Availability Scheduler
Weekly availability editor where each day springs between available and unavailable, time ranges add and remove with blur-slide motion, times pick from a scrollable dropdown, and a copy menu clones hours to other days.
Preview
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Unavailable
Sunday
Unavailable
TSXcomponents/previews/blocks/availability-scheduler.preview.tsx
"use client";
import { AvailabilityScheduler } from "@/components/motion/availability-scheduler";
export function AvailabilitySchedulerPreview() {
return (
<div className="flex w-full justify-center">
<AvailabilityScheduler />
</div>
);
}
TSXcomponents/motion/availability-scheduler/index.tsx
"use client";
// beui.dev/components/blocks/availability-scheduler
import { LayoutGroup, useReducedMotion } from "motion/react";
import {
useCallback,
useEffect,
useId,
useMemo,
useRef,
useState,
} from "react";
import { cn } from "@/lib/utils";
import { DayRow } from "./day-row";
import {
buildOptions,
type DayAvailability,
type DayKey,
defaultWeek,
panelKey,
WEEKDAYS,
type WeekAvailability,
} from "./types";
export type {
DayAvailability,
DayKey,
TimeRange,
WeekAvailability,
} from "./types";
export { defaultWeek } from "./types";
export interface AvailabilitySchedulerProps {
value?: WeekAvailability;
defaultValue?: WeekAvailability;
onChange?: (value: WeekAvailability) => void;
/** Minutes between selectable times. Default 30. */
step?: number;
className?: string;
}
export function AvailabilityScheduler({
value,
defaultValue,
onChange,
step = 30,
className,
}: AvailabilitySchedulerProps) {
const reduce = useReducedMotion() ?? false;
const groupId = useId();
const options = useMemo(() => buildOptions(step), [step]);
const idRef = useRef(0);
const [internal, setInternal] = useState<WeekAvailability>(
() => defaultValue ?? defaultWeek(),
);
// The row that last opened a dropdown paints above the rest — see DayRow.
const [openDay, setOpenDay] = useState<DayKey | null>(null);
// Exactly one time panel is open at a time, and the scheduler is the one that
// knows which. A panel is absolutely positioned inside its own field, so two
// open at once paint over each other's options — and nothing else can close
// the first: a Select only dismisses on an outside *pointerdown*, which
// keyboard and assistive-technology activation never fires.
const [openPanel, setOpenPanel] = useState<string | null>(null);
const controlled = value !== undefined;
const week = controlled ? value : internal;
// Which panels the week currently puts on screen. A field that leaves — its
// day switched off, its range removed — never reports its panel closed: the
// only thing that dismisses a controlled Select is an outside pointerdown,
// and a field on its way out is no longer there to hear one. Keeping its id
// would reopen the panel the moment the same range came back.
const livePanels = useMemo(() => {
const ids = new Set<string>();
for (const { key } of WEEKDAYS) {
if (!week[key].enabled) continue;
for (const range of week[key].ranges) {
ids.add(panelKey(key, range.id, "start"));
ids.add(panelKey(key, range.id, "end"));
}
}
return ids;
}, [week]);
useEffect(() => {
if (openPanel !== null && !livePanels.has(openPanel)) setOpenPanel(null);
}, [livePanels, openPanel]);
const commit = useCallback(
(next: WeekAvailability) => {
if (!controlled) setInternal(next);
onChange?.(next);
},
[controlled, onChange],
);
const setDay = useCallback(
(day: DayKey, next: DayAvailability) => {
commit({ ...week, [day]: next });
},
[commit, week],
);
const panelOpenChange = useCallback(
(day: DayKey, id: string, open: boolean) => {
setOpenPanel((current) =>
open ? id : current === id ? null : current,
);
// Elevation stays on the row that opened last so the panel's collapse
// animation finishes above its neighbours.
if (open) setOpenDay(day);
},
[],
);
const copyDay = useCallback(
(from: DayKey, targets: DayKey[]) => {
const source = week[from];
const next = { ...week };
for (const t of targets) {
next[t] = {
enabled: source.enabled,
ranges: source.ranges.map((r) => ({
...r,
id: `${t}-c${idRef.current++}`,
})),
};
}
commit(next);
},
[commit, week],
);
return (
<LayoutGroup id={groupId}>
<div className={cn("w-full max-w-xl divide-y divide-border", className)}>
{WEEKDAYS.map(({ key, label }) => (
<DayRow
key={key}
day={key}
label={label}
state={week[key]}
options={options}
reduce={reduce}
elevated={openDay === key}
openPanel={openPanel}
onChange={(next) => setDay(key, next)}
onCopy={(targets) => copyDay(key, targets)}
onPanelOpenChange={(id, open) => panelOpenChange(key, id, open)}
/>
))}
</div>
</LayoutGroup>
);
}
Install
Add it with the shadcn CLI, or copy the source manually.
$ bunx --bun shadcn add @beui/availability-scheduler
Needs the theme tokens once. Already ran
shadcn init? You are set. Theme setupInstall dependencies
npm i clsx lucide-react motion tailwind-mergeAdd util files
TSXlib/utils.ts
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
TSXlib/ease.ts
// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
TSXlib/hooks/use-dismiss.ts
"use client";
import { type RefObject, useEffect } from "react";
/**
* What the dismissing gesture does to the control it landed on.
*
* `"pass-through"` is the platform norm (native popover light-dismiss): the
* tap closes the overlay *and* activates whatever was under it. Use
* `"consume"` where the open overlay sits over or beside controls that would
* be costly to trigger by accident — the dismissal then swallows the
* activation too, so the gesture only closes.
*/
export type DismissBehavior = "pass-through" | "consume";
export interface DismissOptions {
/** Default `"pass-through"`. */
behavior?: DismissBehavior;
/** Dismiss on Escape as well. Default true. */
escape?: boolean;
/** Return true for an outside target that should *not* dismiss. Must be stable. */
ignore?: (target: Element) => boolean;
}
/**
* What every currently open dismiss scope counts as inside itself. A consumed
* dismissal reads this to tell a stray gesture from one that belongs to an
* overlay in front of it: overlays have no shared z-order to consult, but the
* one the gesture landed in has said as much by registering it.
*/
const openScopes = new Set<(target: Element) => boolean>();
function claimedByAnotherScope(
self: (target: Element) => boolean,
target: Element,
) {
for (const scope of openScopes) {
if (scope !== self && scope(target)) return true;
}
return false;
}
// preventDefault on pointerdown does not suppress the click that follows, so
// consuming a gesture means swallowing that click itself. The swallower
// deliberately outlives the effect that installed it — the dismissal it
// belongs to has already unmounted or re-rendered by the time the click lands.
// It releases on that click, or on the next gesture if the pointer is dragged
// away and no click ever arrives, so it can never eat a later one. A keydown
// releases it too: a gesture that ends with neither a click nor a cancel would
// otherwise leave it armed, and the click Enter synthesizes on some focused
// control is not the one this dismissal was owed.
function consumeActivation(source: Event) {
const swallow = (event: MouseEvent) => {
event.preventDefault();
event.stopPropagation();
release();
};
const restart = (event: Event) => {
if (event !== source) release();
};
const release = () => {
window.removeEventListener("click", swallow, true);
window.removeEventListener("pointerdown", restart, true);
window.removeEventListener("pointercancel", restart, true);
window.removeEventListener("keydown", release, true);
};
window.addEventListener("click", swallow, true);
window.addEventListener("pointerdown", restart, true);
window.addEventListener("pointercancel", restart, true);
window.addEventListener("keydown", release, true);
}
/**
* Close an open overlay on Escape or a pointerdown outside `ref`. Pass `null`
* for `ref` when what counts as inside isn't one element, and say so with
* `ignore` instead.
*
* The pointerdown listener is capture-phase: a bubble-phase one is blinded by
* any handler in between that stops propagation, and an overlay cannot know
* what it is layered over. `onDismiss` and `ignore` must be stable (wrap in
* useCallback) so the listeners aren't re-bound every render while open.
*/
export function useDismiss(
open: boolean,
onDismiss: () => void,
ref: RefObject<HTMLElement | null> | null,
{
behavior = "pass-through",
escape: dismissOnEscape = true,
ignore,
}: DismissOptions = {},
) {
useEffect(() => {
if (!open) return;
const inside = (target: Element) =>
Boolean(ref?.current?.contains(target)) || Boolean(ignore?.(target));
const onKey = (event: KeyboardEvent) => {
if (dismissOnEscape && event.key === "Escape") onDismiss();
};
const onPointer = (event: PointerEvent) => {
const target = event.target as Element | null;
if (!target || inside(target)) return;
// Outside this overlay, but inside one that is also open: the gesture is
// that overlay's to answer, and swallowing its click from behind would
// cost the user the control they actually aimed at.
if (behavior === "consume" && !claimedByAnotherScope(inside, target)) {
consumeActivation(event);
}
onDismiss();
};
openScopes.add(inside);
window.addEventListener("keydown", onKey);
window.addEventListener("pointerdown", onPointer, true);
return () => {
openScopes.delete(inside);
window.removeEventListener("keydown", onKey);
window.removeEventListener("pointerdown", onPointer, true);
};
}, [open, onDismiss, ref, behavior, dismissOnEscape, ignore]);
}
TSXlib/hooks/use-hover-gesture.ts
"use client";
import { useMemo, useRef } from "react";
import { isHoveringPointer } from "@/lib/touch";
interface BoundaryEvent {
pointerId: number;
pointerType: string;
buttons: number;
}
export interface HoverGesture {
/** True when this enter starts a hover: the pointer arrived resting, not pressing. */
enter: (event: BoundaryEvent) => boolean;
/** True when this leave ends a hover that entered as one. */
leave: (event: BoundaryEvent) => boolean;
}
/**
* Pairs a surface's enter with its leave, per pointer.
*
* `isHoveringPointer` answers the question the *enter* asks — is this pointer
* resting on the surface or pressing it — and both boundary cases go wrong if
* the leave is asked the same question again:
*
* - A pen with no hover never rests. It arrives in contact, taps, and the spec
* then requires its boundary events after `pointerup`, so the leave carries
* `buttons: 0` and reads as a mouse gliding off. Hover teardown then undid
* the tap — the panel the pen had just opened closed under it.
