{"$schema":"https://ui.shadcn.com/schema/registry-item.json","name":"range-slider-wave","type":"registry:component","title":"Range Slider Wave Slider","description":"Equalizer bars peak around the handle and drop back once it passes, so the value moves down the track as a wave.","author":"Saurabh <saurabh10102@gmail.com>","dependencies":["clsx","motion","tailwind-merge"],"registryDependencies":[],"files":[{"path":"components/motion/range-slider-wave.tsx","type":"registry:component","target":"@components/motion/range-slider-wave.tsx","content":"\"use client\";\n// beui.dev/components/motion/range-slider\n\nimport { motion, useReducedMotion } from \"motion/react\";\nimport { useMemo } from \"react\";\n\nimport { type SliderOptions, useSlider } from \"@/lib/hooks/use-slider\";\nimport { TOUCH_GESTURE_CLASS } from \"@/lib/touch\";\nimport { cn } from \"@/lib/utils\";\n\n// Per-bar spring: soft enough that the crest wobbles as it travels.\nconst SPRING_BAR = { type: \"spring\", stiffness: 420, damping: 20, mass: 0.5 } as const;\n/** Bar count that reads as a wave without turning into a stripe pattern. */\nconst BARS = 32;\n/** Width of the crest in bars — bigger spreads the bell wider. */\nconst SPREAD = 2.6;\n\nexport interface WaveSliderProps extends SliderOptions {\n  /** Number of bars drawn across the track. */\n  bars?: number;\n  className?: string;\n}\n\n/**\n * Equalizer slider: bars rise into a crest around the handle position and fall\n * back as it passes, so the value reads as a travelling wave. Bars up to the\n * value are filled, the rest stay muted.\n */\nexport function WaveSlider({ bars = BARS, className, ...options }: WaveSliderProps) {\n  const reduce = useReducedMotion();\n  const { percent, dragging, trackProps, sliderProps } = useSlider(options);\n\n  // Keys only change when the bar count does — the list never reorders.\n  const keys = useMemo(() => Array.from({ length: bars }, (_, i) => `bar-${i}`), [bars]);\n\n  const head = (percent / 100) * (bars - 1);\n  const lanes = keys.map((key, i) => {\n    const distance = Math.abs(i - head);\n    return {\n      key,\n      distance,\n      // Gaussian crest centred on the handle.\n      crest: Math.exp(-(distance ** 2) / (2 * SPREAD ** 2)),\n      filled: i <= Math.round(head),\n    };\n  });\n\n  return (\n    <div\n      {...trackProps}\n      className={cn(\n        \"relative flex h-20 w-full touch-none items-center justify-between gap-1\",\n        TOUCH_GESTURE_CLASS,\n        options.disabled\n          ? \"pointer-events-none opacity-50\"\n          : \"cursor-grab active:cursor-grabbing\",\n        className,\n      )}\n    >\n      {lanes.map((lane) => (\n        <motion.span\n          key={lane.key}\n          className={cn(\n            \"h-14 flex-1 origin-center rounded-full\",\n            // /45 keeps the unfilled track above the 3:1 non-text contrast\n            // floor in both themes (measured 4.16 dark / 3.13 light)\n            lane.filled ? \"bg-foreground\" : \"bg-foreground/45\",\n          )}\n          animate={{\n            scaleY: reduce ? 0.4 : 0.22 + lane.crest * (dragging ? 0.78 : 0.6),\n          }}\n          transition={\n            reduce\n              ? { duration: 0 }\n              : { ...SPRING_BAR, delay: Math.min(lane.distance * 0.012, 0.12) }\n          }\n        />\n      ))}\n\n      <button\n        type=\"button\"\n        {...sliderProps}\n        className=\"absolute inset-0 touch-none rounded-xl outline-none ring-foreground/30 focus-visible:ring-4\"\n      />\n    </div>\n  );\n}\n"},{"path":"lib/hooks/use-slider.ts","type":"registry:hook","target":"@lib/hooks/use-slider.ts","content":"\"use client\";\n\nimport { type KeyboardEvent, type PointerEvent, useCallback, useRef, useState } from \"react\";\nimport { capturePointer, releasePointer } from \"@/lib/touch\";\n\nconst clamp = (v: number, lo: number, hi: number) => Math.min(hi, Math.max(lo, v));\n\n/** Nearest legal value on [min, max] for the given step. max counts as a\n * candidate when the step does not divide the range, so a pointer near the end\n * does not snap back onto the last whole step. */\nexport function snapSliderValue(next: number, min: number, max: number, step: number): number {\n  // Neither case has a grid to walk. An empty range has exactly one legal\n  // point, and a non-positive step only needs a clamp, which also keeps the\n  // division below away from zero.