
children,
onHoverStart,
onHoverEnd,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const still = paused || Boolean(reduce);
const [hovered, setHovered] = useState(false);
return (
<Button
ref={ref}
variant="ghost"
size={size}
onHoverStart={(event, info) => {
setHovered(true);
onHoverStart?.(event, info);
}}
onHoverEnd={(event, info) => {
setHovered(false);
onHoverEnd?.(event, info);
}}
className={cn(
"group relative isolate overflow-hidden border-0 bg-transparent text-foreground",
"hover:bg-transparent hover:text-foreground",
"focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2",
"shadow-[0_8px_22px_rgba(0,0,0,0.16)]",
size === "icon" && "rounded-full",
className,
)}
{...rest}
>
<motion.span
aria-hidden="true"
className="pointer-events-none absolute inset-y-0 left-[-18%] z-0 w-[136%] rounded-[inherit] bg-[linear-gradient(105deg,#111_0%,#737373_14%,#fafafa_26%,#525252_38%,#0a0a0a_50%,#a3a3a3_64%,#fff_75%,#404040_87%,#111_100%)]"
animate={still ? undefined : { x: ["0%", "13%", "0%"] }}
transition={still ? undefined : SILVER_DRIFT}
/>
<motion.span
aria-hidden="true"
className="pointer-events-none absolute inset-y-0 left-[-58%] z-[1] w-[52%] -skew-x-12 bg-[linear-gradient(90deg,transparent,rgba(255,255,255,0.5)_48%,transparent)] opacity-50 blur-[3px] mix-blend-screen"
animate={still ? undefined : { x: hovered ? "310%" : "0%" }}
transition={still ? undefined : CHROME_SHIMMER}
/>
<span
aria-hidden="true"
className="pointer-events-none absolute inset-[2px] z-[2] rounded-[inherit] bg-background transition-colors group-hover:bg-muted/40"
/>
<span
aria-hidden="true"
className="pointer-events-none absolute inset-[2px] z-[3] rounded-[inherit] shadow-[inset_0_1px_0_rgba(255,255,255,0.28),inset_0_-1px_0_rgba(0,0,0,0.16)]"
/>
<span className="relative z-10 inline-flex items-center justify-center gap-2">
{children}
</span>
</Button>
);
});
"use client";
import { Check, Loader2, X } from "lucide-react";
import {
AnimatePresence,
motion,
useReducedMotion,
type Variants,
} from "motion/react";
import {
forwardRef,
type ReactNode,
useLayoutEffect,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_SWAP } from "@/lib/ease";
import { Button, type ButtonProps } from "./base";
export type ButtonState = "idle" | "loading" | "success" | "error";
export interface StatefulButtonProps extends Omit<ButtonProps, "children"> {
state?: ButtonState;
children: ReactNode;
loadingText?: ReactNode;
successText?: ReactNode;
errorText?: ReactNode;
icon?: ReactNode;
}
const CASCADE_STAGGER = 0.025;
const ROLL_BLUR = "blur(6px)";
const CASCADE_LETTER_VARIANTS: Variants = {
initial: { opacity: 0, y: "105%", filter: ROLL_BLUR },
animate: (delay: number = 0) => ({
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: { ...SPRING_SWAP, delay },
}),
exit: (delay: number = 0) => ({
opacity: 0,
y: "-105%",
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT, delay: delay * 0.5 },
}),
};
const ICON_VARIANTS: Variants = {
// Width collapses too, so the icon adds/removes its own space smoothly
// instead of popping the row width in a single frame.
initial: { opacity: 0, width: 0, scale: 0.7, filter: ROLL_BLUR },
animate: {
opacity: 1,
width: "1.5rem",
scale: 1,
filter: "blur(0px)",
transition: SPRING_SWAP,
},
exit: {
opacity: 0,
width: 0,
scale: 0.7,
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT },
},
};
function IconSlot({ keyId, children }: { keyId: string; children: ReactNode }) {
const reduce = useReducedMotion();
return (
<motion.span
key={keyId}
variants={ICON_VARIANTS}
initial={reduce ? { opacity: 0 } : "initial"}
animate={reduce ? { opacity: 1 } : "animate"}
exit={reduce ? { opacity: 0 } : "exit"}
transition={reduce ? { duration: 0.15 } : undefined}
className="inline-grid shrink-0 place-items-center overflow-hidden"
>
{children}
</motion.span>
);
}
function TextSlot({
value,
children,
}: {
value: string;
children: ReactNode;
}) {
const reduce = useReducedMotion();
const measureRef = useRef<HTMLSpanElement>(null);
const [width, setWidth] = useState<number>();
const label = typeof children === "string" ? children : null;
const cascade = label !== null && !reduce;
// Measure strings with the same per-letter layout as the cascade. Measuring
// the whole string preserves kerning, which can make it narrower than the
// inline-block letters and clip the final glyph during the width animation.
useLayoutEffect(() => {
const nextWidth = measureRef.current?.offsetWidth;
if (!nextWidth) return;
setWidth((current) => (current === nextWidth ? current : nextWidth));
});
return (
<motion.span
initial={false}
animate={{ width }}
transition={reduce ? { duration: 0 } : SPRING_SWAP}
className="relative inline-block overflow-hidden whitespace-nowrap align-bottom"
>
<span
ref={measureRef}
aria-hidden
className="invisible inline-block whitespace-nowrap"
>
{cascade
? label.split("").map((char, index) => (
<span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
className="inline-block whitespace-pre"
>
{char}
</span>
))
: children}
</span>
{cascade ? (
<>
<span className="sr-only">{label}</span>
<AnimatePresence initial={false}>
<motion.span
key={`cascade-${value}`}
aria-hidden
initial="initial"
animate="animate"
exit="exit"
className="absolute left-0 top-0 inline-block whitespace-pre"
>
{label.split("").map((char, index) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
custom={index * CASCADE_STAGGER}
variants={CASCADE_LETTER_VARIANTS}
// Own states: a label that swaps away and straight back
// re-enters mid-exit, and only owned targets are restored.
initial="initial"
animate="animate"
exit="exit"
className="inline-block whitespace-pre will-change-[opacity,filter,transform]"
>
{char}
</motion.span>
))}
</motion.span>
</AnimatePresence>
</>
) : (
<AnimatePresence initial={false}>
<motion.span
key={`text-${value}`}
initial={reduce ? { opacity: 0 } : { opacity: 0, y: 14, filter: ROLL_BLUR }}
animate={reduce ? { opacity: 1 } : { opacity: 1, y: 0, filter: "blur(0px)" }}
exit={reduce ? { opacity: 0 } : { opacity: 0, y: -14, filter: ROLL_BLUR }}
transition={reduce ? { duration: 0.15 } : SPRING_SWAP}
className="absolute left-0 top-0 inline-block will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
)}
</motion.span>
);
}
export const StatefulButton = forwardRef<HTMLButtonElement, StatefulButtonProps>(function StatefulButton(
{
state = "idle",
children,
loadingText = "Loading",
successText = "Done",
errorText = "Try again",
icon,
disabled,
...rest
},
ref,
) {
const isBusy = state === "loading";
const stateText =
state === "loading"
? loadingText
: state === "success"
? successText
: state === "error"
? errorText
: children;
const textKey =
typeof stateText === "string" ? `${state}-${stateText}` : state;
return (
<Button ref={ref} disabled={disabled || isBusy} aria-busy={isBusy} whileHover={undefined} {...rest}>
<span
aria-live="polite"
className="relative inline-flex items-center justify-center overflow-hidden"
>
<AnimatePresence initial={false}>
{state === "loading" ? (
<IconSlot keyId="loading-icon">
<Loader2 className="h-4 w-4 animate-spin" />
</IconSlot>
) : null}
{state === "success" ? (
<IconSlot keyId="success-icon">
<Check className="h-4 w-4" />
</IconSlot>
) : null}
{state === "error" ? (
<IconSlot keyId="error-icon">
<X className="h-4 w-4" />
</IconSlot>
) : null}
</AnimatePresence>
<TextSlot value={textKey}>{stateText}</TextSlot>
<AnimatePresence initial={false}>
{state === "idle" && icon ? (
<IconSlot keyId="idle-icon">{icon}</IconSlot>
) : null}
</AnimatePresence>
</span>
</Button>
);
});
"use client";
import { motion, useMotionValue, useReducedMotion, useSpring } from "motion/react";
import { useRef, type ReactNode } from "react";
import { SPRING_MOUSE } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export interface MagneticProps {
children: ReactNode;
strength?: number;
className?: string;
}
export function Magnetic({ children, strength = 0.35, className }: MagneticProps) {
const ref = useRef<HTMLDivElement>(null);
const reduce = useReducedMotion();
const canHover = useHoverCapable();
// Decorative cursor-follow: skip on touch (phantom hover) and reduced motion.
const enabled = !reduce && canHover;
const x = useMotionValue(0);
const y = useMotionValue(0);
const sx = useSpring(x, SPRING_MOUSE);
const sy = useSpring(y, SPRING_MOUSE);
const onMove = (e: React.MouseEvent<HTMLDivElement>) => {
const el = ref.current;
if (!el || !enabled) return;
const rect = el.getBoundingClientRect();
x.set((e.clientX - rect.left - rect.width / 2) * strength);
y.set((e.clientY - rect.top - rect.height / 2) * strength);
};
const onLeave = () => {
x.set(0);
y.set(0);
};
return (
<motion.div
ref={ref}
onMouseMove={onMove}
onMouseLeave={onLeave}
style={{ x: sx, y: sy }}
className={cn("inline-block", className)}
>
{children}
</motion.div>
);
}
titlestring—icon?ReactNode—category?string—volumestring—volumeHistory?number[]Chronological volume samples for the optional footer sparkline.
—status?stringA scheduled time or live match status.
—live?booleanfalseoutcomesPredictionMarketCardOutcome[]—onOutcomeClick?((value: PredictionMarketCardSelection) => void)Called on each outcome CTA click; the card keeps no selected state.
—bookmarked?boolean—defaultBookmarked?booleanfalseonBookmarkChange?((bookmarked: boolean) => void)—className?string—prediction-market.tsxAvg. Price 16.7¢
"use client";
import { useState } from "react";
import {
PredictionMarket,
type PredictionMarketOrderValue,
} from "@/components/motion/prediction-market";
const outcomes = [
{
id: "yes",
label: "Yes",
price: 0.167,
},
{
id: "no",
label: "No",
price: 0.834,
},
];
export function PredictionMarketPreview() {
const [order, setOrder] = useState<PredictionMarketOrderValue>({
mode: "buy",
outcomeId: "yes",
amount: "115",
});
return (
<div className="flex w-full items-center justify-center">
<PredictionMarket
outcomes={outcomes}
value={order}
onValueChange={setOrder}
balance={500}
positions={{ yes: 125, no: 48 }}
quickAmounts={[1, 5, 10, 100]}
/>
</div>
);
}
"use client";
// beui.dev/components/blocks/prediction-market
import { Banknote, ChevronDown } from "lucide-react";
import {
AnimatePresence,
animate,
motion,
useReducedMotion,
} from "motion/react";
import {
useCallback,
useEffect,
useId,
useMemo,
useRef,
useState,
type CSSProperties,
} from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { StatefulButton, type ButtonState } from "./button/stateful";
import { NumberTicker } from "./number-ticker";
import { Tabs, TabsList, TabsTrigger } from "./tabs";
export type PredictionMarketMode = "buy" | "sell";
export type PredictionMarketOutcome = {
id: string;
label: string;
price: number;
};
export type PredictionMarketOrderValue = {
mode: PredictionMarketMode;
outcomeId: string;
amount: string;
};
export type PredictionMarketQuote = {
valid: boolean;
amount: number;
price: number;
shares: number;
payout: number;
error?: string;
};
export type PredictionMarketClassNames = {
root?: string;
header?: string;
tabs?: string;
outcomes?: string;
amount?: string;
chips?: string;
footer?: string;
action?: string;
};
export interface PredictionMarketProps {
outcomes?: PredictionMarketOutcome[];
value?: PredictionMarketOrderValue;
defaultValue?: Partial<PredictionMarketOrderValue>;
onValueChange?: (value: PredictionMarketOrderValue) => void;
onTrade?: (
order: PredictionMarketOrderValue,
quote: PredictionMarketQuote,
) => void;
onSignIn?: () => void;
authenticated?: boolean;
orderTypeLabel?: string;
balance?: number;
positions?: Record<string, number>;
quickAmounts?: number[];
minTrade?: number;
className?: string;
classNames?: PredictionMarketClassNames;
}
const DEFAULT_OUTCOMES: PredictionMarketOutcome[] = [
{ id: "up", label: "Up", price: 0.09 },
{ id: "down", label: "Down", price: 0.91 },
];
const MODES: { id: PredictionMarketMode; label: string }[] = [
{ id: "buy", label: "Buy" },
{ id: "sell", label: "Sell" },
];
const DEFAULT_QUICK_AMOUNTS = [10, 50, 100, 500];
const DIGIT_TRANSITION = { duration: 0.18, ease: EASE_OUT } as const;
type AmountInputStyle = CSSProperties & { "--amount-chars": string };
function useControllableOrder({
value,
defaultValue,
outcomes,
onValueChange,
}: {
value?: PredictionMarketOrderValue;
defaultValue?: Partial<PredictionMarketOrderValue>;
outcomes: PredictionMarketOutcome[];
onValueChange?: (value: PredictionMarketOrderValue) => void;
}) {
const initialValue: PredictionMarketOrderValue = {
mode: defaultValue?.mode ?? "buy",
outcomeId: defaultValue?.outcomeId ?? outcomes[0]?.id ?? "",
amount: defaultValue?.amount ?? "",
};
const [internalValue, setInternalValue] = useState(initialValue);
const controlled = value !== undefined;
const order = value ?? internalValue;
const setOrder = useCallback(
(next: PredictionMarketOrderValue) => {
if (!controlled) {
setInternalValue(next);
}
onValueChange?.(next);
},
[controlled, onValueChange],
);
return [order, setOrder] as const;
}
function sanitizeAmount(value: string) {
const normalized = value.replace(/[^\d.]/g, "");
const [whole, ...decimalParts] = normalized.split(".");
const decimal = decimalParts.join("");
if (decimalParts.length === 0) return whole;
return `${whole}.${decimal.slice(0, 2)}`;
}
function parseAmount(value: string) {
return Number(value) || 0;
}
function formatCurrency(value: number, maximumFractionDigits = 2) {
return new Intl.NumberFormat("en-US", {
style: "currency",
currency: "USD",
maximumFractionDigits,
}).format(value);
}
function formatCompactCurrency(value: number) {
return value >= 100
? formatCurrency(value, 0)
: formatCurrency(value, value % 1 === 0 ? 0 : 2);
}
function formatCents(value: number) {
const cents = value * 100;
const precision = Number.isInteger(cents) ? 0 : 1;
return `${cents.toFixed(precision)}¢`;
}
function buildQuote({
order,
outcome,
balance,
position,
minTrade,
}: {
order: PredictionMarketOrderValue;
outcome: PredictionMarketOutcome;
balance: number;
position: number;
minTrade: number;
}): PredictionMarketQuote {
const amount = parseAmount(order.amount);
const price = Math.max(0.01, Math.min(0.99, outcome.price));
const shares = order.mode === "buy" ? amount / price : amount;
const payout = order.mode === "buy" ? shares : amount * price;
if (amount <= 0) {
return {
valid: false,
amount,
price,
shares: 0,
payout: 0,
error: "Enter an amount",
};
}
if (order.mode === "buy" && amount < minTrade) {
return {
valid: false,
amount,
price,
shares,
payout,
error: `Minimum ${formatCompactCurrency(minTrade)}`,
};
}
if (order.mode === "buy" && amount > balance) {
return {
valid: false,
amount,
price,
shares,
payout,
error: "Insufficient balance",
};
}
if (order.mode === "sell" && amount > position) {
return {
valid: false,
amount,
price,
shares,
payout,
error: "Not enough shares",
};
}
return {
valid: true,
amount,
price,
shares,
payout,
};
}
function keyedAmountChars(value: string) {
const seen = new Map<string, number>();
return value.split("").map((char) => {
const count = seen.get(char) ?? 0;
seen.set(char, count + 1);
return { id: `${char}-${count}`, char };
});
}
function amountInputSize(value: string) {
const length = value.replace(/\D/g, "").length;
if (length >= 10) return "text-3xl sm:text-4xl";
if (length >= 8) return "text-4xl sm:text-5xl";
if (length >= 6) return "text-[44px] sm:text-[56px]";
return "text-5xl sm:text-6xl";
}
function payoutTickerSize(value: number) {
const length = formatCurrency(value).length;
if (length >= 16) return "text-xl sm:text-2xl";
if (length >= 13) return "text-2xl";
if (length >= 10) return "text-3xl";
return "text-4xl";
}
function AnimatedAmountInput({
id,
value,
mode,
inputSize,
disabled,
reduce,
onChange,
}: {
id: string;
value: string;
mode: PredictionMarketMode;
inputSize: string;
disabled: boolean;
reduce: boolean;
onChange: (value: string) => void;
}) {
const displayValue = value || "0";
const chars = keyedAmountChars(displayValue);
const inputStyle = {
"--amount-chars": String(chars.length),
} as AmountInputStyle;
const label = mode === "buy" ? "Amount" : "Shares";
return (
<div className="flex min-w-0 items-center justify-center overflow-hidden">
{mode === "buy" ? (
<span
aria-hidden
className={cn(
"shrink-0 font-semibold leading-none tracking-normal text-muted-foreground/65 tabular-nums transition-[font-size] duration-200",
inputSize,
)}
>
$
</span>
) : null}
<div className="relative min-w-0 shrink">
<input
id={id}
value={value}
disabled={disabled}
onChange={(event) => onChange(sanitizeAmount(event.target.value))}
placeholder="0"
inputMode="decimal"
aria-label={label}
autoComplete="off"
className={cn(
"w-[calc((var(--amount-chars)+1)*0.62em)] min-w-[0.8em] max-w-[260px] bg-transparent text-left font-semibold leading-none tracking-normal text-transparent outline-none tabular-nums",
"caret-foreground transition-[font-size] duration-200 placeholder:text-transparent selection:bg-foreground/10 disabled:cursor-not-allowed",
inputSize,
)}
style={inputStyle}
/>
<div
aria-hidden
className={cn(
"pointer-events-none absolute inset-0 flex min-w-0 items-center justify-start overflow-hidden font-semibold leading-none tracking-normal text-foreground tabular-nums transition-[font-size] duration-200",
!value && "text-muted-foreground/55",
inputSize,
)}
style={inputStyle}
>
<AnimatePresence initial={false} mode="popLayout">
{chars.map(({ id: charId, char }) => (
<motion.span
key={charId}
layout={reduce ? false : "position"}
initial={
reduce
? { opacity: 0 }
: { opacity: 0, y: 18, filter: "blur(10px)" }
}
animate={
reduce
? { opacity: 1 }
: { opacity: 1, y: 0, filter: "blur(0px)" }
}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, y: -14, filter: "blur(10px)" }
}
transition={DIGIT_TRANSITION}
className="inline-block min-w-[0.55em] text-center will-change-[transform,opacity,filter]"
>
{char}
</motion.span>
))}
</AnimatePresence>
</div>
</div>
</div>
);
}
export function PredictionMarket({
outcomes = DEFAULT_OUTCOMES,
value,
defaultValue,
onValueChange,
onTrade,
onSignIn,
authenticated = true,
orderTypeLabel = "Market",
balance = 500,
positions = { up: 24, down: 16 },
quickAmounts = DEFAULT_QUICK_AMOUNTS,
minTrade = 1,
className,
classNames,
}: PredictionMarketProps) {
const inputId = useId();
const reduce = useReducedMotion() ?? false;
const amountRef = useRef<HTMLDivElement>(null);
const timeoutRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const [status, setStatus] = useState<"idle" | "placing" | "filled">("idle");
