{"slug":"liquidity-heatmap","name":"Liquidity Heatmap","description":"Animated liquidity bands across price and time, with a price trace and depth tooltips.","category":"charts","source_url":"https://beui.dev/r/liquidity-heatmap/raw","detail_url":"https://beui.dev/r/liquidity-heatmap","raw_url":"https://beui.dev/r/liquidity-heatmap/raw","page_url":"https://beui.dev/charts/liquidity-heatmap","markdown_url":"https://beui.dev/charts/liquidity-heatmap.md","published_at":"2026-09-20","updated_at":"2026-09-25","dependencies":["@floating-ui/dom","clsx","lucide-react","motion","react","react-dom","tailwind-merge"],"internal":["../magnetic","./base","./liquidity-heatmap/model","./magnetic","./metallic","./stateful","./tooltip/positioner","./tooltip/use-position","./use-position","@/components/charts/liquidity-heatmap","@/components/motion/button","@/components/motion/number-ticker","@/components/motion/tooltip","@/components/motion/tooltip-surface","@/lib/ease","@/lib/hooks/use-dismiss","@/lib/hooks/use-hover-capable","@/lib/hooks/use-hover-gesture","@/lib/hooks/use-tap-gesture","@/lib/touch","@/lib/utils"],"files":[{"path":"components/charts/liquidity-heatmap.tsx","type":"component","content":"\"use client\";\n// beui.dev/charts/liquidity-heatmap\n\nimport { createContext, useContext, useId, useMemo, useRef, useState, type ReactNode } from \"react\";\nimport { motion, useReducedMotion } from \"motion/react\";\nimport { NumberTicker } from \"@/components/motion/number-ticker\";\nimport { Tooltip } from \"@/components/motion/tooltip\";\nimport { EASE_OUT } from \"@/lib/ease\";\nimport { cn } from \"@/lib/utils\";\nimport {\n  buildLiquidityHeatmap,\n  pricePosition,\n  type LiquiditySnapshot,\n} from \"./liquidity-heatmap/model\";\n\nconst formatPrice = (value: number) => value.toLocaleString(\"en-US\", { maximumFractionDigits: 2 });\nconst formatSize = (value: number) =>\n  value.toLocaleString(\"en-US\", { notation: \"compact\", maximumFractionDigits: 1 });\nconst colors = [\"#17233b\", \"#254f80\", \"#217c90\", \"#27af98\", \"#97d56b\", \"#f4df76\"];\nfunction heatColor(value: number, max: number) {\n  return colors[\n    Math.min(colors.length - 1, Math.floor((max > 0 ? value / max : 0) * colors.length))\n  ];\n}\ninterface LiquidityHeatmapProps {\n  /** Time-ordered snapshots; use consistent price buckets and stable IDs. */\n  snapshots: readonly LiquiditySnapshot[];\n  /** Fixed intensity ceiling keeps colors comparable across live updates. */\n  maxSize?: number;\n  unit?: string;\n  label?: string;\n  formatPrice?: (price: number) => string;\n  formatSize?: (size: number) => string;\n  children?: ReactNode;\n  className?: string;\n}\nconst Context = createContext<\n  | (ReturnType<typeof buildLiquidityHeatmap> & {\n      ceiling: number;\n      unit: string;\n      formatPrice: (value: number) => string;\n      formatSize: (value: number) => string;\n    })\n  | null\n>(null);\nexport function useLiquidityHeatmap() {\n  const value = useContext(Context);\n  if (!value) throw new Error(\"Liquidity heatmap parts must be inside LiquidityHeatmap\");\n  return value;\n}\nexport function LiquidityHeatmap({\n  snapshots,\n  maxSize,\n  unit = \"units\",\n  label = \"Liquidity heatmap\",\n  formatPrice: priceFormatter = formatPrice,\n  formatSize: sizeFormatter = formatSize,\n  children,\n  className,\n}: LiquidityHeatmapProps) {\n  const model = useMemo(() => buildLiquidityHeatmap(snapshots), [snapshots]);\n  const ceiling =\n    maxSize !== undefined && Number.isFinite(maxSize) && maxSize > 0 ? maxSize : model.maximum;\n  return (\n    <Context.Provider\n      value={{ ...model, ceiling, unit, formatPrice: priceFormatter, formatSize: sizeFormatter }}\n    >\n      <section aria-label={label} className={cn(\"w-full space-y-4\", className)}>\n        {children ?? (\n          <>\n            <LiquidityHeatmapPlot />\n            <LiquidityHeatmapLegend />\n          </>\n        )}\n      </section>\n    </Context.Provider>\n  );\n}\n\nexport function LiquidityHeatmapPlot({ className }: { className?: string }) {\n  const { columns, prices, ceiling, unit, formatPrice, formatSize } = useLiquidityHeatmap();\n  const reduced = useReducedMotion();\n  const root = useRef<HTMLDivElement>(null);\n  const anchor = useRef<HTMLButtonElement>(null);\n  const tooltipId = useId();\n  const [active, setActive] = useState<string | null>(null);\n  const [cursor, setCursor] = useState<string | null>(null);\n  const keys = prices.flatMap((price) =>\n    columns.map((column) => JSON.stringify([column.id, price])),\n  );\n  const validCursor = cursor !== null && keys.includes(cursor) ? cursor : keys[0];\n  if (cursor !== null && !keys.includes(cursor)) setCursor(null);\n  if (active !== null && !keys.includes(active)) setActive(null);\n  const activeIndex = active === null ? -1 : keys.indexOf(active);\n  const row = Math.floor(activeIndex / columns.length);\n  const col = activeIndex % columns.length;\n  const selected = activeIndex >= 0 ? columns[col] : null;\n  const size = selected?.levels.get(prices[row]);\n  let connected = false;\n  const path = columns\n    .map((column, index) => {\n      const y = column.price === undefined ? null : pricePosition(column.price, prices);\n      if (y === null) {\n        connected = false;\n        return \"\";\n      }\n      const command = connected ? \"L\" : \"M\";\n      connected = true;\n      return `${command}${index + 0.5},${y}`;\n    })\n    .join(\" \");\n  if (!prices.length || !columns.length)\n    return (\n      <p className={cn(\"py-16 text-center text-sm text-muted-foreground\", className)}>\n        No liquidity data\n      </p>\n    );\n  return (\n    <div className={cn(\"overflow-x-auto\", className)} ref={root}>\n      <div\n        className=\"relative\"\n        style={{ minWidth: Math.max(480, columns.length * 24), paddingRight: 72 }}\n      >\n        <div className=\"relative\">\n          <table\n            aria-label=\"Liquidity by price and time\"\n            className=\"w-full table-fixed border-separate border-spacing-[2px]\"\n          >\n            <thead className=\"sr-only\">\n              <tr>\n                {columns.map((column) => (\n                  <th key={column.id} scope=\"col\">\n                    {column.label}\n                  </th>\n                ))}\n              </tr>\n            </thead>\n            <tbody>\n              {prices.map((price, rowIndex) => (\n                <tr key={price}>\n                  {columns.map((column, columnIndex) => {\n                    const value = column.levels.get(price);\n                    const key = JSON.stringify([column.id, price]);\n                    const index = rowIndex * columns.length + columnIndex;\n                    return (\n                      <td key={column.id} className=\"p-0\">\n                        <button\n                          type=\"button\"\n                          data-cell={index}\n                          tabIndex={key === validCursor ? 0 : -1}\n                          aria-label={`${column.label}, ${formatPrice(price)}: ${value === undefined ? \"No data\" : `${formatSize(value)} ${unit}`}`}\n                          aria-describedby={key === active ? tooltipId : undefined}\n                          className=\"relative block h-6 w-full rounded-[2px] bg-muted/30 outline-none focus-visible:ring-2 focus-visible:ring-foreground focus-visible:z-10\"\n                          onPointerEnter={(event) => {\n                            if (event.pointerType !== \"touch\") {\n                              anchor.current = event.currentTarget;\n                              setActive(key);\n                            }\n                          }}\n                          onPointerLeave={() => setActive(null)}\n                          onFocus={(event) => {\n                            anchor.current = event.currentTarget;\n                            setCursor(key);\n                            setActive(key);\n                          }}\n                          onBlur={() => setActive(null)}\n                          onClick={(event) => {\n                            anchor.current = event.currentTarget;\n                            setActive(key);\n                          }}\n                          onKeyDown={(event) => {\n                            if (event.key === \"Escape\") {\n                              setActive(null);\n                              return;\n                            }\n                            const offsets: Record<string, number> = {\n                              ArrowRight: 1,\n                              ArrowLeft: -1,\n                              ArrowDown: columns.length,\n                              ArrowUp: -columns.length,\n                              Home: -columnIndex,\n                              End: columns.length - 1 - columnIndex,\n                            };\n                            if (!(event.key in offsets)) return;\n                            event.preventDefault();\n                            const next = Math.max(\n                              0,\n                              Math.min(keys.length - 1, index + offsets[event.key]),\n                            );\n                            root.current\n                              ?.querySelector<HTMLButtonElement>(`[data-cell=\"${next}\"]`)\n                              ?.focus();\n                          }}\n                        >\n                          <motion.span\n                            aria-hidden=\"true\"\n                            className=\"pointer-events-none absolute inset-0 rounded-[2px]\"\n                            initial={false}\n                            animate={{\n                              opacity: value === undefined ? 0 : 1,\n                              backgroundColor: heatColor(value ?? 