* - A mouse pressed on the surface and dragged off leaves with `buttons: 1`.
* Skipping teardown there strands the surface open: the release happens
* outside, and no second leave ever comes.
*
* So the state a hover holds is released by the pointer that took it, whatever
* the buttons say at the boundary, and a pointer that arrived in contact never
* took it in the first place. Contact is the exception tracked here, not
* hover: a leave from a pointer this surface never saw enter — mounted under
* the cursor, say — still counts, since the alternative is state with no way
* out.
*/
export function useHoverGesture(): HoverGesture {
const contact = useRef(new Set<number>());
return useMemo(
() => ({
enter: (event) => {
if (isHoveringPointer(event)) {
contact.current.delete(event.pointerId);
return true;
}
contact.current.add(event.pointerId);
return false;
},
leave: (event) => {
const arrivedInContact = contact.current.delete(event.pointerId);
return !arrivedInContact && event.pointerType !== "touch";
},
}),
[],
);
}
TSXlib/hooks/use-tap-gesture.ts
"use client";
import { useMemo, useRef } from "react";
/** What a pointerdown recorded, read back by the click that ends its gesture. */
export interface TapRecord<S> {
/** Which input started the gesture. */
pointerType: string;
/** What the surface was showing when it started. */
state: S;
}
export interface TapGesture<S> {
/** Record the gesture a pointerdown starts, with the state it starts in. */
start: (event: { pointerType: string }, state: S) => void;
/** Read the record and clear it. `null` when no pointer is behind this click. */
take: () => TapRecord<S> | null;
/** Drop the record: this gesture will never spend it on a click. */
drop: () => void;
}
/**
* The pointer gesture behind a click, recorded where the click cannot report
* it. A `click` carries no `pointerType` in the engines that matter, so the
* `pointerdown` before it is the only thing that says which input activated
* the control — and whether one did at all, since keyboard activation
* synthesizes a click with no pointer behind it.
*
* State goes in with the record because a click reports that no better: a
* browser that focuses a control on contact can open the very panel the tap
* was meant to open, and reading "is it open" at click time then undoes it.
* What the gesture started against is what it acts on.
*
* The record is spent by one click and dropped by everything else, because a
* record that outlives its gesture is worse than none:
*
* - A scroll or an OS gesture takes the touch away — `pointercancel`, no click
* ever — and the finger would sit in the record until some later click.
* - That later click is often `Enter` on a keyboard, which arrives with no
* pointerdown of its own and would inherit the abandoned finger. A keydown
* is the start of a keyboard activation and never part of a tap, so it drops
* the record too.
*
* Both ends have to be wired by the surface: `drop` on `onPointerCancel` and
* on `onKeyDown`.
*/
export function useTapGesture<S>(): TapGesture<S> {
const record = useRef<TapRecord<S> | null>(null);
return useMemo(
() => ({
start: (event, state) => {
record.current = { pointerType: event.pointerType, state };
},
take: () => {
const spent = record.current;
record.current = null;
return spent;
},
drop: () => {
record.current = null;
},
}),
[],
);
}
TSXlib/touch.ts
// Shared touch primitives. iOS and iPadOS run their own gestures on top of the
// page — the long-press selection callout and the selection it drags in with
// it — and they win: once the platform claims a touch it cancels ours
// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own
// their gesture have to opt out.
//
// What the two classes below cover, precisely:
// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:
// it is not a property other engines have, so it is inert everywhere else.
// - `user-select: none` stops the long-press selection on every engine,
// Android included, and stops a drag from painting a selection under the
// cursor. It is inherited, so it reaches every descendant — which is why the
// two classes differ only in whether they apply it unconditionally.
// What neither covers:
// - Chrome for Android's long-press menu on a link or an image. No CSS
// suppresses it; a gesture surface that wraps one needs its own
// `onContextMenu` with `preventDefault()`.
// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is
// not inherited and plain divs and buttons are not drag sources, so setting
// it on the surface does nothing — the child itself needs `draggable={false}`.
/**
* Classes for a surface that *is* the control: a thumb, a drum, a stage, a
* handle, a hold button. Selection is suppressed on every input, because a
* drag that highlights the control's own label is wrong on a mouse too.
* Compose with `touch-none` when the surface also owns the scroll axis — leave
* it off when the page must still scroll from there.
*/
export const TOUCH_GESTURE_CLASS = "select-none [-webkit-touch-callout:none]";
/**
* The same opt-out for a gesture surface that wraps content the consumer owns:
* a scroller, a context-menu trigger, a sheet header, a list row. Selection is
* suppressed only where the platform runs its own press gestures — a coarse
* pointer — so a mouse user can still select and copy that content. If the
* gesture itself would paint a selection under the cursor, add `select-none`
* for the duration of the gesture rather than reaching for
* `TOUCH_GESTURE_CLASS`.
*
* `pointer: coarse` describes the *primary* pointer and nothing else, so a
* hybrid machine reads it wrong in both directions: a tablet with a mouse
* plugged in keeps touch as primary and loses mouse selection, and a laptop
* with a touchscreen keeps the mouse as primary and leaves selection live
* under a finger. No media query can answer per interaction — the query is
* about the device, and the question is about the gesture in progress. The
* default stays here because it is right on the machines that are one thing or
* the other, and losing a selection is a nuisance; where the miss costs a
* *gesture* instead, the surface pairs it with `holdSelection` on the press.
*/
export const TOUCH_GESTURE_CONTENT_CLASS =
"[-webkit-touch-callout:none] pointer-coarse:select-none";
/**
* Suppress selection on `element` for as long as a gesture is running on it,
* whatever the primary pointer of the machine happens to be. Returns the
* release. Inline, so it wins over the class above and is gone again the
* moment the gesture ends.
*
* For the press gestures a native selection would otherwise steal — a
* long-press that opens a menu. Elsewhere prefer the classes: a surface that
* takes selection away for the whole session is a surface whose text nobody
* can copy.
*/
export function holdSelection(element: HTMLElement) {
element.style.setProperty("user-select", "none");
element.style.setProperty("-webkit-user-select", "none");
return () => {
element.style.removeProperty("user-select");
element.style.removeProperty("-webkit-user-select");
};
}
/**
* Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer
* is already gone by the time the handler runs — routine on iOS, where the
* system can claim the touch first — and an uncaught throw takes the rest of
* the handler, the gesture included, down with it. Touch pointers carry
* implicit capture anyway, so losing it is never fatal.
*/
export function capturePointer(element: Element, pointerId: number) {
try {
element.setPointerCapture(pointerId);
} catch {
// Pointer is no longer active — implicit capture still applies on touch.
}
}
/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */
export function releasePointer(element: Element, pointerId: number) {
try {
if (element.hasPointerCapture(pointerId)) {
element.releasePointerCapture(pointerId);
}
} catch {
// Capture was already dropped by the browser.
}
}
/**
* Whether this event came from a pointer that is *hovering*: not a touch, and
* not currently pressed. Which input the user is holding right now is not
* something a device capability can answer — a touchscreen laptop hovers and
* taps, and iPadOS reports a fine hovering pointer for a finger — so both
* paths stay live and each handler branches on the event it was given.
*
* A pen resting on the glass is making contact, not hovering: `buttons` is the
* tell, and it sends a pen tap down the same route a finger takes.
*
* This answers what an *enter* asks. A leave is the other half of a pair and
* has to be read against the enter that started it — `useHoverGesture` in
* `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it
* rather than asking this question twice.
*/
export const isHoveringPointer = (event: {
pointerType: string;
buttons: number;
}) => event.pointerType !== "touch" && event.buttons === 0;
Copy the source code
TSXcomponents/motion/availability-scheduler/index.tsx
"use client";
// beui.dev/components/blocks/availability-scheduler
import { LayoutGroup, useReducedMotion } from "motion/react";
import {
useCallback,
useEffect,
useId,
useMemo,
useRef,
useState,
} from "react";
import { cn } from "@/lib/utils";
import { DayRow } from "./day-row";
import {
buildOptions,
type DayAvailability,
type DayKey,
defaultWeek,
panelKey,
WEEKDAYS,
type WeekAvailability,
} from "./types";
export type {
DayAvailability,
DayKey,
TimeRange,
WeekAvailability,
} from "./types";
export { defaultWeek } from "./types";
export interface AvailabilitySchedulerProps {
value?: WeekAvailability;
defaultValue?: WeekAvailability;
onChange?: (value: WeekAvailability) => void;
/** Minutes between selectable times. Default 30. */
step?: number;
className?: string;
}
export function AvailabilityScheduler({
value,
defaultValue,
onChange,
step = 30,
className,
}: AvailabilitySchedulerProps) {
const reduce = useReducedMotion() ?? false;
const groupId = useId();
const options = useMemo(() => buildOptions(step), [step]);
const idRef = useRef(0);
const [internal, setInternal] = useState<WeekAvailability>(
() => defaultValue ?? defaultWeek(),
);
// The row that last opened a dropdown paints above the rest — see DayRow.
const [openDay, setOpenDay] = useState<DayKey | null>(null);
// Exactly one time panel is open at a time, and the scheduler is the one that
// knows which. A panel is absolutely positioned inside its own field, so two
// open at once paint over each other's options — and nothing else can close
// the first: a Select only dismisses on an outside *pointerdown*, which
// keyboard and assistive-technology activation never fires.
const [openPanel, setOpenPanel] = useState<string | null>(null);
const controlled = value !== undefined;
const week = controlled ? value : internal;
// Which panels the week currently puts on screen. A field that leaves — its
// day switched off, its range removed — never reports its panel closed: the
// only thing that dismisses a controlled Select is an outside pointerdown,
// and a field on its way out is no longer there to hear one. Keeping its id
// would reopen the panel the moment the same range came back.