const [shakeKey, setShakeKey] = useState(0);
const [order, setOrder] = useControllableOrder({
value,
defaultValue,
outcomes,
onValueChange,
});
const selectedOutcome =
outcomes.find((outcome) => outcome.id === order.outcomeId) ?? outcomes[0];
const position = positions[selectedOutcome.id] ?? 0;
const quote = useMemo(
() =>
buildQuote({
order,
outcome: selectedOutcome,
balance,
position,
minTrade,
}),
[balance, minTrade, order, position, selectedOutcome],
);
const setOrderValue = useCallback(
(next: Partial<PredictionMarketOrderValue>) => {
if (timeoutRef.current) {
clearTimeout(timeoutRef.current);
timeoutRef.current = null;
}
setStatus("idle");
setOrder({ ...order, ...next });
},
[order, setOrder],
);
useEffect(() => {
return () => {
if (timeoutRef.current) clearTimeout(timeoutRef.current);
};
}, []);
useEffect(() => {
if (shakeKey === 0 || reduce || !amountRef.current) return;
animate(
amountRef.current,
{ x: [0, -5, 5, -3, 3, -1, 0] },
{ duration: 0.38, ease: EASE_OUT },
);
}, [reduce, shakeKey]);
const addAmount = (increment: number) => {
const next = parseAmount(order.amount) + increment;
setOrderValue({ amount: String(next) });
};
const setMax = () => {
if (order.mode === "buy") {
setOrderValue({ amount: String(Math.floor(balance)) });
return;
}
setOrderValue({ amount: position.toFixed(position % 1 === 0 ? 0 : 2) });
};
const submit = () => {
if (!authenticated) {
onSignIn?.();
return;
}
if (!quote.valid) {
setShakeKey((key) => key + 1);
return;
}
setStatus("placing");
timeoutRef.current = setTimeout(() => {
setStatus("filled");
onTrade?.(order, quote);
}, 650);
};
const inputSize = amountInputSize(order.amount);
const payoutSize = payoutTickerSize(quote.payout);
const actionState: ButtonState =
status === "placing"
? "loading"
: status === "filled"
? "success"
: quote.valid
? "idle"
: "error";
const showFooter = authenticated;
return (
<div
className={cn(
"w-full max-w-[400px] overflow-hidden rounded-3xl border border-border bg-background",
className,
classNames?.root,
)}
>
<div
className={cn(
"border-b border-border/80 px-4 pt-4",
classNames?.header,
)}
>
<div className="flex items-end justify-between gap-4">
<Tabs
value={order.mode}
onValueChange={(mode) =>
setOrderValue({
mode: mode as PredictionMarketMode,
amount: "",
})
}
variant="underline"
className={cn("shrink-0", classNames?.tabs)}
>
<TabsList className="gap-5 border-b-0 bg-transparent p-0">
{MODES.map((mode) => (
<TabsTrigger
key={mode.id}
value={mode.id}
className="px-0 pb-3 pt-0 text-2xl font-semibold"
indicatorClassName="h-0.5 bg-foreground"
>
{mode.label}
</TabsTrigger>
))}
</TabsList>
</Tabs>
<button
type="button"
disabled={status === "placing"}
className="mb-3 inline-flex items-center gap-2 text-xl font-semibold text-foreground transition-opacity disabled:opacity-50"
>
{orderTypeLabel}
<ChevronDown className="h-5 w-5" />
</button>
</div>
</div>
<div className="space-y-4 p-3">
<Tabs
value={selectedOutcome.id}
onValueChange={(outcomeId) => setOrderValue({ outcomeId })}
variant="pill"
className={classNames?.outcomes}
>
<TabsList className="grid w-full grid-cols-2 gap-2 p-1.5">
{outcomes.map((outcome) => {
const selected = outcome.id === selectedOutcome.id;
const isNo =
outcome.label.toLowerCase() === "no" ||
outcome.label.toLowerCase() === "down";
return (
<TabsTrigger
key={outcome.id}
value={outcome.id}
indicatorClassName={
isNo
? "bg-red-500/10 dark:bg-red-500/15"
: "bg-emerald-500/20"
}
className={cn(
"h-14 w-full rounded-[1.35rem] px-0 py-0 text-base font-semibold active:scale-[0.99]",
isNo
? selected
? "text-red-300 dark:text-red-300"
: "text-red-300/55 dark:text-red-300/50"
: selected
? "text-emerald-400 dark:text-emerald-300"
: "text-muted-foreground",
)}
>
{outcome.label} {formatCents(outcome.price)}
</TabsTrigger>
);
})}
</TabsList>
</Tabs>
<div
ref={amountRef}
className={cn("rounded-3xl bg-card p-4", classNames?.amount)}
>
<div className="flex min-h-24 flex-col items-center justify-center gap-5 text-center">
<label
htmlFor={inputId}
className="text-xl font-medium text-foreground mr-6"
>
{order.mode === "buy" ? "Amount" : "Shares"}
</label>
<div className="w-full min-w-0">
<AnimatedAmountInput
id={inputId}
mode={order.mode}
value={order.amount}
disabled={status === "placing"}
inputSize={inputSize}
reduce={reduce}
onChange={(amount) => setOrderValue({ amount })}
/>
</div>
</div>
<div
className={cn(
"mt-8 flex flex-wrap justify-center gap-2",
classNames?.chips,
)}
>
{quickAmounts.map((amount) => (
<button
key={amount}
type="button"
disabled={status === "placing"}
onClick={() => addAmount(amount)}
className="h-9 rounded-xl bg-background px-3.5 text-sm font-semibold text-foreground transition-[background-color,transform] duration-150 active:scale-95 disabled:pointer-events-none disabled:opacity-50"
>
+{order.mode === "buy" ? formatCompactCurrency(amount) : amount}
</button>
))}
<button
type="button"
disabled={status === "placing"}
onClick={setMax}
className="h-9 rounded-xl bg-background px-3.5 text-sm font-semibold text-foreground transition-[background-color,transform] duration-150 active:scale-95 disabled:pointer-events-none disabled:opacity-50"
>
Max
</button>
</div>
</div>
</div>
{showFooter ? (
<div
className={cn(
"border-t border-border/80 px-4 py-4",
classNames?.footer,
)}
>
<div className="mb-4 flex items-end justify-between gap-3">
<div className="min-w-0 shrink">
<div className="flex items-center gap-2 text-xl font-semibold text-foreground">
{order.mode === "buy" ? "To win" : "To receive"}
<Banknote className="h-5 w-5 text-emerald-500" />
</div>
<p className="text-sm font-medium text-muted-foreground">
Avg. Price {formatCents(quote.price)}
</p>
</div>
<NumberTicker
value={quote.payout * 100}
startOnView={false}
duration={0.45}
stagger={0}
blur
className={cn(
"ml-auto min-w-0 shrink-0 justify-end whitespace-nowrap text-right font-semibold leading-none tracking-tight text-emerald-500 tabular-nums transition-[font-size] duration-200",
payoutSize,
)}
format={(cents) => formatCurrency(cents / 100)}
/>
</div>
<StatefulButton
state={actionState}
variant="primary"
size="lg"
pressScale={0.98}
onClick={submit}
loadingText="Trading"
successText="Trade filled"
errorText={quote.error ?? "Enter an amount"}
className={cn(
"h-12 w-full rounded-2xl text-base font-semibold",
classNames?.action,
)}
>
Trade
</StatefulButton>
</div>
) : (
<div className="px-4 pb-5">
<StatefulButton
state="idle"
variant="primary"
size="lg"
pressScale={0.98}
onClick={submit}
className={cn(
"h-14 w-full rounded-2xl text-base font-semibold",
classNames?.action,
)}
>
Connect
</StatefulButton>
</div>
)}
</div>
);
}
shadcn init? You are set. Theme setupnpm i @floating-ui/dom clsx lucide-react motion tailwind-merge// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
"use client";
import { useEffect, useState } from "react";
/**
* Returns true only on devices that have a true hover (mouse / trackpad).
* Touch devices fire phantom `:hover` on tap that sticks until tap-elsewhere
* — gate hover-only effects (scale lifts, magnetic pulls) behind this.
*/
export function useHoverCapable() {
const [canHover, setCanHover] = useState(false);
useEffect(() => {
if (typeof window === "undefined" || !window.matchMedia) return;
const mq = window.matchMedia("(hover: hover) and (pointer: fine)");
const update = () => setCanHover(mq.matches);
update();
mq.addEventListener?.("change", update);
return () => mq.removeEventListener?.("change", update);
}, []);
return canHover;
}
"use client";
import { type RefObject, useEffect } from "react";
/**
* What the dismissing gesture does to the control it landed on.
*
* `"pass-through"` is the platform norm (native popover light-dismiss): the
* tap closes the overlay *and* activates whatever was under it. Use
* `"consume"` where the open overlay sits over or beside controls that would
* be costly to trigger by accident — the dismissal then swallows the
* activation too, so the gesture only closes.
*/
export type DismissBehavior = "pass-through" | "consume";
export interface DismissOptions {
/** Default `"pass-through"`. */
behavior?: DismissBehavior;
/** Dismiss on Escape as well. Default true. */
escape?: boolean;
/** Return true for an outside target that should *not* dismiss. Must be stable. */
ignore?: (target: Element) => boolean;
}
/**
* What every currently open dismiss scope counts as inside itself. A consumed
* dismissal reads this to tell a stray gesture from one that belongs to an
* overlay in front of it: overlays have no shared z-order to consult, but the
* one the gesture landed in has said as much by registering it.
*/
const openScopes = new Set<(target: Element) => boolean>();
function claimedByAnotherScope(
self: (target: Element) => boolean,
target: Element,
) {
for (const scope of openScopes) {
if (scope !== self && scope(target)) return true;
}
return false;
}
// preventDefault on pointerdown does not suppress the click that follows, so
// consuming a gesture means swallowing that click itself. The swallower
// deliberately outlives the effect that installed it — the dismissal it
// belongs to has already unmounted or re-rendered by the time the click lands.
// It releases on that click, or on the next gesture if the pointer is dragged
// away and no click ever arrives, so it can never eat a later one. A keydown
// releases it too: a gesture that ends with neither a click nor a cancel would
// otherwise leave it armed, and the click Enter synthesizes on some focused
// control is not the one this dismissal was owed.
function consumeActivation(source: Event) {
const swallow = (event: MouseEvent) => {
event.preventDefault();
event.stopPropagation();
release();
};
const restart = (event: Event) => {
if (event !== source) release();
};
const release = () => {
window.removeEventListener("click", swallow, true);
window.removeEventListener("pointerdown", restart, true);
window.removeEventListener("pointercancel", restart, true);
window.removeEventListener("keydown", release, true);
};
window.addEventListener("click", swallow, true);
window.addEventListener("pointerdown", restart, true);
window.addEventListener("pointercancel", restart, true);
window.addEventListener("keydown", release, true);
}
/**
* Close an open overlay on Escape or a pointerdown outside `ref`. Pass `null`
* for `ref` when what counts as inside isn't one element, and say so with
* `ignore` instead.
*
* The pointerdown listener is capture-phase: a bubble-phase one is blinded by
* any handler in between that stops propagation, and an overlay cannot know
* what it is layered over. `onDismiss` and `ignore` must be stable (wrap in
* useCallback) so the listeners aren't re-bound every render while open.
*/
export function useDismiss(
open: boolean,
onDismiss: () => void,
ref: RefObject<HTMLElement | SVGElement | null> | null,
{
behavior = "pass-through",
escape: dismissOnEscape = true,
ignore,
}: DismissOptions = {},
) {
useEffect(() => {
if (!open) return;
const inside = (target: Element) =>
Boolean(ref?.current?.contains(target)) || Boolean(ignore?.(target));
const onKey = (event: KeyboardEvent) => {
if (dismissOnEscape && event.key === "Escape") onDismiss();
};
const onPointer = (event: PointerEvent) => {
const target = event.target as Element | null;
if (!target || inside(target)) return;
// Outside this overlay, but inside one that is also open: the gesture is
// that overlay's to answer, and swallowing its click from behind would
// cost the user the control they actually aimed at.
if (behavior === "consume" && !claimedByAnotherScope(inside, target)) {
consumeActivation(event);
}
onDismiss();
};
openScopes.add(inside);
window.addEventListener("keydown", onKey);
window.addEventListener("pointerdown", onPointer, true);
return () => {
openScopes.delete(inside);
window.removeEventListener("keydown", onKey);
window.removeEventListener("pointerdown", onPointer, true);
};
}, [open, onDismiss, ref, behavior, dismissOnEscape, ignore]);
}
"use client";
import { useMemo, useRef } from "react";
import { isHoveringPointer } from "@/lib/touch";
interface BoundaryEvent {
pointerId: number;
pointerType: string;
buttons: number;
}
export interface HoverGesture {
/** True when this enter starts a hover: the pointer arrived resting, not pressing. */
enter: (event: BoundaryEvent) => boolean;
/** True when this leave ends a hover that entered as one. */
leave: (event: BoundaryEvent) => boolean;
}
/**
* Pairs a surface's enter with its leave, per pointer.
*
* `isHoveringPointer` answers the question the *enter* asks — is this pointer
* resting on the surface or pressing it — and both boundary cases go wrong if
* the leave is asked the same question again:
*
* - A pen with no hover never rests. It arrives in contact, taps, and the spec
* then requires its boundary events after `pointerup`, so the leave carries
* `buttons: 0` and reads as a mouse gliding off. Hover teardown then undid
* the tap — the panel the pen had just opened closed under it.
* - A mouse pressed on the surface and dragged off leaves with `buttons: 1`.
* Skipping teardown there strands the surface open: the release happens
* outside, and no second leave ever comes.
*
* So the state a hover holds is released by the pointer that took it, whatever
* the buttons say at the boundary, and a pointer that arrived in contact never
* took it in the first place. Contact is the exception tracked here, not
* hover: a leave from a pointer this surface never saw enter — mounted under
* the cursor, say — still counts, since the alternative is state with no way
* out.
*/
export function useHoverGesture(): HoverGesture {
const contact = useRef(new Set<number>());
return useMemo(
() => ({
enter: (event) => {
if (isHoveringPointer(event)) {
contact.current.delete(event.pointerId);
return true;
}
contact.current.add(event.pointerId);
return false;
},
leave: (event) => {
const arrivedInContact = contact.current.delete(event.pointerId);
return !arrivedInContact && event.pointerType !== "touch";
},
}),
[],
);
}
"use client";
import { useMemo, useRef } from "react";
/** What a pointerdown recorded, read back by the click that ends its gesture. */
export interface TapRecord<S> {
/** Which input started the gesture. */
pointerType: string;
/** What the surface was showing when it started. */
state: S;
}
export interface TapGesture<S> {
/** Record the gesture a pointerdown starts, with the state it starts in. */
start: (event: { pointerType: string }, state: S) => void;
/** Read the record and clear it. `null` when no pointer is behind this click. */
take: () => TapRecord<S> | null;
/** Drop the record: this gesture will never spend it on a click. */
drop: () => void;
}
/**
* The pointer gesture behind a click, recorded where the click cannot report
* it. A `click` carries no `pointerType` in the engines that matter, so the
* `pointerdown` before it is the only thing that says which input activated
* the control — and whether one did at all, since keyboard activation
* synthesizes a click with no pointer behind it.
*
* State goes in with the record because a click reports that no better: a
* browser that focuses a control on contact can open the very panel the tap
* was meant to open, and reading "is it open" at click time then undoes it.
* What the gesture started against is what it acts on.
*
* The record is spent by one click and dropped by everything else, because a
* record that outlives its gesture is worse than none:
*
* - A scroll or an OS gesture takes the touch away — `pointercancel`, no click
* ever — and the finger would sit in the record until some later click.
* - That later click is often `Enter` on a keyboard, which arrives with no
* pointerdown of its own and would inherit the abandoned finger. A keydown
* is the start of a keyboard activation and never part of a tap, so it drops
* the record too.
*
* Both ends have to be wired by the surface: `drop` on `onPointerCancel` and
* on `onKeyDown`.
*/
export function useTapGesture<S>(): TapGesture<S> {
const record = useRef<TapRecord<S> | null>(null);
return useMemo(
() => ({
start: (event, state) => {
record.current = { pointerType: event.pointerType, state };
},
take: () => {
const spent = record.current;
record.current = null;
return spent;
},
drop: () => {
record.current = null;
},
}),
[],
);
}
// Shared touch primitives. iOS and iPadOS run their own gestures on top of the
// page — the long-press selection callout and the selection it drags in with
// it — and they win: once the platform claims a touch it cancels ours
// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own
// their gesture have to opt out.
//
// What the two classes below cover, precisely:
// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:
// it is not a property other engines have, so it is inert everywhere else.
// - `user-select: none` stops the long-press selection on every engine,
// Android included, and stops a drag from painting a selection under the
// cursor. It is inherited, so it reaches every descendant — which is why the
// two classes differ only in whether they apply it unconditionally.
// What neither covers:
// - Chrome for Android's long-press menu on a link or an image. No CSS
// suppresses it; a gesture surface that wraps one needs its own
// `onContextMenu` with `preventDefault()`.
// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is
// not inherited and plain divs and buttons are not drag sources, so setting
// it on the surface does nothing — the child itself needs `draggable={false}`.
/**
* Classes for a surface that *is* the control: a thumb, a drum, a stage, a
* handle, a hold button. Selection is suppressed on every input, because a
* drag that highlights the control's own label is wrong on a mouse too.
* Compose with `touch-none` when the surface also owns the scroll axis — leave
* it off when the page must still scroll from there.
*/
export const TOUCH_GESTURE_CLASS = "select-none [-webkit-touch-callout:none]";
/**
* The same opt-out for a gesture surface that wraps content the consumer owns:
* a scroller, a context-menu trigger, a sheet header, a list row. Selection is
* suppressed only where the platform runs its own press gestures — a coarse
* pointer — so a mouse user can still select and copy that content. If the
* gesture itself would paint a selection under the cursor, add `select-none`
* for the duration of the gesture rather than reaching for
* `TOUCH_GESTURE_CLASS`.
