{"slug":"range-slider","name":"Range Slider","description":"Slider with tick dots and a vertical-bar thumb that bounces as it lands on each step. Drag or keyboard, reduced-motion safe.","category":"motion","source_url":"https://beui.dev/r/range-slider/raw","detail_url":"https://beui.dev/r/range-slider","raw_url":"https://beui.dev/r/range-slider/raw","page_url":"https://beui.dev/components/motion/range-slider","markdown_url":"https://beui.dev/components/motion/range-slider.md","published_at":"2026-06-24","updated_at":"2026-09-09","dependencies":["clsx","motion","react","tailwind-merge"],"internal":["@/components/motion/range-slider","@/lib/ease","@/lib/hooks/use-slider","@/lib/touch","@/lib/utils"],"files":[{"path":"components/motion/range-slider.tsx","type":"component","content":"\"use client\";\n// beui.dev/components/motion/range-slider\n\nimport {\n  motion,\n  useMotionValue,\n  useReducedMotion,\n  useSpring,\n  useTransform,\n} from \"motion/react\";\nimport { useEffect, useLayoutEffect, useState } from \"react\";\n\nimport { SPRING_GLIDE } from \"@/lib/ease\";\nimport { type SliderOptions, useSlider } from \"@/lib/hooks/use-slider\";\nimport { TOUCH_GESTURE_CLASS } from \"@/lib/touch\";\nimport { cn } from \"@/lib/utils\";\n\n// Bouncy grab feedback for the thumb scale only.\nconst SPRING_BOUNCY = { type: \"spring\", stiffness: 500, damping: 14, mass: 0.7 } as const;\n\nexport interface RangeSliderProps extends SliderOptions {\n  /** Render a tick dot at each step. */\n  showTicks?: boolean;\n  className?: string;\n}\n\nexport function RangeSlider({ showTicks = true, className, ...options }: RangeSliderProps) {\n  const reduce = useReducedMotion();\n  const { percent, dragging, min, max, step, trackProps, sliderProps } = useSlider(options);\n  const [trackWidth, setTrackWidth] = useState(292);\n  useLayoutEffect(() => {\n    const track = trackProps.ref.current;\n    if (!track) return;\n    const measure = () => {\n      const width = track.getBoundingClientRect().width;\n      if (width > 0) setTrackWidth(width);\n    };\n    measure();\n    const observer = new ResizeObserver(measure);\n    observer.observe(track);\n    return () => observer.disconnect();\n  }, [trackProps.ref]);\n\n  // Spring-smoothed position drives both the thumb and the fill.\n  const target = useMotionValue(percent);\n  useEffect(() => {\n    target.set(percent);\n  }, [percent, target]);\n  const smooth = useSpring(target, SPRING_GLIDE);\n  const pos = reduce ? target : smooth;\n  const thumbX = useTransform(pos, (p) => 8 + Math.max(0, trackWidth - 20) * p / 100);\n  // Match InlineSlider: the 4px handle starts 8px inside the track, and\n  // the rounded fill extends 8px past its left edge. Translate a full-size\n  // fill inside the 2px inset clip so its corner never stretches.\n  const fillX = useTransform(pos, (p) => p >= 100\n    ? \"0%\"\n    : `calc(${p - 100}% + ${14 - 0.16 * p}px)`);\n\n  // Floor rather than round, so a range the step does not divide (0 to 10 by 4)\n  // stops its dots at the last whole step instead of drawing one past max.\n  // toFixed comes first because 0.3/0.1 is 2.9999999999999996, which would\n  // floor to 2 and drop the last dot.\n  const steps = Math.floor(Number(((max - min) / step).toFixed(6)));\n  const ticks =\n    showTicks && steps > 0 && steps <= 50\n      ? Array.from({ length: steps + 1 }, (_, i) => Number((min + i * step).toFixed(6)))\n      : [];\n\n  return (\n    <div\n      {...trackProps}\n      className={cn(\n        \"relative flex h-10 w-full touch-none items-center overflow-hidden rounded-lg bg-muted\",\n        TOUCH_GESTURE_CLASS,\n        options.disabled\n          ? \"pointer-events-none opacity-50\"\n          : \"cursor-grab active:cursor-grabbing\",\n        className,\n      )}\n    >\n      <div aria-hidden=\"true\" className=\"pointer-events-none absolute inset-x-[2px] inset-y-0 overflow-hidden rounded-lg\">\n        <motion.div