const livePanels = useMemo(() => {
const ids = new Set<string>();
for (const { key } of WEEKDAYS) {
if (!week[key].enabled) continue;
for (const range of week[key].ranges) {
ids.add(panelKey(key, range.id, "start"));
ids.add(panelKey(key, range.id, "end"));
}
}
return ids;
}, [week]);
useEffect(() => {
if (openPanel !== null && !livePanels.has(openPanel)) setOpenPanel(null);
}, [livePanels, openPanel]);
const commit = useCallback(
(next: WeekAvailability) => {
if (!controlled) setInternal(next);
onChange?.(next);
},
[controlled, onChange],
);
const setDay = useCallback(
(day: DayKey, next: DayAvailability) => {
commit({ ...week, [day]: next });
},
[commit, week],
);
const panelOpenChange = useCallback(
(day: DayKey, id: string, open: boolean) => {
setOpenPanel((current) =>
open ? id : current === id ? null : current,
);
// Elevation stays on the row that opened last so the panel's collapse
// animation finishes above its neighbours.
if (open) setOpenDay(day);
},
[],
);
const copyDay = useCallback(
(from: DayKey, targets: DayKey[]) => {
const source = week[from];
const next = { ...week };
for (const t of targets) {
next[t] = {
enabled: source.enabled,
ranges: source.ranges.map((r) => ({
...r,
id: `${t}-c${idRef.current++}`,
})),
};
}
commit(next);
},
[commit, week],
);
return (
<LayoutGroup id={groupId}>
<div className={cn("w-full max-w-xl divide-y divide-border", className)}>
{WEEKDAYS.map(({ key, label }) => (
<DayRow
key={key}
day={key}
label={label}
state={week[key]}
options={options}
reduce={reduce}
elevated={openDay === key}
openPanel={openPanel}
onChange={(next) => setDay(key, next)}
onCopy={(targets) => copyDay(key, targets)}
onPanelOpenChange={(id, open) => panelOpenChange(key, id, open)}
/>
))}
</div>
</LayoutGroup>
);
}
TSXcomponents/motion/availability-scheduler/day-row.tsx
"use client";
import { Plus, X } from "lucide-react";
import { AnimatePresence, motion } from "motion/react";
import { useRef, useState } from "react";
import { Switch } from "@/components/motion/switch";
import { Tooltip } from "@/components/motion/tooltip";
import { SPRING_LAYOUT } from "@/lib/ease";
import { CopyMenu } from "./copy-menu";
import { IconButton } from "./icon-button";
import { TimeSelect } from "./time-select";
import {
clampRange,
type DayAvailability,
type DayKey,
endOptions,
panelKey,
startOptions,
type TimeOption,
type TimeRange,
toMinutes,
toValue,
} from "./types";
export function DayRow({
day,
label,
state,
options,
reduce,
elevated,
openPanel,
onChange,
onCopy,
onPanelOpenChange,
}: {
day: DayKey;
label: string;
state: DayAvailability;
options: TimeOption[];
reduce: boolean;
// True while this row holds the dropdown that opened last, which paints it
// above every other row. A time panel opens downward when there is room and
// upward when there isn't, so it has to clear the rows on either side of it
// — no fixed paint order can satisfy both directions. The flag stays on
// after the panel closes so the collapse animation stays on top too.
elevated: boolean;
/** Id of the one time panel the scheduler is holding open, if any. */
openPanel: string | null;
onChange: (next: DayAvailability) => void;
onCopy: (targets: DayKey[]) => void;
onPanelOpenChange: (panelId: string, open: boolean) => void;
}) {
const idRef = useRef(0);
const nextId = () => `${day}-n${idRef.current++}`;
// Same rule one level down: ranges stack against each other inside the row.
const [openRangeId, setOpenRangeId] = useState<string | null>(null);
const panelId = (rangeId: string, edge: "start" | "end") =>
panelKey(day, rangeId, edge);
const onRangePanelOpenChange = (
rangeId: string,
id: string,
open: boolean,
) => {
if (open) setOpenRangeId(rangeId);
onPanelOpenChange(id, open);
};
const setEnabled = (enabled: boolean) => {
if (enabled && state.ranges.length === 0) {
onChange({
enabled,
ranges: [{ id: nextId(), start: "09:00", end: "17:00" }],
});
} else {
onChange({ ...state, enabled });
}
};
const updateRange = (id: string, patch: Partial<TimeRange>) => {
const changed: "start" | "end" = patch.start !== undefined ? "start" : "end";
onChange({
...state,
ranges: state.ranges.map((r) => {
if (r.id !== id) return r;
const next = { ...r, ...patch };
return { ...next, ...clampRange(next.start, next.end, options, changed) };
}),
});
};
const addRange = () => {
const last = state.ranges[state.ranges.length - 1];
const start = last ? Math.min(toMinutes(last.end) + 60, 24 * 60 - 60) : 540;
onChange({
enabled: true,
ranges: [
...state.ranges,
{ id: nextId(), start: toValue(start), end: toValue(start + 60) },
],
});
};
const removeRange = (id: string) => {
const ranges = state.ranges.filter((r) => r.id !== id);
// Removing the last slot marks the day unavailable.
onChange({ enabled: ranges.length > 0, ranges });
};
const actions = (
<>
<Tooltip content="Add time">
<IconButton
label={`Add time range to ${label}`}
reduce={reduce}
onClick={addRange}
>
<Plus className="h-4 w-4" />
</IconButton>
</Tooltip>
<CopyMenu fromLabel={label} reduce={reduce} onApply={onCopy} />
</>
);
return (
<motion.div
layout={reduce ? false : "position"}
transition={SPRING_LAYOUT}
style={{ zIndex: elevated ? 1 : undefined }}
className="relative flex flex-col gap-3 py-4 sm:flex-row sm:items-start sm:gap-4"
>
{/* toggle + label; actions ride along on mobile */}
<div className="flex items-center justify-between sm:w-36 sm:shrink-0 sm:justify-start sm:pt-1">
<div className="flex items-center gap-2.5">
<Switch
checked={state.enabled}
onCheckedChange={setEnabled}
ariaLabel={`Toggle ${label} availability`}
className="scale-90"
/>
<span className="text-sm font-medium text-foreground">{label}</span>
</div>
<div className="flex items-center gap-1 sm:hidden">{actions}</div>
</div>
{/* ranges or unavailable */}
<div className="flex min-w-0 flex-1 flex-col gap-2">
<AnimatePresence initial={false} mode="popLayout">
{state.enabled ? (
state.ranges.map((r) => (
<motion.div
key={r.id}
layout={reduce ? false : "position"}
style={{ zIndex: openRangeId === r.id ? 1 : undefined }}
initial={
reduce
? { opacity: 0 }
: { opacity: 0, y: -6, filter: "blur(4px)" }
}
animate={
reduce
? { opacity: 1 }
: { opacity: 1, y: 0, filter: "blur(0px)" }
}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, y: -4, filter: "blur(4px)" }
}
transition={SPRING_LAYOUT}
className="relative flex items-center gap-2"
>
<div className="min-w-0 flex-1 sm:max-w-[132px]">
<TimeSelect
value={r.start}
options={startOptions(options, r.end, r.start)}
onChange={(v) => updateRange(r.id, { start: v })}
open={openPanel === panelId(r.id, "start")}
onOpenChange={(open) =>
onRangePanelOpenChange(r.id, panelId(r.id, "start"), open)
}
/>
</div>
<span className="text-muted-foreground">–</span>
<div className="min-w-0 flex-1 sm:max-w-[132px]">
<TimeSelect
value={r.end}
options={endOptions(options, r.start, r.end)}
onChange={(v) => updateRange(r.id, { end: v })}
open={openPanel === panelId(r.id, "end")}
onOpenChange={(open) =>
onRangePanelOpenChange(r.id, panelId(r.id, "end"), open)
}
/>
</div>
<Tooltip content="Remove">
<IconButton
label="Remove time range"
reduce={reduce}
onClick={() => removeRange(r.id)}
>
<X className="h-4 w-4" />
</IconButton>
</Tooltip>
</motion.div>
))
) : (
<motion.span
key="unavailable"
layout={reduce ? false : "position"}
initial={reduce ? { opacity: 0 } : { opacity: 0, y: -4 }}
animate={reduce ? { opacity: 1 } : { opacity: 1, y: 0 }}
exit={reduce ? { opacity: 0 } : { opacity: 0, y: -4 }}
transition={SPRING_LAYOUT}
className="py-1 text-sm text-muted-foreground sm:py-2"
>
Unavailable
</motion.span>
)}
</AnimatePresence>
</div>
{/* actions (desktop) */}
<div className="hidden shrink-0 items-center gap-1 pt-0.5 sm:flex">
{actions}
</div>
</motion.div>
);
}
TSXcomponents/motion/availability-scheduler/types.ts
export type DayKey = "mon" | "tue" | "wed" | "thu" | "fri" | "sat" | "sun";
export type TimeRange = { id: string; start: string; end: string };
export type DayAvailability = { enabled: boolean; ranges: TimeRange[] };
export type WeekAvailability = Record<DayKey, DayAvailability>;
export type TimeOption = { value: string; label: string };
export const WEEKDAYS: { key: DayKey; label: string }[] = [
{ key: "mon", label: "Monday" },
{ key: "tue", label: "Tuesday" },
{ key: "wed", label: "Wednesday" },
{ key: "thu", label: "Thursday" },
{ key: "fri", label: "Friday" },
{ key: "sat", label: "Saturday" },
{ key: "sun", label: "Sunday" },
];
// ─── panels ──────────────────────────────────────────────────────────────────
/**
* Names one time field week-wide, because the scheduler holds a single open
* panel for the whole week. Range ids belong to the value and are only unique
* within a day, so the day is part of the name — and the scheduler builds the
* same keys to ask whether the panel it is holding is still on screen.
