{"$schema":"https://ui.shadcn.com/schema/registry-item.json","name":"heat-calendar","type":"registry:component","title":"Heat Calendar","description":"Composable activity calendar with Grid, Legend, and Tooltip parts, controlled range selection, and UTC calendar dates. Supply weekly intensities to visualize activity and total a selected span.","author":"Saurabh <saurabh10102@gmail.com>","dependencies":["clsx","motion","tailwind-merge"],"registryDependencies":[],"files":[{"path":"components/charts/heat-calendar.tsx","type":"registry:component","target":"@components/charts/heat-calendar.tsx","content":"\"use client\";\n// beui.dev/charts/heat-calendar\n\nimport { cn } from \"@/lib/utils\";\nimport { HeatCalendarContext, useHeatCalendarModel } from \"./heat-calendar/context\";\nimport { HeatCalendarGrid } from \"./heat-calendar/grid\";\nimport { HeatCalendarLegend } from \"./heat-calendar/legend\";\nimport { HeatCalendarTooltip } from \"./heat-calendar/tooltip\";\nimport type { HeatCalendarProps } from \"./heat-calendar/types\";\n\n/** Compose Grid, Tooltip and Legend, or omit children for the complete chart. */\nexport function HeatCalendar({ children, className, ...props }: HeatCalendarProps) {\n  const model = useHeatCalendarModel(props);\n  return (\n    <HeatCalendarContext.Provider value={model}>\n      <div className={cn(\"w-fit max-w-full\", className)}>\n        {children === undefined ? (\n          <>\n            <HeatCalendarGrid>\n              <HeatCalendarTooltip />\n            </HeatCalendarGrid>\n            <HeatCalendarLegend />\n          </>\n        ) : (\n          children\n        )}\n      </div>\n    </HeatCalendarContext.Provider>\n  );\n}\n\nexport { useHeatCalendar } from \"./heat-calendar/context\";\nexport { HeatCalendarGrid } from \"./heat-calendar/grid\";\nexport { HeatCalendarLegend } from \"./heat-calendar/legend\";\nexport { HeatCalendarTooltip } from \"./heat-calendar/tooltip\";\nexport type { HeatCalendarCell, HeatCalendarProps, HeatCalendarSelection } from \"./heat-calendar/types\";\n"},{"path":"components/charts/heat-calendar/context.ts","type":"registry:component","target":"@components/charts/heat-calendar/context.ts","content":"\"use client\";\n\nimport { useReducedMotion } from \"motion/react\";\nimport { createContext, useContext, useEffect, useId, useMemo, useRef, useState } from \"react\";\nimport { useHoverCapable } from \"@/lib/hooks/use-hover-capable\";\nimport type { HeatCalendarCell, HeatCalendarProps, HeatCalendarSelection } from \"./types\";\nimport { addDays, CELL, EMPTY, fmtMonth, GAP, MONTH_ROW, mondayOf, PITCH, STEPS, startOfDay } from \"./utils\";\n\n/**\n * Weeks of activity as a single-hue grid with month labels, so\n * magnitude reads as the strength of one color and the eye needs no legend\n * to find a date. Cells spring in on a diagonal wave. Hovering one lifts it\n * and its neighbours in a small ripple and glides a tooltip with its date and\n * exact count; clicking pins the cell so touch and keyboard get the same\n * readout; from there the grid dims and hovering previews the span from that\n * cell to the pointer with its total, a second click locks it and a third\n * clears it; hovering a legend step filters\n * the grid to that level. Hover lifts are gated to pointer devices, and\n * reduced motion keeps the fades only.\n */\nexport function useHeatCalendarModel({\n  unit = \"commits\",\n  weeks = 16,\n  maxCount = 14,\n  values,\n  endDate,\n  color = \"var(--accent)\",\n  selection: controlledSelection,\n  defaultSelection = null,\n  onSelectionChange,\n}: HeatCalendarProps) {\n  const reduce = useReducedMotion();\n  const canHover = useHoverCapable();\n  const [storedHover, setHover] = useState<HeatCalendarCell | null>(null);\n  const [internalSelection, setInternalSelection] = useState(defaultSelection);\n  const requestedSelection = controlledSelection === undefined ? internalSelection : controlledSelection;\n  const setSelection = (next: HeatCalendarSelection | null) => {\n    if (controlledSelection === undefined) setInternalSelection(next);\n    onSelectionChange?.(next);\n  };\n  const gridRef = useRef<HTMLDivElement>(null);\n  const tooltipId = useId();\n  const [step, setStep] = useState<number | null>(null);\n  // the entrance wave owns the cells until it has landed; the ripple takes over after\n  const [settled, setSettled] = useState(false);\n  useEffect(() => {\n    const t = setTimeout(() => setSettled(true), reduce ? 0 : (weeks + 7) * 18 + 500);\n    return () => clearTimeout(t);\n  }, [weeks, reduce]);\n\n  // \"today\" is read after mount: the server and a viewer on another calendar\n  // day must produce the same HTML, so the grid renders first and its dates\n  // fill in on the client. An explicit `endDate` is deterministic and skips this.\n  const [today, setToday] = useState<Date | null>(null);\n  useEffect(() => setToday(startOfDay(new Date())), []);\n  const end = useMemo(() => (endDate ? startOfDay(endDate) : today), [endDate, today]);\n  const start = useMemo(() => (end ? addDays(mondayOf(end), -(weeks - 1) * 7) : null), [end, weeks]);\n\n  const level = (w: number, d: number) => Math.max(0, Math.min(1, values?.[w]?.[d] ?? 0));\n  const bucket = (v: number) => Math.min(4, Math.floor(v * 5));\n  const fill = (b: number) => (b === 0 ? EMPTY : `color-mix(in srgb, ${color} ${STEPS[b]}%, transparent)`);\n  const count = (v: number) => Math.round(v * maxCount);\n  const dateOf = (w: number, d: number) => (start ? addDays(start, w * 7 + d) : null);\n  const future = (w: number, d: number) => {\n    const date = dateOf(w, d);\n    return end !== null && date !== null && date > end;\n  };\n\n  const validCell = (cell: HeatCalendarCell) =>\n    Number.isInteger(cell.w) &&\n    Number.isInteger(cell.d) &&\n    cell.w >= 0 &&\n    cell.w < weeks &&\n    cell.d >= 0 &&\n    cell.d < 7 &&\n    !future(cell.w, cell.d);\n  const selection =\n    requestedSelection &&\n    validCell(requestedSelection.start) &&\n    (!requestedSelection.end || validCell(requestedSelection.end))\n      ? requestedSelection\n      : null;\n  if (requestedSelection && !selection && controlledSelection === undefined) setInternalSelection(null);\n  const pinned = selection?.start ?? null;\n  const spanEnd = selection?.end ?? null;\n  const hover = storedHover && validCell(storedHover) ? storedHover : null;\n  if (storedHover && !hover) setHover(null);\n\n  // one label per month, at its first column; the leading label yields if the\n  // next month starts within two columns, so two labels never overlap\n  const cols = useMemo(() => {\n    const list = Array.from({ length: weeks }, (_, w) => {\n      const date = start ? addDays(start, w * 7) : null;\n      const m = date ? date.getUTCMonth() : -1;\n      const fresh =\n        start !== null && date !== null && (w === 0 || addDays(start, (w - 1) * 7).getUTCMonth() !