*
* `pointer: coarse` describes the *primary* pointer and nothing else, so a
* hybrid machine reads it wrong in both directions: a tablet with a mouse
* plugged in keeps touch as primary and loses mouse selection, and a laptop
* with a touchscreen keeps the mouse as primary and leaves selection live
* under a finger. No media query can answer per interaction — the query is
* about the device, and the question is about the gesture in progress. The
* default stays here because it is right on the machines that are one thing or
* the other, and losing a selection is a nuisance; where the miss costs a
* *gesture* instead, the surface pairs it with `holdSelection` on the press.
*/
export const TOUCH_GESTURE_CONTENT_CLASS =
"[-webkit-touch-callout:none] pointer-coarse:select-none";
/**
* Suppress selection on `element` for as long as a gesture is running on it,
* whatever the primary pointer of the machine happens to be. Returns the
* release. Inline, so it wins over the class above and is gone again the
* moment the gesture ends.
*
* For the press gestures a native selection would otherwise steal — a
* long-press that opens a menu. Elsewhere prefer the classes: a surface that
* takes selection away for the whole session is a surface whose text nobody
* can copy.
*/
export function holdSelection(element: HTMLElement) {
element.style.setProperty("user-select", "none");
element.style.setProperty("-webkit-user-select", "none");
return () => {
element.style.removeProperty("user-select");
element.style.removeProperty("-webkit-user-select");
};
}
/**
* Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer
* is already gone by the time the handler runs — routine on iOS, where the
* system can claim the touch first — and an uncaught throw takes the rest of
* the handler, the gesture included, down with it. Touch pointers carry
* implicit capture anyway, so losing it is never fatal.
*/
export function capturePointer(element: Element, pointerId: number) {
try {
element.setPointerCapture(pointerId);
} catch {
// Pointer is no longer active — implicit capture still applies on touch.
}
}
/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */
export function releasePointer(element: Element, pointerId: number) {
try {
if (element.hasPointerCapture(pointerId)) {
element.releasePointerCapture(pointerId);
}
} catch {
// Capture was already dropped by the browser.
}
}
/**
* Whether this event came from a pointer that is *hovering*: not a touch, and
* not currently pressed. Which input the user is holding right now is not
* something a device capability can answer — a touchscreen laptop hovers and
* taps, and iPadOS reports a fine hovering pointer for a finger — so both
* paths stay live and each handler branches on the event it was given.
*
* A pen resting on the glass is making contact, not hovering: `buttons` is the
* tell, and it sends a pen tap down the same route a finger takes.
*
* This answers what an *enter* asks. A leave is the other half of a pair and
* has to be read against the enter that started it — `useHoverGesture` in
* `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it
* rather than asking this question twice.
*/
export const isHoveringPointer = (event: {
pointerType: string;
buttons: number;
}) => event.pointerType !== "touch" && event.buttons === 0;
"use client";
// beui.dev/components/blocks/prediction-market
import { Banknote, ChevronDown } from "lucide-react";
import {
AnimatePresence,
animate,
motion,
useReducedMotion,
} from "motion/react";
import {
useCallback,
useEffect,
useId,
useMemo,
useRef,
useState,
type CSSProperties,
} from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { StatefulButton, type ButtonState } from "./button/stateful";
import { NumberTicker } from "./number-ticker";
import { Tabs, TabsList, TabsTrigger } from "./tabs";
export type PredictionMarketMode = "buy" | "sell";
export type PredictionMarketOutcome = {
id: string;
label: string;
price: number;
};
export type PredictionMarketOrderValue = {
mode: PredictionMarketMode;
outcomeId: string;
amount: string;
};
export type PredictionMarketQuote = {
valid: boolean;
amount: number;
price: number;
shares: number;
payout: number;
error?: string;
};
export type PredictionMarketClassNames = {
root?: string;
header?: string;
tabs?: string;
outcomes?: string;
amount?: string;
chips?: string;
footer?: string;
action?: string;
};
export interface PredictionMarketProps {
outcomes?: PredictionMarketOutcome[];
value?: PredictionMarketOrderValue;
defaultValue?: Partial<PredictionMarketOrderValue>;
onValueChange?: (value: PredictionMarketOrderValue) => void;
onTrade?: (
order: PredictionMarketOrderValue,
quote: PredictionMarketQuote,
) => void;
onSignIn?: () => void;
authenticated?: boolean;
orderTypeLabel?: string;
balance?: number;
positions?: Record<string, number>;
quickAmounts?: number[];
minTrade?: number;
className?: string;
classNames?: PredictionMarketClassNames;
}
const DEFAULT_OUTCOMES: PredictionMarketOutcome[] = [
{ id: "up", label: "Up", price: 0.09 },
{ id: "down", label: "Down", price: 0.91 },
];
const MODES: { id: PredictionMarketMode; label: string }[] = [
{ id: "buy", label: "Buy" },
{ id: "sell", label: "Sell" },
];
const DEFAULT_QUICK_AMOUNTS = [10, 50, 100, 500];
const DIGIT_TRANSITION = { duration: 0.18, ease: EASE_OUT } as const;
type AmountInputStyle = CSSProperties & { "--amount-chars": string };
function useControllableOrder({
value,
defaultValue,
outcomes,
onValueChange,
}: {
value?: PredictionMarketOrderValue;
defaultValue?: Partial<PredictionMarketOrderValue>;
outcomes: PredictionMarketOutcome[];
onValueChange?: (value: PredictionMarketOrderValue) => void;
}) {
const initialValue: PredictionMarketOrderValue = {
mode: defaultValue?.mode ?? "buy",
outcomeId: defaultValue?.outcomeId ?? outcomes[0]?.id ?? "",
amount: defaultValue?.amount ?? "",
};
const [internalValue, setInternalValue] = useState(initialValue);
const controlled = value !== undefined;
const order = value ?? internalValue;
const setOrder = useCallback(
(next: PredictionMarketOrderValue) => {
if (!controlled) {
setInternalValue(next);
}
onValueChange?.(next);
},
[controlled, onValueChange],
);
return [order, setOrder] as const;
}
function sanitizeAmount(value: string) {
const normalized = value.replace(/[^\d.]/g, "");
const [whole, ...decimalParts] = normalized.split(".");
const decimal = decimalParts.join("");
if (decimalParts.length === 0) return whole;
return `${whole}.${decimal.slice(0, 2)}`;
}
function parseAmount(value: string) {
return Number(value) || 0;
}
function formatCurrency(value: number, maximumFractionDigits = 2) {
return new Intl.NumberFormat("en-US", {
style: "currency",
currency: "USD",
maximumFractionDigits,
}).format(value);
}
function formatCompactCurrency(value: number) {
return value >= 100
? formatCurrency(value, 0)
: formatCurrency(value, value % 1 === 0 ? 0 : 2);
}
function formatCents(value: number) {
const cents = value * 100;
const precision = Number.isInteger(cents) ? 0 : 1;
return `${cents.toFixed(precision)}¢`;
}
function buildQuote({
order,
outcome,
balance,
position,
minTrade,
}: {
order: PredictionMarketOrderValue;
outcome: PredictionMarketOutcome;
balance: number;
position: number;
minTrade: number;
}): PredictionMarketQuote {
const amount = parseAmount(order.amount);
const price = Math.max(0.01, Math.min(0.99, outcome.price));
const shares = order.mode === "buy" ? amount / price : amount;
const payout = order.mode === "buy" ? shares : amount * price;
if (amount <= 0) {
return {
valid: false,
amount,
price,
shares: 0,
payout: 0,
error: "Enter an amount",
};
}
if (order.mode === "buy" && amount < minTrade) {
return {
valid: false,
amount,
price,
shares,
payout,
error: `Minimum ${formatCompactCurrency(minTrade)}`,
};
}
if (order.mode === "buy" && amount > balance) {
return {
valid: false,
amount,
price,
shares,
payout,
error: "Insufficient balance",
};
}
if (order.mode === "sell" && amount > position) {
return {
valid: false,
amount,
price,
shares,
payout,
error: "Not enough shares",
};
}
return {
valid: true,
amount,
price,
shares,
payout,
};
}
function keyedAmountChars(value: string) {
const seen = new Map<string, number>();
return value.split("").map((char) => {
const count = seen.get(char) ?? 0;
seen.set(char, count + 1);
return { id: `${char}-${count}`, char };
});
}
function amountInputSize(value: string) {
const length = value.replace(/\D/g, "").length;
if (length >= 10) return "text-3xl sm:text-4xl";
if (length >= 8) return "text-4xl sm:text-5xl";
if (length >= 6) return "text-[44px] sm:text-[56px]";
return "text-5xl sm:text-6xl";
}
function payoutTickerSize(value: number) {
const length = formatCurrency(value).length;
if (length >= 16) return "text-xl sm:text-2xl";
if (length >= 13) return "text-2xl";
if (length >= 10) return "text-3xl";
return "text-4xl";
}
function AnimatedAmountInput({
id,
value,
mode,
inputSize,
disabled,
reduce,
onChange,
}: {
id: string;
value: string;
mode: PredictionMarketMode;
inputSize: string;
disabled: boolean;
reduce: boolean;
onChange: (value: string) => void;
}) {
const displayValue = value || "0";
const chars = keyedAmountChars(displayValue);
const inputStyle = {
"--amount-chars": String(chars.length),
} as AmountInputStyle;
const label = mode === "buy" ? "Amount" : "Shares";
return (
<div className="flex min-w-0 items-center justify-center overflow-hidden">
{mode === "buy" ? (
<span
aria-hidden
className={cn(
"shrink-0 font-semibold leading-none tracking-normal text-muted-foreground/65 tabular-nums transition-[font-size] duration-200",
inputSize,
)}
>
$
</span>
) : null}
<div className="relative min-w-0 shrink">
<input
id={id}
value={value}
disabled={disabled}
onChange={(event) => onChange(sanitizeAmount(event.target.value))}
placeholder="0"
inputMode="decimal"
aria-label={label}
autoComplete="off"
className={cn(
"w-[calc((var(--amount-chars)+1)*0.62em)] min-w-[0.8em] max-w-[260px] bg-transparent text-left font-semibold leading-none tracking-normal text-transparent outline-none tabular-nums",
"caret-foreground transition-[font-size] duration-200 placeholder:text-transparent selection:bg-foreground/10 disabled:cursor-not-allowed",
inputSize,
)}
style={inputStyle}
/>
<div
aria-hidden
className={cn(
"pointer-events-none absolute inset-0 flex min-w-0 items-center justify-start overflow-hidden font-semibold leading-none tracking-normal text-foreground tabular-nums transition-[font-size] duration-200",
!value && "text-muted-foreground/55",
inputSize,
)}
style={inputStyle}
>
<AnimatePresence initial={false} mode="popLayout">
{chars.map(({ id: charId, char }) => (
<motion.span
key={charId}
layout={reduce ? false : "position"}
initial={
reduce
? { opacity: 0 }
: { opacity: 0, y: 18, filter: "blur(10px)" }
}
animate={
reduce
? { opacity: 1 }
: { opacity: 1, y: 0, filter: "blur(0px)" }
}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, y: -14, filter: "blur(10px)" }
}
transition={DIGIT_TRANSITION}
className="inline-block min-w-[0.55em] text-center will-change-[transform,opacity,filter]"
>
{char}
</motion.span>
))}
</AnimatePresence>
</div>
</div>
</div>
);
}
export function PredictionMarket({
outcomes = DEFAULT_OUTCOMES,
value,
defaultValue,
onValueChange,
onTrade,
onSignIn,
authenticated = true,
orderTypeLabel = "Market",
balance = 500,
positions = { up: 24, down: 16 },
quickAmounts = DEFAULT_QUICK_AMOUNTS,
minTrade = 1,
className,
classNames,
}: PredictionMarketProps) {
const inputId = useId();
const reduce = useReducedMotion() ?? false;
const amountRef = useRef<HTMLDivElement>(null);
const timeoutRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const [status, setStatus] = useState<"idle" | "placing" | "filled">("idle");
const [shakeKey, setShakeKey] = useState(0);
const [order, setOrder] = useControllableOrder({
value,
defaultValue,
outcomes,
onValueChange,
});
const selectedOutcome =
outcomes.find((outcome) => outcome.id === order.outcomeId) ?? outcomes[0];
const position = positions[selectedOutcome.id] ?? 0;
const quote = useMemo(
() =>
buildQuote({
order,
outcome: selectedOutcome,
balance,
position,
minTrade,
}),
[balance, minTrade, order, position, selectedOutcome],
);
const setOrderValue = useCallback(
(next: Partial<PredictionMarketOrderValue>) => {
if (timeoutRef.current) {
clearTimeout(timeoutRef.current);
timeoutRef.current = null;
}
setStatus("idle");
setOrder({ ...order, ...next });
},
[order, setOrder],
);
useEffect(() => {
return () => {
if (timeoutRef.current) clearTimeout(timeoutRef.current);
};
}, []);
useEffect(() => {
if (shakeKey === 0 || reduce || !amountRef.current) return;
animate(
amountRef.current,
{ x: [0, -5, 5, -3, 3, -1, 0] },
{ duration: 0.38, ease: EASE_OUT },
);
}, [reduce, shakeKey]);
const addAmount = (increment: number) => {
const next = parseAmount(order.amount) + increment;
setOrderValue({ amount: String(next) });
};
const setMax = () => {
if (order.mode === "buy") {
setOrderValue({ amount: String(Math.floor(balance)) });
return;
}
setOrderValue({ amount: position.toFixed(position % 1 === 0 ? 0 : 2) });
};
const submit = () => {
if (!authenticated) {
onSignIn?.();
return;
}
if (!quote.valid) {
setShakeKey((key) => key + 1);
return;
}
setStatus("placing");
timeoutRef.current = setTimeout(() => {
setStatus("filled");
onTrade?.(order, quote);
}, 650);
};
const inputSize = amountInputSize(order.amount);
const payoutSize = payoutTickerSize(quote.payout);
const actionState: ButtonState =
status === "placing"
? "loading"
: status === "filled"
? "success"
: quote.valid
? "idle"
: "error";
const showFooter = authenticated;
return (
<div
className={cn(
"w-full max-w-[400px] overflow-hidden rounded-3xl border border-border bg-background",
className,
classNames?.root,
)}
>
<div
className={cn(
"border-b border-border/80 px-4 pt-4",
classNames?.header,
)}
>
<div className="flex items-end justify-between gap-4">
<Tabs
value={order.mode}
onValueChange={(mode) =>
setOrderValue({
mode: mode as PredictionMarketMode,
amount: "",
})
}
variant="underline"
className={cn("shrink-0", classNames?.tabs)}
>
<TabsList className="gap-5 border-b-0 bg-transparent p-0">
{MODES.map((mode) => (
<TabsTrigger
key={mode.id}
value={mode.id}
className="px-0 pb-3 pt-0 text-2xl font-semibold"
indicatorClassName="h-0.5 bg-foreground"
>
{mode.label}
</TabsTrigger>
))}
</TabsList>
</Tabs>
<button
type="button"
disabled={status === "placing"}
className="mb-3 inline-flex items-center gap-2 text-xl font-semibold text-foreground transition-opacity disabled:opacity-50"
>
{orderTypeLabel}
<ChevronDown className="h-5 w-5" />
</button>
</div>
</div>
<div className="space-y-4 p-3">
<Tabs
value={selectedOutcome.id}
onValueChange={(outcomeId) => setOrderValue({ outcomeId })}
variant="pill"
className={classNames?.outcomes}
>
<TabsList className="grid w-full grid-cols-2 gap-2 p-1.5">
{outcomes.map((outcome) => {
const selected = outcome.id === selectedOutcome.id;
const isNo =
outcome.label.toLowerCase() === "no" ||
outcome.label.toLowerCase() === "down";
return (
<TabsTrigger
key={outcome.id}
value={outcome.id}
indicatorClassName={
isNo
? "bg-red-500/10 dark:bg-red-500/15"
: "bg-emerald-500/20"
}
className={cn(
"h-14 w-full rounded-[1.35rem] px-0 py-0 text-base font-semibold active:scale-[0.99]",
isNo
? selected
? "text-red-300 dark:text-red-300"
: "text-red-300/55 dark:text-red-300/50"
: selected
? "text-emerald-400 dark:text-emerald-300"
: "text-muted-foreground",
)}
>
{outcome.label} {formatCents(outcome.price)}
</TabsTrigger>
);
})}
</TabsList>
</Tabs>
<div
ref={amountRef}
className={cn("rounded-3xl bg-card p-4", classNames?.amount)}
>
<div className="flex min-h-24 flex-col items-center justify-center gap-5 text-center">
<label
htmlFor={inputId}
className="text-xl font-medium text-foreground mr-6"
>
{order.mode === "buy" ? "Amount" : "Shares"}
</label>
<div className="w-full min-w-0">
<AnimatedAmountInput
id={inputId}
mode={order.mode}
value={order.amount}
disabled={status === "placing"}
inputSize={inputSize}
reduce={reduce}
onChange={(amount) => setOrderValue({ amount })}
/>
</div>
</div>
<div
className={cn(
"mt-8 flex flex-wrap justify-center gap-2",
classNames?.chips,
)}
>
{quickAmounts.map((amount) => (
<button
key={amount}
type="button"
disabled={status === "placing"}
onClick={() => addAmount(amount)}
className="h-9 rounded-xl bg-background px-3.5 text-sm font-semibold text-foreground transition-[background-color,transform] duration-150 active:scale-95 disabled:pointer-events-none disabled:opacity-50"
>
+{order.mode === "buy" ? formatCompactCurrency(amount) : amount}
</button>
))}
<button
type="button"
disabled={status === "placing"}
onClick={setMax}
className="h-9 rounded-xl bg-background px-3.5 text-sm font-semibold text-foreground transition-[background-color,transform] duration-150 active:scale-95 disabled:pointer-events-none disabled:opacity-50"
>
Max
</button>
</div>
</div>
</div>
{showFooter ? (
<div
className={cn(
"border-t border-border/80 px-4 py-4",
classNames?.footer,
)}
>
<div className="mb-4 flex items-end justify-between gap-3">
<div className="min-w-0 shrink">
<div className="flex items-center gap-2 text-xl font-semibold text-foreground">
{order.mode === "buy" ? "To win" : "To receive"}
<Banknote className="h-5 w-5 text-emerald-500" />
</div>
<p className="text-sm font-medium text-muted-foreground">
Avg. Price {formatCents(quote.price)}
</p>
</div>
<NumberTicker
value={quote.payout * 100}
startOnView={false}
duration={0.45}
stagger={0}
blur
className={cn(
"ml-auto min-w-0 shrink-0 justify-end whitespace-nowrap text-right font-semibold leading-none tracking-tight text-emerald-500 tabular-nums transition-[font-size] duration-200",
payoutSize,
)}
format={(cents) => formatCurrency(cents / 100)}
/>
</div>
<StatefulButton
state={actionState}
variant="primary"
size="lg"
pressScale={0.98}
onClick={submit}
loadingText="Trading"
successText="Trade filled"
errorText={quote.error ?? "Enter an amount"}
className={cn(
"h-12 w-full rounded-2xl text-base font-semibold",
classNames?.action,
)}
>
Trade
</StatefulButton>
</div>
) : (
<div className="px-4 pb-5">
<StatefulButton
state="idle"
variant="primary"
size="lg"
pressScale={0.98}
onClick={submit}
className={cn(
"h-14 w-full rounded-2xl text-base font-semibold",
classNames?.action,
)}
>
Connect
</StatefulButton>
</div>
)}
</div>
);
}
"use client";
// beui.dev/components/blocks/prediction-market
import { Bookmark } from "lucide-react";
import { motion, useReducedMotion } from "motion/react";
import { type ReactNode, useId, useState } from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { cn } from "@/lib/utils";
import { Tooltip } from "./tooltip";
import { ActionSwapText } from "./action-swap";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
export interface PredictionMarketCardOutcome {
id: string;
label: string;
/** Probability between 0 and 1. */
probability: number;
icon?: ReactNode;
/** Optional team color for the compact probability line. */
color?: string;
}
export interface PredictionMarketCardSelection {
outcomeId: string;
side: "yes" | "no";
}
export interface PredictionMarketCardProps {
title: string;
icon?: ReactNode;
category?: string;
volume: string;
/** Chronological volume samples for the optional footer sparkline. */
volumeHistory?: number[];
/** A scheduled time or live match status. */
status?: string;
live?: boolean;
outcomes: PredictionMarketCardOutcome[];
/** Called on each outcome CTA click; the card keeps no selected state. */
onOutcomeClick?: (value: PredictionMarketCardSelection) => void;
bookmarked?: boolean;
defaultBookmarked?: boolean;
onBookmarkChange?: (bookmarked: boolean) => void;
className?: string;
}
function probability(value: number) {
return Number.isFinite(value) ? Math.max(0, Math.min(1, value)) : 0;
}
/** A listing surface with outcome CTAs and an independent bookmark toggle. */
export function PredictionMarketCard({
title,
icon,
category,
volume,
volumeHistory,
status,
live = false,
outcomes,
onOutcomeClick,
bookmarked,
defaultBookmarked = false,
onBookmarkChange,
className,
}: PredictionMarketCardProps) {
const titleId = useId();
const chartId = useId();
const samples = volumeHistory?.filter(Number.isFinite) ?? [];
const low = Math.min(...samples);
const range = Math.max(...samples) - low;
const chartPoints =
samples.length > 1
? samples
.map(
(sample, index) =>
`${2 + (index / (samples.length - 1)) * 44},${18 - (range ? (sample - low) / range : 0.5) * 14}`,
)
.join(" ")
: null;
const reduce = useReducedMotion();
const [internalBookmark, setInternalBookmark] = useState(defaultBookmarked);
const saved = bookmarked ?? internalBookmark;
return (
<article
aria-labelledby={titleId}
className={cn(
"flex h-full w-full min-w-0 flex-col overflow-hidden rounded-3xl bg-card text-foreground",
className,
)}
>
<header className="flex shrink-0 items-center gap-3 px-4 py-3">
{icon && (
<div
aria-hidden
className="flex size-12 shrink-0 items-center justify-center overflow-hidden rounded-full border border-border bg-background text-foreground"
>
{icon}
</div>
)}
<div className="min-w-0 flex-1">
<h3
id={titleId}
className="break-words font-display text-base font-medium leading-snug tracking-tight"
>
{title}
</h3>
<p className="mt-1 flex flex-wrap items-center gap-1.5 text-xs text-muted-foreground">
{status && (
<span
className={cn(
"inline-flex items-center gap-1.5",
live && "text-rose-500",
)}
>
{live && (
<span
aria-hidden
className="size-1.5 rounded-full bg-current"
/>
)}
{status}
</span>
)}
{status && category && <span aria-hidden>·</span>}
{category && <span>{category}</span>}
</p>
</div>
</header>
<div className="mx-2 mb-2 flex flex-1 flex-col rounded-3xl bg-background px-4 py-3">
<div className="flex flex-1 flex-col justify-center gap-3">
{outcomes.map((outcome, index) => (
<div key={outcome.id} className="space-y-1">
<div className="flex min-h-10 items-center gap-2">
{outcome.icon && (
<span
aria-hidden
className="flex size-8 shrink-0 items-center justify-center overflow-hidden rounded-full bg-muted"
>
{outcome.icon}
</span>
)}
<span className="min-w-0 flex-1 break-words text-sm font-medium">
{outcome.label}
</span>
<Tooltip
content="Potential payout per $1 if this outcome wins, including your stake. Before fees; based on the displayed price."