0, ceiling),\n                            }}\n                            transition={{ duration: 0.28, ease: EASE_OUT }}\n                          />\n                          {key === active && (\n                            <span\n                              aria-hidden=\"true\"\n                              className=\"pointer-events-none absolute inset-0 rounded-[2px] ring-1 ring-inset ring-white\"\n                            />\n                          )}\n                        </button>\n                      </td>\n                    );\n                  })}\n                </tr>\n              ))}\n            </tbody>\n          </table>\n          <div\n            aria-hidden=\"true\"\n            className=\"absolute -right-[72px] top-0 bottom-0 flex w-16 flex-col justify-around text-right font-mono text-[10px] tabular-nums text-muted-foreground\"\n          >\n            {prices.map((price) => (\n              <span key={price}>{formatPrice(price)}</span>\n            ))}\n          </div>\n          {/* Remount only when trace topology changes; numeric coordinates otherwise interpolate together. */}\n          <svg\n            key={columns\n              .map(\n                (column) =>\n                  `${column.id}:${column.price !== undefined && pricePosition(column.price, prices) !== null}`,\n              )\n              .join(\"|\")}\n            aria-hidden=\"true\"\n            className=\"pointer-events-none absolute inset-0 h-full w-full overflow-visible\"\n            viewBox={`0 0 ${columns.length} ${prices.length}`}\n            preserveAspectRatio=\"none\"\n          >\n            <motion.path\n              initial={false}\n              animate={{ d: path }}\n              transition={{ duration: reduced ? 0 : 0.28, ease: EASE_OUT }}\n              fill=\"none\"\n              stroke=\"black\"\n              strokeOpacity=\"0.35\"\n              strokeWidth=\"4\"\n              vectorEffect=\"non-scaling-stroke\"\n            />\n            <motion.path\n              initial={false}\n              animate={{ d: path }}\n              transition={{ duration: reduced ? 0 : 0.28, ease: EASE_OUT }}\n              fill=\"none\"\n              stroke=\"white\"\n              strokeOpacity=\"0.9\"\n              strokeWidth=\"1.5\"\n              strokeLinejoin=\"round\"\n              vectorEffect=\"non-scaling-stroke\"\n            />\n          </svg>\n        </div>\n        <div\n          aria-hidden=\"true\"\n          className=\"mt-3 flex justify-between font-mono text-[10px] text-muted-foreground\"\n        >\n          {columns\n            .filter(\n              (_, index) =>\n                index % Math.max(1, Math.ceil(columns.length / 5)) === 0 ||\n                index === columns.length - 1,\n            )\n            .map((column) => (\n              <span key={column.id}>{column.label}</span>\n            ))}\n        </div>\n      </div>\n      <Tooltip\n        key={active ?? \"closed\"}\n        id={tooltipId}\n        open={selected !== null}\n        anchorRef={anchor}\n        onOpenChange={(open) => {\n          if (!open) setActive(null);\n        }}\n        content={\n          selected && (\n            <span className=\"flex flex-col gap-1 font-mono text-xs\">\n              <span className=\"text-muted-foreground\">\n                {selected.label} · {formatPrice(prices[row])}\n              </span>\n              <span className=\"inline-flex items-center tabular-nums\">\n                {size === undefined ? \"No data\" : (\n                  <NumberTicker\n                    value={size}\n                    // Format the original amount so fractional liquidity is preserved.\n                    format={() => formatSize(size)}\n                    suffix={` ${unit}`}\n                    duration={0.35}\n                    startOnView={false}\n                  />\n                )}\n              </span>\n              {selected.price !== undefined && Number.isFinite(selected.price) && (\n                <span className=\"text-muted-foreground\">Market {formatPrice(selected.price)}</span>\n              )}\n            </span>\n          )\n        }\n      />\n    </div>\n  );\n}\n\nexport function LiquidityHeatmapLegend({ className }: { className?: string }) {\n  const { ceiling, formatSize, unit } = useLiquidityHeatmap();\n  return (\n    <div\n      className={cn(\n        \"flex flex-wrap items-center justify-between gap-3 text-[10px] text-muted-foreground\",\n        className,\n      )}\n    >\n      <span>Resting liquidity · {unit}</span>\n      <span className=\"flex items-center gap-2\">\n        <span>0</span>\n        <span aria-hidden=\"true\" className=\"flex gap-0.5\">\n          {colors.map((color) => (\n            <span\n              key={color}\n              className=\"h-2 w-5 rounded-[1px]\"\n              style={{ backgroundColor: color }}\n            />\n          ))}\n        </span>\n        <span>{formatSize(ceiling)}+</span>\n      </span>\n    </div>\n  );\n}\nexport type { LiquiditySnapshot, LiquidityHeatmapProps };\n"},{"path":"components/charts/liquidity-heatmap/model.ts","type":"util","content":"export interface LiquiditySnapshot {\n  /** Stable identity, usually an ISO timestamp. */\n  id: string;\n  label: string;\n  levels: readonly { price: number; size: number }[];\n  price?: number;\n}\n\n/** Invalid observations are omitted; zero size is distinct from missing data. */\nexport function buildLiquidityHeatmap(snapshots: readonly LiquiditySnapshot[]) {\n  const seen = new Set<string>();\n  const columns = snapshots\n    .filter((snapshot) => {\n      if (seen.has(snapshot.id)) return false;\n      seen.add(snapshot.id);\n      return true;\n    })\n    .map((snapshot) => {\n      const levels = new Map<number, number>();\n      for (const { price, size } of snapshot.levels) {\n        if (!Number.isFinite(price) || price <= 0 || !Number.isFinite(size) || size < 0) continue;\n        const total = (levels.get(price) ?? 0) + size;\n        if (Number.isFinite(total)) levels.set(price, total);\n      }\n      return { ...snapshot, levels };\n    });\n  const prices = [...new Set(columns.flatMap((column) => [...column.levels.keys()]))].sort(\n    (a, b) => b - a,\n  );\n  let maximum = 0;\n  for (const column of columns)\n    for (const size of column.levels.values()) maximum = Math.max(maximum, size);\n  return { columns, prices, maximum };\n}\n\n/** Price levels are discrete bands; interpolate the trace between their centers. */\nexport function pricePosition(price: number, prices: readonly number[]) {\n  if (\n    !Number.isFinite(price) ||\n    !prices.length ||\n    price > prices[0] ||\n    price < prices[prices.length - 1]\n  )\n    return null;\n  for (let index = 0; index < prices.length - 1; index++) {\n    if (price <= prices[index] && price >= prices[index + 1]) {\n      return index + 0.5 + (prices[index] - price) / (prices[index] - prices[index + 1]);\n    }\n  }\n  return prices.length - 0.5;\n}\n"},{"path":"components/motion/number-ticker.tsx","type":"util","content":"\"use client\";\n\nimport { animate, motion, useInView, useReducedMotion } from \"motion/react\";\nimport { useEffect, useMemo, useRef, useState } from \"react\";\nimport { EASE_OUT } from \"@/lib/ease\";\nimport { cn } from \"@/lib/utils\";\n\nexport interface NumberTickerProps {\n  value: number;\n  /** Digits to pad to (left). */\n  pad?: number;\n  /** Per-digit roll duration in seconds. */\n  duration?: number;\n  /** Stagger between digits. */\n  stagger?: number;\n  /** Render only after the element enters the viewport. */\n  startOnView?: boolean;\n  prefix?: string;\n  suffix?: string;\n  /** Add a small blur during digit rolls. */\n  blur?: boolean;\n  className?: string;\n  digitClassName?: string;\n  /** Insert locale group separators (commas). Server-component safe. */\n  locale?: boolean;\n  /** Custom formatter. Client-only — server components must use `locale` instead. */\n  format?: (value: number) => string;\n}\n\nconst DIGIT_HEIGHT_EM = 1.1;\nconst DIGITS = Array.from({ length: 10 }, (_, n) => n);\n\nexport function NumberTicker({\n  value,\n  pad,\n  duration = 0.9,\n  stagger = 0.04,\n  startOnView = true,\n  prefix,\n  suffix,\n  blur = false,\n  className,\n  digitClassName,\n  locale,\n  format,\n}: NumberTickerProps) {\n  const containerRef = useRef<HTMLSpanElement>(null);\n  const inView = useInView(containerRef, { once: true, amount: 0.6 });\n  const [armed, setArmed] = useState(!startOnView);\n\n  useEffect(() => {\n    if (startOnView && inView) setArmed(true);\n  }, [startOnView, inView]);\n\n  const text = useMemo(() => {\n    const rounded = Math.round(value);\n    const formatted = format\n      ? format(rounded)\n      : locale\n        ? rounded.toLocaleString()\n        : rounded.toString();\n    return pad ? formatted.padStart(pad, \"0\") : formatted;\n  }, [value, pad, format, locale]);\n  const glyphs = useMemo(() => {\n    const chars = text.split(\"\");\n    // Key by place value (position from the right): a changing digit keeps its\n    // identity and rolls to the new value instead of remounting and replaying\n    // from 0. Growing numbers add glyphs on the left without re-keying the\n    // ones, tens, hundreds already on screen.\n    return chars.map((char, i) => ({ char, id: `g-${chars.length - 1 - i}` }));\n  }, [text]);\n  const readableText = `${prefix ?? \"\"}${text}${suffix ?? \"\"}`;\n\n  // Stagger is an entrance flourish. Once the reveal has played, value\n  // changes roll every digit immediately — a per-digit delay on live updates\n  // reads as lag.\n  const [entered, setEntered] = useState(false);\n  useEffect(() => {\n    if (!armed || entered) return;\n    const total = (duration + glyphs.length * stagger) * 1000;\n    const t = window.setTimeout(() => setEntered(true), total);\n    return () => window.clearTimeout(t);\n  }, [armed, entered, duration, stagger, glyphs.length]);\n\n  return (\n    <span\n      ref={containerRef}\n      className={cn(\"inline-flex items-center tabular-nums\", className)}\n    >\n      <span className=\"sr-only\">{readableText}</span>\n      <span aria-hidden=\"true\" className=\"inline-flex items-center\">\n        {prefix ? <span>{prefix}</span> : null}\n        {glyphs.map(({ char, id }, i) => {\n          const isDigit = /\\d/.test(char);\n          if (!isDigit) {\n            return (\n              <span key={id} className=\"inline-block\">\n                {char}\n              </span>\n            );\n          }\n          const digit = Number(char);\n          return (\n            <Digit\n              key={id}\n              digit={armed ? digit : 0}\n              delay={entered ? 