== m);\n      return { id: `w${w}`, w, m, label: fresh && date ? fmtMonth.format(date) : null };\n    });\n    if (list[1]?.label || list[2]?.label) list[0].label = null;\n    return list;\n  }, [start, weeks]);\n\n  // one click anchors a span and dims everything else; hovering then previews\n  // the run from the anchor to the pointer and totals it live, and a second\n  // click locks it so the number stays on screen while the pointer moves on\n  const idx = (c: HeatCalendarCell) => c.w * 7 + c.d;\n  const clear = () => {\n    setSelection(null);\n  };\n  const spanTo = spanEnd ?? (pinned ? (hover ?? pinned) : null);\n  const span =\n    pinned && spanTo\n      ? { lo: Math.min(idx(pinned), idx(spanTo)), hi: Math.max(idx(pinned), idx(spanTo)) }\n      : null;\n  let spanTotal = 0;\n  if (span) {\n    for (let i = span.lo; i <= span.hi; i++) {\n      if (future(Math.floor(i / 7), i % 7)) break;\n      spanTotal += count(level(Math.floor(i / 7), i % 7));\n    }\n  }\n  const select = (cell: HeatCalendarCell) => {\n    // a locked span clears on the next click anywhere, so leaving it is one press\n    if (spanEnd) {\n      clear();\n    } else if (pinned && idx(pinned) === idx(cell)) {\n      setSelection(null);\n    } else if (pinned) {\n      setSelection({ start: pinned, end: cell });\n    } else {\n      setSelection({ start: cell });\n    }\n  };\n  /** the cell the grid reacts to: lift, ripple and label highlight follow the pointer */\n  const hot = hover ?? spanEnd ?? pinned;\n  /** the cell the tooltip hangs from: a locked span keeps it on its end */\n  const tip = spanEnd ?? hover ?? pinned;\n  const tipDate = tip ? dateOf(tip.w, tip.d) : null;\n  const hotMonth = hot ? (dateOf(hot.w, hot.d)?.getUTCMonth() ?? null) : null;\n  const tipX = tip ? tip.w * PITCH + CELL / 2 : 0;\n  const tipY = tip ? MONTH_ROW + GAP + tip.d * PITCH : 0;\n  const tooltip =\n    tip && tipDate\n      ? {\n          date: tipDate,\n          count: count(level(tip.w, tip.d)),\n          total: spanTotal,\n          startDate: start && span ? addDays(start, span.lo) : tipDate,\n          endDate: start && span ? addDays(start, span.hi) : tipDate,\n          days: span ? span.hi - span.lo + 1 : 1,\n        }\n      : null;\n\n  return {\n    unit,\n    weeks,\n    reduce,\n    canHover,\n    hover,\n    pinned,\n    spanEnd,\n    step,\n    setStep,\n    settled,\n    start,\n    end,\n    level,\n    bucket,\n    fill,\n    count,\n    dateOf,\n    future,\n    cols,\n    clear,\n    span,\n    spanTotal,\n    select,\n    hot,\n    tip,\n    tipDate,\n    hotMonth,\n    tipX,\n    tipY,\n    setHover,\n    gridRef,\n    tooltipId,\n    tooltip,\n    selection,\n    setSelection,\n  };\n}\n\nexport const HeatCalendarContext = createContext<ReturnType<typeof useHeatCalendarModel> | null>(null);\n\n/** Read the shared data and selection from any descendant of HeatCalendar. */\nexport function useHeatCalendar() {\n  const context = useContext(HeatCalendarContext);\n  if (!context) throw new Error(\"HeatCalendar parts must be inside HeatCalendar\");\n  return context;\n}\n"},{"path":"components/charts/heat-calendar/grid.tsx","type":"registry:component","target":"@components/charts/heat-calendar/grid.tsx","content":"\"use client\";\n\nimport { AnimatePresence, motion } from \"motion/react\";\nimport type { ReactNode } from \"react\";\nimport { EASE_OUT, SPRING_PRESS } from \"@/lib/ease\";\nimport { cn } from \"@/lib/utils\";\nimport { useHeatCalendar } from \"./context\";\nimport { DAYS, fmtDay, GAP, LIFT, MONTH_ROW, PITCH } from \"./utils\";\n\nexport function HeatCalendarGrid({ children, className }: { children?: ReactNode; className?: string }) {\n  const {\n    weeks,\n    reduce,\n    canHover,\n    pinned,\n    step,\n    settled,\n    level,\n    bucket,\n    fill,\n    count,\n    dateOf,\n    future,\n    cols,\n    clear,\n    span,\n    select,\n    hot,\n    hotMonth,\n    setHover,\n    gridRef,\n    tooltipId,\n    unit,\n  } = useHeatCalendar();\n  return (\n    <div\n      ref={gridRef}\n      className={cn(\"relative grid\", className)}\n      style={{\n        width: weeks * PITCH - GAP,\n        maxWidth: \"100%\",\n        gridTemplateColumns: `repeat(${weeks}, minmax(0, 1fr))`,\n        gridTemplateRows: `${MONTH_ROW}px repeat(7, auto)`,\n        gap: GAP,\n      }}\n      onPointerLeave={() => setHover(null)}\n    >\n      {cols.map((c) =>\n        c.label ? (\n          <span\n            key={c.id}\n            className={cn(\n              \"whitespace-nowrap text-[10px] leading-none transition-colors duration-200\",\n              hotMonth === c.m ? \"text-foreground\" : \"text-muted-foreground\",\n            )}\n            style={{ gridColumn: c.w + 1, gridRow: 1 }}\n          >\n            {c.label}\n          </span>\n        ) : null,\n      )}\n      {cols.map(({ id, w }) =>\n        DAYS.map(({ id: dayId, d }) => {\n          const date = dateOf(w, d);\n          if (future(w, d)) return null;\n          const v = level(w, d);\n          const b = bucket(v);\n          const i = w * 7 + d;\n          const on = hot?.w === w && hot?.d === d;\n          const isEnd = span ? i === span.lo || i === span.hi : pinned?.w === w && pinned?.d === d;\n          const dim = (step !== null && step !== b) || (span !== null && (i < span.lo || i > span.hi));\n          // the ripple: the hovered cell rises most, the ring around it a little, two out barely\n          const dist = hot ? Math.max(Math.abs(hot.w - w), Math.abs(hot.d - d)) : 9;\n          const lift =\n            reduce || !canHover ? 1 : dist === 0 ? LIFT[0] : canHover && dist < LIFT.length ? LIFT[dist] : 1;\n          return (\n            // the outer span owns the legend dim so it never fights the transforms inside\n            <span\n              key={`${id}-${dayId}`}\n              className=\"relative block aspect-square w-full transition-opacity duration-200\"\n              style={{\n                gridColumn: w + 1,\n                gridRow: d + 2,\n                opacity: dim ? 0.25 : 1,\n                zIndex: lift > 1 ? LIFT.length - dist : 0,\n              }}\n            >\n              {/* the hit area is the cell plus half the gap on every side, so the grid\n                    has no dead space between cells and a fast pointer never falls through;\n                    the visual inside never takes pointer events, so a lifted neighbour\n                    cannot steal a click either */}\n              <motion.button\n                type=\"button\"\n                aria-label={`${count(v)} ${unit}${date ? ` on ${fmtDay.format(date)}` : \"\"}`}\n                data-heat-cell={`${w}-${d}`}\n                aria-pressed={isEnd}\n                aria-describedby={on ? tooltipId : undefined}\n                onPointerEnter={() => setHover({ w, d })}\n                onFocus={() => setHover({ w, d })}\n                onBlur={() => setHover(null)}\n                onClick={() => select({ w, d })}\n                onKeyDown={(e) => {\n                  if (e.key === \"Escape\") clear();\n                }}\n                className=\"absolute -inset-0.5 block rounded-[5px] outline-none focus-visible:ring-2 focus-visible:ring-ring\"\n                whileTap={reduce ? undefined : { scale: 0.9, transition: SPRING_PRESS }}\n              >\n                <motion.span\n                  className=\"pointer-events-none absolute inset-0.5 block rounded-[4px]\"\n                  style={{\n                    background: fill(b),\n                    boxShadow: isEnd ? \"0 0 0 2px var(--background), 0 0 0 3.5px var(--foreground)\" : \"none\",\n                    transition: \"box-shadow 150ms\",\n                  }}\n                  // the diagonal wave: each cell arrives (w + d) steps after the corner;\n                  // once settled, the ripple spreads out from the hovered cell by distance\n                  initial={reduce ? false : { opacity: 0, scale: 0.4 }}\n                  animate={\n                    settled\n                      ? {\n                          opacity: 1,\n                          scale: lift,\n                          transition: { ...SPRING_PRESS, delay: Math.min(dist, 3) * 0.03 },\n                        }\n                      : {\n                          opacity: 1,\n                          scale: 1,\n                          