className="w-44 whitespace-normal text-center leading-relaxed"
>
<button
type="button"
aria-label={`Potential payout for ${outcome.label}`}
className="shrink-0 rounded-md py-2 text-sm tabular-nums text-muted-foreground focus-visible:outline-2 focus-visible:outline-ring"
>
{probability(outcome.probability) > 0
? `${(1 / probability(outcome.probability)).toFixed(1)}×`
: "—"}
</button>
</Tooltip>
<MarketOddsButton
positive={index % 2 === 0}
outcome={outcome}
onClick={() =>
onOutcomeClick?.({ outcomeId: outcome.id, side: "yes" })
}
/>
</div>
<div
aria-hidden
className="h-0.5 w-24 overflow-hidden rounded-full"
>
<motion.div
initial={false}
animate={{ scaleX: probability(outcome.probability) }}
transition={
reduce
? { duration: 0 }
: { duration: 0.25, ease: EASE_OUT }
}
className="h-full origin-left rounded-full bg-emerald-300/70 dark:bg-emerald-400/40"
style={
outcome.color
? { backgroundColor: outcome.color }
: undefined
}
/>
</div>
</div>
))}
</div>
<footer className="mt-2 flex shrink-0 items-center gap-2 text-xs text-muted-foreground">
{chartPoints && (
<svg
aria-hidden="true"
viewBox="0 0 48 22"
className="h-5 w-12 shrink-0 text-emerald-500 dark:text-emerald-400"
fill="none"
>
<defs>
<linearGradient id={chartId} x1="0" y1="0" x2="0" y2="1">
<stop
offset="0%"
stopColor="currentColor"
stopOpacity="0.22"
/>
<stop
offset="100%"
stopColor="currentColor"
stopOpacity="0"
/>
</linearGradient>
</defs>
<polygon
points={`2,22 ${chartPoints} 46,22`}
fill={`url(#${chartId})`}
/>
<polyline
points={chartPoints}
stroke="currentColor"
strokeWidth="1.75"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
)}
<span className="shrink-0">{volume} vol.</span>
<motion.button
type="button"
aria-label={`Bookmark ${title}`}
aria-pressed={saved}
onClick={() => {
if (bookmarked === undefined) setInternalBookmark(!saved);
onBookmarkChange?.(!saved);
}}
whileTap={reduce ? undefined : { scale: 0.85 }}
transition={SPRING_PRESS}
className={cn(
"ml-auto flex size-9 shrink-0 items-center justify-center rounded-xl transition-colors hover:bg-muted focus-visible:outline-2 focus-visible:outline-ring",
saved && "text-foreground",
)}
>
<motion.span
animate={{ scale: saved && !reduce ? [1, 1.2, 1] : 1 }}
transition={{ duration: 0.22, ease: EASE_OUT }}
>
<Bookmark
aria-hidden
className={cn("size-4", saved && "fill-current")}
/>
</motion.span>
</motion.button>
</footer>
</div>
</article>
);
}
function MarketOddsButton({
positive,
outcome,
onClick,
}: {
outcome: PredictionMarketCardOutcome;
positive: boolean;
onClick: () => void;
}) {
const reduce = useReducedMotion();
const cents = Math.round(probability(outcome.probability) * 100);
const canHover = useHoverCapable();
const [hovered, setHovered] = useState(false);
const [focused, setFocused] = useState(false);
const showAction = (canHover && hovered) || focused;
return (
<motion.button
type="button"
aria-label={`Trade ${outcome.label} at ${cents}%`}
onClick={onClick}
onPointerEnter={(event) => {
if (event.pointerType !== "touch") setHovered(true);
}}
onPointerLeave={() => setHovered(false)}
onFocus={(event) =>
setFocused(event.currentTarget.matches(":focus-visible"))
}
onBlur={() => setFocused(false)}
whileTap={reduce ? undefined : { scale: 0.96 }}
transition={SPRING_PRESS}
className={cn(
"relative flex min-h-10 min-w-16 shrink-0 items-center justify-center overflow-hidden rounded-xl border border-border bg-background px-3 text-sm font-semibold text-foreground shadow-[0_3px_0] transition-colors hover:bg-muted focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-ring",
positive &&
"shadow-emerald-500/20 border-emerald-500/25 bg-emerald-500/10 text-emerald-700 hover:bg-emerald-500/15 dark:text-emerald-400",
!positive &&
"shadow-rose-500/20 border-rose-500/25 bg-rose-500/10 text-rose-700 hover:bg-rose-500/15 dark:text-rose-400",
)}
>
<ActionSwapText
value={showAction ? "action" : String(cents)}
animation="roll"
>
{showAction ? (positive ? "Yes" : "No") : `${cents}%`}
</ActionSwapText>
</motion.button>
);
}
"use client";
import { Check, Loader2, X } from "lucide-react";
import {
AnimatePresence,
motion,
useReducedMotion,
type Variants,
} from "motion/react";
import {
forwardRef,
type ReactNode,
useLayoutEffect,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_SWAP } from "@/lib/ease";
import { Button, type ButtonProps } from "./base";
export type ButtonState = "idle" | "loading" | "success" | "error";
export interface StatefulButtonProps extends Omit<ButtonProps, "children"> {
state?: ButtonState;
children: ReactNode;
loadingText?: ReactNode;
successText?: ReactNode;
errorText?: ReactNode;
icon?: ReactNode;
}
const CASCADE_STAGGER = 0.025;
const ROLL_BLUR = "blur(6px)";
const CASCADE_LETTER_VARIANTS: Variants = {
initial: { opacity: 0, y: "105%", filter: ROLL_BLUR },
animate: (delay: number = 0) => ({
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: { ...SPRING_SWAP, delay },
}),
exit: (delay: number = 0) => ({
opacity: 0,
y: "-105%",
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT, delay: delay * 0.5 },
}),
};
const ICON_VARIANTS: Variants = {
// Width collapses too, so the icon adds/removes its own space smoothly
// instead of popping the row width in a single frame.
initial: { opacity: 0, width: 0, scale: 0.7, filter: ROLL_BLUR },
animate: {
opacity: 1,
width: "1.5rem",
scale: 1,
filter: "blur(0px)",
transition: SPRING_SWAP,
},
exit: {
opacity: 0,
width: 0,
scale: 0.7,
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT },
},
};
function IconSlot({ keyId, children }: { keyId: string; children: ReactNode }) {
const reduce = useReducedMotion();
return (
<motion.span
key={keyId}
variants={ICON_VARIANTS}
initial={reduce ? { opacity: 0 } : "initial"}
animate={reduce ? { opacity: 1 } : "animate"}
exit={reduce ? { opacity: 0 } : "exit"}
transition={reduce ? { duration: 0.15 } : undefined}
className="inline-grid shrink-0 place-items-center overflow-hidden"
>
{children}
</motion.span>
);
}
function TextSlot({
value,
children,
}: {
value: string;
children: ReactNode;
}) {
const reduce = useReducedMotion();
const measureRef = useRef<HTMLSpanElement>(null);
const [width, setWidth] = useState<number>();
const label = typeof children === "string" ? children : null;
const cascade = label !== null && !reduce;
// Measure strings with the same per-letter layout as the cascade. Measuring
// the whole string preserves kerning, which can make it narrower than the
// inline-block letters and clip the final glyph during the width animation.
useLayoutEffect(() => {
const nextWidth = measureRef.current?.offsetWidth;
if (!nextWidth) return;
setWidth((current) => (current === nextWidth ? current : nextWidth));
});
return (
<motion.span
initial={false}
animate={{ width }}
transition={reduce ? { duration: 0 } : SPRING_SWAP}
className="relative inline-block overflow-hidden whitespace-nowrap align-bottom"
>
<span
ref={measureRef}
aria-hidden
className="invisible inline-block whitespace-nowrap"
>
{cascade
? label.split("").map((char, index) => (
<span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
className="inline-block whitespace-pre"
>
{char}
</span>
))
: children}
</span>
{cascade ? (
<>
<span className="sr-only">{label}</span>
<AnimatePresence initial={false}>
<motion.span
key={`cascade-${value}`}
aria-hidden
initial="initial"
animate="animate"
exit="exit"
className="absolute left-0 top-0 inline-block whitespace-pre"
>
{label.split("").map((char, index) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
custom={index * CASCADE_STAGGER}
variants={CASCADE_LETTER_VARIANTS}
// Own states: a label that swaps away and straight back
// re-enters mid-exit, and only owned targets are restored.
initial="initial"
animate="animate"
exit="exit"
className="inline-block whitespace-pre will-change-[opacity,filter,transform]"
>
{char}
</motion.span>
))}
</motion.span>
</AnimatePresence>
</>
) : (
<AnimatePresence initial={false}>
<motion.span
key={`text-${value}`}
initial={reduce ? { opacity: 0 } : { opacity: 0, y: 14, filter: ROLL_BLUR }}
animate={reduce ? { opacity: 1 } : { opacity: 1, y: 0, filter: "blur(0px)" }}
exit={reduce ? { opacity: 0 } : { opacity: 0, y: -14, filter: ROLL_BLUR }}
transition={reduce ? { duration: 0.15 } : SPRING_SWAP}
className="absolute left-0 top-0 inline-block will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
)}
</motion.span>
);
}
export const StatefulButton = forwardRef<HTMLButtonElement, StatefulButtonProps>(function StatefulButton(
{
state = "idle",
children,
loadingText = "Loading",
successText = "Done",
errorText = "Try again",
icon,
disabled,
...rest
},
ref,
) {
const isBusy = state === "loading";
const stateText =
state === "loading"
? loadingText
: state === "success"
? successText
: state === "error"
? errorText
: children;
const textKey =
typeof stateText === "string" ? `${state}-${stateText}` : state;
return (
<Button ref={ref} disabled={disabled || isBusy} aria-busy={isBusy} whileHover={undefined} {...rest}>
<span
aria-live="polite"
className="relative inline-flex items-center justify-center overflow-hidden"
>
<AnimatePresence initial={false}>
{state === "loading" ? (
<IconSlot keyId="loading-icon">
<Loader2 className="h-4 w-4 animate-spin" />
</IconSlot>
) : null}
{state === "success" ? (
<IconSlot keyId="success-icon">
<Check className="h-4 w-4" />
</IconSlot>
) : null}
{state === "error" ? (
<IconSlot keyId="error-icon">
<X className="h-4 w-4" />
</IconSlot>
) : null}
</AnimatePresence>
<TextSlot value={textKey}>{stateText}</TextSlot>
<AnimatePresence initial={false}>
{state === "idle" && icon ? (
<IconSlot keyId="idle-icon">{icon}</IconSlot>
) : null}
</AnimatePresence>
</span>
</Button>
);
});
"use client";
import { animate, motion, useInView, useReducedMotion } from "motion/react";
import { useEffect, useMemo, useRef, useState } from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
export interface NumberTickerProps {
value: number;
/** Digits to pad to (left). */
pad?: number;
/**
* Fraction digits to keep. The value is rounded to this many places before
* `format` runs (default 0, whole numbers).
*/
decimals?: number;
/** Per-digit roll duration in seconds. */
duration?: number;
/** Stagger between digits. */
stagger?: number;
/** Render only after the element enters the viewport. */
startOnView?: boolean;
prefix?: string;
suffix?: string;
/** Add a small blur during digit rolls. */
blur?: boolean;
className?: string;
digitClassName?: string;
/** Insert locale group separators (commas). Server-component safe. */
locale?: boolean;
/** Custom formatter. Client-only — server components must use `locale` instead. */
format?: (value: number) => string;
}
const DIGIT_HEIGHT_EM = 1.1;
const DIGITS = Array.from({ length: 10 }, (_, n) => n);
export function NumberTicker({
value,
pad,
decimals = 0,
duration = 0.9,
stagger = 0.04,
startOnView = true,
prefix,
suffix,
blur = false,
className,
digitClassName,
locale,
format,
}: NumberTickerProps) {
const containerRef = useRef<HTMLSpanElement>(null);
const inView = useInView(containerRef, { once: true, amount: 0.6 });
const [armed, setArmed] = useState(!startOnView);
useEffect(() => {
if (startOnView && inView) setArmed(true);
}, [startOnView, inView]);
const text = useMemo(() => {
const places = Math.max(0, Math.floor(decimals));
const factor = 10 ** places;
const rounded = Math.round(value * factor) / factor;
const formatted = format
? format(rounded)
: locale
? rounded.toLocaleString(undefined, {
minimumFractionDigits: places,
maximumFractionDigits: places,
})
: rounded.toFixed(places);
return pad ? formatted.padStart(pad, "0") : formatted;
}, [value, pad, decimals, format, locale]);
const glyphs = useMemo(() => {
const chars = text.split("");
// Key by place value (position from the right): a changing digit keeps its
// identity and rolls to the new value instead of remounting and replaying
// from 0. Growing numbers add glyphs on the left without re-keying the
// ones, tens, hundreds already on screen.
return chars.map((char, i) => ({ char, id: `g-${chars.length - 1 - i}` }));
}, [text]);
const readableText = `${prefix ?? ""}${text}${suffix ?? ""}`;
// Stagger is an entrance flourish. Once the reveal has played, value
// changes roll every digit immediately — a per-digit delay on live updates
// reads as lag.
const [entered, setEntered] = useState(false);
useEffect(() => {
if (!armed || entered) return;
const total = (duration + glyphs.length * stagger) * 1000;
const t = window.setTimeout(() => setEntered(true), total);
return () => window.clearTimeout(t);
}, [armed, entered, duration, stagger, glyphs.length]);
return (
<span
ref={containerRef}
className={cn("inline-flex items-baseline tabular-nums", className)}
>
<span className="sr-only">{readableText}</span>
<span aria-hidden="true" className="inline-flex items-baseline">
{prefix ? <span>{prefix}</span> : null}
{glyphs.map(({ char, id }, i) => {
const isDigit = /\d/.test(char);
if (!isDigit) {
return (
<span key={id} className="inline-block">
{char}
</span>
);
}
const digit = Number(char);
return (
<Digit
key={id}
digit={armed ? digit : 0}
delay={entered ? 0 : i * stagger}
duration={duration}
blur={blur}
className={digitClassName}
/>
);
})}
{suffix ? <span>{suffix}</span> : null}
</span>
</span>
);
}
function Digit({
digit,
delay,
duration,
blur,
className,
}: {
digit: number;
delay: number;
duration: number;
blur: boolean;
className?: string;
}) {
const reduce = useReducedMotion();
const columnRef = useRef<HTMLSpanElement>(null);
useEffect(() => {
if (reduce || !blur || !columnRef.current || !Number.isFinite(digit)) {
return;
}
const node = columnRef.current;
const controls = animate(
node,
{ filter: ["blur(10px)", "blur(0px)"] },
{
duration: Math.min(duration * 0.75, 0.32),
delay,
ease: EASE_OUT,
},
);
return () => {
controls.stop();
node.style.filter = "blur(0px)";
};
}, [blur, delay, digit, duration, reduce]);
return (
// The invisible in-flow digit gives the slot a real text baseline so it
// lines up with surrounding text; clip-path clips the rolling column
// without moving that baseline the way overflow: hidden would.