0 : i * stagger}\n              duration={duration}\n              blur={blur}\n              className={digitClassName}\n            />\n          );\n        })}\n        {suffix ? <span>{suffix}</span> : null}\n      </span>\n    </span>\n  );\n}\n\nfunction Digit({\n  digit,\n  delay,\n  duration,\n  blur,\n  className,\n}: {\n  digit: number;\n  delay: number;\n  duration: number;\n  blur: boolean;\n  className?: string;\n}) {\n  const reduce = useReducedMotion();\n  const columnRef = useRef<HTMLSpanElement>(null);\n\n  useEffect(() => {\n    if (reduce || !blur || !columnRef.current || !Number.isFinite(digit)) {\n      return;\n    }\n\n    const node = columnRef.current;\n    const controls = animate(\n      node,\n      { filter: [\"blur(10px)\", \"blur(0px)\"] },\n      {\n        duration: Math.min(duration * 0.75, 0.32),\n        delay,\n        ease: EASE_OUT,\n      },\n    );\n\n    return () => {\n      controls.stop();\n      node.style.filter = \"blur(0px)\";\n    };\n  }, [blur, delay, digit, duration, reduce]);\n\n  return (\n    <span\n      className={cn(\"relative inline-block overflow-hidden\", className)}\n      style={{ height: `${DIGIT_HEIGHT_EM}em`, width: \"1ch\" }}\n    >\n      <motion.span\n        ref={columnRef}\n        initial={{ y: 0 }}\n        animate={{ y: `-${digit * DIGIT_HEIGHT_EM}em` }}\n        transition={\n          reduce\n            ? { duration: 0 }\n            : { duration, delay, ease: EASE_OUT }\n        }\n        className=\"absolute inset-x-0 top-0 flex flex-col items-center will-change-[transform,filter]\"\n      >\n        {DIGITS.map((n) => (\n          <span\n            key={n}\n            className=\"flex h-[1.1em] items-center justify-center leading-none\"\n          >\n            {n}\n          </span>\n        ))}\n      </motion.span>\n    </span>\n  );\n}\n"},{"path":"components/motion/tooltip.tsx","type":"util","content":"\"use client\";\n\nimport { AnimatePresence } from \"motion/react\";\nimport { TooltipPositioner } from \"./tooltip/positioner\";\nimport { useTooltipPointer } from \"./tooltip/use-position\";\nimport {\n  cloneElement,\n  isValidElement,\n  type PointerEvent,\n  type ReactElement,\n  type ReactNode,\n  type RefObject,\n  useCallback,\n  useEffect,\n  useId,\n  useRef,\n  useState,\n} from \"react\";\nimport { createPortal } from \"react-dom\";\nimport { TooltipSurface } from \"@/components/motion/tooltip-surface\";\nimport { useDismiss } from \"@/lib/hooks/use-dismiss\";\nimport { useHoverGesture } from \"@/lib/hooks/use-hover-gesture\";\nimport { useTapGesture } from \"@/lib/hooks/use-tap-gesture\";\nimport { cn } from \"@/lib/utils\";\n\ntype Side = \"top\" | \"right\" | \"bottom\" | \"left\";\n\nexport interface TooltipProps {\n  content: ReactNode;\n  children?: ReactElement;\n  /** Existing trigger for controlled integrations such as chart cells. */\n  anchorRef?: RefObject<HTMLElement | SVGElement | null>;\n  /** Point within the anchor, as fractions of its rendered width and height. */\n  anchorPoint?: { x: number; y: number };\n  /** Follow real pointer coordinates; keyboard focus still uses the anchor. */\n  followCursor?: boolean;\n  open?: boolean;\n  onOpenChange?: (open: boolean) => void;\n  id?: string;\n  side?: Side;\n  /** Delay before showing (ms). Default 120. */\n  delay?: number;\n  className?: string;\n  /** Classes for the outer wrapper span. Use to fix baseline / fill parent. */\n  wrapperClassName?: string;\n}\n\n// Once any tooltip has just closed, neighbouring tooltips open without the\n// initial delay — moving along a toolbar feels instant after the first one.\nconst WARM_WINDOW_MS = 300;\nlet lastHiddenAt = 0;\n\nexport function Tooltip({\n  content,\n  children,\n  side = \"top\",\n  delay = 120,\n  className,\n  wrapperClassName,\n  anchorRef: externalAnchorRef,\n  anchorPoint,\n  followCursor = false,\n  open: controlledOpen,\n  onOpenChange,\n  id: providedId,\n}: TooltipProps) {\n  const [internalOpen, setInternalOpen] = useState(false);\n  const open = controlledOpen ?? internalOpen;\n  const setOpen = useCallback(\n    (next: boolean) => {\n      if (controlledOpen === undefined) setInternalOpen(next);\n      onOpenChange?.(next);\n    },\n    [controlledOpen, onOpenChange],\n  );\n  const generatedId = useId();\n  const id = providedId ?? generatedId;\n  const timer = useRef<ReturnType<typeof setTimeout> | null>(null);\n  const wrapperRef = useRef<HTMLSpanElement>(null);\n  const anchorRef = externalAnchorRef ?? wrapperRef;\n  const hover = useHoverGesture();\n  const floatingRef = useRef<HTMLSpanElement | null>(null);\n  const pointer = useTooltipPointer(anchorRef, followCursor);\n  const focused = useRef(false);\n\n  const show = useCallback(() => {\n    if (timer.current) clearTimeout(timer.current);\n    if (open) return;\n    const warm = Date.now() - lastHiddenAt < WARM_WINDOW_MS;\n    if (warm) {\n      setOpen(true);\n      return;\n    }\n    timer.current = setTimeout(() => {\n      setOpen(true);\n    }, delay);\n  }, [delay, setOpen, open]);\n\n  const hide = useCallback(() => {\n    if (timer.current) {\n      clearTimeout(timer.current);\n      timer.current = null;\n    }\n    if (open) lastHiddenAt = Date.now();\n    setOpen(false);\n  }, [open, setOpen]);\n\n  const leave = useCallback(() => {\n    if (focused.current) return;\n    if (timer.current) clearTimeout(timer.current);\n    // Bridge the small physical gap to a stationary, readable tooltip.\n    if (followCursor) hide();\n    else timer.current = setTimeout(hide, 100);\n  }, [followCursor, hide]);\n  const insideTooltip = useCallback(\n    (target: Element) => Boolean(floatingRef.current?.contains(target)),\n    [],\n  );\n\n  // A finger never hovers, and Safari does not focus a button on tap either, so\n  // the label is only reachable if the tap itself opens the tooltip. A click\n  // carries no pointerType, so the pointerdown that preceded it is what says\n  // whether this was a tap; keyboard activation arrives with no pointerdown at\n  // all, and focus has already shown the label there.\n  const tap = useTapGesture<boolean>();\n\n  const toggleOnTap = useCallback(() => {\n    const gesture = tap.take();\n    if (!gesture || gesture.pointerType === \"mouse\") return;\n    if (gesture.state) {\n      hide();\n      return;\n    }\n    if (timer.current) clearTimeout(timer.current);\n    setOpen(true);\n  }, [hide, tap, setOpen]);\n\n  // ...and closed again by the next tap that lands somewhere else. The label\n  // covers nothing interactive, so that tap passes through to what it hit.\n  useDismiss(open, hide, anchorRef, { ignore: insideTooltip });\n\n  useEffect(\n    () => () => {\n      if (timer.current) clearTimeout(timer.current);\n    },\n    [],\n  );\n\n  if (!externalAnchorRef && !isValidElement(children)) return children;\n\n  // The label describes the trigger, so it has to name the trigger itself.\n  // Everything else the tooltip needs is read off the anchor below instead of\n  // cloned on: a handler written onto the child is the child's handler as far\n  // as that child can tell, and a component that owns its activation —\n  // hard-wiring onClick and spreading the rest of its props over it, as\n  // ThemeToggle does — then runs the tooltip's instead of its own. Composing\n  // with `props.onClick` cannot save it either, because a component element's\n  // props hold nothing the component does internally.\n  const trigger = isValidElement(children)\n    ? cloneElement(children as ReactElement<Record<string, unknown>>, {\n        \"aria-describedby\":\n          [(children.props as Record<string, unknown>)[\"aria-describedby\"], open ? id : undefined]\n            .filter(Boolean)\n            .join(\" \") || undefined,\n      })\n    : null;\n\n  return (\n    <>\n      {!externalAnchorRef ? (\n        // biome-ignore lint/a11y/noStaticElementInteractions: This wrapper observes bubbling trigger events without replacing the control's handlers.\n        <span\n          ref={wrapperRef}\n          className={cn(\"relative inline-flex align-middle\", wrapperClassName)}\n          // Pointer events, not the mouse pair: a tap fires compatibility\n          // mouseenter/mouseleave that carry no pointerType, which raced the tap\n          // path into opening and closing the same label.\n          onPointerEnter={(event: PointerEvent) => {\n            if (hover.enter(event)) show();\n          }}\n          onPointerLeave={(event: PointerEvent) => {\n            if (hover.leave(event)) leave();\n          }}\n          onFocus={() => {\n            focused.current = true;\n            show();\n          }}\n          onBlur={() => {\n            focused.current = false;\n            hide();\n          }}\n          onPointerDown={(event: PointerEvent) => tap.start(event, open)}\n          // A gesture the platform took away sends no click, and a key press\n          // starts an activation that never had a pointer behind it. Either way\n          // the record has to go, or the next click reads a finger that has long\n          // since lifted.\n          onPointerCancel={tap.drop}\n          onKeyDown={(event) => {\n            tap.drop();\n            if (event.key === \"Escape\") hide();\n          }}\n          onClick={toggleOnTap}\n        >\n          {trigger}\n        </span>\n      ) : null}\n      {typeof document !