{"$schema":"https://ui.shadcn.com/schema/registry-item.json","name":"avatar-group","type":"registry:component","title":"Animated Avatar Group","description":"Overlapping avatars that fan apart on hover, lift with a name tooltip, and expand from a +N count to show everyone.","author":"Saurabh <saurabh10102@gmail.com>","dependencies":["@floating-ui/dom","clsx","motion","tailwind-merge"],"registryDependencies":[],"files":[{"path":"components/motion/avatar-group.tsx","type":"registry:component","target":"@components/motion/avatar-group.tsx","content":"\"use client\";\n// beui.dev/components/motion/avatar-group\n\nimport { AnimatePresence, motion, useReducedMotion } from \"motion/react\";\nimport { type ComponentPropsWithRef, type PointerEvent, useState } from \"react\";\nimport { Tooltip, TooltipProvider } from \"@/components/motion/tooltip\";\nimport { EASE_OUT, SPRING_LAYOUT, SPRING_PRESS } from \"@/lib/ease\";\nimport { useHoverCapable } from \"@/lib/hooks/use-hover-capable\";\nimport { cn } from \"@/lib/utils\";\n\nexport interface AvatarGroupMember {\n  id: string;\n  name: string;\n  /** Image URL. Without one, or if it fails to load, initials show. */\n  src?: string;\n}\n\nconst SIZES = {\n  sm: { box: \"size-7 text-[10px]\", px: 28 },\n  md: { box: \"size-9 text-xs\", px: 36 },\n  lg: { box: \"size-11 text-sm\", px: 44 },\n} as const;\n\ntype AvatarSize = keyof typeof SIZES;\n\nfunction initials(name: string) {\n  const parts = name.trim().split(/\\s+/).filter(Boolean);\n  const letters = parts.length > 1 ? parts[0][0] + parts[parts.length - 1][0] : (parts[0] ?? \"?\").slice(0, 2);\n  return letters.toUpperCase();\n}\n\nexport interface AvatarProps extends Omit<ComponentPropsWithRef<\"span\">, \"children\"> {\n  name: string;\n  src?: string;\n  size?: AvatarSize;\n}\n\n/** One avatar: the image, or initials when there is no image or it fails. */\nexport function Avatar({ name, src, size = \"md\", className, ...props }: AvatarProps) {\n  const [failedSrc, setFailedSrc] = useState<string>();\n  const showImage = src && failedSrc !== src;\n  return (\n    <span\n      {...props}\n      className={cn(\n        \"relative inline-flex shrink-0 items-center justify-center overflow-hidden rounded-full bg-card font-medium text-muted-foreground ring-2 ring-background select-none\",\n        SIZES[size].box,\n        className,\n      )}\n    >\n      {showImage ? (\n        // biome-ignore lint/performance/noImgElement: a portable component; avatars come from any host and fall back to initials on error\n        <img\n          src={src}\n          alt={name}\n          draggable={false}\n          onError={() => setFailedSrc(src)}\n          className=\"size-full object-cover\"\n        />\n      ) : (\n        <>\n          <span aria-hidden=\"true\">{initials(name)}</span>\n          <span className=\"sr-only\">{name}</span>\n        </>\n      )}\n    </span>\n  );\n}\n\nexport interface AvatarGroupProps extends Omit<ComponentPropsWithRef<\"div\">, \"children\"> {\n  members: AvatarGroupMember[];\n  /** Avatars shown before the rest collapse into a +N count. */\n  max?: number;\n  size?: AvatarSize;\n  /** Whether every member is shown. Pair with `onExpandedChange`. */\n  expanded?: boolean;\n  defaultExpanded?: boolean;\n  onExpandedChange?: (expanded: boolean) => void;\n  /** Accessible name for the list, such as \"Project members\". */\n  label?: string;\n}\n\n/**\n * Overlapping avatars that fan apart on hover, lift the one under the pointer\n * with its name, and expand from a +N count to show everyone.\n */\nexport function AvatarGroup({\n  members,\n  max = 4,\n  size = \"md\",\n  expanded,\n  defaultExpanded = false,\n  onExpandedChange,\n  label = \"Members\",\n  className,\n  ...props\n}: AvatarGroupProps) {\n  const reduce = useReducedMotion();\n  const canHover = useHoverCapable();\n  const [internalExpanded, setInternalExpanded] = useState(defaultExpanded);\n  const isExpanded = expanded ?? internalExpanded;\n  // Index of the avatar under a mouse pointer; the +N button counts as the\n  // last slot.\n  const [hovered, setHovered] = useState<number | null>(null);\n\n  const limit = Math.max(1, max);\n  const overflow = Math.max(0, members.length - limit);\n  const visible = isExpanded ? members : members.slice(0, limit);\n  const px = SIZES[size].px;\n  // Avatars overlap by a third of their width. Hovering one parts the row\n  // around it: everything before slides back, everything after slides on,\n  // so the hovered avatar shows in full while the group stays in place.\n  const overlap = Math.round(px / 3);\n  const push = Math.round(overlap * 0.75);\n  const parting = !reduce && canHover && hovered !== null;\n  const offset = (index: number) =>\n    !parting || index === hovered ? 0 : index < (hovered ?? 0) ? -push : push;\n  const hoverHandlers = (index: number) => ({\n    onPointerEnter: (event: PointerEvent) => {\n      if (event.pointerType === \"mouse\") setHovered(index);\n    },\n  });\n\n  const toggle = () => {\n    const next = !isExpanded;\n    if (expanded === undefined) setInternalExpanded(next);\n    onExpandedChange?.(next);\n  };\n\n  return (\n    <TooltipProvider skipDelay={400}>\n      <div\n        {...props}\n        onPointerLeave={(event) => {\n          props.onPointerLeave?.(event);\n          setHovered(null);\n        }}\n        className={cn(\"inline-flex items-center\", className)}\n      >\n        <ul aria-label={label} className=\"relative flex items-center\">\n          <AnimatePresence initial={false} mode=\"popLayout\">\n            {visible.map((member, index) => (\n              <motion.li\n                key={member.id}\n                layout={reduce ? false : \"position\"}\n                initial={{ opacity: 0, scale: reduce ? 1 : 0.6 }}\n                animate={{ opacity: 1, scale: 1 }}\n                exit={{\n                  opacity: 0,\n                  scale: reduce ? 1 : 0.6,\n                  transition: { duration: 0.14, ease: EASE_OUT },\n                }}\n                transition={{ layout: SPRING_LAYOUT, scale: SPRING_LAYOUT, opacity: { duration: 0.18, ease: EASE_OUT } }}\n                // Later avatars sit on top, except the hovered one.\n                style={{\n                  marginLeft: index === 0 ? 0 : -overlap,\n                  zIndex: parting && hovered === index ? visible.length + 1 : index,\n                  position: \"relative\",\n                }}\n              >\n                <Tooltip content={member.name} side=\"top\">\n                  <motion.span\n                    className=\"block rounded-full\"\n                    {...hoverHandlers(index)}\n                    animate={{\n                      x: offset(index),\n                      y: parting && hovered === index ? -3 : 0,\n                      scale: parting && hovered === index ? 1.06 : 1,\n                    }}\n                    transition={SPRING_LAYOUT}\n                  >\n                    <Avatar name={member.name} src={member.src} size={size} />\n                  </motion.span>\n                </Tooltip>\n              </motion.li>\n            ))}\n            {overflow > 0 ? (\n              <motion.li\n                key=\"overflow\"\n                layout={reduce ? false : \"position\"}\n                transition={{ layout: SPRING_LAYOUT }}\n                style={{ marginLeft: -overlap, zIndex: visible.length, position: \"relative\" }}\n              >\n                <motion.span\n                  className=\"block\"\n                  {...hoverHandlers(visible.length)}\n                  animate={{ x: offset(visible.length) }}\n                  transition={SPRING_LAYOUT}\n                >\n                  <motion.button\n                    type=\"button\"\n                    aria-expanded={isExpanded}\n                    aria-label={isExpanded ? \"Show fewer members\" : `Show ${overflow} more members`}\n                    onClick={toggle}\n                    whileTap={reduce ? undefined : { scale: 0.92 }}\n                    transition={SPRING_PRESS}\n                    className={cn(\n                      \"relative inline-flex shrink-0 items-center justify-center overflow-hidden rounded-full bg-foreground font-medium text-background tabular-nums ring-2 ring-background outline-none focus-visible:ring-ring\",\n                      SIZES[size].box,\n                    )}\n                  >\n                    <AnimatePresence initial={false} mode=\"popLayout\">\n                      <motion.span\n                        key={isExpanded ? \"less\" : \"more\"}\n                        aria-hidden=\"true\"\n                        initial={{ opacity: 0, y: reduce ? 