transition: reduce ? { duration: 0 } : { ...SPRING_PRESS, delay: (w + d) * 0.018 },\n                        }\n                  }\n                >\n                  {/* the ring lives INSIDE the cell: inset-0 fills its box and\n                        borderRadius:inherit copies its corner, so it always shares the\n                        cell's exact size, scale (hover lift included) and roundness and\n                        cannot drift however the cells are restyled */}\n                  <AnimatePresence>\n                    {on && !isEnd ? (\n                      <motion.span\n                        className=\"pointer-events-none absolute inset-0 block border-[1.5px]\"\n                        style={{\n                          borderRadius: \"inherit\",\n                          borderColor: \"color-mix(in srgb, var(--foreground) 55%, transparent)\",\n                        }}\n                        initial={reduce ? false : { opacity: 0 }}\n                        animate={{ opacity: 1 }}\n                        exit={{ opacity: 0 }}\n                        transition={{ duration: 0.12, ease: EASE_OUT }}\n                      />\n                    ) : null}\n                  </AnimatePresence>\n                </motion.span>\n              </motion.button>\n            </span>\n          );\n        }),\n      )}\n\n      {children}\n    </div>\n  );\n}\n"},{"path":"components/charts/heat-calendar/legend.tsx","type":"registry:component","target":"@components/charts/heat-calendar/legend.tsx","content":"\"use client\";\n\nimport { cn } from \"@/lib/utils\";\nimport { useHeatCalendar } from \"./context\";\nimport { fmtRange, STEPS } from \"./utils\";\n\nexport function HeatCalendarLegend({ className }: { className?: string }) {\n  const { start, end, step, setStep, fill, canHover, reduce } = useHeatCalendar();\n  return (\n    <div className={cn(\"mt-3 flex flex-wrap items-center justify-between gap-3\", className)}>\n      <span className=\"text-xs text-muted-foreground\">\n        {start && end ? `${fmtRange.format(start)} – ${fmtRange.format(end)}` : \"\\u00a0\"}\n      </span>\n      {/* hovering a step keeps only cells of that level lit, so the legend doubles as a filter */}\n      <span className=\"flex items-center gap-1\" onPointerLeave={() => setStep(null)}>\n        <span className=\"mr-0.5 text-xs text-muted-foreground\">less</span>\n        {STEPS.map((s, i) => (\n          <button\n            type=\"button\"\n            aria-label={`Show activity level ${i}`}\n            aria-pressed={step === i}\n            key={s}\n            onPointerEnter={() => {\n              if (canHover) setStep(i);\n            }}\n            onFocus={() => setStep(i)}\n            onBlur={() => setStep(null)}\n            onClick={() => setStep(step === i ? null : i)}\n            className=\"size-3 rounded-[3px] transition-transform duration-150\"\n            style={{ background: fill(i), transform: !reduce && step === i ? \"scale(1.25)\" : undefined }}\n          />\n        ))}\n        <span className=\"ml-0.5 text-xs text-muted-foreground\">more</span>\n      </span>\n    </div>\n  );\n}\n"},{"path":"components/charts/heat-calendar/tooltip.tsx","type":"registry:component","target":"@components/charts/heat-calendar/tooltip.tsx","content":"\"use client\";\nimport { type ReactNode, useMemo, useState } from \"react\";\nimport { NumberTicker } from \"@/components/motion/number-ticker\";\nimport { Tooltip } from \"@/components/motion/tooltip\";\nimport { cn } from \"@/lib/utils\";\nimport { useHeatCalendar } from \"./context\";\nimport { fmtDay, fmtRange } from \"./utils\";\n\nexport function HeatCalendarTooltip({\n  children,\n  className,\n}: {\n  children?: ReactNode | ((data: NonNullable<ReturnType<typeof useHeatCalendar>[\"tooltip\"]>) => ReactNode);\n  className?: string;\n}) {\n  const { gridRef, tooltipId, tip, tooltip, unit } = useHeatCalendar();\n  const [dismissed, setDismissed] = useState<typeof tip>(null);\n  const anchorRef = useMemo(() => ({ get current() {\n    return tip ? gridRef.current?.querySelector<HTMLElement>(`[data-heat-cell=\"${tip.w}-${tip.d}\"]`) ?? null : null;\n  }}), [gridRef, tip]);\n  return (\n    <Tooltip\n      key={tip ? `${tip.w}-${tip.d}` : \"closed\"}\n      open={tooltip !== null && dismissed !== tip}\n      onOpenChange={(open) => { if (!open) setDismissed(tip); }}\n      id={tooltipId}\n      anchorRef={anchorRef}\n      className={cn(\"flex flex-wrap items-center gap-1.5\", className)}\n      content={tooltip &&\n        (typeof children === \"function\"\n          ? children(tooltip)\n          : (children ?? (\n              <>\n                <span className=\"inline-flex items-center gap-1 font-mono tabular-nums\">\n                  <NumberTicker\n                    value={tooltip.days > 1 ? tooltip.total : tooltip.count}\n                    duration={0.35}\n                    startOnView={false}\n                  />{\" \"}\n                  {unit}\n                </span>\n                <span className=\"text-muted-foreground\">\n                  {tooltip.days > 1 && tooltip.startDate && tooltip.endDate\n                    ? `${fmtRange.format(tooltip.startDate)} – ${fmtRange.format(tooltip.endDate)}`\n                    : fmtDay.format(tooltip.date)}\n                </span>\n                {tooltip.days > 1 ? <span className=\"text-muted-foreground\">{tooltip.days} days</span> : null}\n              </>\n            )))}\n    />\n  );\n}\n"},{"path":"components/charts/heat-calendar/types.ts","type":"registry:component","target":"@components/charts/heat-calendar/types.ts","content":"import type { ReactNode } from \"react\";\n\nexport type HeatCalendarCell = { w: number; d: number };\n\nexport interface HeatCalendarSelection {\n  start: HeatCalendarCell;\n  end?: HeatCalendarCell;\n}\n\nexport interface HeatCalendarProps {\n  /** Noun after every count, e.g. \"commits\", \"ships\". */\n  unit?: string;\n  /** Number of week columns. */\n  weeks?: number;\n  /** Count a cell at intensity 1 stands for; a cell reads `intensity × maxCount`. */\n  maxCount?: number;\n  /** `values[week][day]` intensities in 0..1, seven days per week. Missing values are zero. */\n  values?: number[][];\n  /** Last UTC calendar day of the grid. Defaults to today after mount; explicit dates render identically in every timezone. */\n  endDate?: Date;\n  /** The single hue. Any CSS color; magnitude maps to its strength, never to a second color. */\n  color?: string;\n  className?: string;\n  children?: ReactNode;\n  /** Controlled selection; null clears it. Cell coordinates are zero-based week/day (Monday first). */\n  selection?: HeatCalendarSelection | null;\n  defaultSelection?: HeatCalendarSelection | null;\n  onSelectionChange?: (selection: HeatCalendarSelection | null) => void;\n}\n"},{"path":"lib/utils.ts","type":"registry:lib","target":"@lib/utils.ts","content":"import { clsx, type ClassValue } from \"clsx\"\nimport { twMerge } from \"tailwind-merge\"\n\nexport function cn(...inputs: ClassValue[]) {\n  return twMerge(clsx(inputs))\n}\n"},{"path":"components/charts/heat-calendar/utils.ts","type":"registry:component","target":"@components/charts/heat-calendar/utils.ts","content":"/** Five buckets: 0 is the neutral empty cell, 1 to 4 mix the one hue in harder. */\nexport const STEPS = [0, 24, 46, 70, 94] as const;\n\nexport const EMPTY = \"color-mix(in srgb, var(--foreground) 6%, transparent)\";\n\n/** Cell size and gap; every position in the grid and the tooltip derive from these. */\nexport const CELL = 16;\n\nexport const GAP = 4;\n\nexport const PITCH = CELL + GAP;\n\nexport const MONTH_ROW = 12;\n\nexport const DAYS = Array.from({ length: 7 }, (_, d) => ({ id: `d${d}`, d }));\n\n/** How far a cell rises when it is the hovered one, its neighbour, or two away. */\nexport const LIFT = [1.3, 1.08, 1.03];\n\nexport const startOfDay = (d: Date) => {\n  const x = new Date(d);\n  x.setUTCHours(0, 0, 0, 0);\n  return x;\n};\n\nexport const addDays = (d: Date, n: number) => {\n  const x = new Date(d);\n  x.setUTCDate(x.getUTCDate() + n);\n  return x;\n};\n\n/** Monday on or before `d`, so every column reads Mon to Sun, top to bottom. */\nexport const mondayOf = (d: Date) => addDays(startOfDay(d), -((d.getUTCDay() + 6) % 7));\n\nexport const fmtDay = new Intl.DateTimeFormat(\"en-US\", {\n  timeZone: \"UTC\",\n  weekday: \"short\",\n  month: \"short\",\n  day: \"numeric\",\n});\n\nexport const fmtMonth = new Intl.DateTimeFormat(\"en-US\", { timeZone: \"UTC\", month: \"short\" });\n\nexport const fmtRange = new Intl.DateTimeFormat(\"en-US\", { timeZone: \"UTC\", month: \"short\", day: \"numeric\" });\n"},{"path":"lib/hooks/use-hover-capable.ts","type":"registry:hook","target":"@lib/hooks/use-hover-capable.ts","content":"\"use client\";\n\nimport { useEffect, useState } from \"react\";\n\n/**\n * Returns true only on devices that have a true hover (mouse / trackpad).\n * Touch devices fire phantom `:hover` on tap that sticks until tap-elsewhere\n * — gate hover-only effects (scale lifts, magnetic pulls) behind this.\n */\nexport function useHoverCapable() {\n  const [canHover, setCanHover] = useState(false);\n\n  useEffect(() => {\n    if (typeof window === \"undefined\" || !window.matchMedia) return;\n    const mq = window.matchMedia(\"(hover: hover) and (pointer: fine)\");\n    const update = () => setCanHover(mq.matches);\n    update();\n    mq.addEventListener?.(\"change\", update);\n    return () => mq.removeEventListener?.(\"change\", update);\n  }, []);\n\n  return canHover;\n}\n"},{"path":"lib/ease.ts","type":"registry:lib","target":"@lib/ease.ts","content":"// Shared motion tokens. Easing curves mirror the CSS custom properties in\n// globals.css; springs are the canonical physics used across components.\n// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.\n\nexport const EASE_OUT = [0.16, 1, 0.3, 1] as const;\nexport const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;\nexport const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;\n\n/** CSS string form of EASE_OUT for inline style transitions. */\nexport const EASE_OUT_CSS = \"cubic-bezier(0.16, 1, 0.3, 1)\";\n\n/** Press feedback on buttons and other tappable surfaces. */\nexport const SPRING_PRESS = {\n  type: \"spring\",\n  stiffness: 500,\n  damping: 30,\n  mass: 0.6,\n} as const;\n\n/** Content swaps — label/icon slots trading places inside a control. */\nexport const SPRING_SWAP = {\n  type: \"spring\",\n  stiffness: 460,\n  damping: 30,\n  mass: 0.55,\n} as const;\n\n/** Overlay panel entrances — modals and sheets summoned by pointer. */\nexport const SPRING_PANEL = {\n  type: \"spring\",\n  stiffness: 420,\n  damping: 40,\n  mass: 0.5,\n} as const;\n\n/** Shared-layout glides — pills, indicators and panels morphing between positions. */\nexport const SPRING_LAYOUT = {\n  type: \"spring\",\n  stiffness: 360,\n  damping: 32,\n  mass: 0.6,\n} as const;\n\n/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */\nexport const SPRING_MOUSE = {\n  stiffness: 200,\n  damping: 15,\n  mass: 0.3,\n} as const;\n\n/** Dragged handles and fills (sliders) — critically damped `useSpring` config,\n * so the value follows the pointer butterily and never rebounds off an end. */\nexport const SPRING_GLIDE = {\n  stiffness: 700,\n  damping: 50,\n  mass: 0.5,\n} as const;\n"},{"path":"components/motion/number-ticker.tsx","type":"registry:component","target":"@components/motion/number-ticker.tsx","content":"\"use client\";\n\nimport { animate, motion, useInView, useReducedMotion } from \"motion/react\";\nimport { useEffect, useMemo, useRef, useState } from \"react\";\nimport { EASE_OUT } from \"@/lib/ease\";\nimport { cn } from \"@/lib/utils\";\n\nexport interface NumberTickerProps {\n  value: number;\n  /** Digits to pad to (left). */\n  pad?: number;\n  /** Per-digit roll duration in seconds. */\n  duration?: number;\n  /** Stagger between digits. */\n  stagger?: number;\n  /** Render only after the element enters the viewport. */\n  startOnView?: boolean;\n  prefix?: string;\n  suffix?: string;\n  /** Add a small blur during digit rolls. */\n  blur?: boolean;\n  className?: string;\n  digitClassName?: string;\n  /** Insert locale group separators (commas). Server-component safe. */\n  locale?: boolean;\n  /** Custom formatter. Client-only — server components must use `locale` instead. */\n  format?: (value: number) => string;\n}\n\nconst DIGIT_HEIGHT_EM = 1.1;\nconst DIGITS = Array.from({ length: 10 }, (_, n) => n);\n\nexport function NumberTicker({\n  value,\n  pad,\n  duration = 0.9,\n  stagger = 0.04,\n  startOnView = true,\n  prefix,\n  suffix,\n  blur = false,\n  className,\n  digitClassName,\n  locale,\n  format,\n}: NumberTickerProps) {\n  const containerRef = useRef<HTMLSpanElement>(null);\n  const inView = useInView(containerRef, { once: true, amount: 0.6 });\n  const [armed, setArmed] = useState(!startOnView);\n\n  useEffect(() => {\n    if (startOnView && inView) setArmed(true);\n  }, [startOnView, inView]);\n\n  const text = useMemo(() => {\n    const rounded = Math.round(value);\n    const formatted = format\n      ? format(rounded)\n      : locale\n        ? rounded.toLocaleString()\n        : rounded.toString();\n    return pad ? formatted.padStart(pad, \"0\") : formatted;\n  }, [value, pad, format, locale]);\n  const glyphs = useMemo(() => {\n    const chars = text.split(\"\");\n    // Key by place value (position from the right): a changing digit keeps its\n    // identity and rolls to the new value instead of remounting and replaying\n    // from 0. Growing numbers add glyphs on the left without re-keying the\n    // ones, tens, hundreds already on screen.\n    return chars.map((char, i) => ({ char, id: `g-${chars.length - 1 - i}` }));\n  }, [text]);\n  const readableText = `${prefix ?? \"\"}${text}${suffix ?? \"\"}`;\n\n  // Stagger is an entrance flourish. Once the reveal has played, value\n  // changes roll every digit immediately — a per-digit delay on live updates\n  // reads as lag.\n  const [entered, setEntered] = useState(false);\n  useEffect(() => {\n    if (!armed || entered) return;\n    const total = (duration + glyphs.length * stagger) * 1000;\n    const t = window.setTimeout(() => setEntered(true), total);\n    return () => window.clearTimeout(t);\n  }, [armed, entered, duration, stagger, glyphs.length]);\n\n  return (\n    <span\n      ref={containerRef}\n      className={cn(\"inline-flex items-center tabular-nums\", className)}\n    >\n      <span className=\"sr-only\">{readableText}</span>\n      <span aria-hidden=\"true\" className=\"inline-flex items-center\">\n        {prefix ? <span>{prefix}</span> : null}\n        {glyphs.map(({ char, id }, i) => {\n          const isDigit = /\\d/.test(char);\n          if (!isDigit) {\n            return (\n              <span key={id} className=\"inline-block\">\n                {char}\n              </span>\n            );\n          }\n          const digit = Number(char);\n          return (\n            <Digit\n              key={id}\n              digit={armed ? digit : 0}\n              delay={entered ? 