<span
className={cn(
"relative inline-block text-center [clip-path:inset(0)]",
className,
)}
style={{
height: `${DIGIT_HEIGHT_EM}em`,
lineHeight: `${DIGIT_HEIGHT_EM}em`,
width: "1ch",
}}
>
<span className="invisible">{digit}</span>
<motion.span
ref={columnRef}
initial={{ y: 0 }}
animate={{ y: `-${digit * DIGIT_HEIGHT_EM}em` }}
transition={
reduce
? { duration: 0 }
: { duration, delay, ease: EASE_OUT }
}
className="absolute inset-x-0 top-0 flex flex-col items-center will-change-[transform,filter]"
>
{DIGITS.map((n) => (
<span
key={n}
className="flex h-[1.1em] items-center justify-center leading-none"
>
{n}
</span>
))}
</motion.span>
</span>
);
}
"use client";
import { ChevronLeft, ChevronRight } from "lucide-react";
import { cancelFrame, frame, motion, MotionConfig, useReducedMotion, useSpring, type MotionValue, type Transition } from "motion/react";
import {
createContext,
useCallback,
useContext,
useId,
useLayoutEffect,
useRef,
useMemo,
useState,
type ButtonHTMLAttributes,
type HTMLAttributes,
type KeyboardEvent,
type ReactNode,
} from "react";
import { EASE_OUT, SPRING_SWAP } from "@/lib/ease";
import { cn } from "@/lib/utils";
type Variant = "pill" | "underline" | "segment";
/** Whether trigger icons show on every tab or only on the selected one. */
type IconDisplay = "always" | "selected";
type Ctx = {
value: string;
setValue: (v: string) => void;
layoutId: string;
variant: Variant;
icons: IconDisplay;
/** The pill's box in the list, for tabs whose width changes as they're selected. */
track: Track;
/** Whether the tracked pill has been measured; until then CSS places it. */
placed: boolean;
setPlaced: (placed: boolean) => void;
/**
* The one tab Tab reaches: the selected tab, or the first enabled one when
* nothing enabled is selected. `null` until the triggers have registered,
* when every enabled tab stays reachable.
*/
tabStop: string | null;
registerTab: (value: string, disabled: boolean) => void;
unregisterTab: (value: string) => void;
/** Values with a mounted panel, so triggers only point at panels that exist. */
panels: ReadonlySet<string>;
registerPanel: (value: string) => void;
unregisterPanel: (value: string) => void;
tabId: (value: string) => string;
panelId: (value: string) => string;
};
type Track = Record<"x" | "y" | "width" | "height", MotionValue<number>>;
const TabsCtx = createContext<Ctx | null>(null);
function useTabs() {
const ctx = useContext(TabsCtx);
if (!ctx) throw new Error("Tabs.* must be used inside <Tabs>");
return ctx;
}
// Settle without overshoot: a scrollable tab list would turn even a small
// overshoot into a transient scrollbar and layout shift.
// Scale stiffness and damping together for a quicker glide with the same feel.
const transition: Transition = {
type: "spring",
stiffness: 245,
damping: 36,
mass: 1.2,
};
export function Tabs({
defaultValue,
value,
onValueChange,
variant = "pill",
icons = "always",
children,
className,
}: {
defaultValue?: string;
value?: string;
onValueChange?: (v: string) => void;
variant?: Variant;
/**
* With "selected", a trigger's icon springs open only on the selected tab
* and folds away when another is chosen. Defaults to "always".
*/
icons?: IconDisplay;
children: ReactNode;
className?: string;
}) {
const [internal, setInternal] = useState(defaultValue ?? "");
const layoutId = useId();
const reduce = useReducedMotion();
const controlled = value !== undefined;
const current = controlled ? value : internal;
const setValue = useCallback(
(v: string) => {
if (!controlled) setInternal(v);
onValueChange?.(v);
},
[controlled, onValueChange],
);
const x = useSpring(0, transition);
const y = useSpring(0, transition);
const width = useSpring(0, transition);
const height = useSpring(0, transition);
const track = useMemo(() => ({ x, y, width, height }), [x, y, width, height]);
const [placed, setPlaced] = useState(false);
const [tabs, setTabs] = useState<Map<string, boolean>>(new Map());
const registerTab = useCallback((tab: string, disabled: boolean) => {
setTabs((map) => (map.get(tab) === disabled ? map : new Map(map).set(tab, disabled)));
}, []);
const unregisterTab = useCallback((tab: string) => {
setTabs((map) => {
if (!map.has(tab)) return map;
const next = new Map(map);
next.delete(tab);
return next;
});
}, []);
const [panels, setPanels] = useState<ReadonlySet<string>>(new Set());
const registerPanel = useCallback((panel: string) => {
setPanels((set) => (set.has(panel) ? set : new Set(set).add(panel)));
}, []);
const unregisterPanel = useCallback((panel: string) => {
setPanels((set) => {
if (!set.has(panel)) return set;
const next = new Set(set);
next.delete(panel);
return next;
});
}, []);
// Resolved during render so the list has exactly one tab stop in the same
// commit that changes the selection or the tabs.
let tabStop: string | null = null;
if (tabs.size > 0) {
const enabled = Array.from(tabs).filter(([, disabled]) => !disabled);
tabStop = enabled.some(([tab]) => tab === current) ? current : (enabled[0]?.[0] ?? "");
}
const baseId = useId();
const tabId = useCallback((tab: string) => `${baseId}-tab-${tab.replace(/[^\w-]/g, "_")}`, [baseId]);
const panelId = useCallback((tab: string) => `${baseId}-panel-${tab.replace(/[^\w-]/g, "_")}`, [baseId]);
const contextValue = useMemo(
() => ({
value: current,
setValue,
layoutId,
variant,
icons,
track,
placed,
setPlaced,
tabStop,
registerTab,
unregisterTab,
panels,
registerPanel,
unregisterPanel,
tabId,
panelId,
}),
[current, icons, layoutId, setValue, variant, track, placed, tabStop, registerTab, unregisterTab, panels, registerPanel, unregisterPanel, tabId, panelId],
);
return (
<MotionConfig transition={reduce ? { duration: 0 } : transition}>
<TabsCtx.Provider value={contextValue}>
{/* layoutRoot: the indicator's layoutId measures in page coordinates, so
inside fixed/scrolled containers it would replay scroll offsets as
movement. The pill only ever travels within the list, so scoping
projection to the Tabs wrapper is always correct. */}
<motion.div layoutRoot className={className}>
{children}
</motion.div>
</TabsCtx.Provider>
</MotionConfig>
);
}
const listClasses: Record<Variant, string> = {
pill: "inline-flex items-center gap-1 rounded-full bg-card p-1",
underline: "inline-flex items-center gap-1 border-b border-border",
segment: "inline-flex items-center gap-0 rounded-lg bg-card p-0.5",
};
export function TabsList({
children,
className,
wrapperClassName,
onKeyDown,
...props
}: {
wrapperClassName?: string;
} & HTMLAttributes<HTMLDivElement>) {
const { variant, value, icons, track, placed, setPlaced } = useTabs();
const reduce = useReducedMotion();
const tracked = icons === "selected" && variant !== "underline";
const rootRef = useRef<HTMLDivElement>(null);
const viewportRef = useRef<HTMLDivElement>(null);
const listRef = useRef<HTMLDivElement>(null);
const viewportId = useId();
const [edges, setEdges] = useState({ overflow: false, left: false, right: false });
const measure = useCallback(() => {
const root = rootRef.current;
const viewport = viewportRef.current;
if (!root || !viewport) return;
// Overlay controls do not reduce the viewport or change its scroll range.
const overflow = viewport.scrollWidth > root.clientWidth + 1;
const max = Math.max(0, viewport.scrollWidth - viewport.clientWidth);
const rtl = getComputedStyle(viewport).direction === "rtl";
// Modern browsers expose negative scrollLeft in RTL. Clamp rubber-banding.
const fromLeft = Math.max(0, Math.min(max, rtl ? max + viewport.scrollLeft : viewport.scrollLeft));
const next = { overflow, left: fromLeft > 1, right: fromLeft < max - 1 };
setEdges((previous) => previous.overflow === next.overflow && previous.left === next.left && previous.right === next.right ? previous : next);
}, []);
const reveal = useCallback((tab: HTMLElement | null) => {
const viewport = viewportRef.current;
if (!viewport || !tab) return;
const frame = viewport.getBoundingClientRect();
const item = tab.getBoundingClientRect();
const max = Math.max(0, viewport.scrollWidth - viewport.clientWidth);
const rtl = getComputedStyle(viewport).direction === "rtl";
const fromLeft = Math.max(0, Math.min(max, rtl ? max + viewport.scrollLeft : viewport.scrollLeft));
// Keep the selected/focused label clear of the arrows over the faded edges.
const left = frame.left + (fromLeft > 1 ? 36 : 0);
const right = frame.right - (fromLeft < max - 1 ? 36 : 0);
const delta = item.left < left ? item.left - left : item.right > right ? item.right - right : 0;
// Scroll only this viewport; scrollIntoView can also move the whole page.
if (delta) viewport.scrollBy({ left: delta, behavior: reduce ? "instant" : "smooth" });
}, [reduce]);
useLayoutEffect(() => {
const root = rootRef.current;
const viewport = viewportRef.current;
const list = listRef.current;
if (!root || !viewport || !list) return;
const update = () => {
measure();
reveal(list.querySelector<HTMLElement>('[role="tab"][aria-selected="true"]'));
};
const observer = new ResizeObserver(update);
observer.observe(root);
observer.observe(viewport);
observer.observe(list);
viewport.addEventListener("scroll", measure, { passive: true });
update();
return () => {
observer.disconnect();
viewport.removeEventListener("scroll", measure);
};
}, [measure, reveal]);
useLayoutEffect(() => {
// Children may change without a resize; controlled selection must also reveal.
void children;
void value;
void edges.overflow;
measure();
reveal(listRef.current?.querySelector<HTMLElement>('[role="tab"][aria-selected="true"]') ?? null);
}, [children, value, edges.overflow, measure, reveal]);
useLayoutEffect(() => {
// With icons="selected" the chosen tab grows as its icon opens and the
// last one shrinks. A layout animation measures the tabs mid-change, so
// the pill would squeeze and catch up. Instead the pill springs straight
// to where the selected tab will settle, with every icon open or closed.
if (!tracked) return;
const list = listRef.current;
if (!list) return;
void children;
const place = () => {
const tabs = Array.from(list.querySelectorAll<HTMLElement>('[role="tab"]'));
const target = tabs.find((tab) => tab.dataset.tabsValue === value)?.parentElement;
if (!target) return;
// Measure the settled layout: open the selected icon and fold the rest
// for one synchronous read, then hand the styles back to Motion before
// anything paints. Exact in any layout, from flex rows to grids.
const icons = Array.from(list.querySelectorAll<HTMLElement>('[role="tab"] > [data-tabs-icon]'));
const saved = icons.map((icon) => [icon.style.width, icon.style.marginRight]);
for (const icon of icons) {
const open = icon.parentElement?.parentElement === target;
icon.style.width = open ? "auto" : "0px";
icon.style.marginRight = open ? `${ICON_GAP}px` : "0px";
}
const box = {
x: target.offsetLeft,
y: target.offsetTop,
// Fractional: a rounded width leaves the pill a hair off its tab.
width: target.getBoundingClientRect().width,
height: target.offsetHeight,
};
icons.forEach((icon, index) => {
[icon.style.width, icon.style.marginRight] = saved[index];
});
// A first measurement, or one after the list was hidden, lands in place.
const instant = reduce || track.width.get() === 0;
for (const key of ["x", "y", "width", "height"] as const) {
if (instant) track[key].jump(box[key]);
else track[key].set(box[key]);
}
// Hand over from the CSS pill once there's a real box, before paint.
if (box.width > 0) setPlaced(true);
};
place();
const observer = new ResizeObserver(place);
for (const tab of list.querySelectorAll('[role="tab"]')) if (tab.parentElement) observer.observe(tab.parentElement);
return () => observer.disconnect();
}, [tracked, value, children, reduce, track, setPlaced]);
useLayoutEffect(() => {
if (variant === "underline") return;
const list = listRef.current;
if (!list) return;
void children;
// `placed` swaps the indicator element, so measure the new one.
void placed;
const labels = Array.from(list.querySelectorAll<HTMLElement>("[data-tabs-label]"));
const indicator = list.querySelector<HTMLElement>("[data-tabs-indicator]");
const target = list.querySelector<HTMLElement>('[role="tab"][aria-selected="true"]');
if (!indicator || !target || target.dataset.tabsValue !== value) {
for (const label of labels) label.style.clipPath = "inset(0 100% 0 0)";
return;
}
let frames = 0;
let stillFrames = 0;
let previous: { left: number; right: number } | undefined;
const syncClips = () => {
const pill = (reduce ? target : indicator).getBoundingClientRect();
// Read ALL geometry before writing ANY masks. A loop per tab interleaved
// reads and writes, forcing the browser to flush styles repeatedly.
const clips = labels.map((label) => {
const bounds = label.getBoundingClientRect();
const left = Math.max(0, Math.min(bounds.width, pill.left - bounds.left));
const right = Math.max(0, Math.min(bounds.width, bounds.right - pill.right));
return left + right >= bounds.width ? "inset(0 100% 0 0)" : `inset(0 ${right}px 0 ${left}px)`;
});
labels.forEach((label, index) => {
if (label.style.clipPath !== clips[index]) label.style.clipPath = clips[index];
});
frames += 1;
stillFrames = previous && Math.abs(pill.left - previous.left) < 0.01 && Math.abs(pill.right - previous.right) < 0.01 ? stillFrames + 1 : 0;
previous = { left: pill.left, right: pill.right };
if (reduce || (frames > 2 && stillFrames >= 2)) cancelFrame(syncClips);
};
// One shared pass after Motion paints the projected pill keeps every label
// in sync, including labels crossed during a long or interrupted glide.
frame.postRender(syncClips, true);
// A list measured while hidden (display: none, a closed panel, a
// breakpoint) gets every mask closed. Sync again once it has a size, or
// the selected label stays invisible until the value changes.
const resync = () => {
frames = 0;
stillFrames = 0;
previous = undefined;
cancelFrame(syncClips);
frame.postRender(syncClips, true);
};
const observer = new ResizeObserver(resync);
observer.observe(list);
return () => {
observer.disconnect();
cancelFrame(syncClips);
};
}, [value, children, variant, reduce, placed]);
// Arrow keys move along the list and select as focus arrives, wrapping at
// the ends; Home and End jump to the first and last enabled tab.
const onListKeyDown = (event: KeyboardEvent<HTMLDivElement>) => {
onKeyDown?.(event);
if (event.defaultPrevented) return;
const list = listRef.current;
if (!list || !(event.target instanceof HTMLElement)) return;
const tabs = Array.from(list.querySelectorAll<HTMLButtonElement>('[role="tab"]')).filter(
(tab) => !tab.disabled && tab.closest('[role="tablist"]') === list,
);
const at = tabs.indexOf(event.target as HTMLButtonElement);
if (at < 0) return;
const rtl = getComputedStyle(list).direction === "rtl";
const forward = rtl ? "ArrowLeft" : "ArrowRight";
const back = rtl ? "ArrowRight" : "ArrowLeft";
const next =
event.key === forward
? tabs[(at + 1) % tabs.length]
: event.key === back
? tabs[(at - 1 + tabs.length) % tabs.length]
: event.key === "Home"
? tabs[0]
: event.key === "End"
? tabs[tabs.length - 1]
: null;
if (!next) return;
event.preventDefault();
next.focus();
next.click();
};
const scroll = (direction: number) => {
const viewport = viewportRef.current;
if (viewport) viewport.scrollBy({ left: direction * viewport.clientWidth * 0.8, behavior: reduce ? "instant" : "smooth" });
};
const controlClass = "absolute inset-y-0 z-20 inline-flex w-9 items-center justify-center text-foreground transition-opacity hover:opacity-70 focus-visible:outline-2 focus-visible:-outline-offset-4 focus-visible:outline-ring disabled:pointer-events-none disabled:opacity-0";
const surfaceClass = variant === "pill" ? "rounded-full bg-card" : variant === "segment" ? "rounded-lg bg-card" : "";
return (
<div ref={rootRef} className={cn("relative isolate flex w-full max-w-full min-w-0 items-center", edges.overflow && surfaceClass, wrapperClassName)}>
{edges.overflow && (
<button type="button" aria-label="Scroll tabs left" aria-controls={viewportId} disabled={!edges.left} onClick={() => scroll(-1)} className={cn(controlClass, "left-0 rounded-l-full")}>
<ChevronLeft size={20} aria-hidden="true" />
</button>
)}
<motion.div
ref={viewportRef}
id={viewportId}
layoutScroll
className={cn("w-full min-w-0 overflow-x-auto [scrollbar-width:none] [&::-webkit-scrollbar]:hidden", edges.overflow && "[border-radius:inherit]")}
style={edges.overflow ? {
maskImage: `linear-gradient(to right, ${edges.left ? "transparent, black 40px" : "black, black 0px"}, ${edges.right ? "black calc(100% - 40px), transparent" : "black 100%"})`,
} : undefined}
onFocusCapture={(event) => {
if (event.target instanceof HTMLElement && event.target.getAttribute("role") === "tab") reveal(event.target);
}}
>
<div {...props} ref={listRef} role="tablist" onKeyDown={onListKeyDown} className={cn(listClasses[variant], "w-max", tracked && "relative", className)}>
{children}
</div>
</motion.div>
{edges.overflow && edges.left && (
<span aria-hidden="true" className="pointer-events-none absolute inset-y-0 left-0 z-10 w-10 rounded-l-[inherit] backdrop-blur-[2px] [mask-image:linear-gradient(to_right,black,transparent)]" />
)}
{edges.overflow && edges.right && (
<span aria-hidden="true" className="pointer-events-none absolute inset-y-0 right-0 z-10 w-10 rounded-r-[inherit] backdrop-blur-[2px] [mask-image:linear-gradient(to_left,black,transparent)]" />
)}
{edges.overflow && (
<button type="button" aria-label="Scroll tabs right" aria-controls={viewportId} disabled={!edges.right} onClick={() => scroll(1)} className={cn(controlClass, "right-0 rounded-r-full")}>
<ChevronRight size={20} aria-hidden="true" />
</button>
)}
</div>
);
}
/** Space between a selected-only icon and its label, in pixels. */
const ICON_GAP = 6;
/**
* A trigger's icon before its label. Shown on every tab, or with
* `icons="selected"` springing open on the selected tab only.