0 : isExpanded ? 8 : -8 }}\n                        animate={{ opacity: 1, y: 0 }}\n                        exit={{ opacity: 0, y: reduce ? 0 : isExpanded ? -8 : 8 }}\n                        transition={{ duration: 0.16, ease: EASE_OUT }}\n                      >\n                        {isExpanded ? \"−\" : `+${overflow}`}\n                      </motion.span>\n                    </AnimatePresence>\n                  </motion.button>\n                </motion.span>\n              </motion.li>\n            ) : null}\n          </AnimatePresence>\n        </ul>\n      </div>\n    </TooltipProvider>\n  );\n}\n"},{"path":"components/motion/tooltip.tsx","type":"registry:component","target":"@components/motion/tooltip.tsx","content":"\"use client\";\n\nimport { AnimatePresence } from \"motion/react\";\nimport {\n  type ComponentProps,\n  type PointerEvent as ReactPointerEvent,\n  cloneElement,\n  createContext,\n  isValidElement,\n  type ReactElement,\n  type ReactNode,\n  type Ref,\n  type RefObject,\n  useCallback,\n  useContext,\n  useEffect,\n  useId,\n  useLayoutEffect,\n  useMemo,\n  useRef,\n  useState,\n} from \"react\";\nimport { createPortal } from \"react-dom\";\nimport { TooltipSurface } from \"@/components/motion/tooltip-surface\";\nimport { useDismiss } from \"@/lib/hooks/use-dismiss\";\nimport { useHoverGesture } from \"@/lib/hooks/use-hover-gesture\";\nimport { useTapGesture } from \"@/lib/hooks/use-tap-gesture\";\nimport { cn } from \"@/lib/utils\";\nimport { focusFromKeyboard, graceArea, inBox, inPolygon, watchModality } from \"./tooltip/grace\";\nimport { TooltipArrow, TooltipPositioner } from \"./tooltip/positioner\";\nimport {\n  type TooltipAlign,\n  type TooltipAnchor,\n  type TooltipPoint,\n  type TooltipSide,\n  useTooltipPointer,\n} from \"./tooltip/use-position\";\n\nexport type { TooltipAlign, TooltipSide };\n\n/* -------------------------------------------------------------------------- */\n/* Provider                                                                   */\n/* -------------------------------------------------------------------------- */\n\ninterface TooltipTiming {\n  /** Delay before a hover opens a tooltip (ms). */\n  delay: number;\n  /** Delay before a tooltip closes once the pointer has left it (ms). */\n  closeDelay: number;\n  /** After one tooltip closes, others open instantly for this long (ms). */\n  skipDelay: number;\n}\n\nconst TimingContext = createContext<TooltipTiming>({ delay: 120, closeDelay: 0, skipDelay: 300 });\n\nexport interface TooltipProviderProps extends Partial<TooltipTiming> {\n  children: ReactNode;\n}\n\n/** Shared timing for every tooltip inside it. Optional: tooltips work without one. */\nexport function TooltipProvider({ children, ...timing }: TooltipProviderProps) {\n  const parent = useContext(TimingContext);\n  const { delay = parent.delay, closeDelay = parent.closeDelay, skipDelay = parent.skipDelay } =\n    timing;\n  const value = useMemo(() => ({ delay, closeDelay, skipDelay }), [delay, closeDelay, skipDelay]);\n  return <TimingContext.Provider value={value}>{children}</TimingContext.Provider>;\n}\n\n/* -------------------------------------------------------------------------- */\n/* Root                                                                       */\n/* -------------------------------------------------------------------------- */\n\n// Moving along a toolbar should feel instant after the first label, and only\n// one label may show at a time: a keyboard-focused control and a hovered one\n// would otherwise both claim the screen.\nlet lastClosedAt = 0;\nlet current: { close: () => void } | null = null;\n\nfunction isEmpty(content: ReactNode) {\n  return content == null || content === false || content === \"\";\n}\n\ninterface TooltipContextValue {\n  open: boolean;\n  contentId: string;\n  labelId: string;\n  asLabel: boolean;\n  empty: boolean;\n  followCursor: boolean;\n  anchor: TooltipAnchor | null;\n  /** True when a TooltipTrigger owns the anchor; false for an external `anchorRef`. */\n  triggered: boolean;\n  floatingRef: RefObject<HTMLSpanElement | null>;\n  pointer: ReturnType<typeof useTooltipPointer>;\n  setTrigger: (element: TooltipAnchor | null) => void;\n  setEmpty: (empty: boolean) => void;\n  close: () => void;\n  onContentEnter: () => void;\n  onContentLeave: (event: ReactPointerEvent) => void;\n}\n\nconst TooltipContext = createContext<TooltipContextValue | null>(null);\n\nfunction useTooltipContext(part: string) {\n  const context = useContext(TooltipContext);\n  if (!context) throw new Error(`${part} must be used inside <Tooltip>`);\n  return context;\n}\n\nexport interface TooltipRootProps {\n  children?: ReactNode;\n  open?: boolean;\n  defaultOpen?: boolean;\n  onOpenChange?: (open: boolean) => void;\n  /** Delay before showing on hover (ms). Keyboard focus shows immediately. */\n  delay?: number;\n  /** Delay before hiding once the pointer has left (ms). */\n  closeDelay?: number;\n  /** Never show, e.g. while the label it carries is already visible. */\n  disabled?: boolean;\n  /**\n   * Use the tooltip as the trigger's accessible name rather than its\n   * description. For icon-only controls whose only label is the tooltip.\n   */\n  asLabel?: boolean;\n  /** Follow real pointer coordinates; keyboard focus still uses the anchor. */\n  followCursor?: boolean;\n  /** Existing anchor for controlled integrations such as chart cells. */\n  anchorRef?: RefObject<TooltipAnchor | null>;\n  /** Id of the tooltip surface, for anchors that reference it themselves. */\n  id?: string;\n}\n\nfunction TooltipRoot({\n  children,\n  open: controlledOpen,\n  defaultOpen = false,\n  onOpenChange,\n  delay: delayProp,\n  closeDelay: closeDelayProp,\n  disabled = false,\n  asLabel = false,\n  followCursor = false,\n  anchorRef,\n  id,\n  initialEmpty = false,\n}: TooltipRootProps & { initialEmpty?: boolean }) {\n  const timing = useContext(TimingContext);\n  const delay = delayProp ?? timing.delay;\n  const closeDelay = closeDelayProp ?? timing.closeDelay;\n  const [uncontrolledOpen, setUncontrolledOpen] = useState(defaultOpen);\n  const open = controlledOpen ?? uncontrolledOpen;\n  const [empty, setEmpty] = useState(initialEmpty);\n  const [trigger, setTrigger] = useState<TooltipAnchor | null>(null);\n  const [external, setExternal] = useState<TooltipAnchor | null>(null);\n  const anchor = anchorRef ? external : trigger;\n  const generatedId = useId();\n  const contentId = id ?? `${generatedId}-content`;\n  const labelId = `${generatedId}-label`;\n  const floatingRef = useRef<HTMLSpanElement | null>(null);\n  const anchorObject = useRef<TooltipAnchor | null>(null);\n  const pointer = useTooltipPointer(anchor, followCursor);\n\n  // An external ref can attach after this component renders; read it once it has.\n  useLayoutEffect(() => {\n    if (!anchorRef) return;\n    const element = anchorRef.current ?? null;\n    if (element !== external) setExternal(element);\n  });\n\n  // Everything the event listeners read, current without re-binding them.\n  const latest = useRef({ open, delay, closeDelay, disabled, empty, onOpenChange, controlled: false });\n  useLayoutEffect(() => {\n    anchorObject.current = anchor;\n    latest.current = {\n      open,\n      delay,\n      closeDelay,\n      disabled,\n      empty,\n      onOpenChange,\n      controlled: controlledOpen !== undefined,\n    };\n  });\n\n  const openTimer = useRef<ReturnType<typeof setTimeout> | null>(null);\n  const closeTimer = useRef<ReturnType<typeof setTimeout> | null>(null);\n  const grace = useRef<(() => void) | null>(null);\n  const self = useRef<{ close: () => void }>({ close: () => {} });\n\n  const clearTimers = useCallback(() => {\n    if (openTimer.current) clearTimeout(openTimer.current);\n    if (closeTimer.current) clearTimeout(closeTimer.current);\n    openTimer.current = null;\n    closeTimer.current = null;\n  }, []);\n\n  const stopGrace = useCallback(() => {\n    grace.current?.();\n    grace.current = null;\n  }, []);\n\n  // Only a real change reaches the consumer: a pointer leaving a closed\n  // tooltip is not news.\n  const commit = useCallback((next: boolean) => {\n    if (latest.current.open === next) return;\n    if (!latest.current.controlled) setUncontrolledOpen(next);\n    latest.current.onOpenChange?.