0 : i * stagger}\n              duration={duration}\n              blur={blur}\n              className={digitClassName}\n            />\n          );\n        })}\n        {suffix ? <span>{suffix}</span> : null}\n      </span>\n    </span>\n  );\n}\n\nfunction Digit({\n  digit,\n  delay,\n  duration,\n  blur,\n  className,\n}: {\n  digit: number;\n  delay: number;\n  duration: number;\n  blur: boolean;\n  className?: string;\n}) {\n  const reduce = useReducedMotion();\n  const columnRef = useRef<HTMLSpanElement>(null);\n\n  useEffect(() => {\n    if (reduce || !blur || !columnRef.current || !Number.isFinite(digit)) {\n      return;\n    }\n\n    const node = columnRef.current;\n    const controls = animate(\n      node,\n      { filter: [\"blur(10px)\", \"blur(0px)\"] },\n      {\n        duration: Math.min(duration * 0.75, 0.32),\n        delay,\n        ease: EASE_OUT,\n      },\n    );\n\n    return () => {\n      controls.stop();\n      node.style.filter = \"blur(0px)\";\n    };\n  }, [blur, delay, digit, duration, reduce]);\n\n  return (\n    <span\n      className={cn(\"relative inline-block overflow-hidden\", className)}\n      style={{ height: `${DIGIT_HEIGHT_EM}em`, width: \"1ch\" }}\n    >\n      <motion.span\n        ref={columnRef}\n        initial={{ y: 0 }}\n        animate={{ y: `-${digit * DIGIT_HEIGHT_EM}em` }}\n        transition={\n          reduce\n            ? { duration: 0 }\n            : { duration, delay, ease: EASE_OUT }\n        }\n        className=\"absolute inset-x-0 top-0 flex flex-col items-center will-change-[transform,filter]\"\n      >\n        {DIGITS.map((n) => (\n          <span\n            key={n}\n            className=\"flex h-[1.1em] items-center justify-center leading-none\"\n          >\n            {n}\n          </span>\n        ))}\n      </motion.span>\n    </span>\n  );\n}\n"},{"path":"components/motion/tooltip.tsx","type":"registry:component","target":"@components/motion/tooltip.tsx","content":"\"use client\";\n\nimport { AnimatePresence } from \"motion/react\";\nimport {\n  cloneElement,\n  isValidElement,\n  type PointerEvent,\n  type ReactElement,\n  type ReactNode,\n  type RefObject,\n  useCallback,\n  useEffect,\n  useId,\n  useLayoutEffect,\n  useRef,\n  useState,\n} from \"react\";\nimport { createPortal } from \"react-dom\";\nimport { TooltipSurface } from \"@/components/motion/tooltip-surface\";\nimport { useDismiss } from \"@/lib/hooks/use-dismiss\";\nimport { useHoverGesture } from \"@/lib/hooks/use-hover-gesture\";\nimport { useTapGesture } from \"@/lib/hooks/use-tap-gesture\";\nimport { cn } from \"@/lib/utils\";\n\ntype Side = \"top\" | \"right\" | \"bottom\" | \"left\";\n\nexport interface TooltipProps {\n  content: ReactNode;\n  children?: ReactElement;\n  /** Existing trigger for controlled integrations such as chart cells. */\n  anchorRef?: RefObject<HTMLElement | SVGElement | null>;\n  /** Point within the anchor, as fractions of its rendered width and height. */\n  anchorPoint?: { x: number; y: number };\n  open?: boolean;\n  onOpenChange?: (open: boolean) => void;\n  id?: string;\n  side?: Side;\n  /** Delay before showing (ms). Default 120. */\n  delay?: number;\n  className?: string;\n  /** Classes for the outer wrapper span. Use to fix baseline / fill parent. */\n  wrapperClassName?: string;\n}\n\n// Gap between trigger and tooltip, in px.\nconst GAP = 8;\n\n// Centering transform for the fixed-positioned anchor point, per side.\nconst anchorTransform: Record<Side, string> = {\n  top: \"translate(-50%, -100%)\",\n  bottom: \"translate(-50%, 0)\",\n  left: \"translate(-100%, -50%)\",\n  right: \"translate(0, -50%)\",\n};\n\nconst transformOrigin: Record<Side, string> = {\n  top: \"center bottom\",\n  bottom: \"center top\",\n  left: \"right center\",\n  right: \"left center\",\n};\n\n// Once any tooltip has just closed, neighbouring tooltips open without the\n// initial delay — moving along a toolbar feels instant after the first one.\nconst WARM_WINDOW_MS = 300;\nlet lastHiddenAt = 0;\n\nexport function Tooltip({\n  content,\n  children,\n  side = \"top\",\n  delay = 120,\n  className,\n  wrapperClassName,\n  anchorRef: externalAnchorRef,\n  anchorPoint,\n  open: controlledOpen,\n  onOpenChange,\n  id: providedId,\n}: TooltipProps) {\n  const [internalOpen, setInternalOpen] = useState(false);\n  const open = controlledOpen ?? internalOpen;\n  const setOpen = useCallback(\n    (next: boolean) => {\n      if (controlledOpen === undefined) setInternalOpen(next);\n      onOpenChange?.(next);\n    },\n    [controlledOpen, onOpenChange],\n  );\n  const [coords, setCoords] = useState<{ top: number; left: number } | null>(null);\n  const generatedId = useId();\n  const id = providedId ?? generatedId;\n  const timer = useRef<ReturnType<typeof setTimeout> | null>(null);\n  const wrapperRef = useRef<HTMLSpanElement>(null);\n  const anchorRef = externalAnchorRef ?? wrapperRef;\n  const hover = useHoverGesture();\n  const surfaceRef = useRef<HTMLSpanElement>(null);\n\n  // Anchor point in viewport coords, on the edge of the trigger facing `side`.\n  // Position:fixed means these viewport coords place the tooltip directly, so\n  // it escapes every ancestor's stacking context and overflow.\n  const place = useCallback(() => {\n    const el = anchorRef.current;\n    if (!el) return;\n    const r = el.getBoundingClientRect();\n    const cx = r.left + r.width * (anchorPoint?.x ?? 0.5);\n    const cy = r.top + r.height * (anchorPoint?.y ?? 0.5);\n    const point: Record<Side, { top: number; left: number }> = {\n      top: { top: (anchorPoint ? cy : r.top) - GAP, left: cx },\n      bottom: { top: (anchorPoint ? cy : r.bottom) + GAP, left: cx },\n      left: { top: cy, left: (anchorPoint ? cx : r.left) - GAP },\n      right: { top: cy, left: (anchorPoint ? cx : r.right) + GAP },\n    };\n    const next = point[side];\n    const width = surfaceRef.current?.offsetWidth ?? 0;\n    const height = surfaceRef.current?.offsetHeight ?? 0;\n    const dx = side === \"left\" ? width : side === \"right\" ? 0 : width / 2;\n    const dy = side === \"top\" ? height : side === \"bottom\" ? 0 : height / 2;\n    next.left = Math.max(GAP + dx, Math.min(next.left, window.innerWidth - GAP - width + dx));\n    next.top = Math.max(GAP + dy, Math.min(next.top, window.innerHeight - GAP - height + dy));\n    setCoords(previous => previous?.top === next.top && previous.left === next.left ? previous : next);\n  }, [side, anchorRef, anchorPoint]);\n\n  const positioned = coords !== null;\n  useLayoutEffect(() => {\n    if (!open) return;\n    place();\n    const observer = new ResizeObserver(place);\n    if (anchorRef.current) observer.observe(anchorRef.current);\n    if (positioned && surfaceRef.current) observer.observe(surfaceRef.current);\n    return () => observer.disconnect();\n  }, [open, place, anchorRef, positioned]);\n\n  const show = useCallback(() => {\n    if (timer.current) clearTimeout(timer.current);\n    const warm = Date.now() - lastHiddenAt < WARM_WINDOW_MS;\n    timer.current = setTimeout(\n      () => {\n        place();\n        setOpen(true);\n      },\n      warm ? 0 : delay,\n    );\n  }, [delay, place, setOpen]);\n\n  const hide = useCallback(() => {\n    if (timer.current) {\n      clearTimeout(timer.current);\n      timer.current = null;\n    }\n    if (open) lastHiddenAt = Date.now();\n    setOpen(false);\n  }, [open, setOpen]);\n\n  // A finger never hovers, and Safari does not focus a button on tap either, so\n  // the label is only reachable if the tap itself opens the tooltip. A click\n  // carries no pointerType, so the pointerdown that preceded it is what says\n  // whether this was a tap; keyboard activation arrives with no pointerdown at\n  // all, and focus has already shown the label there.