\n  if (!(max > min)) return min;\n  if (!(step > 0)) return clamp(next, min, max);\n  const whole = Math.floor(Number(((max - min) / step).toFixed(6)));\n  const lastWhole = Number((min + whole * step).toFixed(6));\n  const toGrid = clamp(Math.round((next - min) / step) * step + min, min, lastWhole);\n  const snapped =\n    lastWhole < max && Math.abs(next - max) <= Math.abs(next - toGrid) ? max : toGrid;\n  return Number(snapped.toFixed(6));\n}\n\nexport interface SliderOptions {\n  value?: number;\n  defaultValue?: number;\n  onValueChange?: (value: number) => void;\n  min?: number;\n  max?: number;\n  step?: number;\n  disabled?: boolean;\n  \"aria-label\"?: string;\n  /** Announced instead of the raw number — pass one when the value carries a\n   * unit or a suffix (\"72.5 kg\", \"35%\"); a bare number needs no valueText. */\n  formatValueText?: (value: number) => string;\n}\n\n/**\n * Shared value + input plumbing for slider designs: controlled/uncontrolled\n * value, step snapping, pointer-capture drag along a track and arrow-key\n * control. Visuals and motion live in the component; this only owns the number.\n */\nexport function useSlider({\n  value,\n  defaultValue = 0,\n  onValueChange,\n  min = 0,\n  max = 100,\n  step = 1,\n  disabled = false,\n  \"aria-label\": ariaLabel,\n  formatValueText,\n}: SliderOptions) {\n  const trackRef = useRef<HTMLDivElement>(null);\n  const sliderEl = useRef<HTMLElement | null>(null);\n  // The state drives visuals. Move reads this ref instead, so the first\n  // pointermove after pointerdown does not have to wait on a re-render.\n  const draggingRef = useRef(false);\n  const [internal, setInternal] = useState(defaultValue);\n  const [dragging, setDragging] = useState(false);\n  const controlled = value !== undefined;\n  // Collapse inverted or empty ranges and non-positive steps here, so that\n  // percent, ticks and the keyboard maths never divide by zero or walk a\n  // NaN grid.\n  const lo = min;\n  const hi = max > min ? max : min;\n  const stride = step > 0 ? step : 1;\n  const current = clamp(controlled ? value : internal, lo, hi);\n  const percent = hi > lo ? ((current - lo) / (hi - lo)) * 100 : 0;\n\n  const commit = useCallback(\n    (next: number) => {\n      const clean = snapSliderValue(next, lo, hi, stride);\n      if (!controlled) setInternal(clean);\n      onValueChange?.(clean);\n    },\n    [controlled, onValueChange, lo, hi, stride],\n  );\n\n  const commitFromX = useCallback(\n    (clientX: number) => {\n      const rect = trackRef.current?.getBoundingClientRect();\n      if (!rect || rect.width === 0) return;\n      const ratio = clamp((clientX - rect.left) / rect.width, 0, 1);\n      commit(lo + ratio * (hi - lo));\n    },\n    [commit, lo, hi],\n  );\n\n  const onPointerDown = useCallback(\n    (event: PointerEvent<HTMLDivElement>) => {\n      if (disabled) return;\n      // Start the drag first: capture is a convenience, and a browser that\n      // refuses it — or a test DOM that has no pointer capture at all — must\n      // not take the drag down with it.\n      draggingRef.current = true;\n      setDragging(true);\n      capturePointer(event.currentTarget, event.pointerId);\n      // A click on the track should land keyboard focus on the handle.