*/
export const panelKey = (day: DayKey, rangeId: string, edge: "start" | "end") =>
`${day}:${rangeId}:${edge}`;
// ─── time helpers ────────────────────────────────────────────────────────────
export const toMinutes = (v: string) => {
const [h, m] = v.split(":").map(Number);
return h * 60 + m;
};
export const toValue = (mins: number) => {
const clamped = Math.max(0, Math.min(24 * 60 - 1, mins));
const h = Math.floor(clamped / 60);
const m = clamped % 60;
return `${String(h).padStart(2, "0")}:${String(m).padStart(2, "0")}`;
};
export const label12 = (v: string) => {
const [h, m] = v.split(":").map(Number);
const ap = h < 12 ? "AM" : "PM";
const h12 = h % 12 === 0 ? 12 : h % 12;
return `${h12}:${String(m).padStart(2, "0")} ${ap}`;
};
export function buildOptions(step: number): TimeOption[] {
const out: TimeOption[] = [];
for (let m = 0; m < 24 * 60; m += step) {
const value = toValue(m);
out.push({ value, label: label12(value) });
}
return out;
}
function snapToOption(mins: number, slots: number[]) {
let best = slots[0];
for (const slot of slots) {
if (Math.abs(slot - mins) < Math.abs(best - mins)) best = slot;
}
return best;
}
function withCurrentOption(
filtered: TimeOption[],
all: TimeOption[],
current?: string,
) {
if (!current || filtered.some((o) => o.value === current)) return filtered;
const extra =
all.find((o) => o.value === current) ??
({ value: current, label: label12(current) } satisfies TimeOption);
return [...filtered, extra].sort(
(a, b) => toMinutes(a.value) - toMinutes(b.value),
);
}
/**
* Same-day ranges only. A valid pair is left alone so an off-grid persisted
* end (17:00 with `step={720}`) is not rewritten. When the invariant fails,
* the just-selected endpoint stays and only the opposite side moves onto a
* neighboring generated option.
*/
export function clampRange(
start: string,
end: string,
options: TimeOption[],
changed: "start" | "end" = "start",
): { start: string; end: string } {
const slots = options.map((o) => toMinutes(o.value));
if (slots.length === 0) return { start, end };
const startM = toMinutes(start);
const endM = toMinutes(end);
if (endM > startM) return { start, end };
const keepOrSnap = (value: string) => {
const mins = toMinutes(value);
return slots.includes(mins) ? mins : snapToOption(mins, slots);
};
if (changed === "end") {
const e = keepOrSnap(end);
const earlier = [...slots].reverse().find((slot) => slot < e);
if (earlier === undefined && slots.length > 1) {
// Midnight cannot end a positive same-day range, so use the first pair.
return { start: toValue(slots[0]), end: toValue(slots[1]) };
}
return {
start: toValue(earlier ?? keepOrSnap(start)),
end: toValue(e),
};
}
const s = keepOrSnap(start);
const later = slots.find((slot) => slot > s);
if (later === undefined && slots.length > 1) {
// The last slot cannot start a positive range, so use the final pair.
return {
start: toValue(slots[slots.length - 2]),
end: toValue(slots[slots.length - 1]),
};
}
return {
start: toValue(s),
end: toValue(later ?? keepOrSnap(end)),
};
}
export function startOptions(
options: TimeOption[],
end: string,
current?: string,
) {
const filtered = options.filter(
(o) => toMinutes(o.value) < toMinutes(end),
);
// An invalid midnight end has no earlier option; expose midnight so choosing
// it can move the end forward through clampRange instead of trapping the row.
const recovery = filtered.length === 0 ? options.slice(0, 1) : filtered;
return withCurrentOption(
recovery,
options,
current,
);
}
export function endOptions(
options: TimeOption[],
start: string,
current?: string,
) {
const filtered = options.filter(
(o) => toMinutes(o.value) > toMinutes(start),
);
// An invalid last-slot start has no later option; expose the last slot so
// choosing it can move the start backward through clampRange.
const recovery = filtered.length === 0 ? options.slice(-1) : filtered;
return withCurrentOption(
recovery,
options,
current,
);
}
// Default: Mon–Fri 9–5, weekend off. Fixed ids so SSR and first client render
// agree (new ranges get counter ids afterwards).
export function defaultWeek(): WeekAvailability {
const workday = (day: DayKey): DayAvailability => ({
enabled: true,
ranges: [{ id: `${day}-0`, start: "09:00", end: "17:00" }],
});
const off = (day: DayKey): DayAvailability => ({
enabled: false,
ranges: [{ id: `${day}-0`, start: "09:00", end: "17:00" }],
});
return {
mon: workday("mon"),
tue: workday("tue"),
wed: workday("wed"),
thu: workday("thu"),
fri: workday("fri"),
sat: off("sat"),
sun: off("sun"),
};
}
TSXcomponents/motion/availability-scheduler/copy-menu.tsx
"use client";
import { Check, Copy } from "lucide-react";
import { AnimatePresence, motion } from "motion/react";
import { useState } from "react";
import { Checkbox } from "@/components/motion/checkbox";
import {
MorphPopover,
MorphPopoverContent,
} from "@/components/motion/popover-morph";
import { Tooltip } from "@/components/motion/tooltip";
import { SPRING_PRESS } from "@/lib/ease";
import { IconButton } from "./icon-button";
import { type DayKey, WEEKDAYS } from "./types";
// Copy this day's hours to other days: a morph popover with a day picker.
export function CopyMenu({
fromLabel,
reduce,
onApply,
}: {
fromLabel: string;
reduce: boolean;
onApply: (targets: DayKey[]) => void;
}) {
const [open, setOpen] = useState(false);
const [copied, setCopied] = useState(false);
const [picked, setPicked] = useState<Set<DayKey>>(new Set());
const others = WEEKDAYS.filter((d) => d.label !== fromLabel);
const toggle = (k: DayKey) =>
setPicked((prev) => {
const next = new Set(prev);
if (next.has(k)) next.delete(k);
else next.add(k);
return next;
});
const apply = (targets: DayKey[]) => {
if (!targets.length) return;
onApply(targets);
setOpen(false);
setPicked(new Set());
setCopied(true);
window.setTimeout(() => setCopied(false), 1200);
};
return (
<MorphPopover open={open} onOpenChange={setOpen}>
<Tooltip content="Copy times">
<IconButton
label={`Copy ${fromLabel} hours to other days`}
reduce={reduce}
expanded={open}
onClick={() => setOpen(!open)}
>
<AnimatePresence mode="popLayout" initial={false}>
{copied ? (
<motion.span
key="done"
initial={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.5 }}
animate={{ opacity: 1, scale: 1 }}
exit={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.5 }}
transition={SPRING_PRESS}
className="text-foreground"
>
<Check className="h-4 w-4" />
</motion.span>
) : (
<motion.span
key="copy"
initial={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.5 }}
animate={{ opacity: 1, scale: 1 }}
exit={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.5 }}
transition={SPRING_PRESS}
>
<Copy className="h-4 w-4" />
</motion.span>
)}
</AnimatePresence>
</IconButton>
</Tooltip>
<MorphPopoverContent align="end" className="w-52 p-2">
<p className="px-2 py-1.5 text-xs font-medium text-muted-foreground">
Copy times to
</p>
<div className="flex flex-col">
{others.map((d) => (
<Checkbox
key={d.key}
checked={picked.has(d.key)}
onCheckedChange={() => toggle(d.key)}
label={d.label}
className="w-full flex-row-reverse justify-between rounded-lg px-2 py-1.5 transition-colors hover:bg-muted [&_button]:size-4 [&_button]:rounded-[5px] [&_button]:border [&_button[data-state=unchecked]]:border-border-strong"
/>
))}
</div>
<div className="mt-1 flex items-center gap-2 border-t border-border px-1 pt-2">
<button
type="button"
onClick={() => apply(others.map((d) => d.key))}
className="flex-1 rounded-lg px-2 py-1.5 text-xs font-medium text-muted-foreground outline-none transition-colors hover:bg-muted hover:text-foreground focus-visible:bg-muted"
>
Every day
</button>
<button
type="button"
onClick={() => apply([...picked])}
disabled={picked.size === 0}
className="flex-1 rounded-lg bg-primary px-2 py-1.5 text-xs font-semibold text-primary-foreground outline-none transition-opacity hover:opacity-90 focus-visible:ring-2 focus-visible:ring-ring disabled:opacity-40"
>
Apply
</button>
</div>
</MorphPopoverContent>
</MorphPopover>
);
}
TSXcomponents/motion/availability-scheduler/icon-button.tsx
"use client";
import { motion } from "motion/react";
import type { ReactNode } from "react";
import { SPRING_PRESS } from "@/lib/ease";
import { cn } from "@/lib/utils";
export function IconButton({
onClick,
label,
disabled,
expanded,
reduce,
children,
className,
// Rest props let a wrapping Tooltip inject its hover/focus handlers.
...rest
}: {
onClick: () => void;
label: string;
disabled?: boolean;
expanded?: boolean;
reduce: boolean;
children: ReactNode;
className?: string;
[key: string]: unknown;
}) {
return (
<motion.button
{...rest}
type="button"
aria-label={label}
aria-expanded={expanded}
onClick={onClick}
disabled={disabled}
whileTap={reduce || disabled ? undefined : { scale: 0.86 }}
transition={SPRING_PRESS}
className={cn(
"inline-flex h-8 w-8 shrink-0 items-center justify-center rounded-lg text-muted-foreground outline-none transition-colors hover:bg-muted hover:text-foreground focus-visible:ring-2 focus-visible:ring-ring disabled:pointer-events-none disabled:opacity-40",
className,
)}
>
{children}
</motion.button>
);
}
TSXcomponents/motion/availability-scheduler/time-select.tsx
"use client";
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from "@/components/motion/select";
import type { TimeOption } from "./types";
// Time field: the library Select, with the option list capped so the panel
// measures a small height and scrolls instead of unfolding all 48 options.
export function TimeSelect({
value,
onChange,
open,
onOpenChange,
options,
}: {
value: string;
onChange: (v: string) => void;
open: boolean;
onOpenChange: (open: boolean) => void;
options: TimeOption[];
}) {
return (
<Select
value={value}
onValueChange={onChange}
open={open}
onOpenChange={onOpenChange}
className="w-full"
>
<SelectTrigger className="tabular-nums">
<SelectValue className="whitespace-nowrap" />
</SelectTrigger>
<SelectContent>
<div className="max-h-56 overflow-y-auto overscroll-contain">
{options.map((o) => (
<SelectItem key={o.value} value={o.value} className="tabular-nums">
{o.label}
</SelectItem>
))}
</div>
</SelectContent>
</Select>
);
}
TSXcomponents/motion/switch.tsx
"use client";
import { animate, motion, MotionConfig, useReducedMotion } from "motion/react";
import { useEffect, useId, useRef, useState } from "react";
import { cn } from "@/lib/utils";
// Heavy, deliberate thumb — high mass keeps the travel weighty without wobble.