\n  const tap = useTapGesture<boolean>();\n\n  const toggleOnTap = useCallback(() => {\n    const gesture = tap.take();\n    if (!gesture || gesture.pointerType === \"mouse\") return;\n    if (gesture.state) {\n      hide();\n      return;\n    }\n    if (timer.current) clearTimeout(timer.current);\n    place();\n    setOpen(true);\n  }, [hide, place, tap, setOpen]);\n\n  // ...and closed again by the next tap that lands somewhere else. The label\n  // covers nothing interactive, so that tap passes through to what it hit.\n  useDismiss(open, hide, anchorRef);\n\n  // Keep the tooltip pinned to the trigger while it's open and the page scrolls\n  // or resizes (fixed coords are viewport-relative).\n  useEffect(() => {\n    if (!open) return;\n    const onMove = () => place();\n    window.addEventListener(\"scroll\", onMove, true);\n    window.addEventListener(\"resize\", onMove);\n    return () => {\n      window.removeEventListener(\"scroll\", onMove, true);\n      window.removeEventListener(\"resize\", onMove);\n    };\n  }, [open, place]);\n\n  useEffect(\n    () => () => {\n      if (timer.current) clearTimeout(timer.current);\n    },\n    [],\n  );\n\n  if (!externalAnchorRef && !isValidElement(children)) return children;\n\n  // The label describes the trigger, so it has to name the trigger itself.\n  // Everything else the tooltip needs is read off the anchor below instead of\n  // cloned on: a handler written onto the child is the child's handler as far\n  // as that child can tell, and a component that owns its activation —\n  // hard-wiring onClick and spreading the rest of its props over it, as\n  // ThemeToggle does — then runs the tooltip's instead of its own. Composing\n  // with `props.onClick` cannot save it either, because a component element's\n  // props hold nothing the component does internally.\n  const trigger = isValidElement(children)\n    ? cloneElement(children as ReactElement<Record<string, unknown>>, {\n        \"aria-describedby\": id,\n      })\n    : null;\n\n  return (\n    <>\n      {!externalAnchorRef ? (\n        // biome-ignore lint/a11y/noStaticElementInteractions: This wrapper observes bubbling trigger events without replacing the control's handlers.\n        <span\n          ref={wrapperRef}\n          className={cn(\"relative inline-flex align-middle\", wrapperClassName)}\n          // Pointer events, not the mouse pair: a tap fires compatibility\n          // mouseenter/mouseleave that carry no pointerType, which raced the tap\n          // path into opening and closing the same label.\n          onPointerEnter={(event: PointerEvent) => {\n            if (hover.enter(event)) show();\n          }}\n          onPointerLeave={(event: PointerEvent) => {\n            if (hover.leave(event)) hide();\n          }}\n          onFocus={show}\n          onBlur={hide}\n          onPointerDown={(event: PointerEvent) => tap.start(event, open)}\n          // A gesture the platform took away sends no click, and a key press\n          // starts an activation that never had a pointer behind it. Either way\n          // the record has to go, or the next click reads a finger that has long\n          // since lifted.\n          onPointerCancel={tap.drop}\n          onKeyDown={tap.drop}\n          onClick={toggleOnTap}\n        >\n          {trigger}\n        </span>\n      ) : null}\n      {typeof document !== \"undefined\"\n        ? createPortal(\n            <AnimatePresence>\n              {open && coords ? (\n                <span\n                  className=\"pointer-events-none fixed z-[9999]\"\n                  style={{\n                    top: coords.top,\n                    left: coords.left,\n                    transform: anchorTransform[side],\n                  }}\n                >\n                  <TooltipSurface\n                    ref={surfaceRef}\n                    id={id}\n                    side={side}\n                    style={{ transformOrigin: transformOrigin[side], maxWidth: \"calc(100vw - 16px)\", whiteSpace: \"normal\" }}\n                    className={className}\n                  >\n                    {content}\n                  </TooltipSurface>\n                </span>\n              ) : null}\n            </AnimatePresence>,\n            document.body,\n          )\n        : null}\n    </>\n  );\n}\n"},{"path":"components/motion/tooltip-surface.tsx","type":"registry:component","target":"@components/motion/tooltip-surface.tsx","content":"\"use client\";\n\nimport { motion, useReducedMotion, type Variants } from \"motion/react\";\nimport { useMemo, type ComponentProps, type ReactNode, type Ref } from \"react\";\nimport { EASE_OUT } from \"@/lib/ease\";\nimport { cn } from \"@/lib/utils\";\n\ntype Side = \"top\" | \"right\" | \"bottom\" | \"left\";\n\n// Offset is in the direction *away* from the trigger — content originates near\n// the trigger and rises into resting position.\nconst offsetFrom: Record<Side, { x?: number; y?: number }> = {\n  top: { y: 8 },\n  bottom: { y: -8 },\n  left: { x: 8 },\n  right: { x: -8 },\n};\n\n// Small tooltip surfaces need the lighter spawn used by the original Tooltip.\nconst TOOLTIP_SPRING = { type: \"spring\", stiffness: 380, damping: 30, mass: 0.7 } as const;\n\nfunction buildVariants(side: Side): Variants {\n  const o = offsetFrom[side];\n  return {\n    initial: {\n      opacity: 0,\n      scale: 0.9,\n      filter: \"blur(5px)\",\n      x: o.x ?? 0,\n      y: o.y ?? 0,\n    },\n    animate: {\n      opacity: 1,\n      scale: 1,\n      filter: \"blur(0px)\",\n      x: 0,\n      y: 0,\n      transition: {\n        ...TOOLTIP_SPRING,\n        opacity: { duration: 0.14, ease: EASE_OUT },\n        filter: { duration: 0.18, ease: EASE_OUT },\n      },\n    },\n    exit: {\n      opacity: 0,\n      scale: 0.94,\n      filter: \"blur(3px)\",\n      x: (o.x ?? 0) * 0.6,\n      y: (o.y ?? 0) * 0.6,\n      transition: { duration: 0.12, ease: EASE_OUT },\n    },\n  };\n}\n\nconst REDUCED_VARIANTS: Variants = {\n  initial: { opacity: 0 },\n  animate: { opacity: 1, transition: { duration: 0.14, ease: EASE_OUT } },\n  exit: { opacity: 0, transition: { duration: 0.1, ease: EASE_OUT } },\n};\n\n/** The shared visual surface for trigger tooltips and chart readouts. Positioning belongs to the caller. */\nexport function TooltipSurface({\n  children,\n  side = \"top\",\n  className,\n  ref,\n  ...props\n}: Omit<ComponentProps<typeof motion.span>, \"children\"> & {\n  children?: ReactNode;\n  side?: Side;\n  ref?: Ref<HTMLSpanElement>;\n}) {\n  const reduce = useReducedMotion();\n  const variants = useMemo(() => reduce ? REDUCED_VARIANTS : buildVariants(side), [reduce, side]);\n  return (\n    <motion.span\n      ref={ref}\n      role=\"tooltip\"\n      variants={variants}\n      initial=\"initial\"\n      animate=\"animate\"\n      exit=\"exit\"\n      className={cn(\n        \"block whitespace-nowrap rounded-lg border border-border bg-background px-2.5 py-1 text-xs font-medium text-foreground shadow-lg\",\n        className,\n      )}\n      {...props}\n    >\n      {children}\n    </motion.span>\n  );\n}\n"},{"path":"lib/hooks/use-dismiss.ts","type":"registry:hook","target":"@lib/hooks/use-dismiss.ts","content":"\"use client\";\n\nimport { type RefObject, useEffect } from \"react\";\n\n/**\n * What the dismissing gesture does to the control it landed on.\n *\n * `\"pass-through\"` is the platform norm (native popover light-dismiss): the\n * tap closes the overlay *and* activates whatever was under it. Use\n * `\"consume\"` where the open overlay sits over or beside controls that would\n * be costly to trigger by accident — the dismissal then swallows the\n * activation too, so the gesture only closes.