*/
function TriggerIcon({ icon, active }: { icon: ReactNode; active: boolean }) {
const { icons } = useTabs();
const reduce = useReducedMotion();
if (icons === "always") {
return (
<span aria-hidden="true" className="mr-1.5 inline-flex shrink-0 items-center">
{icon}
</span>
);
}
return (
<motion.span
aria-hidden="true"
data-tabs-icon=""
initial={false}
animate={{
width: active ? "auto" : 0,
marginRight: active ? ICON_GAP : 0,
opacity: active ? 1 : 0,
scale: active ? 1 : 0.6,
}}
transition={reduce ? { duration: 0 } : SPRING_SWAP}
className="inline-flex shrink-0 items-center justify-center overflow-hidden"
>
{icon}
</motion.span>
);
}
export function TabsTrigger({
value,
icon,
children,
className,
indicatorClassName,
onClick,
...props
}: {
value: string;
/** An icon before the label, such as a Lucide icon element. */
icon?: ReactNode;
indicatorClassName?: string;
} & Omit<ButtonHTMLAttributes<HTMLButtonElement>, "value">) {
const {
value: current,
setValue,
layoutId,
variant,
icons,
track,
placed,
tabStop,
registerTab,
unregisterTab,
panels,
tabId,
panelId,
} = useTabs();
const active = current === value;
const disabled = Boolean(props.disabled);
useLayoutEffect(() => {
registerTab(value, disabled);
}, [registerTab, value, disabled]);
useLayoutEffect(() => () => unregisterTab(value), [unregisterTab, value]);
const a11y = {
id: tabId(value),
"aria-controls": panels.has(value) ? panelId(value) : undefined,
tabIndex: !disabled && (tabStop === null || tabStop === value) ? 0 : -1,
};
const content = icon ? (
<>
<TriggerIcon icon={icon} active={active} />
{children}
</>
) : (
children
);
// React owns the initial mask only; TabsList synchronizes subsequent masks.
const [initialClip] = useState(() => active ? "inset(0)" : "inset(0 100% 0 0)");
if (variant === "underline") {
return (
<button
// Consumer ids and wiring win, e.g. several tabs sharing one panel.
{...a11y}
{...props}
type="button"
role="tab"
aria-selected={active}
onClick={(event) => {
onClick?.(event);
if (!event.defaultPrevented) setValue(value);
}}
className={cn(
"relative isolate px-3 pb-2.5 pt-1 -mb-px text-sm font-medium transition-colors min-h-[44px] inline-flex items-center whitespace-nowrap shrink-0",
active ? "text-foreground" : "text-muted-foreground hover:text-foreground",
className,
)}
>
{content}
{active ? (
<motion.span
layoutId={layoutId}
layout
className={cn(
"absolute bottom-0 left-0 right-0 h-px bg-primary",
indicatorClassName,
)}
/>
) : null}
</button>
);
}
const radius = variant === "pill" ? "rounded-full" : "rounded-md";
// Tracked pills are placed in the list, so this wrapper must not be their
// containing block. Server HTML can't measure, so until the first
// measurement the pill fills the selected tab with CSS, like the others.
const tracked = icons === "selected" && placed;
return (
<div className={cn("shrink-0", !tracked && "relative")}>
{/* Distinct keys: reused across the swap, the CSS pill's leftover
`transform: none` would hide the tracked pill's offset until the
next value change. */}
{active && tracked ? (
<motion.span
key="tracked"
data-tabs-indicator=""
style={{ ...track, borderRadius: variant === "pill" ? 9999 : 8 }}
className={cn("absolute top-0 left-0 bg-primary", radius, indicatorClassName)}
/>
) : active ? (
<motion.span
key="layout"
data-tabs-indicator=""
layoutId={layoutId}
layout
style={{ borderRadius: variant === "pill" ? 9999 : 8 }}
className={cn(
"absolute inset-0 bg-primary",
radius,
indicatorClassName,
)}
/>
) : null}
<button
// Consumer ids and wiring win, e.g. several tabs sharing one panel.
{...a11y}
{...props}
type="button"
role="tab"
aria-selected={active}
data-tabs-value={value}
onClick={(event) => {
onClick?.(event);
if (!event.defaultPrevented) setValue(value);
}}
className={cn(
"relative z-10 inline-flex items-center justify-center whitespace-nowrap bg-transparent px-3.5 py-1.5 text-sm font-medium outline-none",
"text-muted-foreground hover:text-foreground",
radius,
className,
)}
>
{content}
<span
data-tabs-label=""
aria-hidden="true"
inert
className="pointer-events-none absolute inset-0 inline-flex items-center justify-center text-primary-foreground [gap:inherit] [padding:inherit]"
style={{ clipPath: initialClip }}
>
{content}
</span>
</button>
</div>
);
}
export function TabsContent({ value, children, className }: { value: string; children: ReactNode; className?: string }) {
const { value: current, registerPanel, unregisterPanel, tabId, panelId } = useTabs();
const reduce = useReducedMotion();
const active = current === value;
useLayoutEffect(() => {
registerPanel(value);
return () => unregisterPanel(value);
}, [registerPanel, unregisterPanel, value]);
const a11y = {
id: panelId(value),
role: "tabpanel",
"aria-labelledby": tabId(value),
} as const;
// Inactive panels stay mounted but hidden, so their content (e.g. source
// code) is present in the server-rendered HTML for crawlers and assistive
// tech, instead of being dropped from the DOM.
if (!active) {
return (
<div {...a11y} hidden className={className}>
{children}
</div>
);
}
return (
<motion.div
{...a11y}
// Reachable with Tab so a panel without controls can still be read.
tabIndex={0}
key={value}
initial={{ opacity: 0, y: reduce ? 0 : 4 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.18, ease: EASE_OUT }}
className={cn("mt-4 outline-none focus-visible:ring-2 focus-visible:ring-ring/40 rounded-md", className)}
>
{children}
</motion.div>
);
}
"use client";
import { AnimatePresence, type HTMLMotionProps, motion, useReducedMotion, type Variants } from "motion/react";
import type { ReactNode } from "react";
import { useState } from "react";
import { EASE_OUT, SPRING_LAYOUT, SPRING_PRESS, SPRING_SWAP } from "@/lib/ease";
import { cn } from "@/lib/utils";
export type ActionSwapItem = {
id: string;
label: ReactNode;
icon?: ReactNode;
ariaLabel?: string;
};
export type ActionSwapButtonVariant = "primary" | "secondary" | "outline" | "ghost";
export type ActionSwapButtonSize = "sm" | "md" | "lg" | "icon";
export type ActionSwapAnimation = "blur" | "roll" | "cascade";
/** Animations with a single-element variant set (cascade animates per letter). */
type CoreAnimation = "blur" | "roll";
export interface ActionSwapButtonProps extends Omit<
HTMLMotionProps<"button">,
"children" | "onChange"
> {
items: ActionSwapItem[];
value?: string;
defaultValue?: string;
onValueChange?: (value: string, item: ActionSwapItem) => void;
variant?: ActionSwapButtonVariant;
size?: ActionSwapButtonSize;
animation?: ActionSwapAnimation;
iconOnly?: boolean;
cycle?: boolean;
}
export interface ActionSwapTextProps {
value: string;
children: ReactNode;
animation?: ActionSwapAnimation;
className?: string;
}
export interface ActionSwapIconProps {
value: string;
children: ReactNode;
animation?: ActionSwapAnimation;
className?: string;
}
// The arriving layer springs in, so a second press mid-swap bends it toward
// the new target instead of restarting. The leaving layer is a little quicker,
// still long enough to cross the arrival so the swap reads as one morph.
const BLUR_TRANSITION = SPRING_SWAP;
const BLUR_EXIT_TRANSITION = { duration: 0.16, ease: EASE_OUT } as const;
const ROLL_TRANSITION = SPRING_SWAP;
const ROLL_EXIT_TRANSITION = { duration: 0.14, ease: EASE_OUT } as const;
// A light blur softens the crossing without smearing small glyphs.
const SWAP_BLUR = "blur(2px)";
const ROLL_BLUR = "blur(3px)";
// Cascade rolls the label one letter at a time, left to right. The leaving
// and landing strings overlap as independent layers (no shared cells), so
// proportional glyph widths never jitter. Exits cascade at half the enter
// stagger so the tail of the old label lingers briefly.
const CASCADE_STAGGER = 0.025;
const CASCADE_LETTER_VARIANTS: Variants = {
initial: { opacity: 0, y: "105%", filter: ROLL_BLUR },
animate: (delay: number = 0) => ({
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: { ...SPRING_SWAP, delay },
}),
exit: (delay: number = 0) => ({
opacity: 0,
y: "-105%",
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT, delay: delay * 0.5 },
}),
};
const TEXT_VARIANTS: Record<CoreAnimation, Variants> = {
blur: {
initial: { opacity: 0, scale: 0.9, filter: SWAP_BLUR },
animate: {
opacity: 1,
scale: 1,
filter: "blur(0px)",
transition: BLUR_TRANSITION,
},
exit: {
opacity: 0,
scale: 0.96,
filter: SWAP_BLUR,
transition: BLUR_EXIT_TRANSITION,
},
},
roll: {
initial: { opacity: 0, y: "90%", filter: ROLL_BLUR },
animate: {
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: ROLL_TRANSITION,
},
exit: {
opacity: 0,
y: "-90%",
filter: ROLL_BLUR,
transition: ROLL_EXIT_TRANSITION,
},
},
};
const ICON_VARIANTS: Record<CoreAnimation, Variants> = {
blur: {
initial: { opacity: 0, scale: 0.25, filter: SWAP_BLUR },
animate: {
opacity: 1,
scale: 1,
filter: "blur(0px)",
transition: BLUR_TRANSITION,
},
exit: {
opacity: 0,
scale: 0.25,
filter: SWAP_BLUR,
transition: BLUR_EXIT_TRANSITION,
},
},
roll: {
initial: { opacity: 0, y: 12, filter: ROLL_BLUR },
animate: {
opacity: 1,
y: 0,
filter: "blur(0px)",
transition: ROLL_TRANSITION,
},
exit: {
opacity: 0,
y: -12,
filter: ROLL_BLUR,
transition: ROLL_EXIT_TRANSITION,
},
},
};
const VARIANT_CLASS: Record<ActionSwapButtonVariant, string> = {
primary: "bg-primary text-primary-foreground hover:bg-primary/90",
secondary: "border border-border bg-card text-foreground hover:border-border",
outline: "border border-border bg-transparent text-foreground hover:bg-muted/60",
ghost: "text-muted-foreground hover:bg-muted/60 hover:text-foreground",
};
const SIZE_CLASS: Record<ActionSwapButtonSize, string> = {
sm: "h-8 gap-1.5 rounded-full px-3 text-xs",
md: "h-10 gap-2 rounded-full px-4 text-sm",
lg: "h-12 gap-2.5 rounded-full px-5 text-base",
icon: "h-10 w-10 rounded-full",
};
export function ActionSwapText({
value,
children,
animation = "blur",
className,
}: ActionSwapTextProps) {
const reduce = useReducedMotion();
// Cascade needs a plain string to split into letters; non-string content
// and reduced motion fall back to the closest single-element animation.
const label = typeof children === "string" ? children : null;
const cascade = animation === "cascade" && label !== null && !reduce;
const coreAnimation: CoreAnimation =
animation === "cascade" ? "roll" : animation;
return (
<span
className={cn(
"relative -my-[0.08em] inline-block max-w-full whitespace-nowrap py-[0.08em] align-bottom",
className,
)}
style={{
clipPath: "inset(0 -999px)",
WebkitClipPath: "inset(0 -999px)",
}}
>
<span
aria-hidden
className="invisible inline-block whitespace-nowrap"
>
{cascade
? label.split("").map((char, index) => (
<span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
className="inline-block whitespace-pre"
>
{char}
</span>
))
: children}
</span>
{cascade ? (
<>
{/* Letters are decorative fragments; readers get the whole label. */}
<span className="sr-only">{label}</span>
<AnimatePresence initial={false}>
<motion.span
key={`cascade-${value}`}
aria-hidden
initial="initial"
animate="animate"
exit="exit"
className="absolute left-0 top-[0.08em] inline-block whitespace-pre"
>
{label.split("").map((char, i) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity — the letter at a position is exactly what rolls.
key={i}
custom={i * CASCADE_STAGGER}
variants={CASCADE_LETTER_VARIANTS}
// Own states: a label that swaps away and straight back
// re-enters mid-exit, and only owned targets are restored.
initial="initial"
animate="animate"
exit="exit"
className="inline-block whitespace-pre will-change-[opacity,filter,transform]"
>
{char}
</motion.span>
))}
</motion.span>
</AnimatePresence>
</>
) : (
<AnimatePresence initial={false}>
<motion.span
key={`${animation}-${value}`}
variants={TEXT_VARIANTS[coreAnimation]}
initial={reduce ? false : "initial"}
animate={reduce ? { opacity: 1, filter: "blur(0px)", scale: 1, y: 0 } : "animate"}
exit={reduce ? undefined : "exit"}
// Truncation lives on the layer that holds the text — the layer
// moves as a whole, so clipping it never eats the roll.
className="absolute left-0 top-[0.08em] inline-block max-w-full truncate will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
)}
</span>
);
}
export function ActionSwapIcon({
value,
children,
animation = "blur",
className,
}: ActionSwapIconProps) {
const reduce = useReducedMotion();
// Icons are single elements — cascade maps to its closest motion, roll.
const coreAnimation: CoreAnimation =
animation === "cascade" ? "roll" : animation;
return (
<span className={cn("relative inline-grid shrink-0 place-items-center overflow-hidden", className)}>
<AnimatePresence mode="popLayout" initial={false}>
<motion.span
key={`${animation}-${value}`}
aria-hidden
variants={ICON_VARIANTS[coreAnimation]}
initial={reduce ? false : "initial"}
animate={reduce ? { opacity: 1, filter: "blur(0px)", scale: 1, y: 0 } : "animate"}
exit={reduce ? undefined : "exit"}
className="col-start-1 row-start-1 inline-flex items-center justify-center will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
</span>
);
}
export function ActionSwapButton({
items,
value,
defaultValue,
onValueChange,
variant = "secondary",
size = "md",
animation = "blur",
iconOnly = size === "icon",
cycle = true,
className,
disabled,
onClick,
style,
...rest
}: ActionSwapButtonProps) {
const reduce = useReducedMotion();
const [internalValue, setInternalValue] = useState(defaultValue ?? items[0]?.id);
const currentValue = value ?? internalValue;
const activeIndex = Math.max(0, items.findIndex((item) => item.id === currentValue));
const activeItem = items[activeIndex] ?? items[0];
const hasIcon = items.some((item) => item.icon);
const nextItem = cycle && items.length > 0 ? items[(activeIndex + 1) % items.length] : undefined;
if (!activeItem) return null;
const accessibleLabel = activeItem.ariaLabel ?? (iconOnly && typeof activeItem.label === "string" ? activeItem.label : undefined);
const layoutTransition = reduce ? { duration: 0 } : SPRING_LAYOUT;
return (
<motion.button
type="button"
disabled={disabled}
// A label of a different length resizes the button: glide the width on
// the soft layout spring, and only when the value changes, so unrelated
// page reflow never animates the button.
layout
layoutDependency={activeItem.id}
whileTap={reduce || disabled ? undefined : { scale: 0.97 }}
transition={{ ...SPRING_PRESS, layout: layoutTransition }}
// Layout animations only correct a radius set inline.
style={{ borderRadius: 9999, ...style }}
className={cn(
"inline-flex items-center justify-center overflow-hidden font-medium transition-colors",
"disabled:pointer-events-none disabled:opacity-50",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
aria-label={accessibleLabel}
onClick={(event) => {
onClick?.(event);
if (event.defaultPrevented || disabled || !cycle || !nextItem) return;
if (value === undefined) setInternalValue(nextItem.id);
onValueChange?.(nextItem.id, nextItem);
}}
{...rest}
>
{/* Position-only layout keeps the contents from stretching with the
button while its width glides. */}
{hasIcon ? (
<motion.span
layout="position"
layoutDependency={activeItem.id}
transition={layoutTransition}
className="inline-flex shrink-0"
>
<ActionSwapIcon value={activeItem.id} animation={animation} className="h-4 w-4">
{activeItem.icon ?? null}
</ActionSwapIcon>
</motion.span>
) : null}
{!iconOnly ? (
<motion.span
layout="position"
layoutDependency={activeItem.id}
transition={layoutTransition}
className="inline-flex min-w-0 max-w-full"
>
<ActionSwapText value={activeItem.id} animation={animation}>
{activeItem.label}
</ActionSwapText>
</motion.span>
) : null}
</motion.button>
);
}
"use client";
import { AnimatePresence } from "motion/react";
import {
type ComponentProps,
type PointerEvent as ReactPointerEvent,
cloneElement,
createContext,
isValidElement,
type ReactElement,
type ReactNode,
type Ref,
type RefObject,
useCallback,
useContext,
useEffect,
useId,
useLayoutEffect,
useMemo,
useRef,
useState,
} from "react";
import { createPortal } from "react-dom";
import { TooltipSurface } from "@/components/motion/tooltip-surface";
import { useDismiss } from "@/lib/hooks/use-dismiss";
import { useHoverGesture } from "@/lib/hooks/use-hover-gesture";
import { useTapGesture } from "@/lib/hooks/use-tap-gesture";
import { cn } from "@/lib/utils";
import { focusFromKeyboard, graceArea, inBox, inPolygon, watchModality } from "./tooltip/grace";
import { TooltipArrow, TooltipPositioner } from "./tooltip/positioner";
import {
type TooltipAlign,
type TooltipAnchor,
type TooltipPoint,
type TooltipSide,
useTooltipPointer,
} from "./tooltip/use-position";
export type { TooltipAlign, TooltipSide };
/* -------------------------------------------------------------------------- */
/* Provider */
/* -------------------------------------------------------------------------- */
interface TooltipTiming {
/** Delay before a hover opens a tooltip (ms). */
delay: number;
/** Delay before a tooltip closes once the pointer has left it (ms). */
closeDelay: number;
/** After one tooltip closes, others open instantly for this long (ms). */
skipDelay: number;
}
const TimingContext = createContext<TooltipTiming>({ delay: 120, closeDelay: 0, skipDelay: 300 });
export interface TooltipProviderProps extends Partial<TooltipTiming> {
children: ReactNode;
}
/** Shared timing for every tooltip inside it. Optional: tooltips work without one. */
export function TooltipProvider({ children, ...timing }: TooltipProviderProps) {
const parent = useContext(TimingContext);
const { delay = parent.delay, closeDelay = parent.closeDelay, skipDelay = parent.skipDelay } =
timing;
const value = useMemo(() => ({ delay, closeDelay, skipDelay }), [delay, closeDelay, skipDelay]);
return <TimingContext.Provider value={value}>{children}</TimingContext.Provider>;
}
/* -------------------------------------------------------------------------- */
/* Root */
/* -------------------------------------------------------------------------- */
// Moving along a toolbar should feel instant after the first label, and only
// one label may show at a time: a keyboard-focused control and a hovered one
// would otherwise both claim the screen.
let lastClosedAt = 0;
let current: { close: () => void } | null = null;
function isEmpty(content: ReactNode) {
return content == null || content === false || content === "";
}
interface TooltipContextValue {
open: boolean;
contentId: string;
labelId: string;
asLabel: boolean;
empty: boolean;
followCursor: boolean;
anchor: TooltipAnchor | null;
/** True when a TooltipTrigger owns the anchor; false for an external `anchorRef`. */
triggered: boolean;
floatingRef: RefObject<HTMLSpanElement | null>;
pointer: ReturnType<typeof useTooltipPointer>;
setTrigger: (element: TooltipAnchor | null) => void;
setEmpty: (empty: boolean) => void;
close: () => void;
onContentEnter: () => void;
onContentLeave: (event: ReactPointerEvent) => void;
}
const TooltipContext = createContext<TooltipContextValue | null>(null);
function useTooltipContext(part: string) {
const context = useContext(TooltipContext);
if (!context) throw new Error(`${part} must be used inside <Tooltip>`);
return context;
}
export interface TooltipRootProps {
children?: ReactNode;
open?: boolean;
defaultOpen?: boolean;
onOpenChange?: (open: boolean) => void;
/** Delay before showing on hover (ms). Keyboard focus shows immediately. */
delay?: number;
/** Delay before hiding once the pointer has left (ms). */
closeDelay?: number;
/** Never show, e.g. while the label it carries is already visible. */
disabled?: boolean;
/**
* Use the tooltip as the trigger's accessible name rather than its
* description. For icon-only controls whose only label is the tooltip.