(next);\n  }, []);\n\n  const openNow = useCallback(() => {\n    clearTimers();\n    stopGrace();\n    if (latest.current.disabled || latest.current.empty) return;\n    if (current && current !== self.current) current.close();\n    current = self.current;\n    commit(true);\n  }, [clearTimers, stopGrace, commit]);\n\n  const close = useCallback(() => {\n    clearTimers();\n    stopGrace();\n    if (latest.current.open) lastClosedAt = Date.now();\n    if (current === self.current) current = null;\n    commit(false);\n  }, [clearTimers, stopGrace, commit]);\n  useLayoutEffect(() => {\n    self.current.close = close;\n  }, [close]);\n\n  const requestOpen = useCallback(() => {\n    clearTimers();\n    if (latest.current.open || latest.current.disabled || latest.current.empty) return;\n    const warm = Date.now() - lastClosedAt < timing.skipDelay;\n    if (warm || latest.current.delay <= 0) openNow();\n    else openTimer.current = setTimeout(openNow, latest.current.delay);\n  }, [clearTimers, openNow, timing.skipDelay]);\n\n  const requestClose = useCallback(() => {\n    clearTimers();\n    if (latest.current.closeDelay > 0) {\n      closeTimer.current = setTimeout(close, latest.current.closeDelay);\n    } else close();\n  }, [clearTimers, close]);\n\n  // Hold the label open while the pointer crosses from one box toward the other.\n  const startGrace = useCallback(\n    (exit: TooltipPoint, from: Element, to: Element | null) => {\n      stopGrace();\n      if (!to) return requestClose();\n      const target = to.getBoundingClientRect();\n      const origin = from.getBoundingClientRect();\n      const corridor = graceArea(exit, target);\n      const onMove = (event: PointerEvent) => {\n        const point = { x: event.clientX, y: event.clientY };\n        if (inBox(point, target) || inBox(point, origin)) return;\n        if (!inPolygon(point, corridor)) requestClose();\n      };\n      document.addEventListener(\"pointermove\", onMove);\n      grace.current = () => document.removeEventListener(\"pointermove\", onMove);\n    },\n    [stopGrace, requestClose],\n  );\n\n  const hover = useHoverGesture();\n  const tap = useTapGesture<boolean>();\n\n  // Listeners go on the trigger itself rather than on cloned props, so a\n  // component that owns its own handlers keeps them, and no wrapper element\n  // sits between the control and its layout.\n  useEffect(() => {\n    if (anchorRef || !trigger) return;\n    watchModality();\n    // A mouse press dismisses the label and keeps it away until the pointer\n    // leaves; hovering a control you just clicked should not bring it back.\n    let suppressed = false;\n    // Focus that came from the keyboard holds the label open on its own.\n    let keyboardFocus = false;\n\n    const onEnter = (event: PointerEvent) => {\n      if (!hover.enter(event)) return;\n      stopGrace();\n      if (closeTimer.current) clearTimeout(closeTimer.current);\n      if (!suppressed) requestOpen();\n    };\n    const onLeave = (event: PointerEvent) => {\n      if (!hover.leave(event)) return;\n      suppressed = false;\n      if (keyboardFocus) return;\n      if (openTimer.current) {\n        clearTimers();\n        return;\n      }\n      if (latest.current.open && !followCursor) {\n        startGrace({ x: event.clientX, y: event.clientY }, trigger, floatingRef.current);\n      } else requestClose();\n    };\n    const onDown = (event: PointerEvent) => {\n      tap.start(event, latest.current.open);\n      if (event.pointerType === \"mouse\") {\n        suppressed = true;\n        close();\n      }\n    };\n    // A finger never hovers, and Safari does not focus a button on tap either,\n    // so the label is only reachable if the tap itself toggles it. The click\n    // carries no pointerType; the pointerdown before it says whether it was a\n    // tap, and keyboard activation has none at all.\n    const onClick = () => {\n      const gesture = tap.take();\n      if (!gesture || gesture.pointerType === \"mouse\") return;\n      if (gesture.state) close();\n      else openNow();\n    };\n    const onKey = () => tap.drop();\n    const onFocusIn = () => {\n      if (!focusFromKeyboard()) return;\n      keyboardFocus = true;\n      openNow();\n    };\n    const onFocusOut = (event: FocusEvent) => {\n      if (trigger.contains(event.relatedTarget as Node | null)) return;\n      keyboardFocus = false;\n      close();\n    };\n\n    // Both element kinds dispatch the same events; one type keeps the listeners typed.\n    const el = trigger as HTMLElement;\n    el.addEventListener(\"pointerenter\", onEnter);\n    el.addEventListener(\"pointerleave\", onLeave);\n    el.addEventListener(\"pointerdown\", onDown);\n    el.addEventListener(\"pointercancel\", tap.drop);\n    el.addEventListener(\"click\", onClick);\n    el.addEventListener(\"keydown\", onKey);\n    el.addEventListener(\"focusin\", onFocusIn);\n    el.addEventListener(\"focusout\", onFocusOut);\n    return () => {\n      el.removeEventListener(\"pointerenter\", onEnter);\n      el.removeEventListener(\"pointerleave\", onLeave);\n      el.removeEventListener(\"pointerdown\", onDown);\n      el.removeEventListener(\"pointercancel\", tap.drop);\n      el.removeEventListener(\"click\", onClick);\n      el.removeEventListener(\"keydown\", onKey);\n      el.removeEventListener(\"focusin\", onFocusIn);\n      el.removeEventListener(\"focusout\", onFocusOut);\n    };\n  }, [\n    anchorRef,\n    trigger,\n    followCursor,\n    hover,\n    tap,\n    requestOpen,\n    requestClose,\n    openNow,\n    close,\n    clearTimers,\n    stopGrace,\n    startGrace,\n  ]);\n\n  // While open, a trigger that turns disabled loses focus without a blur event,\n  // and a window that loses focus never reports the pointer leaving.\n  useEffect(() => {\n    if (!open || anchorRef || !trigger) return;\n    const observer = new MutationObserver(() => {\n      if (trigger.matches(\":disabled, [aria-disabled='true']\")) close();\n    });\n    observer.observe(trigger, { attributes: true, attributeFilter: [\"disabled\", \"aria-disabled\"] });\n    window.addEventListener(\"blur\", close);\n    return () => {\n      observer.disconnect();\n      window.removeEventListener(\"blur\", close);\n    };\n  }, [open, anchorRef, trigger, close]);\n\n  // A chart drives its own open state and swaps content as it goes; only a\n  // trigger-owned label closes itself for having nothing to say.\n  useEffect(() => {\n    if (disabled || (empty && !anchorRef)) close();\n  }, [disabled, empty, anchorRef, close]);\n\n  useEffect(\n    () => () => {\n      clearTimers();\n      stopGrace();\n      if (current === self.current) current = null;\n    },\n    [clearTimers, stopGrace],\n  );\n\n  const insideTooltip = useCallback(\n    (target: Element) => Boolean(floatingRef.current?.contains(target)),\n    [],\n  );\n  // ...and closed by the next tap that lands somewhere else, or Escape. The\n  // label covers nothing interactive, so that tap passes through to what it hit.\n  useDismiss(open, close, anchorObject, { ignore: insideTooltip });\n\n  const onContentEnter = useCallback(() => {\n    stopGrace();\n    clearTimers();\n  }, [stopGrace, clearTimers]);\n\n  const onContentLeave = useCallback(\n    (event: ReactPointerEvent) => {\n      const floating = floatingRef.current;\n      if (!floating) return;\n      if (anchorRef) {\n        // Bridge the small gap back onto a chart; it reopens on its own terms.