const THUMB_SPRING = { type: "spring", stiffness: 800, damping: 80, mass: 4 } as const;
export interface SwitchProps {
checked: boolean;
onCheckedChange: (checked: boolean) => void;
disabled?: boolean;
label?: string;
ariaLabel?: string;
className?: string;
}
export function Switch({
checked,
onCheckedChange,
disabled,
label,
ariaLabel,
className,
}: SwitchProps) {
const id = useId();
const thumbRef = useRef<HTMLDivElement>(null);
const reduce = useReducedMotion();
const [isPressed, setIsPressed] = useState(false);
const [isPointer, setIsPointer] = useState(false);
// Disabled shake feedback when pressed.
useEffect(() => {
if (!thumbRef.current || reduce) return;
if (disabled && isPressed) {
animate(
thumbRef.current,
{ x: [0, -2, 2, -1, 0] },
{ delay: 0.2, duration: 0.6 },
);
}
}, [disabled, isPressed, reduce]);
const squish = !disabled && isPointer && isPressed && !reduce;
return (
<MotionConfig transition={reduce ? { duration: 0 } : THUMB_SPRING}>
<span className={cn("inline-flex items-center gap-3", className)}>
<motion.button
id={id}
type="button"
role="switch"
aria-checked={checked}
aria-label={ariaLabel}
disabled={disabled}
onClick={() => !disabled && onCheckedChange(!checked)}
onPointerDown={(e) => {
setIsPressed(true);
setIsPointer(e.type.startsWith("pointer"));
}}
onPointerUp={() => setIsPressed(false)}
onPointerLeave={() => setIsPressed(false)}
initial={false}
data-state={checked ? "checked" : "unchecked"}
className={cn(
"group peer inline-flex h-7 w-12 shrink-0 cursor-pointer items-center px-1 rounded-full outline-none transition-colors duration-200",
"focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 focus-visible:ring-offset-background",
"disabled:cursor-not-allowed disabled:opacity-60",
checked ? "justify-end bg-primary" : "justify-start bg-muted-foreground/60",
)}
>
<motion.div
ref={thumbRef}
layout
animate={{ scale: squish ? 0.9 : 1 }}
className="pointer-events-none block h-5 w-5 rounded-full bg-background shadow-md"
>
{/* Stretch toward the destination while active. */}
<div
className={cn(
"size-5",
squish && (checked ? "ml-1" : "mr-1"),
)}
/>
</motion.div>
</motion.button>
{label ? (
<label htmlFor={id} className="cursor-pointer text-sm text-foreground">
{label}
</label>
) : null}
</span>
</MotionConfig>
);
}
TSXcomponents/motion/tooltip.tsx
"use client";
import {
AnimatePresence,
motion,
useReducedMotion,
type Variants,
} from "motion/react";
import {
cloneElement,
isValidElement,
type PointerEvent,
type ReactElement,
type ReactNode,
useCallback,
useEffect,
useId,
useMemo,
useRef,
useState,
} from "react";
import { createPortal } from "react-dom";
import { EASE_OUT } from "@/lib/ease";
import { useDismiss } from "@/lib/hooks/use-dismiss";
import { useHoverGesture } from "@/lib/hooks/use-hover-gesture";
import { useTapGesture } from "@/lib/hooks/use-tap-gesture";
import { cn } from "@/lib/utils";
type Side = "top" | "right" | "bottom" | "left";
export interface TooltipProps {
content: ReactNode;
children: ReactElement;
side?: Side;
/** Delay before showing (ms). Default 120. */
delay?: number;
className?: string;
/** Classes for the outer wrapper span. Use to fix baseline / fill parent. */
wrapperClassName?: string;
}
// Gap between trigger and tooltip, in px.
const GAP = 8;
// Centering transform for the fixed-positioned anchor point, per side.
const anchorTransform: Record<Side, string> = {
top: "translate(-50%, -100%)",
bottom: "translate(-50%, 0)",
left: "translate(-100%, -50%)",
right: "translate(0, -50%)",
};
const transformOrigin: Record<Side, string> = {
top: "center bottom",
bottom: "center top",
left: "right center",
right: "left center",
};
// Offset is in the direction *away* from the trigger — content originates near
// the trigger and rises into resting position.
const offsetFrom: Record<Side, { x?: number; y?: number }> = {
top: { y: 8 },
bottom: { y: -8 },
left: { x: 8 },
right: { x: -8 },
};
function buildVariants(side: Side): Variants {
const o = offsetFrom[side];
return {
initial: {
opacity: 0,
scale: 0.9,
filter: "blur(5px)",
x: o.x ?? 0,
y: o.y ?? 0,
},
animate: {
opacity: 1,
scale: 1,
filter: "blur(0px)",
x: 0,
y: 0,
transition: {
type: "spring",
stiffness: 380,
damping: 30,
mass: 0.7,
opacity: { duration: 0.14, ease: EASE_OUT },
filter: { duration: 0.18, ease: EASE_OUT },
},
},
exit: {
opacity: 0,
scale: 0.94,
filter: "blur(3px)",
x: (o.x ?? 0) * 0.6,
y: (o.y ?? 0) * 0.6,
transition: { duration: 0.12, ease: EASE_OUT },
},
};
}
const REDUCED_VARIANTS: Variants = {
initial: { opacity: 0 },
animate: { opacity: 1, transition: { duration: 0.14, ease: EASE_OUT } },
exit: { opacity: 0, transition: { duration: 0.1, ease: EASE_OUT } },
};
// Once any tooltip has just closed, neighbouring tooltips open without the
// initial delay — moving along a toolbar feels instant after the first one.
const WARM_WINDOW_MS = 300;
let lastHiddenAt = 0;
export function Tooltip({
content,
children,
side = "top",
delay = 120,
className,
wrapperClassName,
}: TooltipProps) {
const [open, setOpen] = useState(false);
const [coords, setCoords] = useState<{ top: number; left: number } | null>(
null,
);
const id = useId();
const timer = useRef<ReturnType<typeof setTimeout> | null>(null);
const anchorRef = useRef<HTMLSpanElement>(null);
const hover = useHoverGesture();
const reduce = useReducedMotion();
// Anchor point in viewport coords, on the edge of the trigger facing `side`.
// Position:fixed means these viewport coords place the tooltip directly, so
// it escapes every ancestor's stacking context and overflow.
const place = useCallback(() => {
const el = anchorRef.current;
if (!el) return;
const r = el.getBoundingClientRect();
const cx = r.left + r.width / 2;
const cy = r.top + r.height / 2;
const point: Record<Side, { top: number; left: number }> = {
top: { top: r.top - GAP, left: cx },
bottom: { top: r.bottom + GAP, left: cx },
left: { top: cy, left: r.left - GAP },
right: { top: cy, left: r.right + GAP },
};
setCoords(point[side]);
}, [side]);
const show = useCallback(() => {
if (timer.current) clearTimeout(timer.current);
const warm = Date.now() - lastHiddenAt < WARM_WINDOW_MS;
timer.current = setTimeout(
() => {
place();
setOpen(true);
},
warm ? 0 : delay,
);
}, [delay, place]);
const hide = useCallback(() => {
if (timer.current) {
clearTimeout(timer.current);
timer.current = null;
}
if (open) lastHiddenAt = Date.now();
setOpen(false);
}, [open]);
// A finger never hovers, and Safari does not focus a button on tap either, so
// the label is only reachable if the tap itself opens the tooltip. A click
// carries no pointerType, so the pointerdown that preceded it is what says
// whether this was a tap; keyboard activation arrives with no pointerdown at
// all, and focus has already shown the label there.
const tap = useTapGesture<boolean>();
const toggleOnTap = useCallback(() => {
const gesture = tap.take();
if (!gesture || gesture.pointerType === "mouse") return;
if (gesture.state) {
hide();
return;
}
if (timer.current) clearTimeout(timer.current);
place();
setOpen(true);
}, [hide, place, tap]);
// ...and closed again by the next tap that lands somewhere else. The label
// covers nothing interactive, so that tap passes through to what it hit.
useDismiss(open, hide, anchorRef);
// Keep the tooltip pinned to the trigger while it's open and the page scrolls
// or resizes (fixed coords are viewport-relative).
useEffect(() => {
if (!open) return;
const onMove = () => place();
window.addEventListener("scroll", onMove, true);
window.addEventListener("resize", onMove);
return () => {
window.removeEventListener("scroll", onMove, true);
window.removeEventListener("resize", onMove);
};
}, [open, place]);
const variants = useMemo(
() => (reduce ? REDUCED_VARIANTS : buildVariants(side)),
[reduce, side],
);
if (!isValidElement(children)) return children;
// The label describes the trigger, so it has to name the trigger itself.