className=\"absolute inset-0 rounded-lg bg-foreground/15\" style={{ x: fillX }} />\n      </div>\n\n      {/* Tick centres follow the same inset path as the handle centre. */}\n      <div className=\"pointer-events-none absolute inset-x-[10px] inset-y-0\">\n        {ticks.map((t) => {\n          const tp = ((t - min) / (max - min)) * 100;\n          return (\n            <span\n              key={t}\n              className=\"absolute top-1/2 size-1 -translate-x-1/2 -translate-y-1/2 rounded-full bg-foreground/25\"\n              style={{ left: `${tp}%` }}\n            />\n          );\n        })}\n      </div>\n\n      {/* Keep the handle inside the rounded progress fill at both ends. */}\n      <motion.div\n        {...sliderProps}\n        animate={reduce ? undefined : { scaleY: dragging ? 1.35 : 1 }}\n        transition={SPRING_BOUNCY}\n        className=\"absolute left-0 top-1/2 h-6 w-1 rounded-full bg-foreground outline-none ring-inset ring-foreground/30 focus-visible:ring-4\"\n        style={{ x: thumbX, y: \"-50%\" }}\n      />\n    </div>\n  );\n}\n"},{"path":"lib/ease.ts","type":"util","content":"// Shared motion tokens. Easing curves mirror the CSS custom properties in\n// globals.css; springs are the canonical physics used across components.\n// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.\n\nexport const EASE_OUT = [0.16, 1, 0.3, 1] as const;\nexport const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;\nexport const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;\n\n/** CSS string form of EASE_OUT for inline style transitions. */\nexport const EASE_OUT_CSS = \"cubic-bezier(0.16, 1, 0.3, 1)\";\n\n/** Press feedback on buttons and other tappable surfaces. */\nexport const SPRING_PRESS = {\n  type: \"spring\",\n  stiffness: 500,\n  damping: 30,\n  mass: 0.6,\n} as const;\n\n/** Content swaps — label/icon slots trading places inside a control. */\nexport const SPRING_SWAP = {\n  type: \"spring\",\n  stiffness: 460,\n  damping: 30,\n  mass: 0.55,\n} as const;\n\n/** Overlay panel entrances — modals and sheets summoned by pointer. */\nexport const SPRING_PANEL = {\n  type: \"spring\",\n  stiffness: 420,\n  damping: 40,\n  mass: 0.5,\n} as const;\n\n/** Shared-layout glides — pills, indicators and panels morphing between positions. */\nexport const SPRING_LAYOUT = {\n  type: \"spring\",\n  stiffness: 360,\n  damping: 32,\n  mass: 0.6,\n} as const;\n\n/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */\nexport const SPRING_MOUSE = {\n  stiffness: 200,\n  damping: 15,\n  mass: 0.3,\n} as const;\n\n/** Dragged handles and fills (sliders) — critically damped `useSpring` config,\n * so the value follows the pointer butterily and never rebounds off an end. */\nexport const SPRING_GLIDE = {\n  stiffness: 700,\n  damping: 50,\n  mass: 0.5,\n} as const;\n"},{"path":"lib/hooks/use-slider.ts","type":"util","content":"\"use client\";\n\nimport { type KeyboardEvent, type PointerEvent, useCallback, useRef, useState } from \"react\";\nimport { capturePointer, releasePointer } from \"@/lib/touch\";\n\nconst clamp = (v: number, lo: number, hi: number) => Math.min(hi, Math.max(lo, v));\n\n/** Nearest legal value on [min, max] for the given step. max counts as a\n * candidate when the step does not divide the range, so a pointer near the end\n * does not snap back onto the last whole step. */\nexport function snapSliderValue(next: number, min: number, max: number, step: number): number {\n  // Neither case has a grid to walk. An empty range has exactly one legal\n  // point, and a non-positive step only needs a clamp, which also keeps the\n  // division below away from zero.\n  if (!(max > min)) return min;\n  if (!