\n        clearTimers();\n        closeTimer.current = setTimeout(close, 100);\n        return;\n      }\n      startGrace({ x: event.clientX, y: event.clientY }, floating, anchorObject.current);\n    },\n    [anchorRef, clearTimers, close, startGrace],\n  );\n\n  const value = useMemo<TooltipContextValue>(\n    () => ({\n      open,\n      contentId,\n      labelId,\n      asLabel,\n      empty,\n      followCursor,\n      anchor,\n      triggered: !anchorRef,\n      floatingRef,\n      pointer,\n      setTrigger,\n      setEmpty,\n      close,\n      onContentEnter,\n      onContentLeave,\n    }),\n    [\n      open,\n      contentId,\n      labelId,\n      asLabel,\n      empty,\n      followCursor,\n      anchor,\n      anchorRef,\n      pointer,\n      close,\n      onContentEnter,\n      onContentLeave,\n    ],\n  );\n\n  return <TooltipContext.Provider value={value}>{children}</TooltipContext.Provider>;\n}\n\n/* -------------------------------------------------------------------------- */\n/* Trigger                                                                    */\n/* -------------------------------------------------------------------------- */\n\nfunction mergeIds(...ids: unknown[]) {\n  return ids.filter((value) => typeof value === \"string\" && value).join(\" \") || undefined;\n}\n\nfunction assignRef<T>(ref: Ref<T> | undefined, value: T | null) {\n  if (typeof ref === \"function\") ref(value);\n  else if (ref) (ref as { current: T | null }).current = value;\n}\n\nexport interface TooltipTriggerProps extends ComponentProps<\"button\"> {\n  /** Use the single child element as the trigger instead of rendering a button. */\n  asChild?: boolean;\n}\n\nexport function TooltipTrigger({ asChild = false, children, ref, ...props }: TooltipTriggerProps) {\n  const { open, contentId, labelId, asLabel, empty, setTrigger } =\n    useTooltipContext(\"TooltipTrigger\");\n  const child = asChild && isValidElement(children) ? children : null;\n  const childProps = (child?.props ?? props) as Record<string, unknown>;\n  const childRef = child ? (childProps.ref as Ref<TooltipAnchor> | undefined) : undefined;\n  const attached = useRef<TooltipAnchor | null>(null);\n\n  const setRef = useCallback(\n    (element: TooltipAnchor | null) => {\n      attached.current = element;\n      setTrigger(element);\n      assignRef(childRef ?? (ref as Ref<TooltipAnchor> | undefined), element);\n    },\n    [setTrigger, childRef, ref],\n  );\n\n  useEffect(() => {\n    if (process.env.NODE_ENV !== \"production\" && child && !attached.current) {\n      console.warn(\n        \"TooltipTrigger: the child did not attach a ref, so the tooltip has nothing to listen to. Render a DOM element or a component that passes `ref` through.\",\n      );\n    }\n  }, [child]);\n\n  const aria = asLabel\n    ? {\n        \"aria-labelledby\": empty\n          ? (childProps[\"aria-labelledby\"] as string | undefined)\n          : labelId,\n      }\n    : {\n        \"aria-describedby\": mergeIds(\n          childProps[\"aria-describedby\"],\n          open && !empty ? contentId : undefined,\n        ),\n      };\n\n  if (asChild) {\n    if (!child) return children;\n    return cloneElement(child as ReactElement<Record<string, unknown>>, { ref: setRef, ...aria });\n  }\n\n  return (\n    <button\n      type=\"button\"\n      data-state={open ? \"open\" : \"closed\"}\n      {...props}\n      ref={setRef as Ref<HTMLButtonElement>}\n      {...aria}\n    >\n      {children}\n    </button>\n  );\n}\n\n/* -------------------------------------------------------------------------- */\n/* Content                                                                    */\n/* -------------------------------------------------------------------------- */\n\nexport interface TooltipContentProps {\n  children?: ReactNode;\n  side?: TooltipSide;\n  align?: TooltipAlign;\n  /** Gap between anchor and tooltip (px). */\n  sideOffset?: number;\n  /** Draw an arrow pointing at the anchor. */\n  arrow?: boolean;\n  /** Point within the anchor, as fractions of its rendered width and height. */\n  anchorPoint?: TooltipPoint;\n  className?: string;\n}\n\nexport function TooltipContent({\n  children,\n  side = \"top\",\n  align = \"center\",\n  sideOffset,\n  arrow = false,\n  anchorPoint,\n  className,\n}: TooltipContentProps) {\n  const {\n    open,\n    contentId,\n    labelId,\n    asLabel,\n    followCursor,\n    anchor,\n    floatingRef,\n    pointer,\n    setEmpty,\n    close,\n    onContentEnter,\n    onContentLeave,\n  } = useTooltipContext(\"TooltipContent\");\n  const empty = isEmpty(children);\n  const arrowRef = useRef<SVGSVGElement | null>(null);\n\n  useLayoutEffect(() => {\n    setEmpty(empty);\n  }, [empty, setEmpty]);\n\n  if (typeof document === \"undefined\") return null;\n\n  return createPortal(\n    <>\n      {/* The name has to exist while the label is closed, so it lives apart from the surface. */}\n      {asLabel && !empty ? (\n        <span id={labelId} hidden>\n          {children}\n        </span>\n      ) : null}\n      <AnimatePresence>\n        {open && !empty ? (\n          <TooltipPositioner\n            key=\"tooltip\"\n            anchor={anchor}\n            floatingRef={floatingRef}\n            arrowRef={arrow ? arrowRef : undefined}\n            anchorPoint={anchorPoint}\n            followCursor={followCursor}\n            side={side}\n            align={align}\n            sideOffset={sideOffset}\n            onDismiss={close}\n            pointer={pointer}\n          >\n            {(positioned, isPresent, placedSide) => (\n              <TooltipSurface\n                id={asLabel ? undefined : contentId}\n                aria-hidden={asLabel || undefined}\n                ready={positioned}\n                onPointerEnter={onContentEnter}\n                onPointerLeave={onContentLeave}\n                style={{ pointerEvents: isPresent && !followCursor ? \"auto\" : \"none\" }}\n                className={cn(\n                  \"max-w-[min(20rem,calc(100vw-16px))] whitespace-normal break-words\",\n                  arrow && \"relative\",\n                  className,\n                )}\n              >\n                {children}\n                {arrow ? <TooltipArrow ref={arrowRef} side={placedSide} /> : null}\n              </TooltipSurface>\n            )}\n          </TooltipPositioner>\n        ) : null}\n      </AnimatePresence>\n    </>,\n    document.body,\n  );\n}\n\n/* -------------------------------------------------------------------------- */\n/* Tooltip (root, or one-line shorthand when given `content`)                 */\n/* -------------------------------------------------------------------------- */\n\nexport interface TooltipProps\n  extends TooltipRootProps,\n    Omit<TooltipContentProps, \"children\" | \"className\"> {\n  /**\n   * Shorthand: the tooltip's content. With it, `children` is the trigger\n   * element; without it, compose `TooltipTrigger` and `TooltipContent`.\n   */\n  content?: ReactNode;\n  /** Shorthand only: classes for the tooltip surface. */\n  className?: string;\n}\n\nexport function Tooltip(props: TooltipProps) {\n  if (!(\"content\" in props)) return <TooltipRoot {...props} />;\n  const {\n    content,\n    children,\n    side,\n    align,\n    sideOffset,\n    arrow,\n    anchorPoint,\n    className,\n    ...root\n  } = props;\n  if (!root.anchorRef && !isValidElement(children)) return children ?? null;\n  return (\n    <TooltipRoot {...root} initialEmpty={isEmpty(content)}>\n      {isValidElement(children) ? <TooltipTrigger asChild>{children}</TooltipTrigger> : null}\n      <TooltipContent\n        side={side}\n        align={align}\n        sideOffset={sideOffset}\n        arrow={arrow}\n        anchorPoint={anchorPoint}\n        className={className}\n      >\n        {content}\n      </TooltipContent>\n    </TooltipRoot>\n  );\n}\n"},{"path":"lib/ease.ts","type":"registry:lib","target":"@lib/ease.ts","content":"// Shared motion tokens. Easing curves mirror the CSS custom properties in\n// globals.css; springs are the canonical physics used across components.\n// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.\n\nexport const EASE_OUT = [0.16, 1, 0.3, 1] as const;\nexport const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;\nexport const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;\n\n/** CSS string form of EASE_OUT for inline style transitions. */\nexport const EASE_OUT_CSS = \"cubic-bezier(0.16, 1, 0.3, 1)\";\n\n/** Press feedback on buttons and other tappable surfaces. */\nexport const SPRING_PRESS = {\n  type: \"spring\",\n  stiffness: 500,\n  damping: 30,\n  mass: 0.6,\n} as const;\n\n/** Content swaps — label/icon slots trading places inside a control. */\nexport const SPRING_SWAP = {\n  type: \"spring\",\n  stiffness: 460,\n  damping: 30,\n  mass: 0.55,\n} as const;\n\n/** Overlay panel entrances — modals and sheets summoned by pointer. */\nexport const SPRING_PANEL = {\n  type: \"spring\",\n  stiffness: 420,\n  damping: 40,\n  mass: 0.5,\n} as const;\n\n/** Shared-layout glides — pills, indicators and panels morphing between positions. */\nexport const SPRING_LAYOUT = {\n  type: \"spring\",\n  stiffness: 360,\n  damping: 32,\n  mass: 0.6,\n} as const;\n\n/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */\nexport const SPRING_MOUSE = {\n  stiffness: 200,\n  damping: 15,\n  mass: 0.3,\n} as const;\n\n/** Dragged handles and fills (sliders) — critically damped `useSpring` config,\n * so the value follows the pointer butterily and never rebounds off an end. */\nexport const SPRING_GLIDE = {\n  stiffness: 700,\n  damping: 50,\n  mass: 0.5,\n} as const;\n"},{"path":"lib/hooks/use-hover-capable.ts","type":"registry:hook","target":"@lib/hooks/use-hover-capable.ts","content":"\"use client\";\n\nimport { useEffect, useState } from \"react\";\n\n/**\n * Returns true only on devices that have a true hover (mouse / trackpad).