\n      sliderEl.current?.focus({ preventScroll: true });\n      commitFromX(event.clientX);\n    },\n    [disabled, commitFromX],\n  );\n\n  const onPointerMove = useCallback(\n    (event: PointerEvent<HTMLDivElement>) => {\n      if (!draggingRef.current || disabled) return;\n      commitFromX(event.clientX);\n    },\n    [disabled, commitFromX],\n  );\n\n  const endDrag = useCallback((event: PointerEvent<HTMLDivElement>) => {\n    releasePointer(event.currentTarget, event.pointerId);\n    draggingRef.current = false;\n    setDragging(false);\n  }, []);\n\n  const onKeyDown = useCallback(\n    (event: KeyboardEvent<HTMLElement>) => {\n      if (disabled) return;\n      const map: Record<string, number> = {\n        ArrowRight: current + stride,\n        ArrowUp: current + stride,\n        ArrowLeft: current - stride,\n        ArrowDown: current - stride,\n        PageUp: current + stride * 10,\n        PageDown: current - stride * 10,\n        Home: lo,\n        End: hi,\n      };\n      if (event.key in map) {\n        event.preventDefault();\n        commit(map[event.key]);\n      }\n    },\n    [disabled, current, stride, lo, hi, commit],\n  );\n\n  return {\n    current,\n    percent,\n    dragging,\n    min: lo,\n    max: hi,\n    step: stride,\n    commit,\n    /** Pointer handlers for the track element — drag anywhere on it. */\n    trackProps: {\n      ref: trackRef,\n      onPointerDown,\n      onPointerMove,\n      onPointerUp: endDrag,\n      onPointerCancel: endDrag,\n      onLostPointerCapture: endDrag,\n    },\n    /** ARIA + keyboard props for the focusable slider element. */\n    sliderProps: {\n      // Callback keeps the handle typed across button/div/motion hosts.\n      ref: (node: HTMLElement | null) => {\n        sliderEl.current = node;\n      },\n      role: \"slider\" as const,\n      tabIndex: disabled ? -1 : 0,\n      \"aria-label\": ariaLabel,\n      \"aria-valuemin\": lo,\n      \"aria-valuemax\": hi,\n      \"aria-valuenow\": current,\n      \"aria-valuetext\": formatValueText?.(current),\n      \"aria-disabled\": disabled || undefined,\n      onKeyDown,\n    },\n  };\n}\n"},{"path":"lib/touch.ts","type":"registry:lib","target":"@lib/touch.ts","content":"// Shared touch primitives. iOS and iPadOS run their own gestures on top of the\n// page — the long-press selection callout and the selection it drags in with\n// it — and they win: once the platform claims a touch it cancels ours\n// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own\n// their gesture have to opt out.\n//\n// What the two classes below cover, precisely:\n// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:\n//   it is not a property other engines have, so it is inert everywhere else.\n// - `user-select: none` stops the long-press selection on every engine,\n//   Android included, and stops a drag from painting a selection under the\n//   cursor. It is inherited, so it reaches every descendant — which is why the\n//   two classes differ only in whether they apply it unconditionally.\n// What neither covers:\n// - Chrome for Android's long-press menu on a link or an image. No CSS\n//   suppresses it; a gesture surface that wraps one needs its own\n//   `onContextMenu` with `preventDefault()`.\n// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is\n//   not inherited and plain divs and buttons are not drag sources, so setting\n//   it on the surface does nothing — the child itself needs `draggable={false}`.\n\n/**\n * Classes for a surface that *is* the control: a thumb, a drum, a stage, a\n * handle, a hold button. Selection is suppressed on every input, because a\n * drag that highlights the control's own label is wrong on a mouse too.\n * Compose with `touch-none` when the surface also owns the scroll axis — leave\n * it off when the page must still scroll from there.\n */\nexport const TOUCH_GESTURE_CLASS = \"select-none [-webkit-touch-callout:none]\";\n\n/**\n * The same opt-out for a gesture surface that wraps content the consumer owns:\n * a scroller, a context-menu trigger, a sheet header, a list row. Selection is\n * suppressed only where the platform runs its own press gestures — a coarse\n * pointer — so a mouse user can still select and copy that content. If the\n * gesture itself would paint a selection under the cursor, add `select-none`\n * for the duration of the gesture rather than reaching for\n * `TOUCH_GESTURE_CLASS`.