(step > 0)) return clamp(next, min, max);\n  const whole = Math.floor(Number(((max - min) / step).toFixed(6)));\n  const lastWhole = Number((min + whole * step).toFixed(6));\n  const toGrid = clamp(Math.round((next - min) / step) * step + min, min, lastWhole);\n  const snapped =\n    lastWhole < max && Math.abs(next - max) <= Math.abs(next - toGrid) ? max : toGrid;\n  return Number(snapped.toFixed(6));\n}\n\nexport interface SliderOptions {\n  value?: number;\n  defaultValue?: number;\n  onValueChange?: (value: number) => void;\n  min?: number;\n  max?: number;\n  step?: number;\n  disabled?: boolean;\n  \"aria-label\"?: string;\n  /** Announced instead of the raw number — pass one when the value carries a\n   * unit or a suffix (\"72.5 kg\", \"35%\"); a bare number needs no valueText. */\n  formatValueText?: (value: number) => string;\n}\n\n/**\n * Shared value + input plumbing for slider designs: controlled/uncontrolled\n * value, step snapping, pointer-capture drag along a track and arrow-key\n * control. Visuals and motion live in the component; this only owns the number.\n */\nexport function useSlider({\n  value,\n  defaultValue = 0,\n  onValueChange,\n  min = 0,\n  max = 100,\n  step = 1,\n  disabled = false,\n  \"aria-label\": ariaLabel,\n  formatValueText,\n}: SliderOptions) {\n  const trackRef = useRef<HTMLDivElement>(null);\n  const sliderEl = useRef<HTMLElement | null>(null);\n  // The state drives visuals. Move reads this ref instead, so the first\n  // pointermove after pointerdown does not have to wait on a re-render.\n  const draggingRef = useRef(false);\n  const [internal, setInternal] = useState(defaultValue);\n  const [dragging, setDragging] = useState(false);\n  const controlled = value !== undefined;\n  // Collapse inverted or empty ranges and non-positive steps here, so that\n  // percent, ticks and the keyboard maths never divide by zero or walk a\n  // NaN grid.\n  const lo = min;\n  const hi = max > min ? max : min;\n  const stride = step > 0 ? step : 1;\n  const current = clamp(controlled ? value : internal, lo, hi);\n  const percent = hi > lo ? ((current - lo) / (hi - lo)) * 100 : 0;\n\n  const commit = useCallback(\n    (next: number) => {\n      const clean = snapSliderValue(next, lo, hi, stride);\n      if (!controlled) setInternal(clean);\n      onValueChange?.(clean);\n    },\n    [controlled, onValueChange, lo, hi, stride],\n  );\n\n  const commitFromX = useCallback(\n    (clientX: number) => {\n      const rect = trackRef.current?.getBoundingClientRect();\n      if (!rect || rect.width === 0) return;\n      const ratio = clamp((clientX - rect.left) / rect.width, 0, 1);\n      commit(lo + ratio * (hi - lo));\n    },\n    [commit, lo, hi],\n  );\n\n  const onPointerDown = useCallback(\n    (event: PointerEvent<HTMLDivElement>) => {\n      if (disabled) return;\n      // Start the drag first: capture is a convenience, and a browser that\n      // refuses it — or a test DOM that has no pointer capture at all — must\n      // not take the drag down with it.\n      draggingRef.current = true;\n      setDragging(true);\n      capturePointer(event.currentTarget, event.pointerId);\n      // A click on the track should land keyboard focus on the handle.\n      sliderEl.current?.focus({ preventScroll: true });\n      commitFromX(event.clientX);\n    },\n    [disabled, commitFromX],\n  );\n\n  const onPointerMove = useCallback(\n    (event: PointerEvent<HTMLDivElement>) => {\n      if (!draggingRef.current || disabled) return;\n      commitFromX(event.clientX);\n    },\n    [disabled, commitFromX],\n  );\n\n  const endDrag = useCallback((event: PointerEvent<HTMLDivElement>) => {\n    releasePointer(event.currentTarget, event.pointerId);\n    draggingRef.current = false;\n    setDragging(false);\n  }, []);\n\n  const onKeyDown = useCallback(\n    (event: KeyboardEvent<HTMLElement>) => {\n      if (disabled) return;\n      const map: Record<string, number> = {\n        ArrowRight: current + stride,\n        ArrowUp: current + stride,\n        ArrowLeft: current - stride,\n        ArrowDown: current - stride,\n        PageUp: current + stride * 10,\n        PageDown: current - stride * 10,\n        