\n * Touch devices fire phantom `:hover` on tap that sticks until tap-elsewhere\n * — gate hover-only effects (scale lifts, magnetic pulls) behind this.\n */\nexport function useHoverCapable() {\n  const [canHover, setCanHover] = useState(false);\n\n  useEffect(() => {\n    if (typeof window === \"undefined\" || !window.matchMedia) return;\n    const mq = window.matchMedia(\"(hover: hover) and (pointer: fine)\");\n    const update = () => setCanHover(mq.matches);\n    update();\n    mq.addEventListener?.(\"change\", update);\n    return () => mq.removeEventListener?.(\"change\", update);\n  }, []);\n\n  return canHover;\n}\n"},{"path":"lib/utils.ts","type":"registry:lib","target":"@lib/utils.ts","content":"import { clsx, type ClassValue } from \"clsx\"\nimport { twMerge } from \"tailwind-merge\"\n\nexport function cn(...inputs: ClassValue[]) {\n  return twMerge(clsx(inputs))\n}\n"},{"path":"components/motion/tooltip/grace.ts","type":"registry:component","target":"@components/motion/tooltip/grace.ts","content":"type Point = { x: number; y: number };\ntype Box = { left: number; top: number; right: number; bottom: number };\n\n/**\n * The corridor a pointer may cross between the trigger and the open tooltip\n * without closing it: the convex hull of where it left and the box it is\n * heading for. A fixed timeout either cuts a slow diagonal move short or keeps\n * the label alive after the pointer has plainly gone elsewhere; this follows\n * the path itself.\n */\nexport function graceArea(exit: Point, target: Box): Point[] {\n  // A few pixels either side of the exit point give the corridor some width at\n  // its narrow end, so a hand that drifts sideways while it moves stays inside.\n  const pad = 5;\n  return hull([\n    { x: exit.x - pad, y: exit.y - pad },\n    { x: exit.x + pad, y: exit.y - pad },\n    { x: exit.x - pad, y: exit.y + pad },\n    { x: exit.x + pad, y: exit.y + pad },\n    { x: target.left, y: target.top },\n    { x: target.right, y: target.top },\n    { x: target.right, y: target.bottom },\n    { x: target.left, y: target.bottom },\n  ]);\n}\n\nexport function inBox(point: Point, box: Box) {\n  return (\n    point.x >= box.left && point.x <= box.right && point.y >= box.top && point.y <= box.bottom\n  );\n}\n\nexport function inPolygon(point: Point, polygon: Point[]) {\n  let inside = false;\n  for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n    const a = polygon[i];\n    const b = polygon[j];\n    if (\n      a.y > point.y !== b.y > point.y &&\n      point.x < ((b.x - a.x) * (point.y - a.y)) / (b.y - a.y) + a.x\n    ) {\n      inside = !inside;\n    }\n  }\n  return inside;\n}\n\n// Monotone chain; the corridor is always convex, so a hull is all it needs.\nfunction hull(points: Point[]) {\n  const sorted = [...points].sort((a, b) => a.x - b.x || a.y - b.y);\n  const cross = (o: Point, a: Point, b: Point) =>\n    (a.x - o.x) * (b.y - o.y) - (a.y - o.y) * (b.x - o.x);\n  const lower: Point[] = [];\n  for (const p of sorted) {\n    while (lower.length >= 2 && cross(lower[lower.length - 2], lower[lower.length - 1], p) <= 0) {\n      lower.pop();\n    }\n    lower.push(p);\n  }\n  const upper: Point[] = [];\n  for (let i = sorted.length - 1; i >= 0; i--) {\n    const p = sorted[i];\n    while (upper.length >= 2 && cross(upper[upper.length - 2], upper[upper.length - 1], p) <= 0) {\n      upper.pop();\n    }\n    upper.push(p);\n  }\n  lower.pop();\n  upper.pop();\n  return lower.concat(upper);\n}\n\n/**\n * How the user last reached for the page. A focus that a mouse press caused is\n * not a request to read the label: the pointer is already on the control and\n * hovering showed it. A focus that followed a key — Tab, or a roving arrow key\n * moving focus in script — is the only way a keyboard user sees it at all.\n */\nlet modality: \"keyboard\" | \"pointer\" = \"keyboard\";\nlet listening = false;\n\nexport function watchModality() {\n  if (listening || typeof window === \"undefined\") return;\n  listening = true;\n  window.addEventListener(\"keydown\", () => (modality = \"keyboard\"), true);\n  window.addEventListener(\"pointerdown\", () => (modality = \"pointer\"), true);\n}\n\nexport function focusFromKeyboard() {\n  return modality === \"keyboard\";\n}\n"},{"path":"components/motion/tooltip/positioner.tsx","type":"registry:component","target":"@components/motion/tooltip/positioner.tsx","content":"\"use client\";\n\nimport { useIsPresent } from \"motion/react\";\nimport { type CSSProperties, type ReactNode, type Ref, useCallback, useState } from \"react\";\nimport { type TooltipSide, useTooltipPosition } from \"./use-position\";\n\ntype PositionProps = Parameters<typeof useTooltipPosition>[0];\n\n/** Readiness lives with the mounted overlay, not a trigger ref's attach/detach cycle. */\nexport function TooltipPositioner({\n  children,\n  ...position\n}: Omit<PositionProps, \"open\" | \"onPosition\"> & {\n  children: (ready: boolean, present: boolean, side: TooltipSide) => ReactNode;\n}) {\n  const present = useIsPresent();\n  const [ready, setReady] = useState(false);\n  const [side, setSide] = useState<TooltipSide>(position.side);\n  const onPosition = useCallback((placed: TooltipSide) => {\n    setReady(true);\n    setSide(placed);\n  }, []);\n  useTooltipPosition({ ...position, open: present, onPosition });\n  return (\n    <span\n      ref={position.floatingRef}\n      inert={!present}\n      aria-hidden={!present || undefined}\n      className=\"pointer-events-none fixed left-0 top-0 z-[9999] w-max\"\n      style={{ visibility: \"hidden\", maxWidth: \"calc(100vw - 16px)\" }}\n    >\n      {children(ready, present, side)}\n    </span>\n  );\n}\n\n// Each arrow is a 12px box whose base sits on the surface's inner border edge,\n// so its fill covers the border beneath it and only the two outer edges stroke.\nconst ARROW: Record<TooltipSide, { path: string; style: CSSProperties }> = {\n  top: { path: \"M0 6L6 12L12 6\", style: { top: \"calc(100% - 6px)\" } },\n  bottom: { path: \"M0 6L6 0L12 6\", style: { bottom: \"calc(100% - 6px)\" } },\n  left: { path: \"M6 0L12 6L6 12\", style: { left: \"calc(100% - 6px)\" } },\n  right: { path: \"M6 0L0 6L6 12\", style: { right: \"calc(100% - 6px)\" } },\n};\n\nexport function TooltipArrow({ side, ref }: { side: TooltipSide; ref: Ref<SVGSVGElement> }) {\n  const { path, style } = ARROW[side];\n  return (\n    <svg\n      ref={ref}\n      aria-hidden=\"true\"\n      width=\"12\"\n      height=\"12\"\n      viewBox=\"0 0 12 12\"\n      className=\"pointer-events-none absolute overflow-visible\"\n      style={style}\n    >\n      <path d={`${path}Z`} style={{ fill: \"var(--tooltip-arrow-fill, transparent)\" }} />\n      <path\n        d={path}\n        fill=\"none\"\n        strokeWidth=\"1\"\n        style={{ stroke: \"var(--tooltip-arrow-stroke, transparent)\" }}\n      />\n    </svg>\n  );\n}\n"},{"path":"components/motion/tooltip/use-position.ts","type":"registry:component","target":"@components/motion/tooltip/use-position.ts","content":"\"use client\";\n\nimport {\n  arrow as arrowMiddleware,\n  autoUpdate,\n  computePosition,\n  flip,\n  hide,\n  offset,\n  type Placement,\n  shift,\n  type VirtualElement,\n} from \"@floating-ui/dom\";\nimport { type RefObject, useCallback, useLayoutEffect, useRef } from \"react\";\n\nexport type TooltipSide = \"top\" | \"right\" | \"bottom\" | \"left\";\nexport type TooltipAlign = \"start\" | \"center\" | \"end\";\nexport type TooltipPoint = { x: number; y: number };\nexport type TooltipAnchor = HTMLElement | SVGElement;\n\nconst ORIGIN: Record<TooltipSide, string> = {\n  top: \"center bottom\",\n  bottom: \"center top\",\n  left: \"right center\",\n  right: \"left center\",\n};\n\n/** Position is geometry, not animation. One write per frame, never a spring chasing a pointer. */\nexport function useTooltipPosition({\n  open,\n  anchor,\n  floatingRef,\n  arrowRef,\n  anchorPoint,\n  followCursor,\n  side,\n  align,\n  sideOffset,\n  onDismiss,\n  onPosition,\n  pointer,\n}: {\n  open: boolean;\n  anchor: TooltipAnchor | null;\n  floatingRef: RefObject<HTMLSpanElement | null>;\n  arrowRef?: RefObject<SVGSVGElement | null>;\n  anchorPoint?: TooltipPoint;\n  followCursor: boolean;\n  side: TooltipSide;\n  align: TooltipAlign;\n  sideOffset?: number;\n  onDismiss: () => void;\n  onPosition: (side: TooltipSide) => void;\n  pointer: ReturnType<typeof useTooltipPointer>;\n}) {\n  const { cursor, onMove } = pointer;\n  const preferred: Placement = align === \"center\" ? side : `${side}-${align}`;\n  const cursorSide = useRef<Placement | null>(null);\n  useLayoutEffect(() => {\n    cursorSide.current = open ? preferred : null;\n  }, [open, preferred]);\n  const frame = useRef<number | null>(null);\n  const version = useRef(0);\n  const update = useRef<() => void>(() => {});\n  const schedule = useCallback(() => {\n    // Invalidate older async calculations as soon as new geometry is requested.