// Everything else the tooltip needs is read off the anchor below instead of
// cloned on: a handler written onto the child is the child's handler as far
// as that child can tell, and a component that owns its activation —
// hard-wiring onClick and spreading the rest of its props over it, as
// ThemeToggle does — then runs the tooltip's instead of its own. Composing
// with `props.onClick` cannot save it either, because a component element's
// props hold nothing the component does internally.
const trigger = cloneElement(children as ReactElement<Record<string, unknown>>, {
"aria-describedby": id,
});
return (
<>
{/* biome-ignore lint/a11y/noStaticElementInteractions: the anchor is not a
control — it observes the trigger it wraps. Every event listed reaches
it on its own (pointerdown/click/keydown/pointercancel bubble, focus
and blur arrive as focusin/focusout, and enter/leave are derived from
pointerover/pointerout along a path the anchor is on), so the trigger
keeps every handler it came with. */}
<span
ref={anchorRef}
className={cn("relative inline-flex align-middle", wrapperClassName)}
// Pointer events, not the mouse pair: a tap fires compatibility
// mouseenter/mouseleave that carry no pointerType, which raced the tap
// path into opening and closing the same label.
onPointerEnter={(event: PointerEvent) => {
if (hover.enter(event)) show();
}}
onPointerLeave={(event: PointerEvent) => {
if (hover.leave(event)) hide();
}}
onFocus={show}
onBlur={hide}
onPointerDown={(event: PointerEvent) => tap.start(event, open)}
// A gesture the platform took away sends no click, and a key press
// starts an activation that never had a pointer behind it. Either way
// the record has to go, or the next click reads a finger that has long
// since lifted.
onPointerCancel={tap.drop}
onKeyDown={tap.drop}
onClick={toggleOnTap}
>
{trigger}
</span>
{typeof document !== "undefined"
? createPortal(
<AnimatePresence>
{open && coords ? (
<span
aria-hidden
className="pointer-events-none fixed z-[9999]"
style={{
top: coords.top,
left: coords.left,
transform: anchorTransform[side],
}}
>
<motion.span
id={id}
role="tooltip"
variants={variants}
initial="initial"
animate="animate"
exit="exit"
style={{ transformOrigin: transformOrigin[side] }}
className={cn(
"block whitespace-nowrap rounded-lg border border-border bg-background px-2.5 py-1 text-xs font-medium text-foreground shadow-lg",
className,
)}
>
{content}
</motion.span>
</span>
) : null}
</AnimatePresence>,
document.body,
)
: null}
</>
);
}
TSXcomponents/motion/checkbox.tsx
"use client";
import { AnimatePresence, motion, useReducedMotion } from "motion/react";
import { useId } from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { cn } from "@/lib/utils";
const CHECK_PATH = "M5 13l4 4L19 7";
const INDETERMINATE_PATH = "M6 12h12";
export interface CheckboxProps {
checked: boolean;
onCheckedChange: (checked: boolean) => void;
disabled?: boolean;
indeterminate?: boolean;
label?: string;
className?: string;
id?: string;
"aria-label"?: string;
/** Associates an external message (e.g. a form error) with the control. */
"aria-describedby"?: string;
}
export function Checkbox({
checked,
onCheckedChange,
disabled,
indeterminate,
label,
className,
id: idProp,
"aria-label": ariaLabel,
"aria-describedby": ariaDescribedBy,
}: CheckboxProps) {
const autoId = useId();
const id = idProp ?? autoId;
const reduce = useReducedMotion();
const showMark = checked || indeterminate;
const path = indeterminate ? INDETERMINATE_PATH : CHECK_PATH;
return (
<label
htmlFor={id}
className={cn(
"inline-flex items-center gap-3",
disabled ? "cursor-not-allowed" : "cursor-pointer",
className,
)}
>
<motion.button
id={id}
type="button"
role="checkbox"
aria-checked={indeterminate ? "mixed" : checked}
aria-label={ariaLabel}
aria-describedby={ariaDescribedBy}
disabled={disabled}
onClick={() => !disabled && onCheckedChange(!checked)}
whileTap={reduce || disabled ? undefined : { scale: 0.92 }}
transition={SPRING_PRESS}
data-state={
checked ? "checked" : indeterminate ? "indeterminate" : "unchecked"
}
className={cn(
"inline-flex h-5 w-5 shrink-0 items-center justify-center rounded-md border-2 outline-none transition-colors duration-200",
"focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 focus-visible:ring-offset-background",
"disabled:cursor-not-allowed disabled:opacity-60",
showMark
? "border-primary bg-primary text-primary-foreground"
: "border-muted-foreground/50 bg-background hover:border-muted-foreground",
)}
>
<AnimatePresence initial={false}>
{showMark ? (
<motion.svg
key={indeterminate ? "indeterminate" : "checked"}
width="12"
height="12"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth={3}
strokeLinecap="round"
strokeLinejoin="round"
initial={reduce ? { opacity: 1 } : { opacity: 0, scale: 0.5 }}
animate={reduce ? { opacity: 1 } : { opacity: 1, scale: 1 }}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, scale: 0.5, filter: "blur(4px)" }
}
transition={
reduce ? { duration: 0 } : { duration: 0.16, ease: EASE_OUT }
}
aria-hidden
>
<title>{indeterminate ? "Partially selected" : "Selected"}</title>
<motion.path
d={path}
initial={reduce ? { pathLength: 1 } : { pathLength: 0 }}
animate={{ pathLength: 1 }}
transition={
reduce
? { duration: 0 }
: {
duration: indeterminate ? 0.2 : 0.3,
ease: EASE_OUT,
delay: 0.04,
}
}
/>
</motion.svg>
) : null}
</AnimatePresence>
</motion.button>
{label ? (
<span className={cn("select-none text-sm text-foreground", disabled && "opacity-60")}>
{label}
</span>
) : null}
</label>
);
}
TSXcomponents/motion/popover-morph.tsx
"use client";
import { AnimatePresence, motion, useReducedMotion } from "motion/react";
import {
cloneElement,
createContext,
isValidElement,
type ReactElement,
type ReactNode,
type Ref,
useCallback,
useContext,
useEffect,
useId,
useMemo,
useRef,
useState,
} from "react";
import { createPortal } from "react-dom";
import { usePopoverPortalPosition } from "@/components/motion/popover-position";
import { EASE_OUT, SPRING_PANEL } from "@/lib/ease";
import { cn } from "@/lib/utils";
type Side = "top" | "bottom";
type Align = "start" | "end";
type MorphContextValue = {
open: boolean;
setOpen: (open: boolean) => void;
toggle: () => void;
triggerId: string;
contentId: string;
/** The element the panel measures against — see `registerTrigger`. */
triggerRef: React.MutableRefObject<HTMLElement | null>;
registerTrigger: (node: HTMLElement | null) => void;
contentRef: React.MutableRefObject<HTMLDivElement | null>;
};
const MorphContext = createContext<MorphContextValue | null>(null);
function useMorphContext(component: string) {
const ctx = useContext(MorphContext);
if (!ctx) throw new Error(`${component} must be used within <MorphPopover>`);
return ctx;
}
export interface MorphPopoverProps {
children: ReactNode;
/** Controlled open state. */
open?: boolean;
/** Uncontrolled initial open state. */
defaultOpen?: boolean;
onOpenChange?: (open: boolean) => void;
className?: string;
}
/**
* A popover whose panel morphs open from the trigger corner: it's laid out at
* full size but clipped to the corner nearest the trigger, then unclips as one
* piece. Closes on outside pointer / Escape. Controlled or uncontrolled.
*/
export function MorphPopover({
children,
open: controlledOpen,
defaultOpen = false,
onOpenChange,
className,
}: MorphPopoverProps) {
const baseId = useId();
const [root, setRoot] = useState<HTMLDivElement | null>(null);
const [trigger, setTrigger] = useState<HTMLElement | null>(null);
const contentRef = useRef<HTMLDivElement | null>(null);
const [internalOpen, setInternalOpen] = useState(defaultOpen);
const controlled = controlledOpen !== undefined;
const open = controlled ? controlledOpen : internalOpen;
const setOpen = useCallback(
(next: boolean) => {
if (!controlled) setInternalOpen(next);
onOpenChange?.(next);
},
[controlled, onOpenChange],
);
const toggle = useCallback(() => setOpen(!open), [setOpen, open]);
// A trigger normally registers itself through MorphPopoverTrigger. It can't
// when something else already clones the element — a Tooltip wrapping the
// button, say — and an unregistered trigger leaves the panel with nothing to
// measure against, so it renders permanently invisible. The root boxes the
// trigger exactly (the content portals out of it), so it stands in until a
// real trigger registers, and stands in again if that one unmounts. Both are
// state, so a trigger arriving while the panel is open re-anchors it.
const anchorRef = useMemo<React.MutableRefObject<HTMLElement | null>>(
() => ({ current: trigger ?? root }),
[root, trigger],
);
// The panel is a `role="dialog"` and goes inert the moment it closes, so
// focus cannot be left sitting inside it: a dismissal hands it back to the
// trigger, the way the ARIA dialog pattern asks. A pointer dismissal takes
// the focus onward itself when it lands on something focusable — this only
// catches the case where it would otherwise be stranded. When no trigger has
// registered, the root anchor stands in only if it can actually hold focus;
// there is nowhere better than where the keyboard already is, so leave it.
const close = useCallback(() => {
setOpen(false);
const focused = document.activeElement;
const inPanel =
focused instanceof HTMLElement && contentRef.current?.contains(focused);
if (!inPanel) return;
const restore = trigger ?? (root && root.tabIndex >= 0 ? root : null);
restore?.focus();
}, [root, setOpen, trigger]);
useEffect(() => {
if (!open) return;
const onKey = (e: KeyboardEvent) => e.key === "Escape" && close();
const onPointer = (e: PointerEvent) => {
const target = e.target as Node;
if (
root &&
!root.contains(target) &&
!contentRef.current?.contains(target)
)
close();
};
window.addEventListener("keydown", onKey);
window.addEventListener("pointerdown", onPointer);
return () => {
window.removeEventListener("keydown", onKey);
window.removeEventListener("pointerdown", onPointer);
};
}, [open, root, close]);
const ctx = useMemo<MorphContextValue>(
() => ({
open,
setOpen,
toggle,
triggerId: `${baseId}-trigger`,
contentId: `${baseId}-content`,
triggerRef: anchorRef,
registerTrigger: setTrigger,
contentRef,
}),
[open, setOpen, toggle, baseId, anchorRef],
);
return (
<MorphContext.Provider value={ctx}>
<div ref={setRoot} className={cn("relative inline-flex", className)}>
{children}
</div>
</MorphContext.Provider>
);
}
export interface MorphPopoverTriggerProps {
children: ReactElement;
}
function mergeRefs<T>(...refs: Array<Ref<T> | undefined>) {
return (node: T | null) => {
for (const ref of refs) {
if (typeof ref === "function") ref(node);
else if (ref && typeof ref === "object")
(ref as React.MutableRefObject<T | null>).current = node;
}
};
}
/** Wraps a single element, toggling the popover on click. */
export function MorphPopoverTrigger({ children }: MorphPopoverTriggerProps) {
const ctx = useMorphContext("MorphPopoverTrigger");
if (!isValidElement(children)) return children;
const child = children as ReactElement<Record<string, unknown>>;
const childOnClick = child.props.onClick as
| ((e: unknown) => void)
| undefined;
const childRef = (child.props as { ref?: Ref<HTMLElement> }).ref;
return cloneElement(child, {
id: ctx.triggerId,
ref: mergeRefs(childRef, ctx.registerTrigger),
onClick: (e: unknown) => {
childOnClick?.(e);
ctx.toggle();
},
"aria-haspopup": "dialog",
"aria-expanded": ctx.open,
"aria-controls": ctx.open ? ctx.contentId : undefined,
});
}
const originFor = (side: Side, align: Align) =>
`${side === "bottom" ? "top" : "bottom"} ${align === "end" ? "right" : "left"}`;
// A clip that hides everything but the corner nearest the trigger, so the
// panel appears to grow out of it. inset(top right bottom left).