Home: lo,\n        End: hi,\n      };\n      if (event.key in map) {\n        event.preventDefault();\n        commit(map[event.key]);\n      }\n    },\n    [disabled, current, stride, lo, hi, commit],\n  );\n\n  return {\n    current,\n    percent,\n    dragging,\n    min: lo,\n    max: hi,\n    step: stride,\n    commit,\n    /** Pointer handlers for the track element — drag anywhere on it. */\n    trackProps: {\n      ref: trackRef,\n      onPointerDown,\n      onPointerMove,\n      onPointerUp: endDrag,\n      onPointerCancel: endDrag,\n      onLostPointerCapture: endDrag,\n    },\n    /** ARIA + keyboard props for the focusable slider element. */\n    sliderProps: {\n      // Callback keeps the handle typed across button/div/motion hosts.\n      ref: (node: HTMLElement | null) => {\n        sliderEl.current = node;\n      },\n      role: \"slider\" as const,\n      tabIndex: disabled ? -1 : 0,\n      \"aria-label\": ariaLabel,\n      \"aria-valuemin\": lo,\n      \"aria-valuemax\": hi,\n      \"aria-valuenow\": current,\n      \"aria-valuetext\": formatValueText?.(current),\n      \"aria-disabled\": disabled || undefined,\n      onKeyDown,\n    },\n  };\n}\n"},{"path":"lib/touch.ts","type":"util","content":"// Shared touch primitives. iOS and iPadOS run their own gestures on top of the\n// page — the long-press selection callout and the selection it drags in with\n// it — and they win: once the platform claims a touch it cancels ours\n// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own\n// their gesture have to opt out.\n//\n// What the two classes below cover, precisely:\n// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:\n//   it is not a property other engines have, so it is inert everywhere else.\n// - `user-select: none` stops the long-press selection on every engine,\n//   Android included, and stops a drag from painting a selection under the\n//   cursor. It is inherited, so it reaches every descendant — which is why the\n//   two classes differ only in whether they apply it unconditionally.\n// What neither covers:\n// - Chrome for Android's long-press menu on a link or an image. No CSS\n//   suppresses it; a gesture surface that wraps one needs its own\n//   `onContextMenu` with `preventDefault()`.\n// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is\n//   not inherited and plain divs and buttons are not drag sources, so setting\n//   it on the surface does nothing — the child itself needs `draggable={false}`.\n\n/**\n * Classes for a surface that *is* the control: a thumb, a drum, a stage, a\n * handle, a hold button. Selection is suppressed on every input, because a\n * drag that highlights the control's own label is wrong on a mouse too.\n * Compose with `touch-none` when the surface also owns the scroll axis — leave\n * it off when the page must still scroll from there.\n */\nexport const TOUCH_GESTURE_CLASS = \"select-none [-webkit-touch-callout:none]\";\n\n/**\n * The same opt-out for a gesture surface that wraps content the consumer owns:\n * a scroller, a context-menu trigger, a sheet header, a list row. Selection is\n * suppressed only where the platform runs its own press gestures — a coarse\n * pointer — so a mouse user can still select and copy that content. If the\n * gesture itself would paint a selection under the cursor, add `select-none`\n * for the duration of the gesture rather than reaching for\n * `TOUCH_GESTURE_CLASS`.\n *\n * `pointer: coarse` describes the *primary* pointer and nothing else, so a\n * hybrid machine reads it wrong in both directions: a tablet with a mouse\n * plugged in keeps touch as primary and loses mouse selection, and a laptop\n * with a touchscreen keeps the mouse as primary and leaves selection live\n * under a finger. No media query can answer per interaction — the query is\n * about the device, and the question is about the gesture in progress. The\n * default stays here because it is right on the machines that are one thing or\n * the other, and losing a selection is a nuisance; where the miss costs a\n * *gesture* instead, the surface pairs it with `holdSelection` on the press.