\n    version.current++;\n    if (frame.current !== null) return;\n    frame.current = requestAnimationFrame(() => {\n      frame.current = null;\n      update.current();\n    });\n  }, []);\n  useLayoutEffect(() => {\n    onMove.current = schedule;\n    return () => {\n      onMove.current = null;\n    };\n  }, [onMove, schedule]);\n  const pointX = anchorPoint?.x;\n  const pointY = anchorPoint?.y;\n\n  // Latest committed inputs are read without recreating observers for every period/content update.\n  useLayoutEffect(() => {\n    update.current = () => {\n      const floating = floatingRef.current;\n      if (!open || !anchor || !floating) return;\n      const revision = ++version.current;\n      const currentCursor = followCursor ? cursor.current : null;\n      const virtual = Boolean(currentCursor) || pointX !== undefined || pointY !== undefined;\n      const reference: Element | VirtualElement = virtual\n        ? {\n            contextElement: anchor,\n            getBoundingClientRect: () => {\n              const rect = anchor.getBoundingClientRect();\n              const x = currentCursor?.x ?? rect.left + rect.width * (pointX ?? 0.5);\n              const y = currentCursor?.y ?? rect.top + rect.height * (pointY ?? 0.5);\n              return { x, y, left: x, right: x, top: y, bottom: y, width: 0, height: 0 };\n            },\n          }\n        : anchor;\n      const arrowElement = arrowRef?.current ?? null;\n      void computePosition(reference, floating, {\n        strategy: \"fixed\",\n        placement: currentCursor ? (cursorSide.current ?? preferred) : preferred,\n        middleware: [\n          offset(sideOffset ?? (currentCursor ? 12 : 8)),\n          flip({ padding: 8 }),\n          shift({ padding: 8 }),\n          ...(arrowElement ? [arrowMiddleware({ element: arrowElement, padding: 10 })] : []),\n          // A label left floating over whatever scrolled into its trigger's place\n          // describes nothing there. Points inside a chart move with the chart.\n          ...(virtual ? [] : [hide({ strategy: \"referenceHidden\" })]),\n        ],\n      }).then(({ x, y, placement, middlewareData }) => {\n        if (version.current !== revision || !floating.isConnected) return;\n        // Hold the chosen side for this hover session. Crossing a flip threshold\n        // repeatedly must not bounce the surface above and below the pointer.\n        if (currentCursor) cursorSide.current = placement;\n        else cursorSide.current = null;\n        const placedSide = placement.split(\"-\")[0] as TooltipSide;\n        const dpr = window.devicePixelRatio || 1;\n        floating.style.transform = `translate3d(${Math.round(x * dpr) / dpr}px, ${Math.round(y * dpr) / dpr}px, 0)`;\n        floating.style.setProperty(\"--tooltip-origin\", ORIGIN[placedSide]);\n        // A box with no size has no clipped state to report, only a missing layout.\n        const box = anchor.getBoundingClientRect();\n        const clipped =\n          Boolean(middlewareData.hide?.referenceHidden) && (box.width > 0 || box.height > 0);\n        floating.style.visibility = clipped ? \"hidden\" : \"visible\";\n        floating.dataset.placement = placement;\n        const surface = arrowElement?.parentElement;\n        if (arrowElement && surface) {\n          // Measured against the positioner, drawn inside the surface's border.\n          const { x: ax, y: ay } = middlewareData.arrow ?? {};\n          if (ax != null) arrowElement.style.left = `${ax - surface.clientLeft}px`;\n          if (ay != null) arrowElement.style.top = `${ay - surface.clientTop}px`;\n          // Paint with whatever the surface resolved to, so a restyled tooltip\n          // keeps a matching arrow without a second set of classes.\n          const style = getComputedStyle(surface);\n          arrowElement.style.setProperty(\"--tooltip-arrow-fill\", style.backgroundColor);\n          arrowElement.style.setProperty(\"--tooltip-arrow-stroke\", style.borderTopColor);\n        }\n        onPosition(placedSide);\n      });\n    };\n    if (open) schedule();\n  }, [\n    open,\n    anchor,\n    floatingRef,\n    arrowRef,\n    followCursor,\n    pointX,\n    pointY,\n    preferred,\n    sideOffset,\n    schedule,\n    onPosition,\n    cursor,\n  ]);\n\n  useLayoutEffect(() => {\n    const floating = floatingRef.current;\n    if (!open || !anchor || !floating) return;\n    const stop = autoUpdate(anchor, floating, schedule);\n    const onScroll = () => {\n      // A stationary pointer no longer describes the same chart point after scrolling.\n      if (followCursor && cursor.current) onDismiss();\n    };\n    window.addEventListener(\"scroll\", onScroll, true);\n    return () => {\n      stop();\n      window.removeEventListener(\"scroll\", onScroll, true);\n      version.current++;\n      if (frame.current !== null) cancelAnimationFrame(frame.current);\n      frame.current = null;\n    };\n  }, [open, anchor, floatingRef, followCursor, onDismiss, schedule, cursor]);\n\n  useLayoutEffect(\n    () => () => {\n      version.current++;\n      if (frame.current !== null) cancelAnimationFrame(frame.current);\n    },\n    [],\n  );\n}\n\n/** Pointer lifetime belongs to the anchor, including the opening delay. */\nexport function useTooltipPointer(anchor: TooltipAnchor | null, followCursor: boolean) {\n  const cursor = useRef<TooltipPoint | null>(null);\n  const onMove = useRef<(() => void) | null>(null);\n  const pointerFocus = useRef(false);\n  useLayoutEffect(() => {\n    if (!anchor || !followCursor) return;\n    const point = (event: PointerEvent) => {\n      if (event.type === \"pointermove\" && event.pointerType === \"touch\" && !event.buttons) return;\n      cursor.current = { x: event.clientX, y: event.clientY };\n      if (event.type === \"pointerdown\") pointerFocus.current = true;\n      onMove.current?.();\n    };\n    const keyboard = () => {\n      cursor.current = null;\n      pointerFocus.current = false;\n      onMove.current?.();\n    };\n    const focus = () => {\n      if (!pointerFocus.current) cursor.current = null;\n      pointerFocus.current = false;\n      onMove.current?.();\n    };\n    const leave = () => {\n      cursor.current = null;\n    };\n    anchor.addEventListener(\"pointerenter\", point as EventListener, { passive: true });\n    anchor.addEventListener(\"pointermove\", point as EventListener, { passive: true });\n    anchor.addEventListener(\"pointerdown\", point as EventListener, { passive: true });\n    anchor.addEventListener(\"pointerleave\", leave);\n    anchor.addEventListener(\"pointercancel\", leave);\n    anchor.addEventListener(\"keydown\", keyboard);\n    anchor.addEventListener(\"focusin\", focus);\n    return () => {\n      cursor.current = null;\n      anchor.removeEventListener(\"pointerenter\", point as EventListener);\n      anchor.removeEventListener(\"pointermove\", point as EventListener);\n      anchor.removeEventListener(\"pointerdown\", point as EventListener);\n      anchor.removeEventListener(\"pointerleave\", leave);\n      anchor.removeEventListener(\"pointercancel\", leave);\n      anchor.removeEventListener(\"keydown\", keyboard);\n      anchor.removeEventListener(\"focusin\", focus);\n    };\n  }, [anchor, followCursor]);\n\n  return { cursor, onMove };\n}\n"},{"path":"components/motion/tooltip-surface.tsx","type":"registry:component","target":"@components/motion/tooltip-surface.tsx","content":"\"use client\";\n\nimport { motion, useReducedMotion } from \"motion/react\";\nimport type { ComponentProps, ReactNode, Ref } from \"react\";\nimport { EASE_OUT } from \"@/lib/ease\";\nimport { cn } from \"@/lib/utils\";\n\n/** Presentation only: the unanimated parent owns measurement and positioning. */\nexport function TooltipSurface({\n  children,\n  side: _side = \"top\",\n  className,\n  ref,\n  ready = true,\n  style,\n  ...props\n}: Omit<ComponentProps<typeof motion.span>, \"children\"> & {\n  children?: ReactNode;\n  /** Start the entrance only after the positioning layer has been measured. */\n  ready?: boolean;\n  side?: \"top\" | \"right\" | \"bottom\" | \"left\";\n  ref?: Ref<HTMLSpanElement>;\n}) {\n  const reduce = useReducedMotion();\n  const closed = { opacity: 0, scale: reduce ? 