== \"undefined\"\n        ? createPortal(\n            <AnimatePresence>\n              {open ? (\n                <TooltipPositioner\n                  key=\"tooltip\"\n                  anchorRef={anchorRef}\n                  floatingRef={floatingRef}\n                  anchorPoint={anchorPoint}\n                  followCursor={followCursor}\n                  side={side}\n                  onDismiss={hide}\n                  pointer={pointer}\n                >\n                  {(positioned, isPresent) => (\n                    <TooltipSurface\n                      id={id}\n                      ready={positioned}\n                      side={side}\n                      onPointerEnter={() => {\n                        if (timer.current) clearTimeout(timer.current);\n                      }}\n                      onPointerLeave={leave}\n                      style={{\n                        maxWidth: \"calc(100vw - 16px)\",\n                        whiteSpace: \"normal\",\n                        pointerEvents: isPresent && !followCursor ? \"auto\" : \"none\",\n                      }}\n                      className={cn(\"overflow-hidden\", className)}\n                    >\n                      {content}\n                    </TooltipSurface>\n                  )}\n                </TooltipPositioner>\n              ) : null}\n            </AnimatePresence>,\n            document.body,\n          )\n        : null}\n    </>\n  );\n}\n"},{"path":"lib/ease.ts","type":"util","content":"// Shared motion tokens. Easing curves mirror the CSS custom properties in\n// globals.css; springs are the canonical physics used across components.\n// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.\n\nexport const EASE_OUT = [0.16, 1, 0.3, 1] as const;\nexport const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;\nexport const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;\n\n/** CSS string form of EASE_OUT for inline style transitions. */\nexport const EASE_OUT_CSS = \"cubic-bezier(0.16, 1, 0.3, 1)\";\n\n/** Press feedback on buttons and other tappable surfaces. */\nexport const SPRING_PRESS = {\n  type: \"spring\",\n  stiffness: 500,\n  damping: 30,\n  mass: 0.6,\n} as const;\n\n/** Content swaps — label/icon slots trading places inside a control. */\nexport const SPRING_SWAP = {\n  type: \"spring\",\n  stiffness: 460,\n  damping: 30,\n  mass: 0.55,\n} as const;\n\n/** Overlay panel entrances — modals and sheets summoned by pointer. */\nexport const SPRING_PANEL = {\n  type: \"spring\",\n  stiffness: 420,\n  damping: 40,\n  mass: 0.5,\n} as const;\n\n/** Shared-layout glides — pills, indicators and panels morphing between positions. */\nexport const SPRING_LAYOUT = {\n  type: \"spring\",\n  stiffness: 360,\n  damping: 32,\n  mass: 0.6,\n} as const;\n\n/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */\nexport const SPRING_MOUSE = {\n  stiffness: 200,\n  damping: 15,\n  mass: 0.3,\n} as const;\n\n/** Dragged handles and fills (sliders) — critically damped `useSpring` config,\n * so the value follows the pointer butterily and never rebounds off an end. */\nexport const SPRING_GLIDE = {\n  stiffness: 700,\n  damping: 50,\n  mass: 0.5,\n} as const;\n"},{"path":"lib/utils.ts","type":"util","content":"import { clsx, type ClassValue } from \"clsx\"\nimport { twMerge } from \"tailwind-merge\"\n\nexport function cn(...inputs: ClassValue[]) {\n  return twMerge(clsx(inputs))\n}\n"},{"path":"components/motion/tooltip/positioner.tsx","type":"util","content":"\"use client\";\n\nimport { useIsPresent } from \"motion/react\";\nimport { useCallback, useState, type ReactNode } from \"react\";\nimport { useTooltipPosition } from \"./use-position\";\n\ntype PositionProps = Parameters<typeof useTooltipPosition>[0];\n\n/** Readiness lives with the mounted overlay, not a trigger ref's attach/detach cycle. */\nexport function TooltipPositioner({\n  children,\n  ...position\n}: Omit<PositionProps, \"open\" | \"onPosition\"> & {\n  children: (ready: boolean, present: boolean) => ReactNode;\n}) {\n  const present = useIsPresent();\n  const [ready, setReady] = useState(false);\n  const onPosition = useCallback(() => setReady(true), []);\n  useTooltipPosition({ ...position, open: present, onPosition });\n  return (\n    <span\n      ref={position.floatingRef}\n      inert={!present}\n      aria-hidden={!present || undefined}\n      className=\"pointer-events-none fixed left-0 top-0 z-[9999] w-max\"\n      style={{ visibility: \"hidden\", maxWidth: \"calc(100vw - 16px)\" }}\n    >\n      {children(ready, present)}\n    </span>\n  );\n}\n"},{"path":"components/motion/tooltip/use-position.ts","type":"util","content":"\"use client\";\n\nimport {\n  autoUpdate,\n  computePosition,\n  flip,\n  offset,\n  shift,\n  type Placement,\n  type VirtualElement,\n} from \"@floating-ui/dom\";\nimport { useCallback, useLayoutEffect, useRef, type RefObject } from \"react\";\n\nexport type TooltipSide = \"top\" | \"right\" | \"bottom\" | \"left\";\nexport type TooltipPoint = { x: number; y: number };\n\n/** Position is geometry, not animation. One write per frame, never a spring chasing a pointer. */\nexport function useTooltipPosition({\n  open,\n  anchorRef,\n  floatingRef,\n  anchorPoint,\n  followCursor,\n  side,\n  onDismiss,\n  onPosition,\n  pointer,\n}: {\n  open: boolean;\n  anchorRef: RefObject<HTMLElement | SVGElement | null>;\n  floatingRef: RefObject<HTMLSpanElement | null>;\n  anchorPoint?: TooltipPoint;\n  followCursor: boolean;\n  side: TooltipSide;\n  onDismiss: () => void;\n  onPosition: () => void;\n  pointer: ReturnType<typeof useTooltipPointer>;\n}) {\n  const { cursor, onMove } = pointer;\n  const cursorSide = useRef<Placement | null>(null);\n  useLayoutEffect(() => {\n    cursorSide.current = open ? side : null;\n  }, [open, side]);\n  const frame = useRef<number | null>(null);\n  const version = useRef(0);\n  const update = useRef<() => void>(() => {});\n  const schedule = useCallback(() => {\n    // Invalidate older async calculations as soon as new geometry is requested.\n    version.current++;\n    if (frame.current !== null) return;\n    frame.current = requestAnimationFrame(() => {\n      frame.current = null;\n      update.current();\n    });\n  }, []);\n  useLayoutEffect(() => {\n    onMove.current = schedule;\n    return () => {\n      onMove.current = null;\n    };\n  }, [onMove, schedule]);\n  const pointX = anchorPoint?.x;\n  const pointY = anchorPoint?.y;\n\n  // Latest committed inputs are read without recreating observers for every period/content update.\n  useLayoutEffect(() => {\n    update.current = () => {\n      const anchor = anchorRef.current;\n      const floating = floatingRef.current;\n      if (!open || !anchor || !floating) return;\n      const revision = ++version.current;\n      const currentCursor = followCursor ? cursor.current : null;\n      const reference: Element | VirtualElement =\n        currentCursor || pointX !== undefined || pointY !== undefined\n          ? {\n              contextElement: anchor,\n              getBoundingClientRect: () => {\n                const rect = anchor.getBoundingClientRect();\n                const x = currentCursor?.x ?? rect.left + rect.width * (pointX ?? 0.5);\n                const y = currentCursor?.y ?? rect.top + rect.height * (pointY ?? 0.5);\n                return { x, y, left: x, right: x, top: y, bottom: y, width: 0, height: 0 };\n              },\n            }\n          : anchor;\n      void computePosition(reference, floating, {\n        strategy: \"fixed\",\n        placement: currentCursor ? (cursorSide.current ?? side) : side,\n        middleware: [offset(currentCursor ? 12 : 8), flip({ padding: 8 }), shift({ padding: 8 })],\n      }).then(({ x, y, placement }) => {\n        if (version.current !== revision || !floating.isConnected) return;\n        // Hold the chosen side for this hover session. Crossing a flip threshold\n        // repeatedly must not bounce the surface above and below the pointer.\n        if (currentCursor) cursorSide.current = placement;\n        else cursorSide.current = null;\n        const dpr = window.devicePixelRatio || 1;\n        floating.style.transform = `translate3d(${Math.round(x * dpr) / dpr}px, ${Math.round(y * dpr) / dpr}px, 0)`;\n        const origin = {\n          top: \"center bottom\",\n          bottom: \"center top\",\n          left: \"right center\",\n          right: \"left center\",\n        };\n        floating.style.setProperty(\n          \"--tooltip-origin\",\n          origin[placement.split(\"-\")[0] as TooltipSide],\n        );\n        floating.style.visibility = \"visible\";\n        floating.dataset.placement = placement;\n        onPosition();\n      });\n    };\n    if (open) schedule();\n  }, [\n    open,\n    anchorRef,\n    floatingRef,\n    followCursor,\n    pointX,\n    pointY,\n    side,\n    schedule,\n    onPosition,\n    cursor,\n  ]);\n\n  useLayoutEffect(() => {\n    const anchor = anchorRef.current;\n    const floating = floatingRef.current;\n    if (!open || !anchor || !floating) return;\n    const stop = autoUpdate(anchor, floating, schedule);\n    const onScroll = () => {\n      // A stationary pointer no longer describes the same chart point after scrolling.\n      if (followCursor && cursor.current) onDismiss();\n    };\n    window.addEventListener(\"scroll\", onScroll, true);\n    return () => {\n      stop();\n      window.removeEventListener(\"scroll\", onScroll, true);\n      version.current++;\n      if (frame.current !== null) cancelAnimationFrame(frame.current);\n      frame.current = null;\n    };\n  }, [open, anchorRef, floatingRef, followCursor, onDismiss, schedule, cursor]);\n\n  useLayoutEffect(\n    () => () => {\n      version.current++;\n      if (frame.current !== null) cancelAnimationFrame(frame.current);\n    },\n    [],\n  );\n}\n\n/** Pointer lifetime belongs to the trigger, including the opening delay. */\nexport function useTooltipPointer(\n  anchorRef: RefObject<HTMLElement | SVGElement | null>,\n  followCursor: boolean,\n) {\n  const cursor = useRef<TooltipPoint | null>(null);\n  const onMove = useRef<(() => void) | null>(null);\n  const pointerFocus = useRef(false);\n  useLayoutEffect(() => {\n    const anchor = anchorRef.current;\n    if (!anchor || !followCursor) return;\n    const point = (event: PointerEvent) => {\n      if (event.type === \"pointermove\" && event.pointerType === \"touch\" && !event.buttons) return;\n      cursor.current = { x: event.clientX, y: event.clientY };\n      if (event.type === \"pointerdown\") pointerFocus.current = true;\n      onMove.current?.();\n    };\n    const keyboard = () => {\n      cursor.current = null;\n      pointerFocus.current = false;\n      onMove.current?.