\n */\nexport const TOUCH_GESTURE_CONTENT_CLASS =\n  \"[-webkit-touch-callout:none] pointer-coarse:select-none\";\n\n/**\n * Suppress selection on `element` for as long as a gesture is running on it,\n * whatever the primary pointer of the machine happens to be. Returns the\n * release. Inline, so it wins over the class above and is gone again the\n * moment the gesture ends.\n *\n * For the press gestures a native selection would otherwise steal — a\n * long-press that opens a menu. Elsewhere prefer the classes: a surface that\n * takes selection away for the whole session is a surface whose text nobody\n * can copy.\n */\nexport function holdSelection(element: HTMLElement) {\n  element.style.setProperty(\"user-select\", \"none\");\n  element.style.setProperty(\"-webkit-user-select\", \"none\");\n  return () => {\n    element.style.removeProperty(\"user-select\");\n    element.style.removeProperty(\"-webkit-user-select\");\n  };\n}\n\n/**\n * Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer\n * is already gone by the time the handler runs — routine on iOS, where the\n * system can claim the touch first — and an uncaught throw takes the rest of\n * the handler, the gesture included, down with it. Touch pointers carry\n * implicit capture anyway, so losing it is never fatal.\n */\nexport function capturePointer(element: Element, pointerId: number) {\n  try {\n    element.setPointerCapture(pointerId);\n  } catch {\n    // Pointer is no longer active — implicit capture still applies on touch.\n  }\n}\n\n/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */\nexport function releasePointer(element: Element, pointerId: number) {\n  try {\n    if (element.hasPointerCapture(pointerId)) {\n      element.releasePointerCapture(pointerId);\n    }\n  } catch {\n    // Capture was already dropped by the browser.\n  }\n}\n\n/**\n * Whether this event came from a pointer that is *hovering*: not a touch, and\n * not currently pressed. Which input the user is holding right now is not\n * something a device capability can answer — a touchscreen laptop hovers and\n * taps, and iPadOS reports a fine hovering pointer for a finger — so both\n * paths stay live and each handler branches on the event it was given.\n *\n * A pen resting on the glass is making contact, not hovering: `buttons` is the\n * tell, and it sends a pen tap down the same route a finger takes.\n *\n * This answers what an *enter* asks. A leave is the other half of a pair and\n * has to be read against the enter that started it — `useHoverGesture` in\n * `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it\n * rather than asking this question twice.\n */\nexport const isHoveringPointer = (event: {\n  pointerType: string;\n  buttons: number;\n}) => event.pointerType !== \"touch\" && event.buttons === 0;\n"},{"path":"lib/utils.ts","type":"util","content":"import { clsx, type ClassValue } from \"clsx\"\nimport { twMerge } from \"tailwind-merge\"\n\nexport function cn(...inputs: ClassValue[]) {\n  return twMerge(clsx(inputs))\n}\n"},{"path":"components/previews/motion/range-slider.preview.tsx","type":"preview","content":"\"use client\";\n\nimport { useState } from \"react\";\n\nimport { RangeSlider } from \"@/components/motion/range-slider\";\n\nexport function RangeSliderPreview() {\n  const [value, setValue] = useState(40);\n\n  return (\n    <div className=\"flex w-full max-w-sm flex-col gap-3\">\n      <div className=\"flex items-center justify-between text-sm text-muted-foreground\">\n        <span>Drag the handle</span>\n        <span className=\"tabular-nums text-foreground\">{value}</span>\n      </div>\n      <RangeSlider value={value} onValueChange={setValue} step={5} aria-label=\"Value\" />\n    </div>\n  );\n}\n"}]}