1 : 0.94 };\n  return (\n    <motion.span\n      ref={ref}\n      role=\"tooltip\"\n      initial={closed}\n      animate={{\n        ...(ready ? { opacity: 1, scale: 1 } : closed),\n        transition: { duration: 0.18, ease: EASE_OUT },\n      }}\n      exit={{ ...closed, transition: { duration: 0.12, ease: EASE_OUT } }}\n      style={{ transformOrigin: \"var(--tooltip-origin, center)\", ...style }}\n      className={cn(\n        \"block whitespace-nowrap rounded-lg border border-border bg-background px-2.5 py-1 text-xs font-medium text-foreground shadow-lg\",\n        className,\n      )}\n      {...props}\n    >\n      {children}\n    </motion.span>\n  );\n}\n"},{"path":"lib/hooks/use-dismiss.ts","type":"registry:hook","target":"@lib/hooks/use-dismiss.ts","content":"\"use client\";\n\nimport { type RefObject, useEffect } from \"react\";\n\n/**\n * What the dismissing gesture does to the control it landed on.\n *\n * `\"pass-through\"` is the platform norm (native popover light-dismiss): the\n * tap closes the overlay *and* activates whatever was under it. Use\n * `\"consume\"` where the open overlay sits over or beside controls that would\n * be costly to trigger by accident — the dismissal then swallows the\n * activation too, so the gesture only closes.\n */\nexport type DismissBehavior = \"pass-through\" | \"consume\";\n\nexport interface DismissOptions {\n  /** Default `\"pass-through\"`. */\n  behavior?: DismissBehavior;\n  /** Dismiss on Escape as well. Default true. */\n  escape?: boolean;\n  /** Return true for an outside target that should *not* dismiss. Must be stable. */\n  ignore?: (target: Element) => boolean;\n}\n\n/**\n * What every currently open dismiss scope counts as inside itself. A consumed\n * dismissal reads this to tell a stray gesture from one that belongs to an\n * overlay in front of it: overlays have no shared z-order to consult, but the\n * one the gesture landed in has said as much by registering it.\n */\nconst openScopes = new Set<(target: Element) => boolean>();\n\nfunction claimedByAnotherScope(\n  self: (target: Element) => boolean,\n  target: Element,\n) {\n  for (const scope of openScopes) {\n    if (scope !== self && scope(target)) return true;\n  }\n  return false;\n}\n\n// preventDefault on pointerdown does not suppress the click that follows, so\n// consuming a gesture means swallowing that click itself. The swallower\n// deliberately outlives the effect that installed it — the dismissal it\n// belongs to has already unmounted or re-rendered by the time the click lands.\n// It releases on that click, or on the next gesture if the pointer is dragged\n// away and no click ever arrives, so it can never eat a later one. A keydown\n// releases it too: a gesture that ends with neither a click nor a cancel would\n// otherwise leave it armed, and the click Enter synthesizes on some focused\n// control is not the one this dismissal was owed.\nfunction consumeActivation(source: Event) {\n  const swallow = (event: MouseEvent) => {\n    event.preventDefault();\n    event.stopPropagation();\n    release();\n  };\n  const restart = (event: Event) => {\n    if (event !== source) release();\n  };\n  const release = () => {\n    window.removeEventListener(\"click\", swallow, true);\n    window.removeEventListener(\"pointerdown\", restart, true);\n    window.removeEventListener(\"pointercancel\", restart, true);\n    window.removeEventListener(\"keydown\", release, true);\n  };\n  window.addEventListener(\"click\", swallow, true);\n  window.addEventListener(\"pointerdown\", restart, true);\n  window.addEventListener(\"pointercancel\", restart, true);\n  window.addEventListener(\"keydown\", release, true);\n}\n\n/**\n * Close an open overlay on Escape or a pointerdown outside `ref`. Pass `null`\n * for `ref` when what counts as inside isn't one element, and say so with\n * `ignore` instead.\n *\n * The pointerdown listener is capture-phase: a bubble-phase one is blinded by\n * any handler in between that stops propagation, and an overlay cannot know\n * what it is layered over. `onDismiss` and `ignore` must be stable (wrap in\n * useCallback) so the listeners aren't re-bound every render while open.\n */\nexport function useDismiss(\n  open: boolean,\n  onDismiss: () => void,\n  ref: RefObject<HTMLElement | SVGElement | null> | null,\n  {\n    behavior = \"pass-through\",\n    escape: dismissOnEscape = true,\n    ignore,\n  }: DismissOptions = {},\n) {\n  useEffect(() => {\n    if (!open) return;\n    const inside = (target: Element) =>\n      Boolean(ref?.current?.contains(target)) || Boolean(ignore?.(target));\n    const onKey = (event: KeyboardEvent) => {\n      if (dismissOnEscape && event.key === \"Escape\") onDismiss();\n    };\n    const onPointer = (event: PointerEvent) => {\n      const target = event.target as Element | null;\n      if (!target || inside(target)) return;\n      // Outside this overlay, but inside one that is also open: the gesture is\n      // that overlay's to answer, and swallowing its click from behind would\n      // cost the user the control they actually aimed at.\n      if (behavior === \"consume\" && !claimedByAnotherScope(inside, target)) {\n        consumeActivation(event);\n      }\n      onDismiss();\n    };\n    openScopes.add(inside);\n    window.addEventListener(\"keydown\", onKey);\n    window.addEventListener(\"pointerdown\", onPointer, true);\n    return () => {\n      openScopes.delete(inside);\n      window.removeEventListener(\"keydown\", onKey);\n      window.removeEventListener(\"pointerdown\", onPointer, true);\n    };\n  }, [open, onDismiss, ref, behavior, dismissOnEscape, ignore]);\n}\n"},{"path":"lib/hooks/use-hover-gesture.ts","type":"registry:hook","target":"@lib/hooks/use-hover-gesture.ts","content":"\"use client\";\n\nimport { useMemo, useRef } from \"react\";\nimport { isHoveringPointer } from \"@/lib/touch\";\n\ninterface BoundaryEvent {\n  pointerId: number;\n  pointerType: string;\n  buttons: number;\n}\n\nexport interface HoverGesture {\n  /** True when this enter starts a hover: the pointer arrived resting, not pressing. */\n  enter: (event: BoundaryEvent) => boolean;\n  /** True when this leave ends a hover that entered as one. */\n  leave: (event: BoundaryEvent) => boolean;\n}\n\n/**\n * Pairs a surface's enter with its leave, per pointer.\n *\n * `isHoveringPointer` answers the question the *enter* asks — is this pointer\n * resting on the surface or pressing it — and both boundary cases go wrong if\n * the leave is asked the same question again:\n *\n * - A pen with no hover never rests. It arrives in contact, taps, and the spec\n *   then requires its boundary events after `pointerup`, so the leave carries\n *   `buttons: 0` and reads as a mouse gliding off. Hover teardown then undid\n *   the tap — the panel the pen had just opened closed under it.\n * - A mouse pressed on the surface and dragged off leaves with `buttons: 1`.\n *   Skipping teardown there strands the surface open: the release happens\n *   outside, and no second leave ever comes.\n *\n * So the state a hover holds is released by the pointer that took it, whatever\n * the buttons say at the boundary, and a pointer that arrived in contact never\n * took it in the first place. Contact is the exception tracked here, not\n * hover: a leave from a pointer this surface never saw enter — mounted under\n * the cursor, say — still counts, since the alternative is state with no way\n * out.\n */\nexport function useHoverGesture(): HoverGesture {\n  const contact = useRef(new Set<number>());\n\n  return useMemo(\n    () => ({\n      enter: (event) => {\n        if (isHoveringPointer(event)) {\n          contact.current.delete(event.pointerId);\n          return true;\n        }\n        contact.current.add(event.pointerId);\n        return false;\n      },\n      leave: (event) => {\n        const arrivedInContact = contact.current.delete(event.pointerId);\n        return !arrivedInContact && event.pointerType !