function clipHidden(side: Side, align: Align, radius: number) {
const top = side === "bottom" ? "0%" : "92%";
const bottom = side === "bottom" ? "92%" : "0%";
const right = align === "end" ? "0%" : "92%";
const left = align === "end" ? "92%" : "0%";
return `inset(${top} ${right} ${bottom} ${left} round ${radius}px)`;
}
const clipShown = (radius: number) => `inset(0% 0% 0% 0% round ${radius}px)`;
// Preserve the original spring character on the wrapper, but tween the complex
// clip-path so it cannot snap when the spring resolves its final distance.
const MORPH_CLIP_TRANSITION = { duration: 0.32, ease: EASE_OUT } as const;
export interface MorphPopoverContentProps {
children: ReactNode;
side?: Side;
align?: Align;
/** Gap between trigger and panel, in px. Default 8. */
sideOffset?: number;
/** Panel corner radius, in px. Default 16. */
radius?: number;
className?: string;
}
export function MorphPopoverContent({
children,
side = "bottom",
align = "end",
sideOffset = 8,
radius = 16,
className,
}: MorphPopoverContentProps) {
const ctx = useMorphContext("MorphPopoverContent");
const reduce = useReducedMotion() ?? false;
const [portalReady, setPortalReady] = useState(false);
const layout = usePopoverPortalPosition(
ctx.triggerRef,
ctx.contentRef,
portalReady && ctx.open,
);
useEffect(() => setPortalReady(true), []);
const left = layout
? align === "end"
? layout.trigger.left + layout.trigger.width - layout.content.width
: layout.trigger.left
: 0;
const top = layout
? side === "bottom"
? layout.trigger.top + layout.trigger.height + sideOffset
: layout.trigger.top - layout.content.height - sideOffset
: 0;
// Both directions travel between the exact same hidden/show states. Exit
// targets "hidden" directly instead of introducing separate choreography.
const wrap = reduce
? undefined
: {
hidden: { opacity: 0, scale: 0.96, transition: SPRING_PANEL },
show: { opacity: 1, scale: 1, transition: SPRING_PANEL },
};
const clip = reduce
? undefined
: {
hidden: {
clipPath: clipHidden(side, align, radius),
transition: MORPH_CLIP_TRANSITION,
},
show: {
clipPath: clipShown(radius),
transition: MORPH_CLIP_TRANSITION,
},
};
// Keep the server and first client render identical, then mount the portal.
if (!portalReady) return null;
return createPortal(
<AnimatePresence>
{ctx.open ? (
<motion.div
data-morph-popover-portal=""
// Wrapper carries the shadow as a drop-shadow filter, which hugs the
// clipped shape below (box-shadow would just get clipped away).
variants={wrap}
initial={reduce ? { opacity: 0 } : "hidden"}
animate={reduce ? { opacity: 1 } : "show"}
exit={reduce ? { opacity: 0 } : "hidden"}
transition={reduce ? { duration: 0.12 } : undefined}
style={{
left,
top,
visibility: layout ? "visible" : "hidden",
transformOrigin: originFor(side, align),
}}
className="fixed z-[9999] [filter:drop-shadow(0_10px_18px_rgba(0,0,0,0.14))]"
>
<motion.div
ref={ctx.contentRef}
id={ctx.contentId}
role="dialog"
aria-labelledby={ctx.triggerId}
variants={clip}
style={{ borderRadius: radius }}
className={cn(
"overflow-hidden border border-border bg-background",
className,
)}
>
{children}
</motion.div>
</motion.div>
) : null}
</AnimatePresence>,
document.body,
);
}
TSXcomponents/motion/select.tsx
"use client";
import { Check, ChevronDown } from "lucide-react";
import {
motion,
type Transition,
useReducedMotion,
type Variants,
} from "motion/react";
import {
createContext,
type ReactNode,
useCallback,
useContext,
useEffect,
useId,
useLayoutEffect,
useMemo,
useRef,
useState,
} from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
const INSTANT_TRANSITION: Transition = { duration: 0 };
// Spring with bounce powers the unfold/separation; per-property timings in the
// content choreograph it (see SelectContent). Mirrors bouncy-accordion's feel.
const CHEVRON_TRANSITION: Transition = { type: "spring", duration: 0.4, bounce: 0.3 };
const LIST_VARIANTS: Variants = {
hidden: {},
show: { transition: { staggerChildren: 0.035, delayChildren: 0.05 } },
};
const ITEM_VARIANTS: Variants = {
hidden: { opacity: 0, y: -6, filter: "blur(3px)" },
show: { opacity: 1, y: 0, filter: "blur(0px)" },
};
type Placement = "bottom" | "top";
interface SelectContextValue {
value: string | undefined;
open: boolean;
setOpen: (open: boolean) => void;
select: (value: string) => void;
register: (value: string, label: string) => void;
unregister: (value: string) => void;
labelFor: (value: string | undefined) => string | undefined;
reduce: boolean;
triggerId: string;
listId: string;
disabled: boolean;
placement: Placement;
setPlacement: (p: Placement) => void;
}
const SelectContext = createContext<SelectContextValue | null>(null);
function useSelectContext(component: string) {
const ctx = useContext(SelectContext);
if (!ctx) throw new Error(`${component} must be used within <Select>`);
return ctx;
}
export interface SelectProps {
value?: string;
defaultValue?: string;
onValueChange?: (value: string) => void;
/**
* Controlled open state of the panel. A layout that stacks selects can hold
* this to keep exactly one panel open — the panel is absolutely positioned
* inside its field, so two open at once paint over each other's options.
*/
open?: boolean;
/** Uncontrolled initial open state. Default false. */
defaultOpen?: boolean;
/**
* Fires whenever the panel opens or closes. The panel is absolutely
* positioned inside the field, so a layout that stacks selects has to know
* which one is open to paint it above its neighbours.
*/
onOpenChange?: (open: boolean) => void;
disabled?: boolean;
className?: string;
children: ReactNode;
}
export function Select({
value,
defaultValue,
onValueChange,
open: openProp,
defaultOpen = false,
onOpenChange,
disabled = false,
className,
children,
}: SelectProps) {
const reduce = useReducedMotion() ?? false;
const baseId = useId();
const rootRef = useRef<HTMLDivElement>(null);
const [internalOpen, setInternalOpen] = useState(defaultOpen);
const [internal, setInternal] = useState(defaultValue);
const [labels, setLabels] = useState<Map<string, string>>(new Map());
const [placement, setPlacement] = useState<Placement>("bottom");
const controlled = value !== undefined;
const current = controlled ? value : internal;
const openControlled = openProp !== undefined;
const open = openControlled ? openProp : internalOpen;
const setOpen = useCallback(
(next: boolean) => {
if (!openControlled) setInternalOpen(next);
onOpenChange?.(next);
},
[onOpenChange, openControlled],
);
const select = useCallback(
(next: string) => {
if (!controlled) setInternal(next);
onValueChange?.(next);
setOpen(false);
},
[controlled, onValueChange, setOpen],
);
const register = useCallback((v: string, label: string) => {
setLabels((m) => (m.get(v) === label ? m : new Map(m).set(v, label)));
}, []);
const unregister = useCallback((v: string) => {
setLabels((m) => {
if (!m.has(v)) return m;
const next = new Map(m);
next.delete(v);
return next;
});
}, []);
// close on outside pointer / escape
useEffect(() => {
if (!open) return;
const onKey = (e: KeyboardEvent) => e.key === "Escape" && setOpen(false);
const onPointer = (e: PointerEvent) => {
if (rootRef.current && !rootRef.current.contains(e.target as Node))
setOpen(false);
};
window.addEventListener("keydown", onKey);
window.addEventListener("pointerdown", onPointer);
return () => {
window.removeEventListener("keydown", onKey);
window.removeEventListener("pointerdown", onPointer);
};
}, [open, setOpen]);
const ctx = useMemo<SelectContextValue>(
() => ({
value: current,
open,
setOpen,
select,
register,
unregister,
labelFor: (v) => (v === undefined ? undefined : labels.get(v)),
reduce,
triggerId: `${baseId}-trigger`,
listId: `${baseId}-list`,
disabled,
placement,
setPlacement,
}),
[
current,
open,
setOpen,
select,
register,
unregister,
labels,
reduce,
baseId,
disabled,
placement,
],
);
return (
<SelectContext.Provider value={ctx}>
<div ref={rootRef} className={cn("relative", className)}>
{children}
</div>
</SelectContext.Provider>
);
}
export interface SelectTriggerProps {
className?: string;
children: ReactNode;
}
export function SelectTrigger({ className, children }: SelectTriggerProps) {
const ctx = useSelectContext("SelectTrigger");
const isTop = ctx.placement === "top";
// edge facing the panel flattens then rounds; the far edge stays rounded.