();\n    };\n    const focus = () => {\n      if (!pointerFocus.current) cursor.current = null;\n      pointerFocus.current = false;\n      onMove.current?.();\n    };\n    const leave = () => {\n      cursor.current = null;\n    };\n    anchor.addEventListener(\"pointerenter\", point as EventListener, { passive: true });\n    anchor.addEventListener(\"pointermove\", point as EventListener, { passive: true });\n    anchor.addEventListener(\"pointerdown\", point as EventListener, { passive: true });\n    anchor.addEventListener(\"pointerleave\", leave);\n    anchor.addEventListener(\"pointercancel\", leave);\n    anchor.addEventListener(\"keydown\", keyboard);\n    anchor.addEventListener(\"focusin\", focus);\n    return () => {\n      cursor.current = null;\n      anchor.removeEventListener(\"pointerenter\", point as EventListener);\n      anchor.removeEventListener(\"pointermove\", point as EventListener);\n      anchor.removeEventListener(\"pointerdown\", point as EventListener);\n      anchor.removeEventListener(\"pointerleave\", leave);\n      anchor.removeEventListener(\"pointercancel\", leave);\n      anchor.removeEventListener(\"keydown\", keyboard);\n      anchor.removeEventListener(\"focusin\", focus);\n    };\n  }, [anchorRef, followCursor]);\n\n  return { cursor, onMove };\n}\n"},{"path":"components/motion/tooltip-surface.tsx","type":"util","content":"\"use client\";\n\nimport { motion, useReducedMotion } from \"motion/react\";\nimport type { ComponentProps, ReactNode, Ref } from \"react\";\nimport { EASE_OUT } from \"@/lib/ease\";\nimport { cn } from \"@/lib/utils\";\n\n/** Presentation only: the unanimated parent owns measurement and positioning. */\nexport function TooltipSurface({\n  children,\n  side: _side = \"top\",\n  className,\n  ref,\n  ready = true,\n  style,\n  ...props\n}: Omit<ComponentProps<typeof motion.span>, \"children\"> & {\n  children?: ReactNode;\n  /** Start the entrance only after the positioning layer has been measured. */\n  ready?: boolean;\n  side?: \"top\" | \"right\" | \"bottom\" | \"left\";\n  ref?: Ref<HTMLSpanElement>;\n}) {\n  const reduce = useReducedMotion();\n  const closed = { opacity: 0, scale: reduce ? 1 : 0.94 };\n  return (\n    <motion.span\n      ref={ref}\n      role=\"tooltip\"\n      initial={closed}\n      animate={{\n        ...(ready ? { opacity: 1, scale: 1 } : closed),\n        transition: { duration: 0.18, ease: EASE_OUT },\n      }}\n      exit={{ ...closed, transition: { duration: 0.12, ease: EASE_OUT } }}\n      style={{ transformOrigin: \"var(--tooltip-origin, center)\", ...style }}\n      className={cn(\n        \"block whitespace-nowrap rounded-lg border border-border bg-background px-2.5 py-1 text-xs font-medium text-foreground shadow-lg\",\n        className,\n      )}\n      {...props}\n    >\n      {children}\n    </motion.span>\n  );\n}\n"},{"path":"lib/hooks/use-dismiss.ts","type":"util","content":"\"use client\";\n\nimport { type RefObject, useEffect } from \"react\";\n\n/**\n * What the dismissing gesture does to the control it landed on.\n *\n * `\"pass-through\"` is the platform norm (native popover light-dismiss): the\n * tap closes the overlay *and* activates whatever was under it. Use\n * `\"consume\"` where the open overlay sits over or beside controls that would\n * be costly to trigger by accident — the dismissal then swallows the\n * activation too, so the gesture only closes.\n */\nexport type DismissBehavior = \"pass-through\" | \"consume\";\n\nexport interface DismissOptions {\n  /** Default `\"pass-through\"`. */\n  behavior?: DismissBehavior;\n  /** Dismiss on Escape as well. Default true. */\n  escape?: boolean;\n  /** Return true for an outside target that should *not* dismiss. Must be stable. */\n  ignore?: (target: Element) => boolean;\n}\n\n/**\n * What every currently open dismiss scope counts as inside itself. A consumed\n * dismissal reads this to tell a stray gesture from one that belongs to an\n * overlay in front of it: overlays have no shared z-order to consult, but the\n * one the gesture landed in has said as much by registering it.\n */\nconst openScopes = new Set<(target: Element) => boolean>();\n\nfunction claimedByAnotherScope(\n  self: (target: Element) => boolean,\n  target: Element,\n) {\n  for (const scope of openScopes) {\n    if (scope !== self && scope(target)) return true;\n  }\n  return false;\n}\n\n// preventDefault on pointerdown does not suppress the click that follows, so\n// consuming a gesture means swallowing that click itself. The swallower\n// deliberately outlives the effect that installed it — the dismissal it\n// belongs to has already unmounted or re-rendered by the time the click lands.\n// It releases on that click, or on the next gesture if the pointer is dragged\n// away and no click ever arrives, so it can never eat a later one. A keydown\n// releases it too: a gesture that ends with neither a click nor a cancel would\n// otherwise leave it armed, and the click Enter synthesizes on some focused\n// control is not the one this dismissal was owed.\nfunction consumeActivation(source: Event) {\n  const swallow = (event: MouseEvent) => {\n    event.preventDefault();\n    event.stopPropagation();\n    release();\n  };\n  const restart = (event: Event) => {\n    if (event !== source) release();\n  };\n  const release = () => {\n    window.removeEventListener(\"click\", swallow, true);\n    window.removeEventListener(\"pointerdown\", restart, true);\n    window.removeEventListener(\"pointercancel\", restart, true);\n    window.removeEventListener(\"keydown\", release, true);\n  };\n  window.addEventListener(\"click\", swallow, true);\n  window.addEventListener(\"pointerdown\", restart, true);\n  window.addEventListener(\"pointercancel\", restart, true);\n  window.addEventListener(\"keydown\", release, true);\n}\n\n/**\n * Close an open overlay on Escape or a pointerdown outside `ref`. Pass `null`\n * for `ref` when what counts as inside isn't one element, and say so with\n * `ignore` instead.\n *\n * The pointerdown listener is capture-phase: a bubble-phase one is blinded by\n * any handler in between that stops propagation, and an overlay cannot know\n * what it is layered over. `onDismiss` and `ignore` must be stable (wrap in\n * useCallback) so the listeners aren't re-bound every render while open.\n */\nexport function useDismiss(\n  open: boolean,\n  onDismiss: () => void,\n  ref: RefObject<HTMLElement | SVGElement | null> | null,\n  {\n    behavior = \"pass-through\",\n    escape: dismissOnEscape = true,\n    ignore,\n  }: DismissOptions = {},\n) {\n  useEffect(() => {\n    if (!open) return;\n    const inside = (target: Element) =>\n      Boolean(ref?.current?.contains(target)) || Boolean(ignore?.(target));\n    const onKey = (event: KeyboardEvent) => {\n      if (dismissOnEscape && event.key === \"Escape\") onDismiss();\n    };\n    const onPointer = (event: PointerEvent) => {\n      const target = event.target as Element | null;\n      if (!target || inside(target)) return;\n      // Outside this overlay, but inside one that is also open: the gesture is\n      // that overlay's to answer, and swallowing its click from behind would\n      // cost the user the control they actually aimed at.\n      if (behavior === \"consume\" && !claimedByAnotherScope(inside, target)) {\n        consumeActivation(event);\n      }\n      onDismiss();\n    };\n    openScopes.add(inside);\n    window.addEventListener(\"keydown\", onKey);\n    window.addEventListener(\"pointerdown\", onPointer, true);\n    return () => {\n      openScopes.delete(inside);\n      window.removeEventListener(\"keydown\", onKey);\n      window.removeEventListener(\"pointerdown\", onPointer, true);\n    };\n  }, [open, onDismiss, ref, behavior, dismissOnEscape, ignore]);\n}\n"},{"path":"lib/hooks/use-hover-gesture.ts","type":"util","content":"\"use client\";\n\nimport { useMemo, useRef } from \"react\";\nimport { isHoveringPointer } from \"@/lib/touch\";\n\ninterface BoundaryEvent {\n  pointerId: number;\n  pointerType: string;\n  buttons: number;\n}\n\nexport interface HoverGesture {\n  /** True when this enter starts a hover: the pointer arrived resting, not pressing. */\n  enter: (event: BoundaryEvent) => boolean;\n  /** True when this leave ends a hover that entered as one. */\n  leave: (event: BoundaryEvent) => boolean;\n}\n\n/**\n * Pairs a surface's enter with its leave, per pointer.\n *\n * `isHoveringPointer` answers the question the *enter* asks — is this pointer\n * resting on the surface or pressing it — and both boundary cases go wrong if\n * the leave is asked the same question again:\n *\n * - A pen with no hover never rests. It arrives in contact, taps, and the spec\n *   then requires its boundary events after `pointerup`, so the leave carries\n *   `buttons: 0` and reads as a mouse gliding off. Hover teardown then undid\n *   the tap — the panel the pen had just opened closed under it.\n * - A mouse pressed on the surface and dragged off leaves with `buttons: 1`.\n *   Skipping teardown there strands the surface open: the release happens\n *   outside, and no second leave ever comes.\n *\n * So the state a hover holds is released by the pointer that took it, whatever\n * the buttons say at the boundary, and a pointer that arrived in contact never\n * took it in the first place. Contact is the exception tracked here, not\n * hover: a leave from a pointer this surface never saw enter — mounted under\n * the cursor, say — still counts, since the alternative is state with no way\n * out.\n */\nexport function useHoverGesture(): HoverGesture {\n  const contact = useRef(new Set<number>());\n\n  return useMemo(\n    () => ({\n      enter: (event) => {\n        if (isHoveringPointer(event)) {\n          contact.current.delete(event.pointerId);\n          return true;\n        }\n        contact.current.add(event.pointerId);\n        return false;\n      },\n      leave: (event) => {\n        const arrivedInContact = contact.current.delete(event.pointerId);\n        return !arrivedInContact && event.pointerType !