== \"touch\";\n      },\n    }),\n    [],\n  );\n}\n"},{"path":"lib/hooks/use-tap-gesture.ts","type":"registry:hook","target":"@lib/hooks/use-tap-gesture.ts","content":"\"use client\";\n\nimport { useMemo, useRef } from \"react\";\n\n/** What a pointerdown recorded, read back by the click that ends its gesture. */\nexport interface TapRecord<S> {\n  /** Which input started the gesture. */\n  pointerType: string;\n  /** What the surface was showing when it started. */\n  state: S;\n}\n\nexport interface TapGesture<S> {\n  /** Record the gesture a pointerdown starts, with the state it starts in. */\n  start: (event: { pointerType: string }, state: S) => void;\n  /** Read the record and clear it. `null` when no pointer is behind this click. */\n  take: () => TapRecord<S> | null;\n  /** Drop the record: this gesture will never spend it on a click. */\n  drop: () => void;\n}\n\n/**\n * The pointer gesture behind a click, recorded where the click cannot report\n * it. A `click` carries no `pointerType` in the engines that matter, so the\n * `pointerdown` before it is the only thing that says which input activated\n * the control — and whether one did at all, since keyboard activation\n * synthesizes a click with no pointer behind it.\n *\n * State goes in with the record because a click reports that no better: a\n * browser that focuses a control on contact can open the very panel the tap\n * was meant to open, and reading \"is it open\" at click time then undoes it.\n * What the gesture started against is what it acts on.\n *\n * The record is spent by one click and dropped by everything else, because a\n * record that outlives its gesture is worse than none:\n *\n * - A scroll or an OS gesture takes the touch away — `pointercancel`, no click\n *   ever — and the finger would sit in the record until some later click.\n * - That later click is often `Enter` on a keyboard, which arrives with no\n *   pointerdown of its own and would inherit the abandoned finger. A keydown\n *   is the start of a keyboard activation and never part of a tap, so it drops\n *   the record too.\n *\n * Both ends have to be wired by the surface: `drop` on `onPointerCancel` and\n * on `onKeyDown`.\n */\nexport function useTapGesture<S>(): TapGesture<S> {\n  const record = useRef<TapRecord<S> | null>(null);\n\n  return useMemo(\n    () => ({\n      start: (event, state) => {\n        record.current = { pointerType: event.pointerType, state };\n      },\n      take: () => {\n        const spent = record.current;\n        record.current = null;\n        return spent;\n      },\n      drop: () => {\n        record.current = null;\n      },\n    }),\n    [],\n  );\n}\n"},{"path":"lib/touch.ts","type":"registry:lib","target":"@lib/touch.ts","content":"// Shared touch primitives. iOS and iPadOS run their own gestures on top of the\n// page — the long-press selection callout and the selection it drags in with\n// it — and they win: once the platform claims a touch it cancels ours\n// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own\n// their gesture have to opt out.\n//\n// What the two classes below cover, precisely:\n// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:\n//   it is not a property other engines have, so it is inert everywhere else.\n// - `user-select: none` stops the long-press selection on every engine,\n//   Android included, and stops a drag from painting a selection under the\n//   cursor. It is inherited, so it reaches every descendant — which is why the\n//   two classes differ only in whether they apply it unconditionally.\n// What neither covers:\n// - Chrome for Android's long-press menu on a link or an image. No CSS\n//   suppresses it; a gesture surface that wraps one needs its own\n//   `onContextMenu` with `preventDefault()`.\n// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is\n//   not inherited and plain divs and buttons are not drag sources, so setting\n//   it on the surface does nothing — the child itself needs `draggable={false}`.\n\n/**\n * Classes for a surface that *is* the control: a thumb, a drum, a stage, a\n * handle, a hold button. Selection is suppressed on every input, because a\n * drag that highlights the control's own label is wrong on a mouse too.\n * Compose with `touch-none` when the surface also owns the scroll axis — leave\n * it off when the page must still scroll from there.\n */\nexport const TOUCH_GESTURE_CLASS = \"select-none [-webkit-touch-callout:none]\";\n\n/**\n * The same opt-out for a gesture surface that wraps content the consumer owns:\n * a scroller, a context-menu trigger, a sheet header, a list row. Selection is\n * suppressed only where the platform runs its own press gestures — a coarse\n * pointer — so a mouse user can still select and copy that content. If the\n * gesture itself would paint a selection under the cursor, add `select-none`\n * for the duration of the gesture rather than reaching for\n * `TOUCH_GESTURE_CLASS`.\n *\n * `pointer: coarse` describes the *primary* pointer and nothing else, so a\n * hybrid machine reads it wrong in both directions: a tablet with a mouse\n * plugged in keeps touch as primary and loses mouse selection, and a laptop\n * with a touchscreen keeps the mouse as primary and leaves selection live\n * under a finger. No media query can answer per interaction — the query is\n * about the device, and the question is about the gesture in progress. The\n * default stays here because it is right on the machines that are one thing or\n * the other, and losing a selection is a nuisance; where the miss costs a\n * *gesture* instead, the surface pairs it with `holdSelection` on the press.\n */\nexport const TOUCH_GESTURE_CONTENT_CLASS =\n  \"[-webkit-touch-callout:none] pointer-coarse:select-none\";\n\n/**\n * Suppress selection on `element` for as long as a gesture is running on it,\n * whatever the primary pointer of the machine happens to be. Returns the\n * release. Inline, so it wins over the class above and is gone again the\n * moment the gesture ends.\n *\n * For the press gestures a native selection would otherwise steal — a\n * long-press that opens a menu. Elsewhere prefer the classes: a surface that\n * takes selection away for the whole session is a surface whose text nobody\n * can copy.\n */\nexport function holdSelection(element: HTMLElement) {\n  element.style.setProperty(\"user-select\", \"none\");\n  element.style.setProperty(\"-webkit-user-select\", \"none\");\n  return () => {\n    element.style.removeProperty(\"user-select\");\n    element.style.removeProperty(\"-webkit-user-select\");\n  };\n}\n\n/**\n * Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer\n * is already gone by the time the handler runs — routine on iOS, where the\n * system can claim the touch first — and an uncaught throw takes the rest of\n * the handler, the gesture included, down with it. Touch pointers carry\n * implicit capture anyway, so losing it is never fatal.\n */\nexport function capturePointer(element: Element, pointerId: number) {\n  try {\n    element.setPointerCapture(pointerId);\n  } catch {\n    // Pointer is no longer active — implicit capture still applies on touch.\n  }\n}\n\n/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */\nexport function releasePointer(element: Element, pointerId: number) {\n  try {\n    if (element.hasPointerCapture(pointerId)) {\n      element.releasePointerCapture(pointerId);\n    }\n  } catch {\n    // Capture was already dropped by the browser.\n  }\n}\n\n/**\n * Whether this event came from a pointer that is *hovering*: not a touch, and\n * not currently pressed. Which input the user is holding right now is not\n * something a device capability can answer — a touchscreen laptop hovers and\n * taps, and iPadOS reports a fine hovering pointer for a finger — so both\n * paths stay live and each handler branches on the event it was given.\n *\n * A pen resting on the glass is making contact, not hovering: `buttons` is the\n * tell, and it sends a pen tap down the same route a finger takes.\n *\n * This answers what an *enter* asks. A leave is the other half of a pair and\n * has to be read against the enter that started it — `useHoverGesture` in\n * `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it\n * rather than asking this question twice.\n */\nexport const isHoveringPointer = (event: {\n  pointerType: string;\n  buttons: number;\n}) => event.pointerType !== \"touch\" && event.buttons === 0;\n"}]}