*/
asLabel?: boolean;
/** Follow real pointer coordinates; keyboard focus still uses the anchor. */
followCursor?: boolean;
/** Existing anchor for controlled integrations such as chart cells. */
anchorRef?: RefObject<TooltipAnchor | null>;
/** Id of the tooltip surface, for anchors that reference it themselves. */
id?: string;
}
function TooltipRoot({
children,
open: controlledOpen,
defaultOpen = false,
onOpenChange,
delay: delayProp,
closeDelay: closeDelayProp,
disabled = false,
asLabel = false,
followCursor = false,
anchorRef,
id,
initialEmpty = false,
}: TooltipRootProps & { initialEmpty?: boolean }) {
const timing = useContext(TimingContext);
const delay = delayProp ?? timing.delay;
const closeDelay = closeDelayProp ?? timing.closeDelay;
const [uncontrolledOpen, setUncontrolledOpen] = useState(defaultOpen);
const open = controlledOpen ?? uncontrolledOpen;
const [empty, setEmpty] = useState(initialEmpty);
const [trigger, setTrigger] = useState<TooltipAnchor | null>(null);
const [external, setExternal] = useState<TooltipAnchor | null>(null);
const anchor = anchorRef ? external : trigger;
const generatedId = useId();
const contentId = id ?? `${generatedId}-content`;
const labelId = `${generatedId}-label`;
const floatingRef = useRef<HTMLSpanElement | null>(null);
const anchorObject = useRef<TooltipAnchor | null>(null);
const pointer = useTooltipPointer(anchor, followCursor);
// An external ref can attach after this component renders; read it once it has.
useLayoutEffect(() => {
if (!anchorRef) return;
const element = anchorRef.current ?? null;
if (element !== external) setExternal(element);
});
// Everything the event listeners read, current without re-binding them.
const latest = useRef({ open, delay, closeDelay, disabled, empty, onOpenChange, controlled: false });
useLayoutEffect(() => {
anchorObject.current = anchor;
latest.current = {
open,
delay,
closeDelay,
disabled,
empty,
onOpenChange,
controlled: controlledOpen !== undefined,
};
});
const openTimer = useRef<ReturnType<typeof setTimeout> | null>(null);
const closeTimer = useRef<ReturnType<typeof setTimeout> | null>(null);
const grace = useRef<(() => void) | null>(null);
const self = useRef<{ close: () => void }>({ close: () => {} });
const clearTimers = useCallback(() => {
if (openTimer.current) clearTimeout(openTimer.current);
if (closeTimer.current) clearTimeout(closeTimer.current);
openTimer.current = null;
closeTimer.current = null;
}, []);
const stopGrace = useCallback(() => {
grace.current?.();
grace.current = null;
}, []);
// Only a real change reaches the consumer: a pointer leaving a closed
// tooltip is not news.
const commit = useCallback((next: boolean) => {
if (latest.current.open === next) return;
if (!latest.current.controlled) setUncontrolledOpen(next);
latest.current.onOpenChange?.(next);
}, []);
const openNow = useCallback(() => {
clearTimers();
stopGrace();
if (latest.current.disabled || latest.current.empty) return;
if (current && current !== self.current) current.close();
current = self.current;
commit(true);
}, [clearTimers, stopGrace, commit]);
const close = useCallback(() => {
clearTimers();
stopGrace();
if (latest.current.open) lastClosedAt = Date.now();
if (current === self.current) current = null;
commit(false);
}, [clearTimers, stopGrace, commit]);
useLayoutEffect(() => {
self.current.close = close;
}, [close]);
const requestOpen = useCallback(() => {
clearTimers();
if (latest.current.open || latest.current.disabled || latest.current.empty) return;
const warm = Date.now() - lastClosedAt < timing.skipDelay;
if (warm || latest.current.delay <= 0) openNow();
else openTimer.current = setTimeout(openNow, latest.current.delay);
}, [clearTimers, openNow, timing.skipDelay]);
const requestClose = useCallback(() => {
clearTimers();
if (latest.current.closeDelay > 0) {
closeTimer.current = setTimeout(close, latest.current.closeDelay);
} else close();
}, [clearTimers, close]);
// Hold the label open while the pointer crosses from one box toward the other.
const startGrace = useCallback(
(exit: TooltipPoint, from: Element, to: Element | null) => {
stopGrace();
if (!to) return requestClose();
const target = to.getBoundingClientRect();
const origin = from.getBoundingClientRect();
const corridor = graceArea(exit, target);
const onMove = (event: PointerEvent) => {
const point = { x: event.clientX, y: event.clientY };
if (inBox(point, target) || inBox(point, origin)) return;
if (!inPolygon(point, corridor)) requestClose();
};
document.addEventListener("pointermove", onMove);
grace.current = () => document.removeEventListener("pointermove", onMove);
},
[stopGrace, requestClose],
);
const hover = useHoverGesture();
const tap = useTapGesture<boolean>();
// Listeners go on the trigger itself rather than on cloned props, so a
// component that owns its own handlers keeps them, and no wrapper element
// sits between the control and its layout.
useEffect(() => {
if (anchorRef || !trigger) return;
watchModality();
// A mouse press dismisses the label and keeps it away until the pointer
// leaves; hovering a control you just clicked should not bring it back.
let suppressed = false;
// Focus that came from the keyboard holds the label open on its own.
let keyboardFocus = false;
const onEnter = (event: PointerEvent) => {
if (!hover.enter(event)) return;
stopGrace();
if (closeTimer.current) clearTimeout(closeTimer.current);
if (!suppressed) requestOpen();
};
const onLeave = (event: PointerEvent) => {
if (!hover.leave(event)) return;
suppressed = false;
if (keyboardFocus) return;
if (openTimer.current) {
clearTimers();
return;
}
if (latest.current.open && !followCursor) {
startGrace({ x: event.clientX, y: event.clientY }, trigger, floatingRef.current);
} else requestClose();
};
const onDown = (event: PointerEvent) => {
tap.start(event, latest.current.open);
if (event.pointerType === "mouse") {
suppressed = true;
close();
}
};
// A finger never hovers, and Safari does not focus a button on tap either,
// so the label is only reachable if the tap itself toggles it. The click
// carries no pointerType; the pointerdown before it says whether it was a
// tap, and keyboard activation has none at all.
const onClick = () => {
const gesture = tap.take();
if (!gesture || gesture.pointerType === "mouse") return;
if (gesture.state) close();
else openNow();
};
const onKey = () => tap.drop();
const onFocusIn = () => {
if (!focusFromKeyboard()) return;
keyboardFocus = true;
openNow();
};
const onFocusOut = (event: FocusEvent) => {
if (trigger.contains(event.relatedTarget as Node | null)) return;
keyboardFocus = false;
close();
};
// Both element kinds dispatch the same events; one type keeps the listeners typed.
const el = trigger as HTMLElement;
el.addEventListener("pointerenter", onEnter);
el.addEventListener("pointerleave", onLeave);
el.addEventListener("pointerdown", onDown);
el.addEventListener("pointercancel", tap.drop);
el.addEventListener("click", onClick);
el.addEventListener("keydown", onKey);
el.addEventListener("focusin", onFocusIn);
el.addEventListener("focusout", onFocusOut);
return () => {
el.removeEventListener("pointerenter", onEnter);
el.removeEventListener("pointerleave", onLeave);
el.removeEventListener("pointerdown", onDown);
el.removeEventListener("pointercancel", tap.drop);
el.removeEventListener("click", onClick);
el.removeEventListener("keydown", onKey);
el.removeEventListener("focusin", onFocusIn);
el.removeEventListener("focusout", onFocusOut);
};
}, [
anchorRef,
trigger,
followCursor,
hover,
tap,
requestOpen,
requestClose,
openNow,
close,
clearTimers,
stopGrace,
startGrace,
]);
// While open, a trigger that turns disabled loses focus without a blur event,
// and a window that loses focus never reports the pointer leaving.
useEffect(() => {
if (!open || anchorRef || !trigger) return;
const observer = new MutationObserver(() => {
if (trigger.matches(":disabled, [aria-disabled='true']")) close();
});
observer.observe(trigger, { attributes: true, attributeFilter: ["disabled", "aria-disabled"] });
window.addEventListener("blur", close);
return () => {
observer.disconnect();
window.removeEventListener("blur", close);
};
}, [open, anchorRef, trigger, close]);
// A chart drives its own open state and swaps content as it goes; only a
// trigger-owned label closes itself for having nothing to say.
useEffect(() => {
if (disabled || (empty && !anchorRef)) close();
}, [disabled, empty, anchorRef, close]);
useEffect(
() => () => {
clearTimers();
stopGrace();
if (current === self.current) current = null;
},
[clearTimers, stopGrace],
);
const insideTooltip = useCallback(
(target: Element) => Boolean(floatingRef.current?.contains(target)),
[],
);
// ...and closed by the next tap that lands somewhere else, or Escape. The
// label covers nothing interactive, so that tap passes through to what it hit.
useDismiss(open, close, anchorObject, { ignore: insideTooltip });
const onContentEnter = useCallback(() => {
stopGrace();
clearTimers();
}, [stopGrace, clearTimers]);
const onContentLeave = useCallback(
(event: ReactPointerEvent) => {
const floating = floatingRef.current;
if (!floating) return;
if (anchorRef) {
// Bridge the small gap back onto a chart; it reopens on its own terms.
clearTimers();
closeTimer.current = setTimeout(close, 100);
return;
}
startGrace({ x: event.clientX, y: event.clientY }, floating, anchorObject.current);
},
[anchorRef, clearTimers, close, startGrace],
);
const value = useMemo<TooltipContextValue>(
() => ({
open,
contentId,
labelId,
asLabel,
empty,
followCursor,
anchor,
triggered: !anchorRef,
floatingRef,
pointer,
setTrigger,
setEmpty,
close,
onContentEnter,
onContentLeave,
}),
[
open,
contentId,
labelId,
asLabel,
empty,
followCursor,
anchor,
anchorRef,
pointer,
close,
onContentEnter,
onContentLeave,
],
);
return <TooltipContext.Provider value={value}>{children}</TooltipContext.Provider>;
}
/* -------------------------------------------------------------------------- */
/* Trigger */
/* -------------------------------------------------------------------------- */
function mergeIds(...ids: unknown[]) {
return ids.filter((value) => typeof value === "string" && value).join(" ") || undefined;
}
function assignRef<T>(ref: Ref<T> | undefined, value: T | null) {
if (typeof ref === "function") ref(value);
else if (ref) (ref as { current: T | null }).current = value;
}
export interface TooltipTriggerProps extends ComponentProps<"button"> {
/** Use the single child element as the trigger instead of rendering a button. */
asChild?: boolean;
}
export function TooltipTrigger({ asChild = false, children, ref, ...props }: TooltipTriggerProps) {
const { open, contentId, labelId, asLabel, empty, setTrigger } =
useTooltipContext("TooltipTrigger");
const child = asChild && isValidElement(children) ? children : null;
const childProps = (child?.props ?? props) as Record<string, unknown>;
const childRef = child ? (childProps.ref as Ref<TooltipAnchor> | undefined) : undefined;
const attached = useRef<TooltipAnchor | null>(null);
const setRef = useCallback(
(element: TooltipAnchor | null) => {
attached.current = element;
setTrigger(element);
assignRef(childRef ?? (ref as Ref<TooltipAnchor> | undefined), element);
},
[setTrigger, childRef, ref],
);
useEffect(() => {
if (process.env.NODE_ENV !== "production" && child && !attached.current) {
console.warn(
"TooltipTrigger: the child did not attach a ref, so the tooltip has nothing to listen to. Render a DOM element or a component that passes `ref` through.",
);
}
}, [child]);
const aria = asLabel
? {
"aria-labelledby": empty
? (childProps["aria-labelledby"] as string | undefined)
: labelId,
}
: {
"aria-describedby": mergeIds(
childProps["aria-describedby"],
open && !empty ? contentId : undefined,
),
};
if (asChild) {
if (!child) return children;
return cloneElement(child as ReactElement<Record<string, unknown>>, { ref: setRef, ...aria });
}
return (
<button
type="button"
data-state={open ? "open" : "closed"}
{...props}
ref={setRef as Ref<HTMLButtonElement>}
{...aria}
>
{children}
</button>
);
}
/* -------------------------------------------------------------------------- */
/* Content */
/* -------------------------------------------------------------------------- */
export interface TooltipContentProps {
children?: ReactNode;
side?: TooltipSide;
align?: TooltipAlign;
/** Gap between anchor and tooltip (px). */
sideOffset?: number;
/** Draw an arrow pointing at the anchor. */
arrow?: boolean;
/** Point within the anchor, as fractions of its rendered width and height. */
anchorPoint?: TooltipPoint;
className?: string;
}
export function TooltipContent({
children,
side = "top",
align = "center",
sideOffset,
arrow = false,
anchorPoint,
className,
}: TooltipContentProps) {
const {
open,
contentId,
labelId,
asLabel,
followCursor,
anchor,
floatingRef,
pointer,
setEmpty,
close,
onContentEnter,
onContentLeave,
} = useTooltipContext("TooltipContent");
const empty = isEmpty(children);
const arrowRef = useRef<SVGSVGElement | null>(null);
useLayoutEffect(() => {
setEmpty(empty);
}, [empty, setEmpty]);
if (typeof document === "undefined") return null;
return createPortal(
<>
{/* The name has to exist while the label is closed, so it lives apart from the surface. */}
{asLabel && !empty ? (
<span id={labelId} hidden>
{children}
</span>
) : null}
<AnimatePresence>
{open && !empty ? (
<TooltipPositioner
key="tooltip"
anchor={anchor}
floatingRef={floatingRef}
arrowRef={arrow ? arrowRef : undefined}
anchorPoint={anchorPoint}
followCursor={followCursor}
side={side}
align={align}
sideOffset={sideOffset}
onDismiss={close}
pointer={pointer}
>
{(positioned, isPresent, placedSide) => (
<TooltipSurface
id={asLabel ? undefined : contentId}
aria-hidden={asLabel || undefined}
ready={positioned}
onPointerEnter={onContentEnter}
onPointerLeave={onContentLeave}
style={{ pointerEvents: isPresent && !followCursor ? "auto" : "none" }}
className={cn(
"max-w-[min(20rem,calc(100vw-16px))] whitespace-normal break-words",
arrow && "relative",
className,
)}
>
{children}
{arrow ? <TooltipArrow ref={arrowRef} side={placedSide} /> : null}
</TooltipSurface>
)}
</TooltipPositioner>
) : null}
</AnimatePresence>
</>,
document.body,
);
}
/* -------------------------------------------------------------------------- */
/* Tooltip (root, or one-line shorthand when given `content`) */
/* -------------------------------------------------------------------------- */
export interface TooltipProps
extends TooltipRootProps,
Omit<TooltipContentProps, "children" | "className"> {
/**
* Shorthand: the tooltip's content. With it, `children` is the trigger
* element; without it, compose `TooltipTrigger` and `TooltipContent`.