== \"touch\";\n      },\n    }),\n    [],\n  );\n}\n"},{"path":"lib/hooks/use-tap-gesture.ts","type":"util","content":"\"use client\";\n\nimport { useMemo, useRef } from \"react\";\n\n/** What a pointerdown recorded, read back by the click that ends its gesture. */\nexport interface TapRecord<S> {\n  /** Which input started the gesture. */\n  pointerType: string;\n  /** What the surface was showing when it started. */\n  state: S;\n}\n\nexport interface TapGesture<S> {\n  /** Record the gesture a pointerdown starts, with the state it starts in. */\n  start: (event: { pointerType: string }, state: S) => void;\n  /** Read the record and clear it. `null` when no pointer is behind this click. */\n  take: () => TapRecord<S> | null;\n  /** Drop the record: this gesture will never spend it on a click. */\n  drop: () => void;\n}\n\n/**\n * The pointer gesture behind a click, recorded where the click cannot report\n * it. A `click` carries no `pointerType` in the engines that matter, so the\n * `pointerdown` before it is the only thing that says which input activated\n * the control — and whether one did at all, since keyboard activation\n * synthesizes a click with no pointer behind it.\n *\n * State goes in with the record because a click reports that no better: a\n * browser that focuses a control on contact can open the very panel the tap\n * was meant to open, and reading \"is it open\" at click time then undoes it.\n * What the gesture started against is what it acts on.\n *\n * The record is spent by one click and dropped by everything else, because a\n * record that outlives its gesture is worse than none:\n *\n * - A scroll or an OS gesture takes the touch away — `pointercancel`, no click\n *   ever — and the finger would sit in the record until some later click.\n * - That later click is often `Enter` on a keyboard, which arrives with no\n *   pointerdown of its own and would inherit the abandoned finger. A keydown\n *   is the start of a keyboard activation and never part of a tap, so it drops\n *   the record too.\n *\n * Both ends have to be wired by the surface: `drop` on `onPointerCancel` and\n * on `onKeyDown`.\n */\nexport function useTapGesture<S>(): TapGesture<S> {\n  const record = useRef<TapRecord<S> | null>(null);\n\n  return useMemo(\n    () => ({\n      start: (event, state) => {\n        record.current = { pointerType: event.pointerType, state };\n      },\n      take: () => {\n        const spent = record.current;\n        record.current = null;\n        return spent;\n      },\n      drop: () => {\n        record.current = null;\n      },\n    }),\n    [],\n  );\n}\n"},{"path":"lib/touch.ts","type":"util","content":"// Shared touch primitives. iOS and iPadOS run their own gestures on top of the\n// page — the long-press selection callout and the selection it drags in with\n// it — and they win: once the platform claims a touch it cancels ours\n// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own\n// their gesture have to opt out.\n//\n// What the two classes below cover, precisely:\n// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:\n//   it is not a property other engines have, so it is inert everywhere else.\n// - `user-select: none` stops the long-press selection on every engine,\n//   Android included, and stops a drag from painting a selection under the\n//   cursor. It is inherited, so it reaches every descendant — which is why the\n//   two classes differ only in whether they apply it unconditionally.\n// What neither covers:\n// - Chrome for Android's long-press menu on a link or an image. No CSS\n//   suppresses it; a gesture surface that wraps one needs its own\n//   `onContextMenu` with `preventDefault()`.\n// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is\n//   not inherited and plain divs and buttons are not drag sources, so setting\n//   it on the surface does nothing — the child itself needs `draggable={false}`.\n\n/**\n * Classes for a surface that *is* the control: a thumb, a drum, a stage, a\n * handle, a hold button. Selection is suppressed on every input, because a\n * drag that highlights the control's own label is wrong on a mouse too.\n * Compose with `touch-none` when the surface also owns the scroll axis — leave\n * it off when the page must still scroll from there.\n */\nexport const TOUCH_GESTURE_CLASS = \"select-none [-webkit-touch-callout:none]\";\n\n/**\n * The same opt-out for a gesture surface that wraps content the consumer owns:\n * a scroller, a context-menu trigger, a sheet header, a list row. Selection is\n * suppressed only where the platform runs its own press gestures — a coarse\n * pointer — so a mouse user can still select and copy that content. If the\n * gesture itself would paint a selection under the cursor, add `select-none`\n * for the duration of the gesture rather than reaching for\n * `TOUCH_GESTURE_CLASS`.\n *\n * `pointer: coarse` describes the *primary* pointer and nothing else, so a\n * hybrid machine reads it wrong in both directions: a tablet with a mouse\n * plugged in keeps touch as primary and loses mouse selection, and a laptop\n * with a touchscreen keeps the mouse as primary and leaves selection live\n * under a finger. No media query can answer per interaction — the query is\n * about the device, and the question is about the gesture in progress. The\n * default stays here because it is right on the machines that are one thing or\n * the other, and losing a selection is a nuisance; where the miss costs a\n * *gesture* instead, the surface pairs it with `holdSelection` on the press.\n */\nexport const TOUCH_GESTURE_CONTENT_CLASS =\n  \"[-webkit-touch-callout:none] pointer-coarse:select-none\";\n\n/**\n * Suppress selection on `element` for as long as a gesture is running on it,\n * whatever the primary pointer of the machine happens to be. Returns the\n * release. Inline, so it wins over the class above and is gone again the\n * moment the gesture ends.\n *\n * For the press gestures a native selection would otherwise steal — a\n * long-press that opens a menu. Elsewhere prefer the classes: a surface that\n * takes selection away for the whole session is a surface whose text nobody\n * can copy.\n */\nexport function holdSelection(element: HTMLElement) {\n  element.style.setProperty(\"user-select\", \"none\");\n  element.style.setProperty(\"-webkit-user-select\", \"none\");\n  return () => {\n    element.style.removeProperty(\"user-select\");\n    element.style.removeProperty(\"-webkit-user-select\");\n  };\n}\n\n/**\n * Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer\n * is already gone by the time the handler runs — routine on iOS, where the\n * system can claim the touch first — and an uncaught throw takes the rest of\n * the handler, the gesture included, down with it. Touch pointers carry\n * implicit capture anyway, so losing it is never fatal.\n */\nexport function capturePointer(element: Element, pointerId: number) {\n  try {\n    element.setPointerCapture(pointerId);\n  } catch {\n    // Pointer is no longer active — implicit capture still applies on touch.\n  }\n}\n\n/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */\nexport function releasePointer(element: Element, pointerId: number) {\n  try {\n    if (element.hasPointerCapture(pointerId)) {\n      element.releasePointerCapture(pointerId);\n    }\n  } catch {\n    // Capture was already dropped by the browser.\n  }\n}\n\n/**\n * Whether this event came from a pointer that is *hovering*: not a touch, and\n * not currently pressed. Which input the user is holding right now is not\n * something a device capability can answer — a touchscreen laptop hovers and\n * taps, and iPadOS reports a fine hovering pointer for a finger — so both\n * paths stay live and each handler branches on the event it was given.\n *\n * A pen resting on the glass is making contact, not hovering: `buttons` is the\n * tell, and it sends a pen tap down the same route a finger takes.\n *\n * This answers what an *enter* asks. A leave is the other half of a pair and\n * has to be read against the enter that started it — `useHoverGesture` in\n * `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it\n * rather than asking this question twice.\n */\nexport const isHoveringPointer = (event: {\n  pointerType: string;\n  buttons: number;\n}) => event.pointerType !== \"touch\" && event.buttons === 0;\n"},{"path":"components/previews/charts/liquidity-heatmap.preview.tsx","type":"preview","content":"\"use client\";\n\nimport { useState } from \"react\";\nimport { RefreshCw } from \"lucide-react\";\nimport { Button } from \"@/components/motion/button\";\nimport { LiquidityHeatmap, type LiquiditySnapshot } from \"@/components/charts/liquidity-heatmap\";\n\n// Deterministic illustrative order-book history; no market feed is implied.