\n */\nexport type DismissBehavior = \"pass-through\" | \"consume\";\n\nexport interface DismissOptions {\n  /** Default `\"pass-through\"`. */\n  behavior?: DismissBehavior;\n  /** Dismiss on Escape as well. Default true. */\n  escape?: boolean;\n  /** Return true for an outside target that should *not* dismiss. Must be stable. */\n  ignore?: (target: Element) => boolean;\n}\n\n/**\n * What every currently open dismiss scope counts as inside itself. A consumed\n * dismissal reads this to tell a stray gesture from one that belongs to an\n * overlay in front of it: overlays have no shared z-order to consult, but the\n * one the gesture landed in has said as much by registering it.\n */\nconst openScopes = new Set<(target: Element) => boolean>();\n\nfunction claimedByAnotherScope(\n  self: (target: Element) => boolean,\n  target: Element,\n) {\n  for (const scope of openScopes) {\n    if (scope !== self && scope(target)) return true;\n  }\n  return false;\n}\n\n// preventDefault on pointerdown does not suppress the click that follows, so\n// consuming a gesture means swallowing that click itself. The swallower\n// deliberately outlives the effect that installed it — the dismissal it\n// belongs to has already unmounted or re-rendered by the time the click lands.\n// It releases on that click, or on the next gesture if the pointer is dragged\n// away and no click ever arrives, so it can never eat a later one. A keydown\n// releases it too: a gesture that ends with neither a click nor a cancel would\n// otherwise leave it armed, and the click Enter synthesizes on some focused\n// control is not the one this dismissal was owed.\nfunction consumeActivation(source: Event) {\n  const swallow = (event: MouseEvent) => {\n    event.preventDefault();\n    event.stopPropagation();\n    release();\n  };\n  const restart = (event: Event) => {\n    if (event !== source) release();\n  };\n  const release = () => {\n    window.removeEventListener(\"click\", swallow, true);\n    window.removeEventListener(\"pointerdown\", restart, true);\n    window.removeEventListener(\"pointercancel\", restart, true);\n    window.removeEventListener(\"keydown\", release, true);\n  };\n  window.addEventListener(\"click\", swallow, true);\n  window.addEventListener(\"pointerdown\", restart, true);\n  window.addEventListener(\"pointercancel\", restart, true);\n  window.addEventListener(\"keydown\", release, true);\n}\n\n/**\n * Close an open overlay on Escape or a pointerdown outside `ref`. Pass `null`\n * for `ref` when what counts as inside isn't one element, and say so with\n * `ignore` instead.\n *\n * The pointerdown listener is capture-phase: a bubble-phase one is blinded by\n * any handler in between that stops propagation, and an overlay cannot know\n * what it is layered over. `onDismiss` and `ignore` must be stable (wrap in\n * useCallback) so the listeners aren't re-bound every render while open.\n */\nexport function useDismiss(\n  open: boolean,\n  onDismiss: () => void,\n  ref: RefObject<HTMLElement | SVGElement | null> | null,\n  {\n    behavior = \"pass-through\",\n    escape: dismissOnEscape = true,\n    ignore,\n  }: DismissOptions = {},\n) {\n  useEffect(() => {\n    if (!open) return;\n    const inside = (target: Element) =>\n      Boolean(ref?.current?.contains(target)) || Boolean(ignore?.(target));\n    const onKey = (event: KeyboardEvent) => {\n      if (dismissOnEscape && event.key === \"Escape\") onDismiss();\n    };\n    const onPointer = (event: PointerEvent) => {\n      const target = event.target as Element | null;\n      if (!target || inside(target)) return;\n      // Outside this overlay, but inside one that is also open: the gesture is\n      // that overlay's to answer, and swallowing its click from behind would\n      // cost the user the control they actually aimed at.\n      if (behavior === \"consume\" && !claimedByAnotherScope(inside, target)) {\n        consumeActivation(event);\n      }\n      onDismiss();\n    };\n    openScopes.add(inside);\n    window.addEventListener(\"keydown\", onKey);\n    window.addEventListener(\"pointerdown\", onPointer, true);\n    return () => {\n      openScopes.delete(inside);\n      window.removeEventListener(\"keydown\", onKey);\n      window.removeEventListener(\"pointerdown\", onPointer, true);\n    };\n  }, [open, onDismiss, ref, behavior, dismissOnEscape, ignore]);\n}\n"},{"path":"lib/hooks/use-hover-gesture.ts","type":"registry:hook","target":"@lib/hooks/use-hover-gesture.ts","content":"\"use client\";\n\nimport { useMemo, useRef } from \"react\";\nimport { isHoveringPointer } from \"@/lib/touch\";\n\ninterface BoundaryEvent {\n  pointerId: number;\n  pointerType: string;\n  buttons: number;\n}\n\nexport interface HoverGesture {\n  /** True when this enter starts a hover: the pointer arrived resting, not pressing. */\n  enter: (event: BoundaryEvent) => boolean;\n  /** True when this leave ends a hover that entered as one. */\n  leave: (event: BoundaryEvent) => boolean;\n}\n\n/**\n * Pairs a surface's enter with its leave, per pointer.\n *\n * `isHoveringPointer` answers the question the *enter* asks — is this pointer\n * resting on the surface or pressing it — and both boundary cases go wrong if\n * the leave is asked the same question again:\n *\n * - A pen with no hover never rests. It arrives in contact, taps, and the spec\n *   then requires its boundary events after `pointerup`, so the leave carries\n *   `buttons: 0` and reads as a mouse gliding off. Hover teardown then undid\n *   the tap — the panel the pen had just opened closed under it.\n * - A mouse pressed on the surface and dragged off leaves with `buttons: 1`.\n *   Skipping teardown there strands the surface open: the release happens\n *   outside, and no second leave ever comes.\n *\n * So the state a hover holds is released by the pointer that took it, whatever\n * the buttons say at the boundary, and a pointer that arrived in contact never\n * took it in the first place. Contact is the exception tracked here, not\n * hover: a leave from a pointer this surface never saw enter — mounted under\n * the cursor, say — still counts, since the alternative is state with no way\n * out.\n */\nexport function useHoverGesture(): HoverGesture {\n  const contact = useRef(new Set<number>());\n\n  return useMemo(\n    () => ({\n      enter: (event) => {\n        if (isHoveringPointer(event)) {\n          contact.current.delete(event.pointerId);\n          return true;\n        }\n        contact.current.add(event.pointerId);\n        return false;\n      },\n      leave: (event) => {\n        const arrivedInContact = contact.current.delete(event.pointerId);\n        return !arrivedInContact && event.pointerType !== \"touch\";\n      },\n    }),\n    [],\n  );\n}\n"},{"path":"lib/hooks/use-tap-gesture.ts","type":"registry:hook","target":"@lib/hooks/use-tap-gesture.ts","content":"\"use client\";\n\nimport { useMemo, useRef } from \"react\";\n\n/** What a pointerdown recorded, read back by the click that ends its gesture. */\nexport interface TapRecord<S> {\n  /** Which input started the gesture. */\n  pointerType: string;\n  /** What the surface was showing when it started. */\n  state: S;\n}\n\nexport interface TapGesture<S> {\n  /** Record the gesture a pointerdown starts, with the state it starts in. */\n  start: (event: { pointerType: string }, state: S) => void;\n  /** Read the record and clear it. `null` when no pointer is behind this click. */\n  take: () => TapRecord<S> | null;\n  /** Drop the record: this gesture will never spend it on a click. */\n  drop: () => void;\n}\n\n/**\n * The pointer gesture behind a click, recorded where the click cannot report\n * it. A `click` carries no `pointerType` in the engines that matter, so the\n * `pointerdown` before it is the only thing that says which input activated\n * the control — and whether one did at all, since keyboard activation\n * synthesizes a click with no pointer behind it.