*/
content?: ReactNode;
/** Shorthand only: classes for the tooltip surface. */
className?: string;
}
export function Tooltip(props: TooltipProps) {
if (!("content" in props)) return <TooltipRoot {...props} />;
const {
content,
children,
side,
align,
sideOffset,
arrow,
anchorPoint,
className,
...root
} = props;
if (!root.anchorRef && !isValidElement(children)) return children ?? null;
return (
<TooltipRoot {...root} initialEmpty={isEmpty(content)}>
{isValidElement(children) ? <TooltipTrigger asChild>{children}</TooltipTrigger> : null}
<TooltipContent
side={side}
align={align}
sideOffset={sideOffset}
arrow={arrow}
anchorPoint={anchorPoint}
className={className}
>
{content}
</TooltipContent>
</TooltipRoot>
);
}
"use client";
import {
AnimatePresence,
type HTMLMotionProps,
motion,
useReducedMotion,
} from "motion/react";
import {
forwardRef,
type PointerEvent,
type ReactNode,
useCallback,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export type ButtonVariant = "primary" | "secondary" | "ghost" | "outline";
export type ButtonSize = "sm" | "md" | "lg" | "icon";
export interface ButtonProps extends Omit<
HTMLMotionProps<"button">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
/** Spawn a Material-style ripple from the press point. Off by default. */
ripple?: boolean;
children?: ReactNode;
}
export interface ButtonLinkProps extends Omit<
HTMLMotionProps<"a">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
children?: ReactNode;
}
type Ripple = { id: number; x: number; y: number; size: number };
const VARIANT_CLASS: Record<ButtonVariant, string> = {
primary: "bg-primary text-primary-foreground hover:bg-primary/90",
secondary: "border border-border bg-card text-foreground hover:border-border",
ghost: "text-muted-foreground hover:text-foreground hover:bg-muted/60",
outline:
"border border-border bg-transparent text-foreground hover:bg-muted/60",
};
const SIZE_CLASS: Record<ButtonSize, string> = {
sm: "h-8 px-3 text-xs gap-1.5 rounded-full",
md: "h-10 px-5 text-sm gap-2 rounded-full",
lg: "h-12 px-6 text-base gap-2 rounded-full",
icon: "h-8 w-8 rounded-lg",
};
export const Button = forwardRef<HTMLButtonElement, ButtonProps>(
function Button(
{
variant = "primary",
size = "md",
pressScale = 0.93,
ripple = false,
className,
children,
onPointerDown,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
const [ripples, setRipples] = useState<Ripple[]>([]);
const nextId = useRef(0);
const handlePointerDown = useCallback(
(event: PointerEvent<HTMLButtonElement>) => {
if (ripple && !reduce) {
const rect = event.currentTarget.getBoundingClientRect();
const size = Math.max(rect.width, rect.height) * 2;
const id = nextId.current++;
setRipples((prev) => [
...prev,
{
id,
x: event.clientX - rect.left,
y: event.clientY - rect.top,
size,
},
]);
}
onPointerDown?.(event);
},
[ripple, reduce, onPointerDown],
);
return (
<motion.button
ref={ref}
type="button"
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
onPointerDown={handlePointerDown}
className={cn(
"inline-flex items-center justify-center font-medium select-none",
"transition-colors",
"disabled:pointer-events-none disabled:opacity-50",
ripple && "relative overflow-hidden",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{ripple && !reduce ? (
<span className="pointer-events-none absolute inset-0 overflow-hidden rounded-[inherit]">
<AnimatePresence>
{ripples.map((r) => (
<motion.span
key={r.id}
className="absolute rounded-full bg-current"
style={{
left: r.x,
top: r.y,
width: r.size,
height: r.size,
x: "-50%",
y: "-50%",
}}
initial={{ scale: 0.05, opacity: 0.3 }}
animate={{ scale: 1, opacity: 0 }}
exit={{ opacity: 0 }}
transition={{ duration: 1.6, ease: EASE_OUT }}
onAnimationComplete={() =>
setRipples((prev) => prev.filter((x) => x.id !== r.id))
}
/>
))}
</AnimatePresence>
</span>
) : null}
{children}
</motion.button>
);
},
);
export const ButtonLink = forwardRef<HTMLAnchorElement, ButtonLinkProps>(
function ButtonLink(
{
variant = "primary",
size = "md",
pressScale = 0.93,
className,
children,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
return (
<motion.a
ref={ref}
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
className={cn(
"inline-flex items-center justify-center font-medium select-none",
"transition-colors",
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{children}
</motion.a>
);
},
);
type Point = { x: number; y: number };
type Box = { left: number; top: number; right: number; bottom: number };
/**
* The corridor a pointer may cross between the trigger and the open tooltip
* without closing it: the convex hull of where it left and the box it is
* heading for. A fixed timeout either cuts a slow diagonal move short or keeps
* the label alive after the pointer has plainly gone elsewhere; this follows
* the path itself.
*/
export function graceArea(exit: Point, target: Box): Point[] {
// A few pixels either side of the exit point give the corridor some width at
// its narrow end, so a hand that drifts sideways while it moves stays inside.
const pad = 5;
return hull([
{ x: exit.x - pad, y: exit.y - pad },
{ x: exit.x + pad, y: exit.y - pad },
{ x: exit.x - pad, y: exit.y + pad },
{ x: exit.x + pad, y: exit.y + pad },
{ x: target.left, y: target.top },
{ x: target.right, y: target.top },
{ x: target.right, y: target.bottom },
{ x: target.left, y: target.bottom },
]);
}
export function inBox(point: Point, box: Box) {
return (
point.x >= box.left && point.x <= box.right && point.y >= box.top && point.y <= box.bottom
);
}
export function inPolygon(point: Point, polygon: Point[]) {
let inside = false;
for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {
const a = polygon[i];
const b = polygon[j];
if (
a.y > point.y !== b.y > point.y &&
point.x < ((b.x - a.x) * (point.y - a.y)) / (b.y - a.y) + a.x
) {
inside = !inside;
}
}
return inside;
}
// Monotone chain; the corridor is always convex, so a hull is all it needs.
function hull(points: Point[]) {
const sorted = [...points].sort((a, b) => a.x - b.x || a.y - b.y);
const cross = (o: Point, a: Point, b: Point) =>
(a.x - o.x) * (b.y - o.y) - (a.y - o.y) * (b.x - o.x);
const lower: Point[] = [];
for (const p of sorted) {
while (lower.length >= 2 && cross(lower[lower.length - 2], lower[lower.length - 1], p) <= 0) {
lower.pop();
}
lower.push(p);
}
const upper: Point[] = [];
for (let i = sorted.length - 1; i >= 0; i--) {
const p = sorted[i];
while (upper.length >= 2 && cross(upper[upper.length - 2], upper[upper.length - 1], p) <= 0) {
upper.pop();
}
upper.push(p);
}
lower.pop();
upper.pop();
return lower.concat(upper);
}
/**
* How the user last reached for the page. A focus that a mouse press caused is
* not a request to read the label: the pointer is already on the control and
* hovering showed it. A focus that followed a key — Tab, or a roving arrow key
* moving focus in script — is the only way a keyboard user sees it at all.
*/
let modality: "keyboard" | "pointer" = "keyboard";
let listening = false;
export function watchModality() {
if (listening || typeof window === "undefined") return;
listening = true;
window.addEventListener("keydown", () => (modality = "keyboard"), true);
window.addEventListener("pointerdown", () => (modality = "pointer"), true);
}
export function focusFromKeyboard() {
return modality === "keyboard";
}
"use client";
import { useIsPresent } from "motion/react";
import { type CSSProperties, type ReactNode, type Ref, useCallback, useState } from "react";
import { type TooltipSide, useTooltipPosition } from "./use-position";
type PositionProps = Parameters<typeof useTooltipPosition>[0];
/** Readiness lives with the mounted overlay, not a trigger ref's attach/detach cycle. */
export function TooltipPositioner({
children,
...position
}: Omit<PositionProps, "open" | "onPosition"> & {
children: (ready: boolean, present: boolean, side: TooltipSide) => ReactNode;
}) {
const present = useIsPresent();
const [ready, setReady] = useState(false);
const [side, setSide] = useState<TooltipSide>(position.side);
const onPosition = useCallback((placed: TooltipSide) => {
setReady(true);
setSide(placed);
}, []);
useTooltipPosition({ ...position, open: present, onPosition });
return (
<span
ref={position.floatingRef}
inert={!present}
aria-hidden={!present || undefined}
className="pointer-events-none fixed left-0 top-0 z-[9999] w-max"
style={{ visibility: "hidden", maxWidth: "calc(100vw - 16px)" }}
>
{children(ready, present, side)}
</span>
);
}
// Each arrow is a 12px box whose base sits on the surface's inner border edge,
// so its fill covers the border beneath it and only the two outer edges stroke.
const ARROW: Record<TooltipSide, { path: string; style: CSSProperties }> = {
top: { path: "M0 6L6 12L12 6", style: { top: "calc(100% - 6px)" } },
bottom: { path: "M0 6L6 0L12 6", style: { bottom: "calc(100% - 6px)" } },
left: { path: "M6 0L12 6L6 12", style: { left: "calc(100% - 6px)" } },
right: { path: "M6 0L0 6L6 12", style: { right: "calc(100% - 6px)" } },
};
export function TooltipArrow({ side, ref }: { side: TooltipSide; ref: Ref<SVGSVGElement> }) {
const { path, style } = ARROW[side];
return (
<svg
ref={ref}
aria-hidden="true"
width="12"
height="12"
viewBox="0 0 12 12"
className="pointer-events-none absolute overflow-visible"
style={style}
>
<path d={`${path}Z`} style={{ fill: "var(--tooltip-arrow-fill, transparent)" }} />
<path
d={path}
fill="none"
strokeWidth="1"
style={{ stroke: "var(--tooltip-arrow-stroke, transparent)" }}
/>
</svg>
);
}
"use client";
import {
arrow as arrowMiddleware,
autoUpdate,
computePosition,
flip,
hide,
offset,
type Placement,
shift,
type VirtualElement,
} from "@floating-ui/dom";
import { type RefObject, useCallback, useLayoutEffect, useRef } from "react";
export type TooltipSide = "top" | "right" | "bottom" | "left";
export type TooltipAlign = "start" | "center" | "end";
export type TooltipPoint = { x: number; y: number };
export type TooltipAnchor = HTMLElement | SVGElement;
const ORIGIN: Record<TooltipSide, string> = {
top: "center bottom",
bottom: "center top",
left: "right center",
right: "left center",
};
/** Position is geometry, not animation. One write per frame, never a spring chasing a pointer. */
export function useTooltipPosition({
open,
anchor,
floatingRef,
arrowRef,
anchorPoint,
followCursor,
side,
align,
sideOffset,
onDismiss,
onPosition,
pointer,
}: {
open: boolean;
anchor: TooltipAnchor | null;
floatingRef: RefObject<HTMLSpanElement | null>;
arrowRef?: RefObject<SVGSVGElement | null>;
anchorPoint?: TooltipPoint;
followCursor: boolean;
side: TooltipSide;
align: TooltipAlign;
sideOffset?: number;
onDismiss: () => void;
onPosition: (side: TooltipSide) => void;
pointer: ReturnType<typeof useTooltipPointer>;
}) {
const { cursor, onMove } = pointer;
const preferred: Placement = align === "center" ? side : `${side}-${align}`;
const cursorSide = useRef<Placement | null>(null);
useLayoutEffect(() => {
cursorSide.current = open ? preferred : null;
}, [open, preferred]);
const frame = useRef<number | null>(null);
const version = useRef(0);
const update = useRef<() => void>(() => {});
const schedule = useCallback(() => {
// Invalidate older async calculations as soon as new geometry is requested.
version.current++;
if (frame.current !== null) return;
frame.current = requestAnimationFrame(() => {
frame.current = null;
update.current();
});
}, []);
useLayoutEffect(() => {
onMove.current = schedule;
return () => {
onMove.current = null;
};
}, [onMove, schedule]);
const pointX = anchorPoint?.x;
const pointY = anchorPoint?.y;
// Latest committed inputs are read without recreating observers for every period/content update.
useLayoutEffect(() => {
update.current = () => {
const floating = floatingRef.current;
if (!open || !anchor || !floating) return;
const revision = ++version.current;
const currentCursor = followCursor ? cursor.current : null;
const virtual = Boolean(currentCursor) || pointX !== undefined || pointY !== undefined;
const reference: Element | VirtualElement = virtual
? {
contextElement: anchor,
getBoundingClientRect: () => {
const rect = anchor.getBoundingClientRect();
const x = currentCursor?.x ?? rect.left + rect.width * (pointX ?? 0.5);
const y = currentCursor?.y ?? rect.top + rect.height * (pointY ?? 0.5);
return { x, y, left: x, right: x, top: y, bottom: y, width: 0, height: 0 };
},
}
: anchor;
const arrowElement = arrowRef?.current ?? null;
void computePosition(reference, floating, {
strategy: "fixed",
placement: currentCursor ? (cursorSide.current ?? preferred) : preferred,
middleware: [
offset(sideOffset ?? (currentCursor ? 12 : 8)),
flip({ padding: 8 }),
shift({ padding: 8 }),
...(arrowElement ? [arrowMiddleware({ element: arrowElement, padding: 10 })] : []),
// A label left floating over whatever scrolled into its trigger's place
// describes nothing there. Points inside a chart move with the chart.
...(virtual ? [] : [hide({ strategy: "referenceHidden" })]),
],
}).then(({ x, y, placement, middlewareData }) => {
if (version.current !== revision || !floating.isConnected) return;
// Hold the chosen side for this hover session. Crossing a flip threshold
// repeatedly must not bounce the surface above and below the pointer.
if (currentCursor) cursorSide.current = placement;
else cursorSide.current = null;
const placedSide = placement.split("-")[0] as TooltipSide;
const dpr = window.devicePixelRatio || 1;
floating.style.transform = `translate3d(${Math.round(x * dpr) / dpr}px, ${Math.round(y * dpr) / dpr}px, 0)`;
floating.style.setProperty("--tooltip-origin", ORIGIN[placedSide]);
// A box with no size has no clipped state to report, only a missing layout.
const box = anchor.getBoundingClientRect();
const clipped =
Boolean(middlewareData.hide?.referenceHidden) && (box.width > 0 || box.height > 0);
floating.style.visibility = clipped ? "hidden" : "visible";
floating.dataset.placement = placement;
const surface = arrowElement?.parentElement;
if (arrowElement && surface) {
// Measured against the positioner, drawn inside the surface's border.
const { x: ax, y: ay } = middlewareData.arrow ?? {};
if (ax != null) arrowElement.style.left = `${ax - surface.clientLeft}px`;
if (ay != null) arrowElement.style.top = `${ay - surface.clientTop}px`;
// Paint with whatever the surface resolved to, so a restyled tooltip
// keeps a matching arrow without a second set of classes.
const style = getComputedStyle(surface);
arrowElement.style.setProperty("--tooltip-arrow-fill", style.backgroundColor);
arrowElement.style.setProperty("--tooltip-arrow-stroke", style.borderTopColor);
}
onPosition(placedSide);
});
};
if (open) schedule();
}, [
open,
anchor,
floatingRef,
arrowRef,
followCursor,
pointX,
pointY,
preferred,
sideOffset,
schedule,
onPosition,
cursor,
]);
useLayoutEffect(() => {
const floating = floatingRef.current;
if (!open || !anchor || !floating) return;
const stop = autoUpdate(anchor, floating, schedule);
const onScroll = () => {
// A stationary pointer no longer describes the same chart point after scrolling.
if (followCursor && cursor.current) onDismiss();
};
window.addEventListener("scroll", onScroll, true);
return () => {
stop();
window.removeEventListener("scroll", onScroll, true);
version.current++;
if (frame.current !== null) cancelAnimationFrame(frame.current);
frame.current = null;
};
}, [open, anchor, floatingRef, followCursor, onDismiss, schedule, cursor]);
useLayoutEffect(
() => () => {
version.current++;
if (frame.current !== null) cancelAnimationFrame(frame.current);
},
[],
);
}
/** Pointer lifetime belongs to the anchor, including the opening delay. */
export function useTooltipPointer(anchor: TooltipAnchor | null, followCursor: boolean) {
const cursor = useRef<TooltipPoint | null>(null);
const onMove = useRef<(() => void) | null>(null);
const pointerFocus = useRef(false);
useLayoutEffect(() => {
if (!anchor || !followCursor) return;
const point = (event: PointerEvent) => {
if (event.type === "pointermove" && event.pointerType === "touch" && !event.buttons) return;
cursor.current = { x: event.clientX, y: event.clientY };
if (event.type === "pointerdown") pointerFocus.current = true;
onMove.current?.();
};
const keyboard = () => {
cursor.current = null;
pointerFocus.current = false;
onMove.current?.();
};
const focus = () => {
if (!pointerFocus.current) cursor.current = null;
pointerFocus.current = false;
onMove.current?.();
};
const leave = () => {
cursor.current = null;
};
anchor.addEventListener("pointerenter", point as EventListener, { passive: true });
anchor.addEventListener("pointermove", point as EventListener, { passive: true });
anchor.addEventListener("pointerdown", point as EventListener, { passive: true });
anchor.addEventListener("pointerleave", leave);
anchor.addEventListener("pointercancel", leave);
anchor.addEventListener("keydown", keyboard);
anchor.addEventListener("focusin", focus);
return () => {
cursor.current = null;
anchor.removeEventListener("pointerenter", point as EventListener);
anchor.removeEventListener("pointermove", point as EventListener);
anchor.removeEventListener("pointerdown", point as EventListener);
anchor.removeEventListener("pointerleave", leave);
anchor.removeEventListener("pointercancel", leave);
anchor.removeEventListener("keydown", keyboard);
anchor.removeEventListener("focusin", focus);
};
}, [anchor, followCursor]);
return { cursor, onMove };
}
"use client";
import { motion, useReducedMotion } from "motion/react";
import type { ComponentProps, ReactNode, Ref } from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
/** Presentation only: the unanimated parent owns measurement and positioning. */
export function TooltipSurface({
children,
side: _side = "top",
className,
ref,
ready = true,
style,
...props
}: Omit<ComponentProps<typeof motion.span>, "children"> & {
children?: ReactNode;
/** Start the entrance only after the positioning layer has been measured. */
ready?: boolean;
side?: "top" | "right" | "bottom" | "left";
ref?: Ref<HTMLSpanElement>;
}) {
const reduce = useReducedMotion();
const closed = { opacity: 0, scale: reduce ? 1 : 0.94 };
return (
<motion.span
ref={ref}
role="tooltip"
initial={closed}
animate={{
...(ready ? { opacity: 1, scale: 1 } : closed),
transition: { duration: 0.18, ease: EASE_OUT },
}}
exit={{ ...closed, transition: { duration: 0.12, ease: EASE_OUT } }}
style={{ transformOrigin: "var(--tooltip-origin, center)", ...style }}
className={cn(
"block whitespace-nowrap rounded-lg border border-border bg-background px-2.5 py-1 text-xs font-medium text-foreground shadow-lg",
className,
)}
{...props}
>
{children}
</motion.span>
);
}
outcomes?PredictionMarketOutcome[][
{ id: "up", label: "Up", price: 0.09 },
{ id: "down", label: "Down", price: 0.91 },
]value?PredictionMarketOrderValue—defaultValue?Partial<PredictionMarketOrderValue>—onValueChange?((value: PredictionMarketOrderValue) => void)—onTrade?((order: PredictionMarketOrderValue, quote: PredictionMarketQuote) => void)—onSignIn?(() => void)—authenticated?booleantrueorderTypeLabel?stringMarketbalance?number500positions?Record<string, number>{ up: 24, down: 16 }quickAmounts?number[][10, 50, 100, 500]minTrade?number1className?string—classNames?PredictionMarketClassNames—Wallet overview card with an account switcher and search that morph open from their triggers, a cascading balance with a live change pill and privacy toggle, copy-address, and Send / Deposit / Swap / Buy actions.
Cross-chain swap widget with chain + token selectors, morphing views, animated flip and quote.
A card table with a face-down deck, a fanned hand and a discard pile. Cards arc across the table between them and flip in flight, hop over each other when the hand is sorted, and lift on hover. Data-driven by each card's zone, with custom faces and backs, keyboard-playable hand cards and reduced-motion support.
Some components on this site are inspired by or recreated from existing work across the web. I'm not here to take credit; just to learn, experiment, and sometimes push things a bit further. If something looks familiar and I forgot to mention you, reach out and I'll fix that right away.
Updated