\nfunction snapshots(phase: number): LiquiditySnapshot[] {\n  return Array.from({ length: 24 }, (_, time) => ({\n    id: `minute-${time}`,\n    label: `14:${String(time * 2).padStart(2, \"0\")}`,\n    price: 245.5 + Math.sin(time * 0.27 + phase * 0.4) * 1.2 + time * 0.035,\n    levels: Array.from({ length: 18 }, (_, row) => {\n      const price = 250 - row * 0.5;\n      const shelf =\n        Math.exp(-((row - 4 - Math.sin(time * 0.18 + phase) * 0.7) ** 2) / 0.8) +\n        Math.exp(-((row - 13 + Math.cos(time * 0.15 + phase) * 0.8) ** 2) / 1.2);\n      const noise = (Math.sin(row * 12.9 + time * 7.3 + phase * 2.1) + 1) / 2;\n      return {\n        price,\n        size: Math.round(90 + noise * 350 + shelf * (1500 + Math.sin(time * 0.3 + phase) * 450)),\n      };\n    }),\n  }));\n}\nexport function LiquidityHeatmapPreview() {\n  const [phase, setPhase] = useState(0);\n  return (\n    <div className=\"w-full space-y-6\">\n      <div className=\"flex flex-wrap items-center justify-between gap-4\">\n        <div>\n          <h3 className=\"text-sm font-medium\">Where liquidity rests</h3>\n          <p className=\"mt-1 text-xs text-muted-foreground\">SOL / USD · Simulated depth</p>\n        </div>\n        <Button\n          variant=\"ghost\"\n          size=\"sm\"\n          className=\"gap-2\"\n          onClick={() => setPhase((value) => value + 1)}\n        >\n          <RefreshCw aria-hidden=\"true\" className=\"size-3.5\" />\n          Resimulate\n        </Button>\n      </div>\n      <LiquidityHeatmap\n        snapshots={snapshots(phase)}\n        maxSize={2400}\n        unit=\"SOL\"\n        formatPrice={(price) => `$${price.toFixed(2)}`}\n      />\n      <p className=\"text-center text-[11px] text-muted-foreground\">\n        Brighter bands hold more liquidity · White line tracks price\n      </p>\n    </div>\n  );\n}\n"},{"path":"components/motion/button/index.tsx","type":"util","content":"export type {\n  ButtonLinkProps,\n  ButtonProps,\n  ButtonSize,\n  ButtonVariant,\n} from \"./base\";\nexport { Button, ButtonLink } from \"./base\";\nexport type { MagneticButtonProps } from \"./magnetic\";\nexport { MagneticButton } from \"./magnetic\";\nexport type { MetallicButtonProps } from \"./metallic\";\nexport { MetallicButton } from \"./metallic\";\nexport type { ButtonState, StatefulButtonProps } from \"./stateful\";\nexport { StatefulButton } from \"./stateful\";\n"},{"path":"components/motion/button/base.tsx","type":"util","content":"\"use client\";\n\nimport {\n  AnimatePresence,\n  type HTMLMotionProps,\n  motion,\n  useReducedMotion,\n} from \"motion/react\";\nimport {\n  forwardRef,\n  type PointerEvent,\n  type ReactNode,\n  useCallback,\n  useRef,\n  useState,\n} from \"react\";\nimport { EASE_OUT, SPRING_PRESS } from \"@/lib/ease\";\nimport { useHoverCapable } from \"@/lib/hooks/use-hover-capable\";\nimport { cn } from \"@/lib/utils\";\n\nexport type ButtonVariant = \"primary\" | \"secondary\" | \"ghost\" | \"outline\";\nexport type ButtonSize = \"sm\" | \"md\" | \"lg\" | \"icon\";\n\nexport interface ButtonProps extends Omit<\n  HTMLMotionProps<\"button\">,\n  \"children\"\n> {\n  variant?: ButtonVariant;\n  size?: ButtonSize;\n  pressScale?: number;\n  /** Spawn a Material-style ripple from the press point. Off by default. */\n  ripple?: boolean;\n  children?: ReactNode;\n}\n\nexport interface ButtonLinkProps extends Omit<\n  HTMLMotionProps<\"a\">,\n  \"children\"\n> {\n  variant?: ButtonVariant;\n  size?: ButtonSize;\n  pressScale?: number;\n  children?: ReactNode;\n}\n\ntype Ripple = { id: number; x: number; y: number; size: number };\n\nconst VARIANT_CLASS: Record<ButtonVariant, string> = {\n  primary: \"bg-primary text-primary-foreground hover:bg-primary/90\",\n  secondary: \"border border-border bg-card text-foreground hover:border-border\",\n  ghost: \"text-muted-foreground hover:text-foreground hover:bg-muted/60\",\n  outline:\n    \"border border-border bg-transparent text-foreground hover:bg-muted/60\",\n};\n\nconst SIZE_CLASS: Record<ButtonSize, string> = {\n  sm: \"h-8 px-3 text-xs gap-1.5 rounded-full\",\n  md: \"h-10 px-5 text-sm gap-2 rounded-full\",\n  lg: \"h-12 px-6 text-base gap-2 rounded-full\",\n  icon: \"h-8 w-8 rounded-lg\",\n};\n\nexport const Button = forwardRef<HTMLButtonElement, ButtonProps>(\n  function Button(\n    {\n      variant = \"primary\",\n      size = \"md\",\n      pressScale = 0.93,\n      ripple = false,\n      className,\n      children,\n      onPointerDown,\n      ...rest\n    },\n    ref,\n  ) {\n    const reduce = useReducedMotion();\n    const canHover = useHoverCapable();\n    const [ripples, setRipples] = useState<Ripple[]>([]);\n    const nextId = useRef(0);\n\n    const handlePointerDown = useCallback(\n      (event: PointerEvent<HTMLButtonElement>) => {\n        if (ripple && !reduce) {\n          const rect = event.currentTarget.getBoundingClientRect();\n          const size = Math.max(rect.width, rect.height) * 2;\n          const id = nextId.current++;\n          setRipples((prev) => [\n            ...prev,\n            {\n              id,\n              x: event.clientX - rect.left,\n              y: event.clientY - rect.top,\n              size,\n            },\n          ]);\n        }\n        onPointerDown?.(event);\n      },\n      [ripple, reduce, onPointerDown],\n    );\n\n    return (\n      <motion.button\n        ref={ref}\n        type=\"button\"\n        whileTap={reduce ? undefined : { scale: pressScale }}\n        whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}\n        transition={SPRING_PRESS}\n        onPointerDown={handlePointerDown}\n        className={cn(\n          \"inline-flex items-center justify-center font-medium select-none\",\n          \"transition-colors\",\n          \"disabled:pointer-events-none disabled:opacity-50\",\n          ripple && \"relative overflow-hidden\",\n          VARIANT_CLASS[variant],\n          SIZE_CLASS[size],\n          className,\n        )}\n        {...rest}\n      >\n        {ripple && !reduce ? (\n          <span className=\"pointer-events-none absolute inset-0 overflow-hidden rounded-[inherit]\">\n            <AnimatePresence>\n              {ripples.map((r) => (\n                <motion.span\n                  key={r.id}\n                  className=\"absolute rounded-full bg-current\"\n                  style={{\n                    left: r.x,\n                    top: r.y,\n                    width: r.size,\n                    height: r.size,\n                    x: \"-50%\",\n                    y: \"-50%\",\n                  }}\n                  initial={{ scale: 0.05, opacity: 0.3 }}\n                  animate={{ scale: 1, opacity: 0 }}\n                  exit={{ opacity: 0 }}\n                  transition={{ duration: 1.6, ease: EASE_OUT }}\n                  onAnimationComplete={() =>\n                    setRipples((prev) => prev.filter((x) => x.id !== r.id))\n                  }\n                />\n              ))}\n            </AnimatePresence>\n          </span>\n        ) : null}\n        {children}\n      </motion.button>\n    );\n  },\n);\n\nexport const ButtonLink = forwardRef<HTMLAnchorElement, ButtonLinkProps>(\n  function ButtonLink(\n    {\n      variant = \"primary\",\n      size = \"md\",\n      pressScale = 0.93,\n      className,\n      children,\n      ...rest\n    },\n    ref,\n  ) {\n    const reduce = useReducedMotion();\n    const canHover = useHoverCapable();\n\n    return (\n      <motion.a\n        ref={ref}\n        whileTap={reduce ? undefined : { scale: pressScale }}\n        whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}\n        transition={SPRING_PRESS}\n        className={cn(\n          \"inline-flex items-center justify-center font-medium select-none\",\n          \"transition-colors\",\n          VARIANT_CLASS[variant],\n          SIZE_CLASS[size],\n          className,\n        )}\n        {...rest}\n      >\n        {children}\n      </motion.a>\n    );\n  },\n);\n"},{"path":"components/motion/button/magnetic.tsx","type":"util","content":"\"use client\";\n\nimport { forwardRef } from \"react\";\nimport { Magnetic } from \"../magnetic\";\nimport { Button, type ButtonProps } from \"./base\";\n\nexport interface MagneticButtonProps extends ButtonProps {\n  /** Magnetic pull strength. Default 0.25. */\n  strength?: number;\n  /** Class applied to the magnetic wrapper. */\n  magneticClassName?: string;\n}\n\nexport const MagneticButton = forwardRef<HTMLButtonElement, MagneticButtonProps>(function MagneticButton(\n  { strength = 0.25, magneticClassName, children, ...rest },\n  ref,\n) {\n  return (\n    <Magnetic strength={strength} className={magneticClassName}>\n      <Button ref={ref} {...rest}>\n        {children}\n      </Button>\n    </Magnetic>\n  );\n});\n"},{"path":"components/motion/button/metallic.tsx","type":"util","content":"\"use client\";\n\nimport { motion, useReducedMotion } from \"motion/react\";\nimport { forwardRef, useState } from \"react\";\nimport { EASE_IN_OUT } from \"@/lib/ease\";\nimport { cn } from \"@/lib/utils\";\nimport { Button, type ButtonProps } from \"./base\";\n\nexport interface MetallicButtonProps extends Omit<\n  ButtonProps,\n  \"ripple\" | \"variant\"\n> {\n  /** Stops the traveling reflection while preserving the chrome rim. */\n  paused?: boolean;\n}\n\n// The rim and highlight drift separately so the material stays quiet and reflective.\nconst SILVER_DRIFT = {\n  duration: 8,\n  ease: EASE_IN_OUT,\n  repeat: Infinity,\n};\n\nconst CHROME_SHIMMER = {\n  duration: 2.4,\n  ease: EASE_IN_OUT,\n};\n\nexport const MetallicButton = forwardRef<\n  HTMLButtonElement,\n  MetallicButtonProps\n>(function MetallicButton(\n  {\n    size = \"md\",\n    paused = false,\n    className,\n    children,\n    onHoverStart,\n    onHoverEnd,\n    ...rest\n  },\n  ref,\n) {\n  const reduce = useReducedMotion();\n  const still = paused || Boolean(reduce);\n  const [hovered, setHovered] = useState(false);\n\n  return (\n    <Button\n      ref={ref}\n      variant=\"ghost\"\n      size={size}\n      onHoverStart={(event, info) => {\n        setHovered(true);\n        onHoverStart?.(event, info);\n      }}\n      onHoverEnd={(event, info) => {\n        setHovered(false);\n        onHoverEnd?.