// All four corners are specified so none gets stranded when placement flips.
const kf = ctx.open ? [0, 0, 12] : [12, 0, 12];
const kfT: Transition = ctx.reduce
? { duration: 0 }
: ctx.open
? { duration: 0.6, times: [0, 0.4, 1], ease: EASE_OUT }
: { duration: 0.42, times: [0, 0.5, 1], ease: EASE_OUT };
return (
<motion.button
type="button"
id={ctx.triggerId}
disabled={ctx.disabled}
aria-haspopup="listbox"
aria-expanded={ctx.open}
aria-controls={ctx.listId}
onClick={() => ctx.setOpen(!ctx.open)}
// Gooey: the edge facing the panel snaps flat (panel attached) then rounds
// back once the panel pulls away — the two pinch apart.
initial={false}
animate={{
borderTopLeftRadius: isTop ? kf : 12,
borderTopRightRadius: isTop ? kf : 12,
borderBottomLeftRadius: isTop ? 12 : kf,
borderBottomRightRadius: isTop ? 12 : kf,
}}
transition={{
borderTopLeftRadius: isTop ? kfT : INSTANT_TRANSITION,
borderTopRightRadius: isTop ? kfT : INSTANT_TRANSITION,
borderBottomLeftRadius: isTop ? INSTANT_TRANSITION : kfT,
borderBottomRightRadius: isTop ? INSTANT_TRANSITION : kfT,
}}
className={cn(
"relative z-10 flex w-full items-center justify-between gap-2 rounded-xl border border-border bg-background px-3 py-2 text-sm text-foreground outline-none transition-colors",
"hover:border-(--color-border-strong) focus-visible:ring-2 focus-visible:ring-foreground/20",
"disabled:pointer-events-none disabled:opacity-50",
className,
)}
>
{children}
<motion.span
aria-hidden
animate={{ rotate: ctx.open ? 180 : 0 }}
transition={ctx.reduce ? { duration: 0 } : CHEVRON_TRANSITION}
className="text-muted-foreground"
>
<ChevronDown className="h-4 w-4" />
</motion.span>
</motion.button>
);
}
export interface SelectValueProps {
placeholder?: string;
className?: string;
}
export function SelectValue({ placeholder, className }: SelectValueProps) {
const ctx = useSelectContext("SelectValue");
const label = ctx.labelFor(ctx.value);
return (
<span
className={cn(label ? "text-foreground" : "text-muted-foreground", className)}
>
{label ?? placeholder ?? "Select"}
</span>
);
}
export interface SelectContentProps {
className?: string;
children: ReactNode;
}
export function SelectContent({ className, children }: SelectContentProps) {
const ctx = useSelectContext("SelectContent");
const innerRef = useRef<HTMLDivElement>(null);
const [height, setHeight] = useState(0);
const open = ctx.open;
const { setPlacement } = ctx;
useLayoutEffect(() => {
const node = innerRef.current;
if (!node) return;
const measure = () => setHeight(node.offsetHeight);
measure();
const observer = new ResizeObserver(measure);
observer.observe(node);
return () => observer.disconnect();
});
// On open, flip upward when there isn't room below and there's more above.
useLayoutEffect(() => {
if (!open) return;
const trigger = document.getElementById(ctx.triggerId);
const node = innerRef.current;
if (!trigger || !node) return;
const rect = trigger.getBoundingClientRect();
const h = node.offsetHeight;
const below = window.innerHeight - rect.bottom;
const above = rect.top;
setPlacement(below < h + 16 && above > below ? "top" : "bottom");
}, [open, ctx.triggerId, setPlacement]);
// Specify EVERY corner + both margins each render. The near edge (facing the
// trigger) animates flat->round and the gap opens on that side; the far edge
// stays rounded and its margin pinned to 0. Setting all of them avoids a
// stranded square corner when the placement flips between opens.
const isTop = ctx.placement === "top";
const nearGap = open ? 8 : 0;
const nearRadius = open ? 12 : 0;
const gapT: Transition = open
? { type: "spring", duration: 0.6, bounce: 0.5, delay: 0.12 }
: { type: "spring", duration: 0.3, bounce: 0.1 };
const radiusT: Transition = open
? { duration: 0.3, ease: EASE_OUT, delay: 0.14 }
: { duration: 0.16, ease: EASE_OUT };
// Items stay mounted (open just animates the panel) so each item's label
// registration persists — otherwise the trigger would fall back to the
// placeholder the moment the panel closes.
return (
<motion.div
id={ctx.listId}
role="listbox"
aria-labelledby={ctx.triggerId}
aria-hidden={!open}
inert={!open}
initial={false}
animate={
ctx.reduce
? { opacity: open ? 1 : 0, height: open ? height : 0 }
: {
opacity: open ? 1 : 0,
height: open ? height : 0,
// gap opens on the side facing the trigger
marginTop: isTop ? 0 : nearGap,
marginBottom: isTop ? nearGap : 0,
// near corners go flat->round; far corners stay rounded
borderTopLeftRadius: isTop ? 12 : nearRadius,
borderTopRightRadius: isTop ? 12 : nearRadius,
borderBottomLeftRadius: isTop ? nearRadius : 12,
borderBottomRightRadius: isTop ? nearRadius : 12,
}
}
transition={
ctx.reduce
? { duration: 0.12 }
: {
opacity: open
? { duration: 0.18 }
: { duration: 0.16, delay: 0.12 },
height: open
? { type: "spring", duration: 0.42, bounce: 0.14 }
: { duration: 0.26, ease: EASE_OUT, delay: 0.14 },
marginTop: isTop ? INSTANT_TRANSITION : gapT,
marginBottom: isTop ? gapT : INSTANT_TRANSITION,
borderTopLeftRadius: isTop ? INSTANT_TRANSITION : radiusT,
borderTopRightRadius: isTop ? INSTANT_TRANSITION : radiusT,
borderBottomLeftRadius: isTop ? radiusT : INSTANT_TRANSITION,
borderBottomRightRadius: isTop ? radiusT : INSTANT_TRANSITION,
}
}
style={{
transformOrigin: isTop ? "bottom" : "top",
overflow: "hidden",
pointerEvents: open ? "auto" : "none",
}}
// flush against the trigger, then separates into its own rounded pill;
// sits above or below depending on available space
className={cn(
"absolute left-0 right-0 z-20 rounded-xl border border-border bg-background shadow-lg",
isTop ? "bottom-full" : "top-full",
className,
)}
>
<motion.div
ref={innerRef}
variants={ctx.reduce ? undefined : LIST_VARIANTS}
initial={false}
animate={open ? "show" : "hidden"}
className="p-1"
>
{children}
</motion.div>
</motion.div>
);
}
export interface SelectItemProps {
value: string;
disabled?: boolean;
className?: string;
children: ReactNode;
}
export function SelectItem({
value,
disabled = false,
className,
children,
}: SelectItemProps) {
const ctx = useSelectContext("SelectItem");
const selected = ctx.value === value;
const label = typeof children === "string" ? children : value;
useLayoutEffect(() => {
ctx.register(value, label);
return () => ctx.unregister(value);
}, [ctx.register, ctx.unregister, value, label]);
return (
<motion.li variants={ctx.reduce ? undefined : ITEM_VARIANTS}>
<button
type="button"
role="option"
aria-selected={selected}
disabled={disabled}
onClick={() => ctx.select(value)}
className={cn(
"flex w-full items-center justify-between gap-2 rounded-lg px-2.5 py-1.5 text-left text-sm outline-none transition-colors",
selected
? "bg-muted text-foreground"
: "text-muted-foreground hover:bg-muted hover:text-foreground focus-visible:bg-muted",
"disabled:pointer-events-none disabled:opacity-50",
className,
)}
>
{children}
{selected ? <Check className="h-3.5 w-3.5 shrink-0" /> : null}
</button>
</motion.li>
);
}
TSXcomponents/motion/popover-position.ts
"use client";
import {
type MutableRefObject,
useCallback,
useLayoutEffect,
useState,
} from "react";
export type PortalLayout = {
trigger: {
left: number;
top: number;
width: number;
height: number;
};
content: {
width: number;
height: number;
};
};
function sameLayout(a: PortalLayout | null, b: PortalLayout) {
return (
a?.trigger.left === b.trigger.left &&
a.trigger.top === b.trigger.top &&
a.trigger.width === b.trigger.width &&
a.trigger.height === b.trigger.height &&
a.content.width === b.content.width &&
a.content.height === b.content.height
);
}
/** Measures a trigger and portalled panel in viewport coordinates. */
export function usePopoverPortalPosition<
TriggerElement extends HTMLElement,
ContentElement extends HTMLElement,
>(
triggerRef: MutableRefObject<TriggerElement | null>,
contentRef: MutableRefObject<ContentElement | null>,
active: boolean,
) {
const [layout, setLayout] = useState<PortalLayout | null>(null);
const update = useCallback(() => {
const trigger = triggerRef.current;
const content = contentRef.current;
if (!trigger || !content) return;
const rect = trigger.getBoundingClientRect();
const next: PortalLayout = {
trigger: {
left: rect.left,
top: rect.top,
width: rect.width,
height: rect.height,
},
content: {
width: content.offsetWidth,
height: content.offsetHeight,
},
};
setLayout((current) => (sameLayout(current, next) ? current : next));
}, [contentRef, triggerRef]);
useLayoutEffect(() => {
update();
if (!active) return;
const trigger = triggerRef.current;
const content = contentRef.current;
const observer = new ResizeObserver(update);
if (trigger) observer.observe(trigger);
if (content) observer.observe(content);
window.addEventListener("scroll", update, true);
window.addEventListener("resize", update);
return () => {
observer.disconnect();
window.removeEventListener("scroll", update, true);
window.removeEventListener("resize", update);
};
}, [active, contentRef, triggerRef, update]);
return layout;
}
API Reference
value?WeekAvailability—defaultValue?WeekAvailability—onChange?((value: WeekAvailability) => void)—step?numberMinutes between selectable times. Default 30.
30className?string—Keep in mind
Some components on this site are inspired by or recreated from existing work across the web. I'm not here to take credit; just to learn, experiment, and sometimes push things a bit further. If something looks familiar and I forgot to mention you, reach out and I'll fix that right away.
Updated