\n *\n * State goes in with the record because a click reports that no better: a\n * browser that focuses a control on contact can open the very panel the tap\n * was meant to open, and reading \"is it open\" at click time then undoes it.\n * What the gesture started against is what it acts on.\n *\n * The record is spent by one click and dropped by everything else, because a\n * record that outlives its gesture is worse than none:\n *\n * - A scroll or an OS gesture takes the touch away — `pointercancel`, no click\n *   ever — and the finger would sit in the record until some later click.\n * - That later click is often `Enter` on a keyboard, which arrives with no\n *   pointerdown of its own and would inherit the abandoned finger. A keydown\n *   is the start of a keyboard activation and never part of a tap, so it drops\n *   the record too.\n *\n * Both ends have to be wired by the surface: `drop` on `onPointerCancel` and\n * on `onKeyDown`.\n */\nexport function useTapGesture<S>(): TapGesture<S> {\n  const record = useRef<TapRecord<S> | null>(null);\n\n  return useMemo(\n    () => ({\n      start: (event, state) => {\n        record.current = { pointerType: event.pointerType, state };\n      },\n      take: () => {\n        const spent = record.current;\n        record.current = null;\n        return spent;\n      },\n      drop: () => {\n        record.current = null;\n      },\n    }),\n    [],\n  );\n}\n"},{"path":"lib/touch.ts","type":"registry:lib","target":"@lib/touch.ts","content":"// Shared touch primitives. iOS and iPadOS run their own gestures on top of the\n// page — the long-press selection callout and the selection it drags in with\n// it — and they win: once the platform claims a touch it cancels ours\n// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own\n// their gesture have to opt out.\n//\n// What the two classes below cover, precisely:\n// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:\n//   it is not a property other engines have, so it is inert everywhere else.\n// - `user-select: none` stops the long-press selection on every engine,\n//   Android included, and stops a drag from painting a selection under the\n//   cursor. It is inherited, so it reaches every descendant — which is why the\n//   two classes differ only in whether they apply it unconditionally.\n// What neither covers:\n// - Chrome for Android's long-press menu on a link or an image. No CSS\n//   suppresses it; a gesture surface that wraps one needs its own\n//   `onContextMenu` with `preventDefault()`.\n// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is\n//   not inherited and plain divs and buttons are not drag sources, so setting\n//   it on the surface does nothing — the child itself needs `draggable={false}`.\n\n/**\n * Classes for a surface that *is* the control: a thumb, a drum, a stage, a\n * handle, a hold button. Selection is suppressed on every input, because a\n * drag that highlights the control's own label is wrong on a mouse too.\n * Compose with `touch-none` when the surface also owns the scroll axis — leave\n * it off when the page must still scroll from there.\n */\nexport const TOUCH_GESTURE_CLASS = \"select-none [-webkit-touch-callout:none]\";\n\n/**\n * The same opt-out for a gesture surface that wraps content the consumer owns:\n * a scroller, a context-menu trigger, a sheet header, a list row. Selection is\n * suppressed only where the platform runs its own press gestures — a coarse\n * pointer — so a mouse user can still select and copy that content. If the\n * gesture itself would paint a selection under the cursor, add `select-none`\n * for the duration of the gesture rather than reaching for\n * `TOUCH_GESTURE_CLASS`.\n *\n * `pointer: coarse` describes the *primary* pointer and nothing else, so a\n * hybrid machine reads it wrong in both directions: a tablet with a mouse\n * plugged in keeps touch as primary and loses mouse selection, and a laptop\n * with a touchscreen keeps the mouse as primary and leaves selection live\n * under a finger. No media query can answer per interaction — the query is\n * about the device, and the question is about the gesture in progress. The\n * default stays here because it is right on the machines that are one thing or\n * the other, and losing a selection is a nuisance; where the miss costs a\n * *gesture* instead, the surface pairs it with `holdSelection` on the press.\n */\nexport const TOUCH_GESTURE_CONTENT_CLASS =\n  \"[-webkit-touch-callout:none] pointer-coarse:select-none\";\n\n/**\n * Suppress selection on `element` for as long as a gesture is running on it,\n * whatever the primary pointer of the machine happens to be. Returns the\n * release. Inline, so it wins over the class above and is gone again the\n * moment the gesture ends.\n *\n * For the press gestures a native selection would otherwise steal — a\n * long-press that opens a menu. Elsewhere prefer the classes: a surface that\n * takes selection away for the whole session is a surface whose text nobody\n * can copy.\n */\nexport function holdSelection(element: HTMLElement) {\n  element.style.setProperty(\"user-select\", \"none\");\n  element.style.setProperty(\"-webkit-user-select\", \"none\");\n  return () => {\n    element.style.removeProperty(\"user-select\");\n    element.style.removeProperty(\"-webkit-user-select\");\n  };\n}\n\n/**\n * Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer\n * is already gone by the time the handler runs — routine on iOS, where the\n * system can claim the touch first — and an uncaught throw takes the rest of\n * the handler, the gesture included, down with it. Touch pointers carry\n * implicit capture anyway, so losing it is never fatal.\n */\nexport function capturePointer(element: Element, pointerId: number) {\n  try {\n    element.setPointerCapture(pointerId);\n  } catch {\n    // Pointer is no longer active — implicit capture still applies on touch.\n  }\n}\n\n/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */\nexport function releasePointer(element: Element, pointerId: number) {\n  try {\n    if (element.hasPointerCapture(pointerId)) {\n      element.releasePointerCapture(pointerId);\n    }\n  } catch {\n    // Capture was already dropped by the browser.\n  }\n}\n\n/**\n * Whether this event came from a pointer that is *hovering*: not a touch, and\n * not currently pressed. Which input the user is holding right now is not\n * something a device capability can answer — a touchscreen laptop hovers and\n * taps, and iPadOS reports a fine hovering pointer for a finger — so both\n * paths stay live and each handler branches on the event it was given.\n *\n * A pen resting on the glass is making contact, not hovering: `buttons` is the\n * tell, and it sends a pen tap down the same route a finger takes.\n *\n * This answers what an *enter* asks. A leave is the other half of a pair and\n * has to be read against the enter that started it — `useHoverGesture` in\n * `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it\n * rather than asking this question twice.\n */\nexport const isHoveringPointer = (event: {\n  pointerType: string;\n  buttons: number;\n}) => event.pointerType !== \"touch\" && event.buttons === 0;\n"}]}