(event, info);\n      }}\n      className={cn(\n        \"group relative isolate overflow-hidden border-0 bg-transparent text-foreground\",\n        \"hover:bg-transparent hover:text-foreground\",\n        \"focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2\",\n        \"shadow-[0_8px_22px_rgba(0,0,0,0.16)]\",\n        size === \"icon\" && \"rounded-full\",\n        className,\n      )}\n      {...rest}\n    >\n      <motion.span\n        aria-hidden=\"true\"\n        className=\"pointer-events-none absolute inset-y-0 left-[-18%] z-0 w-[136%] rounded-[inherit] bg-[linear-gradient(105deg,#111_0%,#737373_14%,#fafafa_26%,#525252_38%,#0a0a0a_50%,#a3a3a3_64%,#fff_75%,#404040_87%,#111_100%)]\"\n        animate={still ? undefined : { x: [\"0%\", \"13%\", \"0%\"] }}\n        transition={still ? undefined : SILVER_DRIFT}\n      />\n\n      <motion.span\n        aria-hidden=\"true\"\n        className=\"pointer-events-none absolute inset-y-0 left-[-58%] z-[1] w-[52%] -skew-x-12 bg-[linear-gradient(90deg,transparent,rgba(255,255,255,0.5)_48%,transparent)] opacity-50 blur-[3px] mix-blend-screen\"\n        animate={still ? undefined : { x: hovered ? \"310%\" : \"0%\" }}\n        transition={still ? undefined : CHROME_SHIMMER}\n      />\n\n      <span\n        aria-hidden=\"true\"\n        className=\"pointer-events-none absolute inset-[2px] z-[2] rounded-[inherit] bg-background transition-colors group-hover:bg-muted/40\"\n      />\n\n      <span\n        aria-hidden=\"true\"\n        className=\"pointer-events-none absolute inset-[2px] z-[3] rounded-[inherit] shadow-[inset_0_1px_0_rgba(255,255,255,0.28),inset_0_-1px_0_rgba(0,0,0,0.16)]\"\n      />\n\n      <span className=\"relative z-10 inline-flex items-center justify-center gap-2\">\n        {children}\n      </span>\n    </Button>\n  );\n});\n"},{"path":"components/motion/button/stateful.tsx","type":"util","content":"\"use client\";\n\nimport { Check, Loader2, X } from \"lucide-react\";\nimport {\n  AnimatePresence,\n  motion,\n  useReducedMotion,\n  type Variants,\n} from \"motion/react\";\nimport {\n  forwardRef,\n  type ReactNode,\n  useLayoutEffect,\n  useRef,\n  useState,\n} from \"react\";\nimport { EASE_OUT, SPRING_SWAP } from \"@/lib/ease\";\nimport { Button, type ButtonProps } from \"./base\";\n\nexport type ButtonState = \"idle\" | \"loading\" | \"success\" | \"error\";\n\nexport interface StatefulButtonProps extends Omit<ButtonProps, \"children\"> {\n  state?: ButtonState;\n  children: ReactNode;\n  loadingText?: ReactNode;\n  successText?: ReactNode;\n  errorText?: ReactNode;\n  icon?: ReactNode;\n}\n\nconst CASCADE_STAGGER = 0.025;\nconst ROLL_BLUR = \"blur(6px)\";\n\nconst CASCADE_LETTER_VARIANTS: Variants = {\n  initial: { opacity: 0, y: \"105%\", filter: ROLL_BLUR },\n  animate: (delay: number = 0) => ({\n    opacity: 1,\n    y: \"0%\",\n    filter: \"blur(0px)\",\n    transition: { ...SPRING_SWAP, delay },\n  }),\n  exit: (delay: number = 0) => ({\n    opacity: 0,\n    y: \"-105%\",\n    filter: ROLL_BLUR,\n    transition: { duration: 0.16, ease: EASE_OUT, delay: delay * 0.5 },\n  }),\n};\n\nconst ICON_VARIANTS: Variants = {\n  // Width collapses too, so the icon adds/removes its own space smoothly\n  // instead of popping the row width in a single frame.\n  initial: { opacity: 0, width: 0, scale: 0.7, filter: ROLL_BLUR },\n  animate: {\n    opacity: 1,\n    width: \"1.5rem\",\n    scale: 1,\n    filter: \"blur(0px)\",\n    transition: SPRING_SWAP,\n  },\n  exit: {\n    opacity: 0,\n    width: 0,\n    scale: 0.7,\n    filter: ROLL_BLUR,\n    transition: { duration: 0.16, ease: EASE_OUT },\n  },\n};\n\nfunction IconSlot({ keyId, children }: { keyId: string; children: ReactNode }) {\n  const reduce = useReducedMotion();\n  return (\n    <motion.span\n      key={keyId}\n      variants={ICON_VARIANTS}\n      initial={reduce ? { opacity: 0 } : \"initial\"}\n      animate={reduce ? { opacity: 1 } : \"animate\"}\n      exit={reduce ? { opacity: 0 } : \"exit\"}\n      transition={reduce ? { duration: 0.15 } : undefined}\n      className=\"inline-grid shrink-0 place-items-center overflow-hidden\"\n    >\n      {children}\n    </motion.span>\n  );\n}\n\nfunction TextSlot({\n  value,\n  children,\n}: {\n  value: string;\n  children: ReactNode;\n}) {\n  const reduce = useReducedMotion();\n  const measureRef = useRef<HTMLSpanElement>(null);\n  const [width, setWidth] = useState<number>();\n  const label = typeof children === \"string\" ? children : null;\n  const cascade = label !== null && !reduce;\n\n  // Measure strings with the same per-letter layout as the cascade. Measuring\n  // the whole string preserves kerning, which can make it narrower than the\n  // inline-block letters and clip the final glyph during the width animation.\n  useLayoutEffect(() => {\n    const nextWidth = measureRef.current?.offsetWidth;\n    if (!nextWidth) return;\n    setWidth((current) => (current === nextWidth ? current : nextWidth));\n  });\n\n  return (\n    <motion.span\n      initial={false}\n      animate={{ width }}\n      transition={reduce ? { duration: 0 } : SPRING_SWAP}\n      className=\"relative inline-block overflow-hidden whitespace-nowrap align-bottom\"\n    >\n      <span\n        ref={measureRef}\n        aria-hidden\n        className=\"invisible inline-block whitespace-nowrap\"\n      >\n        {cascade\n          ? label.split(\"\").map((char, index) => (\n              <span\n                // biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.\n                key={index}\n                className=\"inline-block whitespace-pre\"\n              >\n                {char}\n              </span>\n            ))\n          : children}\n      </span>\n\n      {cascade ? (\n        <>\n          <span className=\"sr-only\">{label}</span>\n          <AnimatePresence initial={false}>\n            <motion.span\n              key={`cascade-${value}`}\n              aria-hidden\n              initial=\"initial\"\n              animate=\"animate\"\n              exit=\"exit\"\n              className=\"absolute left-0 top-0 inline-block whitespace-pre\"\n            >\n              {label.split(\"\").map((char, index) => (\n                <motion.span\n                  // biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.\n                  key={index}\n                  custom={index * CASCADE_STAGGER}\n                  variants={CASCADE_LETTER_VARIANTS}\n                  className=\"inline-block whitespace-pre will-change-[opacity,filter,transform]\"\n                >\n                  {char}\n                </motion.span>\n              ))}\n            </motion.span>\n          </AnimatePresence>\n        </>\n      ) : (\n        <AnimatePresence initial={false}>\n          <motion.span\n            key={`text-${value}`}\n            initial={reduce ? { opacity: 0 } : { opacity: 0, y: 14, filter: ROLL_BLUR }}\n            animate={reduce ? { opacity: 1 } : { opacity: 1, y: 0, filter: \"blur(0px)\" }}\n            exit={reduce ? { opacity: 0 } : { opacity: 0, y: -14, filter: ROLL_BLUR }}\n            transition={reduce ? { duration: 0.15 } : SPRING_SWAP}\n            className=\"absolute left-0 top-0 inline-block will-change-[opacity,filter,transform]\"\n          >\n            {children}\n          </motion.span>\n        </AnimatePresence>\n      )}\n    </motion.span>\n  );\n}\n\nexport const StatefulButton = forwardRef<HTMLButtonElement, StatefulButtonProps>(function StatefulButton(\n  {\n    state = \"idle\",\n    children,\n    loadingText = \"Loading\",\n    successText = \"Done\",\n    errorText = \"Try again\",\n    icon,\n    disabled,\n    ...rest\n  },\n  ref,\n) {\n  const isBusy = state === \"loading\";\n  const stateText =\n    state === \"loading\"\n      ? loadingText\n      : state === \"success\"\n        ? successText\n        : state === \"error\"\n        ? errorText\n        : children;\n  const textKey =\n    typeof stateText === \"string\" ? `${state}-${stateText}` : state;\n\n  return (\n    <Button ref={ref} disabled={disabled || isBusy} aria-busy={isBusy} whileHover={undefined} {...rest}>\n      <span\n        aria-live=\"polite\"\n        className=\"relative inline-flex items-center justify-center overflow-hidden\"\n      >\n        <AnimatePresence initial={false}>\n          {state === \"loading\" ? (\n            <IconSlot keyId=\"loading-icon\">\n              <Loader2 className=\"h-4 w-4 animate-spin\" />\n            </IconSlot>\n          ) : null}\n          {state === \"success\" ? (\n            <IconSlot keyId=\"success-icon\">\n              <Check className=\"h-4 w-4\" />\n            </IconSlot>\n          ) : null}\n          {state === \"error\" ? (\n            <IconSlot keyId=\"error-icon\">\n              <X className=\"h-4 w-4\" />\n            </IconSlot>\n          ) : null}\n        </AnimatePresence>\n\n        <TextSlot value={textKey}>{stateText}</TextSlot>\n\n        <AnimatePresence initial={false}>\n          {state === \"idle\" && icon ? (\n            <IconSlot keyId=\"idle-icon\">{icon}</IconSlot>\n          ) : null}\n        </AnimatePresence>\n      </span>\n    </Button>\n  );\n});\n"},{"path":"lib/hooks/use-hover-capable.ts","type":"util","content":"\"use client\";\n\nimport { useEffect, useState } from \"react\";\n\n/**\n * Returns true only on devices that have a true hover (mouse / trackpad).\n * Touch devices fire phantom `:hover` on tap that sticks until tap-elsewhere\n * — gate hover-only effects (scale lifts, magnetic pulls) behind this.\n */\nexport function useHoverCapable() {\n  const [canHover, setCanHover] = useState(false);\n\n  useEffect(() => {\n    if (typeof window === \"undefined\" || !window.matchMedia) return;\n    const mq = window.matchMedia(\"(hover: hover) and (pointer: fine)\");\n    const update = () => setCanHover(mq.matches);\n    update();\n    mq.addEventListener?.(\"change\", update);\n    return () => mq.removeEventListener?.(\"change\", update);\n  }, []);\n\n  return canHover;\n}\n"},{"path":"components/motion/magnetic.tsx","type":"util","content":"\"use client\";\n\nimport { motion, useMotionValue, useReducedMotion, useSpring } from \"motion/react\";\nimport { useRef, type ReactNode } from \"react\";\nimport { SPRING_MOUSE } from \"@/lib/ease\";\nimport { useHoverCapable } from \"@/lib/hooks/use-hover-capable\";\nimport { cn } from \"@/lib/utils\";\n\nexport interface MagneticProps {\n  children: ReactNode;\n  strength?: number;\n  className?: string;\n}\n\nexport function Magnetic({ children, strength = 0.35, className }: MagneticProps) {\n  const ref = useRef<HTMLDivElement>(null);\n  const reduce = useReducedMotion();\n  const canHover = useHoverCapable();\n  // Decorative cursor-follow: skip on touch (phantom hover) and reduced motion.\n  const enabled = !reduce && canHover;\n  const x = useMotionValue(0);\n  const y = useMotionValue(0);\n  const sx = useSpring(x, SPRING_MOUSE);\n  const sy = useSpring(y, SPRING_MOUSE);\n\n  const onMove = (e: React.MouseEvent<HTMLDivElement>) => {\n    const el = ref.current;\n    if (!el || !enabled) return;\n    const rect = el.getBoundingClientRect();\n    x.set((e.clientX - rect.left - rect.width / 2) * strength);\n    y.set((e.clientY - rect.top - rect.height / 2) * strength);\n  };\n\n  const onLeave = () => {\n    x.set(0);\n    y.set(0);\n  };\n\n  return (\n    <motion.div\n      ref={ref}\n      onMouseMove={onMove}\n      onMouseLeave={onLeave}\n      style={{ x: sx, y: sy }}\n      className={cn(\"inline-block\", className)}\n    >\n      {children}\n    </motion.div>\n  );\n}\n"}]}