\n *\n * `pointer: coarse` describes the *primary* pointer and nothing else, so a\n * hybrid machine reads it wrong in both directions: a tablet with a mouse\n * plugged in keeps touch as primary and loses mouse selection, and a laptop\n * with a touchscreen keeps the mouse as primary and leaves selection live\n * under a finger. No media query can answer per interaction — the query is\n * about the device, and the question is about the gesture in progress. The\n * default stays here because it is right on the machines that are one thing or\n * the other, and losing a selection is a nuisance; where the miss costs a\n * *gesture* instead, the surface pairs it with `holdSelection` on the press.\n */\nexport const TOUCH_GESTURE_CONTENT_CLASS =\n  \"[-webkit-touch-callout:none] pointer-coarse:select-none\";\n\n/**\n * Suppress selection on `element` for as long as a gesture is running on it,\n * whatever the primary pointer of the machine happens to be. Returns the\n * release. Inline, so it wins over the class above and is gone again the\n * moment the gesture ends.\n *\n * For the press gestures a native selection would otherwise steal — a\n * long-press that opens a menu. Elsewhere prefer the classes: a surface that\n * takes selection away for the whole session is a surface whose text nobody\n * can copy.\n */\nexport function holdSelection(element: HTMLElement) {\n  element.style.setProperty(\"user-select\", \"none\");\n  element.style.setProperty(\"-webkit-user-select\", \"none\");\n  return () => {\n    element.style.removeProperty(\"user-select\");\n    element.style.removeProperty(\"-webkit-user-select\");\n  };\n}\n\n/**\n * Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer\n * is already gone by the time the handler runs — routine on iOS, where the\n * system can claim the touch first — and an uncaught throw takes the rest of\n * the handler, the gesture included, down with it. Touch pointers carry\n * implicit capture anyway, so losing it is never fatal.\n */\nexport function capturePointer(element: Element, pointerId: number) {\n  try {\n    element.setPointerCapture(pointerId);\n  } catch {\n    // Pointer is no longer active — implicit capture still applies on touch.\n  }\n}\n\n/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */\nexport function releasePointer(element: Element, pointerId: number) {\n  try {\n    if (element.hasPointerCapture(pointerId)) {\n      element.releasePointerCapture(pointerId);\n    }\n  } catch {\n    // Capture was already dropped by the browser.\n  }\n}\n\n/**\n * Whether this event came from a pointer that is *hovering*: not a touch, and\n * not currently pressed. Which input the user is holding right now is not\n * something a device capability can answer — a touchscreen laptop hovers and\n * taps, and iPadOS reports a fine hovering pointer for a finger — so both\n * paths stay live and each handler branches on the event it was given.\n *\n * A pen resting on the glass is making contact, not hovering: `buttons` is the\n * tell, and it sends a pen tap down the same route a finger takes.\n *\n * This answers what an *enter* asks. A leave is the other half of a pair and\n * has to be read against the enter that started it — `useHoverGesture` in\n * `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it\n * rather than asking this question twice.\n */\nexport const isHoveringPointer = (event: {\n  pointerType: string;\n  buttons: number;\n}) => event.pointerType !== \"touch\" && event.buttons === 0;\n"},{"path":"lib/utils.ts","type":"registry:lib","target":"@lib/utils.ts","content":"import { clsx, type ClassValue } from \"clsx\"\nimport { twMerge } from \"tailwind-merge\"\n\nexport function cn(...inputs: ClassValue[]) {\n  return twMerge(clsx(inputs))\n}\n"}]}